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EmulatonStromenkiin

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Everything posted by EmulatonStromenkiin

  1. I have! I quite enjoyed it, too. NHIE read the entire series of Unwanteds Quests. Yes and no. it was better when I had a computer, but as it died, it's not the best.(I just got out of 11th grade)
  2. Do you enjoy burning things? Squire.
  3. 486. there's always another secret, so keep looking.
  4. However, it did not affect Straff because he could not see it.
  5. As the disembodied voice was disembodied, it was not visible.
  6. If you have no specified intelligence, your character is of average intelligence. also, if your character needs any sort of tech, you might try Technotic's shop.
  7. Napoleon wasn't actually short, though.
  8. Are you sure you want to know?
  9. Yes, that land exists, but is non-accessible due to the density of the mountains. However, the Dragons know something of it. At this point, I'm not sure what to do with it, except that it will probably be the main hub of all waypoints between Trune and other worlds.
  10. Misc. forgotten things and characters currently in play. here is the map: Map of Trune.pdf and the story: Tales of Trune Money system: Redӕl - 10 Fent Fent - 10 Nort Nort - 10 Denp Denp - lowest Think along the lines of Denp being a copper coin, then Nort silver, Fent gold, and Redӕl platinum in worth. Blank character sheet (thanks mostly to @Channelknight Fadran) I am also going to add a list of current Characters here, and who they belong to. I will try to keep up with it. Characters: @Tani: Chasm @SymphonianBookworm: Clanda Swinnli. @Channelknight Fadran: Cherry Pyrnai @NerdyAarakocra: Lysan Grovewater @HOID WANTS INSTANT NOODLES: Nedwin Tanner @The Known Novel: Rith Nintal, Isildore Nintal @Shining Silhouette: Caelus Lock
  11. All the magic is primarily guided by imagination and will, So if you are strong enough in the magic, and your will is strong enough, and you can imagine a way for it to work within the parameters of your limitations, you can probably get it to work. Elemental magics each have a specific elemental language that is used to do magic them, and when used can greatly enhance the effects of your will in making the magic work. Two main categories, Elemental and Standard Standard Everyone can learn at least the basics to the standard, which is simple things like water purification and fire starting, some telekinesis. People often have specific Standard talents, like hiding or finding things, and develop them a great deal, to the point where they are as easy as thought. Essentially comes in two flavors, level one and level two Level one - these magics are the ones represented before, and are essentially low power elemental magics, able to cause small and non-drastic changes. Level two - This includes two main groups, including the talents that many have, and Changing Talents - these are magical specialties that people can have, and they can be anything from low-level shape shifting, with only one other form, to being a polyglot, able to speak all languages. Changing - Changing is the method of changing one substance into another, essentially Alchemy. It is further divided into three main groups, ranked by approximate difficulty and danger Changing 1 - Changing one nonliving substance to another, similar rules apply to this as in fabrial soulcasting. The more matter you change, the more energy it uses, and the more different the matter is from what it is and what you wish to change it into, the more energy required. Changing 2 - Changing a living substance into a nonliving substance, and reverse. This is sometimes manifested in talents as petrification, and some creatures innately have this as well. Requires a great deal more energy per mass changed than normal in Changing 1, though a small portion of this energy is recovered if the change is reversed, which can only be done safely by the one who initiated it. Technically, this magic could be used to animate statues, turning them into creatures, but that would require orders of magnitude more knowledge and ability than the normal. Changing 3 - Changing a living substance to another living substance. This allows for some interesting effects, and is most commonly used to heal small wounds. It can be used by a master to heal larger and more serious wounds, and can allow for shape-shifting into various creatures smaller than oneself. The shapeshifting converts excess mass into energy woven into the very fabric of the being, sustaining the spell, and allowing for recovery of the energy to undo the spell and shape-shift. Elemental takes up most of the magics, and many of the standard magics are technically classified under this. Is further divided into your base groups, with two higher groups Fire-things to do with heat(heating and removing heat) and flame - paired w/ light Ice(water)-Things to do with water and Ice(i.e. can change the two between the states) Air - wind, sound, and storm calling(weather patterns) - paired w/ earth(technically) Earth - Stone and mineral identification/manipulation, forging metals into having strange properties - paired w/ air(technically) Light - manipulation of light, not creating mental illusions, but can create actual illusions by bending light, cause things to be carried by light from one place to another. - Paired w/ fire Darkness - Manipulation of shadows, able to move them around, detach them from the objects that cast them, then later cause the object to reunite with the shadow, wherever you moved it. - paired w/ ice A person can have access to all of them, but it is much more common to just have access to one, or one and its pair. Higher elements: Energy - Can imitate and replicate all base elemental magics, and do further things that are specific to it, like calling lightning - paired w/ air Life - Can imitate and replicate all base elemental magics, though not as well as energy. Can also control living things - most often plants, and as a general rule of thumb, the higher the sapience of the being, the harder it is to manipulate(regarded generally as a species)
  12. There is a tale as old as living memory. It says that in the old days of Trune, when the tribes were still divided, a terrible giant rose to power out of the easternmost reaches, destroying all in his path. The tribes fought him alone, the earth, the fire, the ice, the sky, and all failed. The four great guardians of the tribes, the Earthkeeper, the Firetwister, the Icebender, and the Stormwarden, met together to decide the best course of action. Banded together, they went to seek help from the fifth tribe, that of sea and blending. This tribe was led by three elders who lived in a city situated on an island off the coast. The elders conversed, and came to a conclusion. They told the four heroes that to defeat the giant they would have to work together, to combine their powers and forge a powerful weapon. It would have to have an edge as sharp as ice, be made of the strongest metal, withstand the heat of the hottest fire, and hold and channel the power of a thousand storms. The elders warned that the dragons alone possessed the knowledge to do this blending. The heroes gathered the dragon clans one by one, and together they forged the weapon and defeated the giant. However, in the destruction of the giant, many wraiths and shakers and other evil beings were released. The sword of power disappeared, and was suspected to have been destroyed as it completed its purpose. The heroes too disappeared, and were never heard from again. The dragons faded into the mountains that divided the continent between known and unknown, feeding off the game in the depths of the mountains and fending off the other, more dangerous things. They became beings of myth and legend, waiting for the time when they would be truly needed again. The four tribes had sustained heavy casualties when trying to defeat the giant, and after more losses from the wraiths, shifters and shakers, they banded together for protection. They formed the School of Dragons for the training of more heroes to defend them. It was built in a secret valley in the same mountains the dragons were hiding in, and secret ways were made to get to and from it. The tribe of Sea and Blending, however, was destroyed when a massive tidal wave washed over the island off the coast that they called home, and the remnants were scattered. Stormtop Castle, stronghold of the tribe of Air and Storm, was abandoned. Time passed, and the tribes started to mingle, spreading out from their homelands of various places. They built cities and roads, boats and canals, and explored much of the area between the great mountains and the sea. Trade and people flourished, and the battle of the giant faded into history, and gave rise to many legends. However, some remembered the warning that the dragons gave before shutting themselves off and hiding away. They warned that the giant would come once again, not the same, but craftier and stronger in magic. He would have to be defeated then, once and for all, else he would destroy all of Trune. Be forewarned. - Written by the hand of the Chronicler of Trune Trune is a continent surrounded by the Sea of Dragons. If viewed from high above, it appears roundish or egg shaped. This is only true in a general sense, as it has a very varied coastline. It is mostly unexplored, as huge and seemingly impassable mountains, called The Dragon Mountains, effectively cut it in half. No one except maybe the dragon clans that live in the mountains know what’s beyond. There is a secondary mountain range off to the west of The Dragon Mountains that is much smaller, in size of the mountains and the space the range covers. This range is called the Omlnd Range, and has some of the homelands of the tribes. The School of Dragons is hidden in a secluded valley within The Dragon Mountains. It is old, and probably the most mysterious place on the island, after the Dragon Mountains. There is a large and intensely salty body of water, called The Inland Sea a ways west of Claw Peak, a large claw shaped mountain known for being approximately in the middle of the range. (No one is quite sure because of how vast the range is, and the difficulty of mapping across the terrain. The mountains also seem to shift at times, though no one has proven it.) The rest of the explored portion of Trune has various features, and most distinct are the original homelands of the tribes. The homelands of the tribe of Storm and Sky were the storm-plains and some mountaintops in The Omlnd Range. The most famous place that the Tribe of Storm (as it is more often called) came from is Stormtop Mountain, on which they built Stormtop Castle. This was said to be the place where energite was mined. The Tribe of Earth and Stone (also called the Tribe of Earth) inhabited the plains, a few of the habitable parts of the desert, and some of the lower slopes of the mountains in The Omlnd Range. They also inhabited one mountain that stands alone in the middle of the plains, which they had hollowed out into an astounding mountain-city called Chalaca. The Tribe of Fire and Light (more commonly called the Tribe of Fire) came from some of the jungle, and most of the habitable parts of the desert. They also lived in a mountain at the southern end of the Omlnd Range called Fuming peak, which bordered both the jungle and the desert. This mountain was an extinct volcano, and the only place where it was possible to mine pyronium, also called firestone. Most members of this tribe visit this extinct volcano and the city in the caldera at least once in their lifetime. The Tribe of Ice and Shadows (more commonly referred to as the Tribe of Ice) mostly came from the tundra and the icy peaks of mountains in the north.
  13. For my 1000th post, I have decided to be very original, and make a roleplay. Because I have also decided to be productive, I will be using it to iron out problems with the magic system and world(called Trune) that I am creating. You are free to create a character and put it in the world to explore, roleplay to your heart's content. The only species currently available is a Human, though later there might be more types of species to work with. I will be functioning essentially as the DM for this. I will define more things as problems come up. The next posts are a description of the world and some of its history, the rules of the magic system, and the current map.
  14. I've only seen clips of it.
  15. wait, I went to raleigh in NC, how would me going to the temple yesterday/today have anything to do with being close to you?
  16. Yes, it probably is.
  17. Beware the Cookies! They are Spiked!
  18. I think it is completely possible that he is being guided somewhat by Harmony.
  19. Welcome! there are no requirements, and we do not harass people of other cults.
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