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Everything posted by Underwater_Worldhopper
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How do Breaths attach themselves to a person? Do they just latch on wherever they find space on their Spiritual Aspect, or do they latch onto a specific part of the Soul? Or do they eschew the Spiritual Aspect entirely and attach themselves to the Physical Aspect? I ask because I want to find out this: Will damage to the body get rid of Breaths? Say someone has a thousand Breaths, putting them at exactly the Fourth Heightening. If I were to cut off their arms and legs, would they lose Breaths? My first instinct is to say that it would not, since Breaths are part of the soul, but then again, they are more grounded in the PR than other forms of Investiture. If that doesn't get rid of Breaths, what if I cut someone's arms and legs with a Shardblade? That's severing several chunks of the soul off. Would that get rid of some of the Breaths? You may or may not be able to steal Breaths from someone by using H-Nicrosil. If I was to stab you with a Shardblade in that bind point, would that excise the Breaths? Will all three? Will neither? Some WoBs: This one implies that Breaths are more in the PR than SR, and so Hemalurgy wouldn't be able to steal them. This makes it sound like cutting off limbs would affect the number of Breaths, since you're losing chunks of what the Breaths are anchored to. This one says, if implicitly, that Breaths can be stolen through Hemalurgy, so this one is in favor of removing Breaths via Shardweapon, either by ripping chunks of the soul off or by excising them by stabbing you at the appropriate bind point. Thoughts?
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Oh shoot, thanks! This is so useful, I was just skipping through the pages one at a time and using the search-text-in-page function to check if a combination had already been done.
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Hemalurgy and forgewelded spikes.
Underwater_Worldhopper replied to Tamriel Wolfsbaine's topic in Cosmere Discussion
I don't think the entire spike itself becomes keyed to the Identity, it's just the Investiture inside that's keyed, and it diffuses into the entire spike. That's an important distinction, which Metalminds prove. Putting two different Feruchemical charges that are keyed to different Feruchemists doesn't make it all inaccessible or make one unusable, they just coexist together. Only one charge can be drawn by one Feruchemist because Feruchemy requires that the Identities match. That isn't necessary in Hemalurgy, the recipient doesn't need to have the same Identity as the spike. The Set's experiments don't really prove anything, because they had the added variable of the spikes being made from pure Investiture, which means we can't trust that the conflicting identities were the problem. It could have been however the Set was programming the spikes instead. The Koloss weren't adding new attributes to the spikes, they were taking the spikes with their original charges and putting them in new recipients. They weren't taking anything from the people they were turning into Koloss any more than the spike for A-Duralumin that Wax took had Dumad's soul it in. That's why the Koloss were so near-human at the end. The efficacy of the spikes was wearing off due to the amount of time they spent outside of bodies. They were supposed to be violent, dumb, and aggressive so that they would drive themselves to extinction if they ever got out of the LR's control. The Set doesn't necessarily prove anything with their experiments, and we don't know how exactly Identity Contamination works. As far as I know, the only thing said about it is when Marsh namedrops it in TLM, and the rest is just speculation and extrapolation based on the name alone. -
Hemalurgy and forgewelded spikes.
Underwater_Worldhopper replied to Tamriel Wolfsbaine's topic in Cosmere Discussion
The WoB talks about if you can spike someone's power out, then spike it out again using the same spike to get a second, additive charge in the same spike once the person heals (if I understand it correctly) and that you couldn't steal a second charge for the same power from a different person because of clashing Identities. But that doesn't necessarily mean that a spike containing two different Identities wouldn't work at all, once you get two charges into the same spike. I think it could work, once the two charges end up in the spike. Spikes of different metals wouldn't work because the alloy wouldn't be viable for the charges it contains (if at all), but if you did it with the same spike and the same charge, say two Iron spikes with strength in them, I think it could work. It gets murkier once you get to the same metal but with different charges, like two Steel spikes, but one has a charge for A-Steel while the other has one for A-Iron. -
Hemalurgy and forgewelded spikes.
Underwater_Worldhopper replied to Tamriel Wolfsbaine's topic in Cosmere Discussion
Do the Identities need to match up with each other to be able to both latch onto the recipient's soul? -
Hemalurgy and forgewelded spikes.
Underwater_Worldhopper replied to Tamriel Wolfsbaine's topic in Cosmere Discussion
Oh, we're just welding them? Then yeah, it wouldn't work. But what if you melted down two spikes into one? -
Hemalurgy and forgewelded spikes.
Underwater_Worldhopper replied to Tamriel Wolfsbaine's topic in Cosmere Discussion
A few things to consider here: You can't forge together too many spikes, since they'd be getting larger and larger each time. It would depend on how big the initial spikes are, but at some point, they'd be too unwieldy to properly insert into a person, they'd overlap on other bind points and create problems. You could only forge-weld spikes of the same metal since mixing two spikes of different metals would create an alloy and make the spike unusable. I think so long as they're in the same bind point as one spike, they'll count as such. Forge-welding two or more spikes together would add the charges together into a single spike, which I would say is doable for at least spikes with the same charge, i.e H-Tin or H-Steel with all of them holding charges for A-Steel. You would have to contend with Hemalurgic Decay, but the process of forging them shouldn't accelerate it as far as we know. In the end, you'd get a greater-than-normal charge in a single spike. If compounding many different charges (so long as it's the same metal) is possible, then we can get a little wilder. A human in the Post-Catacendric Era can take a maximum of four spikes, five if one also uses Bavadinium. If you were to take one of each Physical Allomantic power using H-Steel and fuse them into one spike, take one of each Mental Allomantic power using H-Bronze and fuse them into one spike, take one of each Enhancement Allomantic power using H-Electrum and fuse them into one spike, and take one of each Temporal Allomantic power with H-Gold and fuse them into one spike, you could become a fully-fledged Mistborn with only the four maximum spikes you can harbor, plus one more power (Feruchemy maybe, to make yourself a Halfborn Compounder as well, provided you avoid Identity Contamination) and immunity to Sazed's control. Alternatively, if the more useless powers like A-Aluminum, A-Cadmium, A-Electrum, and A-Gold aren't worth tracking down or spiking out, you could replace them with more of the same powers to make those ones even stronger. For example, instead of A-Aluminum, you could get a second Electrum spike with a charge for A-Duralumin and become that much stronger of a Duralumin Flarer, or perhaps get a second A-Chromium spike and be able to wipe people's reserves faster, or even get rid of Metalmind charges or other Hemalurgic spikes, which we know would take an ordinary Leecher enough time to maybe run out of metal. Instead of A-Gold, Electrum, and Cadmium, you could just get four spikes for A-Bendalloy, and be a super Slider. You could also take on Feruchemy abilities instead You could alternatively become a Full Feruchemist, but Ferrings are rarer in general, and a lot of their powers aren't well-understood or all that useful, plus the bonus they get from getting two spikes for the same power is far more diminished than Allomancy. -
Combined shard names.
Underwater_Worldhopper replied to Weaver of Shadows's topic in Cosmere Discussion
I really like it, the worldbuilding is insane and I love the reinterpretation of the Intent of Autonomy. I've just been working out the kinks in my Mercy world (called Uttara) over the past few days (Almost a week now, I think O.o) and I've been busy irl so it's coming along far slower than I expected, and that's why I didn't reply to your post as soon as I saw it. I'm only typing up this post (opened in a separate tab that I'm hoping won't glitch out the Uttara post that I'm still writing down) now to reassure you that the world you've made really is amazing and as a request for just a little more patience as I unimaginably slowly finish that Mercy world. I'll have a proper breakdown as well as feedback and questions on your Autonomy world by then! -
I think the Hoid Line lies in whether the thing he's hurting is alive, and not the thing inhabiting it. The way I think of it, He could hurt the soul of a Fused in the Cognitive Realm, but not a Fused who has taken over the body of a Singer, because that body, even if the Fused inhabiting it is technically dead, is still alive. Whether he could hurt Kelsier in his Hemalurgically-stapled-into-the-PR form is entirely dependent on whether that body is alive. And considering that, as far as we know, he's been spiked into a Mistwraith that ate his bones, I think Hoid would be unable to harm him, so long as the Mistwraith is alive and not just a corpse that gets reanimated whenever he enters it. That said, if he were to leave the body and return to the CR, or find a way to manifest into the PR directly like a True Spren, Hoid could again harm him. However, if he gained a true, living physical form, like if Ishar pulled him over and formed a body for him, he may once again become immune. That's a bit dubious, however, since the body Ishar could create may or may not count as the same as lab-grown meat, and thus harm-able. For Spren, in both the CR or PR, I think it depends on his perception. He can view them as just as alive as they always were in either Realm and thus be unable to hurt them, or see them as simply Sapient Investiture, and thus never alive in the first place, and be able to hurt them. I think he should be able to hurt Spren, but it comes down to his perception and Intent stopping him if he thinks he can't. Returned are the confusing ones for me. It all depends on if the body counts as alive. Do Returned need to eat and drink? Do they excrete waste after they've eaten? Their body died, but it gets healed and the soul (or an Investiture copy of it) is reattached. This might be another one that's subject to his perception specifically (whether as "previously dead but fully alive again and thus untouchable", or as "they died and this is just a body sustained by the Investiture copy of a soul that's slapped on it and thus harm-able"), though I wouldn't be surprised if they end up being totally immune/totally susceptible and the effect of perception is minimal.
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Smash or pass cosmere edition
Underwater_Worldhopper replied to bmcclure7's topic in Forum Games & Random Stuff
Ah, that's it. I missed the Aimian. Aimians are basically just humans with blue skin, so nothing that bad. -
Smash or pass cosmere edition
Underwater_Worldhopper replied to bmcclure7's topic in Forum Games & Random Stuff
1. Pass 2. Maybe in human form 3. Smash 4. As a hypochondriac, I'd sooner toss myself out of a window into a dumpster fire, so pass. 5. In human form 6. Depends on if Sho Del are toxic to humans in that regard, but probably pass. not sure what I'm missing here, the numbers in the original post go from 5 straight to seven 7, so there are only 6 options, but @Rhyen still replied to 7 different ones, so not sure what happened here. -
True, but if you just want to kill them a headshot would be better, if the gun can just auto-aim. No amount of any Invested Healing will save you in that case. If the aim is to kill without specifically removing or stealing powers, the need for a Hemalurgy gun goes out of the window. No need to bother with any Hemalurgy when a plain and simple Aluminum bullet to the skull will do. Regardless, there's still a problem here, in that Aluminum is a horrible metal for making bullets. It would run the risk of deforming, shattering, not penetrating far enough into the body to do damage, or even breaking inside the barrel. Era 2 Scadrians get away with it because they use alloys of Aluminum that can't be Pushed, but there's no evidence that those would produce a Hemalurgic effect at all, or even be debilitating to Invested Healing. There are only 16 metals, at most you'd just need to be Realmatically knowledgeable enough to know where the power is coming from to steal it; Using steel for disabling a Pewterarm, and using Duralumin to take out a KR, for example. But again, the problem remains the aim, which auto-aiming guns would solve, though think the chances of one being built are dubious at best for except for Awakening,
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The Black Piper - SA5 Spoilers
Underwater_Worldhopper replied to boolamoo's topic in Stormlight Archive
Ooh, interesting. I'd always assumed this was supposed to be Dai-Gonarthis, the Unmade that's known as the Black Fisher, the Unmade who might be the one that takes people's emotions. But Kaladin as the Black Piper is interesting as well. Hmmm.... -
True, but at least for Allomancy, conscious Intent isn't required. Vin uses Allomancy long before she knows what Allomancy is. Just panicking can be enough to trigger at least Allomancy, because your body's drive to survive is enough of an Intent, which can be triggered in an emotional episode. That's why we're not sure. It's not really touched upon before if any other magic systems can be affected this way.
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Auto-aiming guns might be a bit too OP for the Cosmere. The most we've seen of an "advanced gun" is in SoTD2 where So the most advanced gun I think we'll ever see in the Cosmere is Shardguns which maybe shoot energy blasts instead of ordinary bullets, which might be able to aim better than a normal gun because the Spren would be helping too. Still not enough for Hemalurgy purposes. And remember, metal matters. Use the wrong metal and you might not steal what you want, or steal anything at all.
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To be honest, it reads more like she's giving her Armorspren warning in advance that she might need them to manifest, not that they're not there. It's like how if a Radiant tells their Spren to be ready to form as a Shard(something), it will form faster when they summon it since the Spren is already ready and anticipating the call rather than having to react to the summoning as it's happening. A minuscule difference, but I imagine Jasnah just doesn't want to risk even that little bit of time unprotected.
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It seems deliberate to me, although I couldn't fathom why he was doing it. When the metal started shaking I thought it was due to an emotional reaction too, and the Lightweaving failing could also be that, but the fact that he pulled out White Sand (and possibly used Sand Mastery) and also maybe performed Awakening is a strong indication that it was intentional. Maybe he was trying to charge the White Sand, and it took Allomancy + killing his Lightweaving to eject its Investiture outward + Possibly Awakening to quickly charge it. The three are presumably low-Investiture Arts, so that could be the case
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Interesting, very interesting. Is the use of White Sand Sand Mastery? It was floating, so I assume so, but I still haven't gotten around to reading White Sand, so I'm not sure. He definitely uses Allomancy, but I'm not sure if the rippling of his clothes is Awakening or just his Lightweaving about to burst. So that's four Invested Arts at most, and two at least.
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Combined shard names.
Underwater_Worldhopper replied to Weaver of Shadows's topic in Cosmere Discussion
Right, but they collected it through Worldhopping or are they capable of covert FTL travel? Speaking of Worldhopping, you didn't answer my questions about Invention's Perpendicularity. -
Combined shard names.
Underwater_Worldhopper replied to Weaver of Shadows's topic in Cosmere Discussion
Are other planets in the system habitable? Why don't they expand onto them? I get Invention's metal, but how is there Raysium on other planets in the system? Well, I'm excited to read it when you finish! -
Exactly. I'm dying to ready a story that has a Seeker on a world other than Scadrial, just to see what that would look like.
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Combined shard names.
Underwater_Worldhopper replied to Weaver of Shadows's topic in Cosmere Discussion
That's incredible for just two hours of work, I love it. Very sci-fi and cyberpunky, I think this is the first truly mechanically advanced planet we've seen thus far. I like how you humanized Invention with him having followed Virtuosity around, turning to the cultivation of a planet to find solace after she killed herself, then withdrawing entirely when even that failed. It makes sense that Invention's world would be the most scientifically advanced. Coincidentally, I just learned about the Kowloon Walled City yesterday, when I saw a video about it on YouTube. But I have some questions: Why haven't they developed Space-faring technology yet? They know of other planets, and have technology enough to create or transport Bombs made of Invention's God Metal on other planets. If they do have Space-faring technology, why haven't they traveled and made themselves known to other planets? Have they just not yet been able to find the other Shardworlds? How do they get Invention's God Metal? How do they have so much Raysium? Is there an actually fleshed-out system behind the magic parts of the prosthetics, like Fabrial Science? What's the Perpendicularity like on Aramitaki? Do the rich control it? Do they heavily regulate who can and cannot come or go through it, which is why the advanced technology hasn't spread from Aramitaki to the other Shardworlds? What's the reputation of Aramitaki with Worldhoppers? Are Aramitakians Cosmere-Aware? They appear to understand Realmatic Theory. Do they? Are they the Ones Above from SotD? How much do the other Shards know about Aramitaki? Autonomy in particular would have sent Avatars upon Avatars to the planet in order to conquer them, destroy them, or hinder them from any further progress due to their technological development. Has she? Is the Avatar that she's sent to Amaraki the cause of the excess of the richest Aramitakians, perhaps the beginnings of a long-term plan to take down Aramitakian society as a whole? What is the water cycle like on Aramitaki? How do they sustain themselves? It works out, then. What do they look like in the CR? Could they pass through walls and such? Oh, nice Very thematic, I like it. You can still fact-check them and everything, just keep it separate and labeled from any of the other questions/nitpicks. It's not as big of a deal when you're asking about other worlds than when it's embedded in the post you're introducing your world in. -
Combined shard names.
Underwater_Worldhopper replied to Weaver of Shadows's topic in Cosmere Discussion
Honestly, breathtaking. The Threnodite System-esque naming of the astronomical bodies, the disturbing, voodoo-like, parasitic magic system, and the ritual sacrifice to appease the dead, it's all a masterpiece. It was a lovely world-building choice to create idioms and linguistic phrases inspired by the names, and the result is fittingly dramatic. The whole Murks to Memories thing was very fleshed out as well, I liked it a lot. The concept is very intriguing. I also love the motif of not quite 13s, even before you mentioned it in your post. Very good backstory lore. Don't worry about the ecology and the culture, unless it was part of your original idea, it's not necessary to include it. There's no fixed template, so you can write whatever you came up with without having to also come up with other, extra things. Some questions: Is it plausibly sustainable for every medium-sized (at minimum) city to be sacrificing potentially hundreds of people every four days? Any ideas on Mercy's God Metal? Could someone from off-world perform Blood-Healing with the right knowledge? Could a Memory divest itself of Investiture to heal someone via Blood Healing? What would be the effect of that? As they're more Invested, and have instinctive knowledge of BH, does that mean they can perform more dramatic Healings? If so, do wealthy/influential/powerful people create and maintain Memories in case they need emergency healing, like how some cultures on Nalthis buy fresh corpses in a bid to get a Returned, who they can keep as an emergency cure-all? What would happen if you bond a Murk? What would happen if a Murk was sufficiently Invested to become a Memory, but had no body to possess, or chose not to? Is it possible to bond a Memory, if they remain in Murk form instead of possessing a body? Is it possible to bond one while they are possessing a body? Since Sufferers (is that what the people native to Suffering are called?) can slowly regenerate innate Investiture, could they very slowly heal spiritual wounds on their own (outside of Blood Healing), provided they don't accept and view the wound as part of themselves? Also, I'm happy to note that while your world was very detailed and amazing, the Mercy Shardworld I'm making is distinctly different, enough for it to still be worth posting, which I'll be doing sometime tomorrow, if I have the time. It's a bit scary though, because I also came up with an idea for the natives regenerating their own Investiture, though mine was faster. Coincidence? Also, just something I wanted to bring up in my reply to @Firesong's post but forgot to, should we maybe separate all the heavy mathematical calculations and in-depth scientific workings in a spoiler tag at the end? I've realized that when we go deep into the scientific specifications, it may not be accessible for everyone and stop them from also enjoying the worlds we're creating here. What do you say, @Lightweaver2? It might just be me being overly concerned, but I remember someone mentioned it on a different thread, so I thought I should bring it up, just in case it's stopping other people from joining in on the fun too by intimidating them with fancy calculations. I hope you do write something, I love reading all these ideas people are coming up with. Looking forward to reading yours if you do end up writing one! -
Combined shard names.
Underwater_Worldhopper replied to Weaver of Shadows's topic in Cosmere Discussion
As always, it was indeed amazing. I love the exact scientific detail in this one, I didn't expect it to have such strong ground in real science. The chemical oscillator surprised me, that was a really good touch, especially with the Fibonacci change intervals. The science behind the blue skin was also very well-researched and plausible, I really like it. The focus on art was a nice cultural basis, but I love the concept of the Magnus Opus, as an artist myself. The multiple renditions of 13 on the planet were also very nice. But I do have a few questions: What if someone really doesn't want to be an artist of any kind? Are they compelled to by the Investiture and bond they hold? You said the transition of color in the chemical oscillators was exact to the second. Is that Hokiyan seconds or Cosmere Standard seconds? With the 6-limbed animals, are there any fain roots to these? Can the Creative Spark be divested from the people, if they so choose? Does the Creative Spark grant artistic ability, or only appreciation/motivation for art? What's the art critiquing landscape on this planet? Can a person refuse to bond a Muse? What do the Muses do while they aren't bonded to anyone? Do they have cities in the Cognitive, or do they manifest in the Physical Realm only? Can the Muses form physically? What's the name of the local Shard? Is there any kind of Invested Art on the planet, besides the Muses inspiring their bonded?
