Werewolff Studios
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By definition, Luck is the 'success or failure apparently brought by chance rather than through one's own actions'. If one didn't know the Arcanist-definition of Fortune, a Spinner would certainly be known as a lucky, or unlucky, individual. I feel that the word luck is merely a simpler way of describing what's going on with Fortune, especially for more general conversations. Rather than saying a Spinner 'knows the probability of an effect occurring in the future and therefore establishing it's cause prior to the effect' it's easier to say 'they're lucky.' At least, that's my way of thinking about it.
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There is no such thing as luck, the law of causality means that it cannot exist. The term 'luck' from a cosmere perspective is moreso being drawn from a more basic understanding of the property of Fortune. You're right, Fortune is more about future sight, but it's also not something like Atium where the Spinner can 'see' the future. Our best look at the properties of Fortune is probably Hoid, who himself has stated that he often finds himself in the right place at the right time, without knowing specifically what he's there for. I would argue that 'luck', as a concept, is similar - finding yourself in the right place at the right time, and taking the opportunity presented to you there.
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Steel Compounders would be the way to go in my mind. Even if they can't push on the Plate or Blade, having access to faster than eye speed would give them the best chance to whittle down a Radiants defenses. Plus, as @UnfortunatelyNamed has already mentioned, fully charged metalminds are capable of blocking Shardblade strikes, which all Compounders are able to create. This would be my strongest bet - a talented Steelrunner utilizing a metalmind as a bludgeon, repeatedly striking the same the Shardbearers helmet until it breaks, then decapitating them with a dagger of some kind and running the head far from the body. Bear in mind though, this isn't taking Radiant abilities into account - Windrunners and Skybreakers could fly away, Soulcasters might be able to turn the ground around them to tar or oil, which would slow the Steelrunner. The surges would certainly make things a lot more even - I just reckon the Steel Compounder has the best chance. @Frustration Could you please inform me where we found out that Compounders can't maintain that speed forever? I know that they can be eventually damaged by things like air resistance, but I feel they wouldn't need to be going that fast in order to overcome a Radiant's reaction times. Plus, with near-infinite speed, they could always toggle their motion on or off. A Pewter Compounder would be interesting, as they likely could crack the plate, but the Radiant could probably kill them with their Shardblade prior to the plate being fully decimated. The Radiant's healing is also a lot stronger. A Gold Compounder like Miles might put up a stronger fight too, since they specifically could heal from Shardblade wounds. They still wouldn't have much of a chance to hurt the Radiant, but it would make the fight more even, potentially stalemate it depending on the arena conditions. The really interesting combinations occur when we get into the Spiritual metals and start Compounding them. It's a lot of speculation, absolutely, but the possibilities are fascinating. Could a Duralumin Compounder store all of their Connection, making the Radiant lose awareness of them (ala Forget-Me-Not from the X-Men)? Could a Chromium Compounder tap so much Fortune that the Radiant can't even hit them, and then Leech the Stormlight from their plate over a long period of time? Hard to say. We've really only scratched the surface on the capabilities of Twinborn and, honestly, some of the Radiant Surges as well.
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Sounds good! I will definitely add them. And agreed, Hobbiton would be fantastic! Never been myself either, but from photos alone it looks beautiful. Hope that you had a nice Christmas as well!
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I don't believe so. They were able to make Warlight, which was a blend of Honor and Odium's Investiture, and Navani was able to make Towerlight, a blend of Cultivation and Honor's light. Making unkeyed Light would require stripping the Identity away from the Investiture, which I think only Odium's been able to do with the creation of the Dor.
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Really astute breakdown of the mechanics! One thing to note too is that both Miles and TLR were savants with their metals, meaning they were more efficient at tapping their metalminds and drawing upon that well of healing. It's likely Miles would be able to get more from 1 hours worth of stored health than Wayne, for example.
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Scadrial vs. Roshar post Lost metal.
Werewolff Studios replied to Frustration's topic in Cosmere Discussion
It might harm them, but I suspect that a spren would be too Investiture dense. We know that a Leecher can prevent a Shardblade from being summoned, but it would be extremely hard to Leech away a Shardblade itself. I'd imagine the grenade would run out of metal well before the spren was drained. Relevant WOB. -
PSA - The State of the Sanderson 2022 is up
Werewolff Studios replied to Ixthos's topic in General Brandon Discussion
So close! Knights Of Weathered Truth was my guess. Would be interested to see what guesses others had. -
I'd have to re-read the scene, but I believe that Dalinar says that the translucent sections dull quite a lot, like looking through stained or dirty glass. Very useful for sure for your peripheral vision, but a lot less detail then you'd want in something like a duel. The Coppermind also mentions that, if you were to seal the eyeslit, there's an implication that the helm becomes a solid piece, sealing the translucent sections. Radiant Shardplate doesn't have this drawback - their helm is fully sealed and completely transparent from within. The Blade-edge strip was most likely developed after the Day of Recreance, not by the Radiants themselves, for the reason you specified. Unfortunately, we still don't know they're origin, only that they're quite old. Hope that helps!
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Yeah, that's definitely true. It'll be interesting when we get to Renarin's book to see what the intricates of their future sight are really like.
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Yeah that's true. I was moreso referring to the idea that Allomancy is Preservation's magic system. If a Scadrian accessed the Spiritual Realm via Hemalurgy, maybe their vision would be coloured by Ruin? It's a hard field to maneuver through in fairness, since the strongest example we have is a Lerasium-powered Mistborn burning a lot of Atium with Duralumin at a critical juncture in Preservation's scheme. Not exactly the run of the mill baseline
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That's a valid point too, though wouldn't a Scadrian's vision be coloured slightly by Preservation/ Harmony to some extent? Just based on how you're accessing the magic?
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Renarin and other enlightened Truthwatchers might be another contender, but I think for the most part you're correct. As @UnfortunatelyNamed said, the Scadrians will be able to access it with relative ease. How reliable electrum future sight is though, that's another question.
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Future wars and anti investiture
Werewolff Studios replied to Tamriel Wolfsbaine's topic in Cosmere Discussion
I think the biggest thing here is the nature of the battlefield in general. When these Investiture-rich societies eventually meet, it's going to be space age, which will mean a boat load of additional future and Investiture magic. Personally, I think it's going to go similar to the arms race between sword and armour. As methods of utilizing Investiture get more advanced, so will the methods of neutralizing it, which will lead to methods of neutralizing that (Allomantic grenades cancelling themselves out perhaps etc). We also have to factor in the volume of Investiture too. I don't feel that a single aluminum grenade would do much in the face of something like a Perpendicularity, but again maybe the technology goes well beyond that? Anti-Investiture is still such a wild card. We know that all Shards have a tone, so maybe it'd be possible to create something like an Anti-Allomancer? Maybe? It's really hard to gauge the limits so far as we're only seeing the beginnings of it. Maybe some Rosharans will find a way to distill something like Mistlight and power themselves off of metal as well? Likewise from the Scadrian or Nalthin perspectives. It's truly fascinating what's going to happen when societies start stripping Shardic Identity from the Investiture they use... -
Healing and the cognitive
Werewolff Studios replied to Tamriel Wolfsbaine's topic in Cosmere Discussion
A fair point. Too much healing can be a lot, especially when it's not limited. Still, I actually like it as a means of increasing tension and also showcasing skill. As long as healing comes from a limited resource, you can show your antagonists doing consistent damage to the protagonist without a fear of narratively killing them. Think of the classic Stormtroopers missing a lot of their shots, which can either make the hero's seem incredibly lucky or the bad guy's rather inept. If the hero gets hit a bunch of times, and then uses up all of their healing to not bleed out, the stakes are raised a lot more. We, as the audience, know the bad guy's can hit the hero, and that the next time it happens they're out of health juice. That can certainly up the suspense. Of course, the real thing you want to do is tell stories which create tension and suspense that healing can't solve. Wolverine can heal from practically anything, but he's still interesting to read about as the main conflicts he faces can't be fixed by his powers. It's also like Superman - the best stories are the one's that show his humanity and throw him in situations that his powers can't solve. -
Healing and the cognitive
Werewolff Studios replied to Tamriel Wolfsbaine's topic in Cosmere Discussion
Yeah, I'd agree with that. Enough emotional trauma would likely slow the healing, especially if it wasn't life-threatening. There's a sign near the beginning of ROW with Kaladin and Moash that would support this in a way as well (won't spoil it in case you haven't read it). Hmm, potentially. I'd imagine being able to see your past would help shape, and likely strengthen, your Cognitive ideal. Plus, from what we know of Miles Hundredlives, you could likely become a Feruchemical savant with the metal as well, which warps your spiritweb, likely making it stronger too. As @StanLemon said, the Devine Breath is the cosmere's A-plus healing magic and goes directly to the Spiritual Realm. Like AonDor, it's also a given healing, meaning that the being doing the healing is going to have their own Cognitive ideal of the person being healed. This likely strengthens the healing overall, as the healer's Intent would be something like 'heal this being completely". I think I've said the word heal too much... -
Healing and the cognitive
Werewolff Studios replied to Tamriel Wolfsbaine's topic in Cosmere Discussion
I believe that they are, at least, an Allomancer using emotional Allomancy is influencing another within the Cognitive Realm. Hmm, this is an intriguing thought. My gut instinct is no, as fresh damage is less Cognitively deep then something like Kaladin's scars are. If he'd been a Radiant when he'd been branded, those scars would've healed instantly. That sounds rough mate, I hope that you're doing alright. In terms of this discussion, we should consider that the Nahel Bond and their spren will play some part in this. Most Radiants are born from a place of trauma, absolutely, but the longer that one is Radiant the longer they have to confront and deal with that trauma. Shallan's a good example of this - she has to confront her truths in order to progress. Therefore, I'd surmised that the higher Oath Radiants would be better at enduring an attack of this kind. From a magical perspective, the higher Radiants's broken spiritwebs are also healed due to the Nahel Bond, making them better Investiture containers. That's why their Stormlight usage becomes more efficient too. I feel this would likely depend on the severity of the wound. Bear in mind that the healing in the cosmere is filtered by the Cognitive, but is drawn from the Spiritual (perfect) self. While the Cognitive shapes the healing, anything that is life-threatening generally heals automatically, as the Spiritual version of you very much wants to be alive. We see this in Mistborn when Vin unconsciously uses Pewter and in WOK when Kaladin breathes in Stormlight after the Highstorm. Now, could you ramp up an emotional state to the point where the Radiant is suicidal so they don't heal the damage themselves? I feel like that may have some potential, but I also feel it would likely take more subtle Allomancy over a longer period of time. I'll have to think on this - it's a good point though! -
Copper and the cognitive
Werewolff Studios replied to Tamriel Wolfsbaine's topic in Cosmere Discussion
Just a quick expansion regarding this line for relevance - the Smoker themselves is protected while burning copper, but those in the coppercloud aren't typically unless the Smoker is particular adept (potentially savant level). WOB below: However, I think your line of thinking regarding other forms of Investiture is quite sound and very interesting! It'll certainly play a big role in the future of the cosmere for sure, certainly for shielding secretive meetings, strike teams and spies (since it blocks Awakeners Life Sense and secretspren detection abilities). The Soulcasting facet is interesting. While I don't feel that Soulcasting is Rhythm heavy specifically, it does require looking into the Cognitive Realm as you are changing something's Cognitive aspect, which forces the Physical Aspect to change as well. I believe that emotional Allomancy works in a similar way (though to a far lesser degree). If this is true then, based on the above WOB, I would infer that a normal Smoker themselves would be highly resistant to Soulcasting, but other people and objects within their Coppercloud won't be as highly protected (unless the Smoker was a savant, perhaps). All of this depends on the relative strength and skill of the Soulcaster though, as well as what objects they are trying to change. I don't think direct Spren and Radiant communication will be heavily effected (maybe a slight muffling) as their spiritwebs are too directly infused. It might dampen their effectiveness communicating with others though. I think the biggest copper-spren affects though are going to be with the non-sentient spren, as it dampens Investiture. It might create zones where those lesser spren just can't sense the cognitive aspects of those within the coppercloud, and thus don't appear. Loving the inquest though! This is the kind of theorizing that I love - thinking about the intersections of magical abilities and how they play off each other. -
Hoid and aluminum on Roshar
Werewolff Studios replied to Tamriel Wolfsbaine's topic in Cosmere Discussion
Rosharans are aware of the metal, especially the more scholarly types. They call it Ralkalest (I believe Taravangian mentions it as a metal that falls from the sky). Some of the OG Knights Radiant also used in in Urithiru. It comes up in Rhythm of War and Dawnshard as well, utilized in fabrial science. I could be wrong, but I believe that Hoid supplied the aluminum from off world as he wasn't able to Soulcast until the end of Oathbringer. Hope that helps! -
Compounded brass vs division
Werewolff Studios replied to Tamriel Wolfsbaine's topic in Cosmere Discussion
Hmm, interesting! I think it depends on the context of the question. I feel that a Division Surgebinder would be able to ignite things to a larger degree, but a Brass Compounder would be able to endure higher levels of heat. Therefore, I'd postulate that a Brass Compounder would make a better human torch. -
Welcome! Hope that you enjoy your time here
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Roshar deserves to lose
Werewolff Studios replied to Tamriel Wolfsbaine's topic in Cosmere Discussion
If I may add my two cents, I feel that the balancing factor of the Fused is that most are insane. They've honed their Surges and combat abilities, but it's mostly instinctual now. Many of them don't think rationally or logically, and we've seen that the ones that do (Leshwi, Rabonial and the Pursurer) are indeed quite powerful. Likewise, the Heralds are masters of combat, but they too lack much of their mental capability. Now, does that make up for their overall threat level? Not sure - I feel that ultimately comes down to opinion. I will say I felt plenty terrified when they came through Urithiru in ROW. -
Mat, Wayne, and Lopen Walk into a bar...
Werewolff Studios replied to Heretic333's topic in Sanderson Fan Works
Wayne tells the other two to be quiet. They're in a holy place, after all.- 5 replies
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Roshar deserves to lose
Werewolff Studios replied to Tamriel Wolfsbaine's topic in Cosmere Discussion
While the power creep is a valid concern, the reason Szeth's healing isn't that good is because he's using an honorblade. Relevant WOB below -
Mistborn, Feruchemist, Awakener, Surgebinder or Elantrian?
Werewolff Studios replied to Ati16's topic in Cosmere Discussion
This is rather tricky, but I'd have to go Elantrian I think, so long as I could use it wherever I am. One of the most versatile magic systems and I think there'd be ways to jerry-rig a lot of similar cosmere powers. If I didn't have access to knowledge of the Aons or it was restrained by connection, I'd probably go with Mistborn.
