Pagerunner

Arcanists
  • Content count

    2,061
  • Joined

  • Last visited

  • Days Won

    9

Pagerunner last won the day on June 8 2020

Pagerunner had the most liked content!

Community Reputation

3,757 Lerasium Mistborn

About Pagerunner

  • Rank
    Searching for the Mask of Investiture
  • Birthday 04/29/1990

Profile Information

  • Gender
    Male
  • Location
    Texas
  • Interests
    I've read a fair amount of Fantasy: Wheel of Time, Sword of Truth, 1/2 of A Song of Ice and Fire. These days, I don't have time for much more than Cosmere.

    I'm also big into Sci-Fi. I used to be crazy for the Star Wars EU, but recent events have hit me hard.

Recent Profile Visitors

12,443 profile views
  1. I've proposed this exact thing before, along with quite a few other potential avatars. You may be interested in reading through this thread:
  2. I thought it matched Braize pretty well. Selections from Kaladin's vision: The wind and light that hate align with Odium's presence on Braize. And the phrase "windswept crags" is specificially used by Raboniel to describe Braize: Tangentially, since Hoid doesn't recognize Braize in Kaladin's visions, this seems to resolve The Biggest Rafo:
  3. Brandon's publicist Adam pulls together questions from a variety of sources; Facebook, Twitter, I believe Instagram, and the live chat on the YouTube video. It's a mix of questions asked beforehand on other avenues and stuff coming in at-the-moment. I'd recommend watching for the social media posts next week.
  4. While not quite the same, I've been struck as I've been going through the book again (did a day 1 read, still working through a slower in-depth reread) about several sentences that appear in two places, almost word-for-word. There's a line about how spren don't die if they're killed, they reform in the Cognitive Realm; it gets dropped in two different passages. (There were at least two more that I can't remember off the top of my head; I wasn't taking notes on the phenomenon until I got to the third one.) And in a similar vein, in Lasting Integrity, we've got Shallan observing how if stuff gets too far "up" from any one face, it gets caught in the normal Shadesmar gravity; but soon afterwards, Adolin spends some time wondering about why the buildings are all so short and what would happen if you got too far up, as if the reader hadn't just seen that in action a few pages earlier. The stuff I noticed is more out-of-universe, yours was in-universe, but I think both are ultimately due to a lack of editing. When an author finally makes it big, you hear a lot of the criticism mention "editors don't even try"; Robert Jordan, George Martin, Brandon Sanderson, I've heard it pretty frequently for all of them. Usually, it comes up for bigger-picture story grievances; how does the publisher let him get away with dragging these sequences out or putting the character down such-and-such a path. But where I think it actually hits is in the smaller stuff. Brandon does have a new Tor editor (she appeared on one of the release day YouTube videos), and the timeline for editing is as fast as the publisher can get it. What's been striking me on this book (and maybe it's been there for previous books, and I just didn't notice it) was the lack of polish on little things like this. It's not stuff that'll ruin the book, by any means. And with the way Dragonsteel has been treating the leatherbounds, using them to catch up on ten years of crowdsourced editing, I think it matters even less in the long run, since the release day book isn't the "definitive edition." So I wouldn't be surprised if Mraize's lines got tweaked at some point down the road, if they were just an oversight that got lost in a 1200 page book.
  5. Thanks for the translations. I posted some longer thoughts over in the Fabrial Metals thread (with light Shadows for Silence spoilers), but long story short I think the silver-nickel alloy is there to retain an imprisoned Cognitive entity. It doesn't directly affect the function of the knife as Navani was using it (to transfer Investiture), but naming a specific alloy like that has to be a clue to something, and I think it has to do with keeping a Herald from fading away.
  6. The sketchbook pages have been translated, and I think we have a new fabrial metal from the soul-stealing dagger: (top is Navani notes, bottom is Raboniel) The silver-nickel alloy has to be significant. Why use a particular alloy if there was no reason? What is the dagger's function? To guide Investiture, to rip out a soul and send it somewhere else. That is all accomplished through the raysium; it's what's responsible for the "dagger's function." The silver-nickel alloy (no specific products jump out at me), if it has a function, would be something ancillary. So, what might a silver alloy do in fabrial science? The trivial answer is that it would do the opposite of purse silver. Which is not all that trivial, truth be told, because we've seen how silver interacts with Investiture. Silver repels Shades and reverses their whithering; it is bad for them, good for people. And the Threnodite chain (in the chapter 64 epigraph, almost certainly the one seen in Celebrant) is able to anchor someone through Cognitive anomalies. (Whatever those are.) This might be a positive effect on the being or a negative effect on the Cognitive anomaly; I can see it either way, depending on if the chain is true silver or a silver-nickel alloy, as well, or if there is also Threnody-specific Investiture associated with it in addition to silver's natural realmatic properties. So, what does this have to do with the soul stealing knife? These were created to trap Heralds. But Jezrien didn't persist in the knife; once he was removed from the Oathpact, he faded away. There was nothing to stabilize him, according to Kalak. I think this silver-nickel alloy is a late modification to the knives to try to retain the soul of the Herald after it has been taken. Whereas silver in the cage would drive the Herald's soul away, the alloy does the opposite and keeps them there. (Or is supposed to help with that, at least.) So I propose that silver repels Cognitive entities, and that the silver-nickel alloy attracts them. (I promise I won't talk about silver's allomantic symbol as an external metal, or whether an Allomancer would only be able to burn it in the Cognitive Realm, which is why it has been believed to be Allomantically inert.)
  7. There's a transcription in the event thread:
  8. For any question where the latter is an option, that is always a safe bet to make.
  9. Sequel of the Dust transcription:
  10. Tue quotes themselves: Let's stack these up against previously unknown Shards. We had four old clues: We've got a potential "Ingenuity" and "Wisdom/Prudence": Invention seems pretty well-aligned with Ingenuity. It also sounds like Invention is hiding, which makes me think it's also Clue 1 and Clue 2 (survival-Shard and not-on-a-planet). Clue 3, Hoid's Shard, I suspect would be Whimsy. (I'd also bet it's the kite magic planet.) I haven't read Rhythmatist, so I don't know if Valor/Mercy/Whimsy would fit for there, either. I think it's also notable which Shards weren't named in the letter. If you don't count Honor and Cultivation (which I don't think were explicitly named in the letter), you've only got three Shards not named, the hidden Shards. The most conspicuous is Autonomy, which I think ties in to the "encroaches" of Trell. I don't think anything else fits Prudence, so I'll tentatively label that as another Shard. Which leaves only one true unknown. Oh, and one last thing. We get two clues about Cultivation. The first is a name, from the Alethi glyphs page: Korravellium Avast, She Who Brings the Dews at Dawn. Which may not be a Vessel name; it seems a little long, more like the Elithanithelitheia that I don't remember how it's spelled off the top of my head. But the other Light glyphs on the page mention Tanavast and Rayse in their descriptions, so it's gonna be something close to that. And second is the line from Hoid in Chapter 80 about dragons:"I know of just one on Roshar, and she prefers to hide her true form."
  11. Earlier this month, I was reviewing Theoryland for stuff that had never made it into Arcanum, and I found a piece of Q&A from a 2017 interview that had missed being carried over: Which left me feeling totally upended after the following passages in Rhythm of War: We've got a Cognitive Shadow, not from Roshar, who Wit has physically assaulted in the past. One who is known for his scars. I can see no other scenario: this is either Kelsier himself, or a red herring to cause us to think it's Kelsier. The descriptions match him to a T.
  12. I just got an email from my local bookseller with the link and password. It went to my spam folder; everyone waiting for an email should check there. (Your spam folder, not my spam folder, of course.)
  13. I think you need to take a week or so and mull things over, because there are some pretty big signs in the text that you're ignoring, and some assumptions that you need to recognize and evaluate. First is the word "creation." It's got multiple related meanings; it seems you're using it to describe the final product of the creative process. Like how "the universe" or "reality" could be interchangeable with "creation." But there's a different sense, to describe the actual creative process itself. So when you're trying to come up with how four Dawnshards can sum up creation, don't look at the different aspects of existence, the aspects of the universe. Look at the specific actions required to create anything in any form. And that's why these are "Commands." They're verbs, they're things that are done by an agent to a target. Contrast that with "Intent," which is a goal. Investiture, the very "power of creation" (as it has been referred to before), needs guidance in how to act: Intent tells it what to accomplish, and the Command how to accomplish. Creating the world required the Intents we see from the Shards. (Ruin, Preservation, Endowment, Ambition, etc. All guided Adonalsium in how the world would look like once it was created.) Intents are the "What." But exactly how it was done required the Commands; those are the "How." So here's the turning point: all magic, all Investiture, is the very power of creation, merely applied in novel manners. I say that the four Dawnshards embody the four Commands, and that the four Commands exemplify all types of magic. If you got someone with every magic system and access to the power of sufficient Investiture, they would have the means and mechanisms to create in the same way that Adonalsium originally created the universe. One big aspect is "change for the better," or growth. What are the other three? (The Star Wars expanded universe is a good jumping off point for this thought experiment. The roleplaying games originally classified the Force powers into one of three categories: Alter (external manipulation), Control (mastery of self), and Sense (observation). Alter powers were Mind Trick or Move Object. Control powers were Force Speed or Healing Trance. And Sense powers were Blindsight or Force Visions. Magic was structured. I think the Dawnshards and their Commands are similar structure for cosmere magics. One of these schools of magic is Change. What are the other three?) With that in mind, let's survey some of our magic systems to try to find patterns. What magic systems embody CHANGE? On Roshar, we've got Soulcasting, the Surge of Transformation. I think some of the other Surges embody this, as well, specifically Tension, Cohesion, Division, and Progression. On Scadrial, I think you can essentially describe all of Feruchemy and Hemalurgy this way. Both are an agent using Investiture to manipulate a spiritweb; on Feruchemy it's your own, on Hemalurgy it's others'. Sel has Soulforging. I don't see anything on Nalthis, Taldain, Threnody, or Sixth of the Dusk; but those are all either much more specific and narrow magic systems, or just big question marks for the time being. But each of our three big magic environments has a magic system in the vein of "changing." What are other fundamental types of magic in the cosmere? The next one to jump out at me is "MOVE." Looking back to what little we know about Dragonsteel, we've got microkinesis, the ability to manipulate matter on an atomic level. What other magics in the cosmere move things? Surgebinding has Adhesion, Gravitation, Abrasion, and Transportation. I'd say a good chunk of Allomancy is moving; Steelpushing and the temporal metals for sure, and I'd argue metaphysically that stuff like Rioting or the enhancement metals are all moving, too; either moving someone's mind or moving someone's spirit. Nothing specific with AonDor as a whole, but it certainly has movement-based applications, like teleportation, and many Aons that just strictly apply energy (like fire) are ones I'd classify in this category. Nalthis and Taldain are primarily move-based magic systems; Breath animates things to move and do things, and Sand Mastery (at least as far as we know) is just moving sand. There's one Surge left, which can guide us to a third fundamental type of magic. "SEE." Illumination is how this manifests on Roshar, letting you affect what others see or potentially even letting you see into the Spiritual Realm about others (as we've seen with Renarin and Shallan here and there). In Allomancy, this is atium, which would springboard into any other Fortune-based powers across the cosmere; and also Bronze/Copper would be involved. So, what is the last one? I'm honestly not all that sure. I might be lumping too much into Change , and some of the spiritual manipulations would be in there. I could also try to break down Feruchemy and Hemalurgy into specifics, the sixteen different manifestations of each magic system, and try to line things up. You've got a lot of Change, you've got some Move (with mental speed or memories), you've got some See (with Fortune). But what about the other Spiritual metals? What about Determination? And that takes me back to the other side of the coin. We can look at the fundamental kinds of magic, or we could look at what sorts of fundamental magics would be required to create the world. There needs to be this sense of positive change, to create something out of nothing. There needs to be movement, the world isn't stale and static. There needs to be sight, the intelligent feedback to the agent of creation. But I'm still struggling to come up with a fourth Command, a fourth kind of action needed to create. Unless it involves the original plan; maybe Fortune isn't See, but instead it and the other Spiritual Realm properties have to do with the blueprint of creation, something like Know? I'm not gonna bold it, because I'm not that confident of it. It would be cheesy and sappy, but maybe Love could be another one? Maybe I'll take a week of my own to do some reconsidering. So, now that I've divorced the Intents and the Commands as two independent aspects that determine how Investiture is applied, I start to wonder if the four-in-four groupings on the mural are coincidental with the Dawnshards. The sixteen Intents describe the mind of Adonalsium; the four Commands are specific avenues for his power to act. So I don't think the Dawnshards would necessarily align with Shards, much less exactly four of them apiece. I'd have a hard time distinguishing Shards between Move and Change, specifically Ruin and Preservation. As with the act of creation itself, I'm leaning towards the Dawnshards telling us how Adonalsium was Shattered, not what he was Shattered into.
  14. Time for a blast from the past. We're going to go to a time before the 17th Shard, to the old Time Waster's guide forum. To some threads of people talking about Liar of Partinel preview chapters. Peter Ahlstrom said on March 11-13, 2009: Tage, Brandon's brother, said on July 09, 2009: Peter said on August 11, 2009: Since the info was explicitly stated as "not canon," I didn't add these to Arcanum when I was doing my big TWG review. But I kind of filed it away in the back of my mind (and posted about it on my blog, of course). With the big revelations over this past week about Hoid and others in Dragonsteel being Dawnshards, and with the other WoB a few months back that those who were planning to Shatter Adonalsium were "demigods" at that iteration in the cosmere's development, I think I'm starting to see what everyone was actually talking about way back when. First, there were the Dawnshards, Hoid and his young friend (who I presume would be Jerick, the POV from the Bridge Four sequence on Brandon's website). They absorbed their magic abilities from objects like the mural; the Topaz for Hoid. Second, there were the demigods. (So what Peter saw in opposition weren't two Shards against one; it was two Dawnshards against one demigod). Third, the series would have eventually gone on to Shatter Adonalsium and give the Shards as we know them. But back when the basic terminology of Shards and Adonalsium was all first coming out, those who had read Dragonsteel misinterpreted some of the magical phenomena of the book along these lines. So, yeah. Peter and Tage leaked info about the Dawnshards over ten years ago 2009. Crazy how this works, sometimes.
  15. The WoBs I linked in my most recent post have Brandon referring to both Szeth and Lift in the A/B/C plot structure he's been using to describe these groups, so that's how we know they're the last two characters to round out our list. We Also know that there are only three core characters to the main group, and that before he wrote their sequence he was expecting the other two of them to have only a few viewpoints. He was modifying these plans throughout the writing process (as I linked in my July post), so it looks to me like planned Szeth viewpoints got trimmed out during drafting. Lift wasn't "demoted"; per Brandon, he "revise[d] the outline so Lift stayed in the tower." Which is where the rest of Group 1 is. If she was being taken off the Shadesmar expedition, I'd expect her natural place to go would be the Azish front with Dalinar and Jasnah and co., but Brandon intentionally placed her at the tower. There are already some seeds to what passes for character development for Lift in the chapters she's appeared in, much less the portion of her interlude we've seen, and I think Brandon's too attached to the character to write her out of the book entirely once he's planned for her. So I fully expect Lift will continue to be one of the book's minor major characters. But, like we've all been saying, we'll find out for sure in a week. Dust off your bragging hats in case Lift or Szeth didn't make the cut, and come after me then.