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Tamriel Wolfsbaine

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Everything posted by Tamriel Wolfsbaine

  1. Another Awakening question here. So being the 10th heightening on its own will not allow a person to have any sort of healing magic (Perhaps they can regen a bit but shard withered limbs and such would all stay). What if you were at the 9th or 10th heightening and had a regrown fabrial? Could you awaken it and command it to use itself on you when you get injured? Then you carry all of your breaths in your clothing and such. Even if you get chopped through the spine that fabrial could revive you and you would have access to all of your breaths again. Perhaps you could carry the breaths on your person still and not worry about it. If a shardblade passed through your spine would all breaths be lost instantly or would the fabrial heal you quickly enough that you would retain most of them?
  2. Looking at this WoB: Awakening is all about giving. Giving from yourself to someone or something else. Hemalurgy is all about splicing foreign sDNA into your own. Do you think it is possible to transfer the breaths from one portion of that spiritweb to the other and vice versa? Could an awakener awaken themself or that new part of "not themselves"? Could we see some sort of Lord Voldemont and the horcruxes sort of magic? Where each spike and each piece of a hemalugist's spirit web could be holding onto breaths to enhance or awaken or revive the others?
  3. Higher heightening interact with Awakening in a way that makes the awakener far more proficient. Do you think these sorts of interactions are shard dependent? Vasher and twinsoul are both great examples of exploiting one shards investiture to fuel another system entirely. Are understanding the magic via supercharged investiture and performing better two different things? I imagine that if you rewired some breaths and used them to supplement what is already burning allomamtically they could boost the effectiveness of that power. So healing and pewter never quite worked like that. What about steel sight? It seems to be more of an unlocking of understandings according to the idea that even an era 2 allomancer could unlock the ability to see trace metals (or axi? These two things seem to be either the exact same or totally different and I am not 100% convinced either way as Kel doesn't mention lines as he has no ability to push and pull on metal anymore but sees the same way inquisitors do.) Would having a supercharged spirit web with so much investiture make burning the metals more of an instinctive thing? We hear a ton about instinctive burning and it seems that most allomancers reach that point (especially pewter) eventually. But in awakening it requires the 6th heightening. Perhaps awakening did not come into existance until the first person obtained the 6th heightening? It is something that can be taught but it was unknown until the first person broke through to the instinctive stage? A kid could learn to build a block house on their own but how much faster can they accomplish that if they have a parent to show them how? I kind of view investiture the same way at those higher levels. Where is the line between shards and their investiture working on outside systems drawn? It is possible to fuel other systems with other shards. Heck, it is possible to fuel a system belonging to something outside of Adonalsium entirely as we see with Aetherbound powers being fueled by a shards investiture. I find it hard to believe that having the 10th heightening wouldn't unlock some insight and power to other magics. Doesnt a Dawnshard supercharge everything? All that said. I think it would be a large waste to "burn breaths" or something. But the heightening and being that invested should have some sort of impact on even other non Endowment systems no?
  4. Where do you think the GodKing sits in the lineup? Considering he has at least 25x the investiture of the returned themselves? All of these other beings seem to have a way to come back or heal. Do you think the God King or anyone with 50,000+ breaths would have some sort of passive healing vs all but the most dangerous weapons as Vasher said? Also there is definately a difference between the innate investiture and kinetic. A lot of these example mix both don't they? That is where the Nalthian system fails. They don't really have kinetic investiture to use right? They simply supply so much innate investiture that even inanimate objects start to become awake enough to follow commands. Do you think that the innate investiture at those levels would impact the abilities of kinetic investirure from other sources? Say you had a plain old pewter arm who happened to land 50,000 breaths. Do you think it would supercharge his pewter usage? Do you think while using kinetic investiture in addition to all of those breaths that simple thug could heal through more devastating attacks? Could they, overtime, heal the withered husk of a shardblade cut arm or legs?
  5. I thought, and I could be wrong, that there is an invested hierarchy. Nathian with a single breath > Scadrian > drab. Say that because lifesense doesn't work on drabs but it does on other people from the cosmere. I thought that there was a WoB that said what the set did letting people live after spiking their innate investiture was worse than what a drab experiences giving up their breath. With no way to know the gaps and the inbetweens it could easily be taken either way. Perhaps the Set is taking just as much as a breaths worth. They could be taking more or they could be taking less. But scadrial native has enough to trigger lifesense. And a person spiked of innate investiture by the Set is worse off than a drab.
  6. I am excited to see what this system has to offer. I would love to see if it sheds any light on potential mechanics that will cross well for making homebrews for the Mistborn Adventure Game. As a huge fan of the RP I can't get over social forms of combat as well. Would love to see how they handle making rules around what is honestly a magic system that is imbalanced at every step. I struggle to try to cross any game with any form or concept of what is the Knights Radiant. In a world where the most powerful beings become as obsolete to their radiant overlords as the stable boy was to them before... always makes me sad for Adolin haha.
  7. You combine Ranette's custom rounds and hemalurgic rounds (antilight even?) with modern day ballistics and you could make some DISGUSTING anti radiant rounds I am positive. (Side note: gunsmithing and custom ammunition is probably one of the most fun parts of the MAG and I am so glad crafty games leaned in so heavily on the tech being a viable build option, even for characters with no powers.) That isn't to say that radiants will not be dangerous. I just don't forsee the shards keeping them ahead of the arms race for very long. I really forsee magics becoming less important than anti-magic and tech. And the ghostbloods are going to keep Scadrial a step ahead of Roshar for a long time.
  8. I guess my thoughts are simply in that we are already seeing magic and gunsmithing going hand in hand with eachother. Anything along these lines placed in bullet form could be a huge difference maker in the wars to come. Kelsier already has ghostbloods gathering and reporting as much information as they can on the tech of other planets. The ghostbloods had already acquired soulcasters and shards. I am sure they are watching Navani closely and they are doing the same thing on other planets in the background (at least I am sure that if Kel has agents working for him from other planets he is for sure having agents work for him on those planets). Kelsier doesn't get a ton of credit for being some powerful scholar but I would put his knowledge and his organization among the most dangerous groups in the cosmere at the moment. Imagine what could start to come into existance if he had someone of Ranette's talent in gunsmithing as well and start combining all of these. Part of me thinks Harmony and Marsh would have to do something to slow him down if he is getting too far right?
  9. So we know and we have seen higher investiture does cooler stuff. But I am curious as to what that means for Scadrial? We see people having innate investiture stolen. I personally believe this gives us some insight on how nicrosil ferrings might work too. But what does that mean? We see the heightenings all start to compound and make people stronger not only in their personal physiques and mental but also in their awakening abilities. 6th heightening gives instinctive awakening which is, in my opinion, is a prime spot. But awakening is a bit different. You are gaining heightenings off of the back of Endowments own investiture and you are using it to fuel your power. With Scadrial your innate investiture would be tied directly to preservation and maybe ruin? So when these new spikes are being siphoned and moved over what could they do? When given to someone with allomancy I anticipate we might see them walk upwards towards power levels seen by the bands. Maybe a coinshot with a spike holding 30 scadrians innate investiture would be able to push and pull on the metals inside someone else? Maybe they gain steelsight like the bands did (which I personally think is different from spiked eyes sight). Maybe this is the way to making a pseudo lerasium? Get enough pieces of Preservation into a spike or two and potentially be so close that you could snap into a mistborn? Couple this with the discussion about hemalurgic DNA @Trusk'our has going on elsewhere and you could be looking at new bloodlines of original mistborn levels of investiture from preservation.
  10. Spooky to think of some false flag operations by The Set in Elendel government convincing people to line up signing their lives away banking hemalurgic charges into the powerful and the powerful selected military and police force. "Uncle Saz wants you to give what you can! Doesnt require you to go die on the front lines. Just let us skim some of your soul to fuel our super soldiers!"
  11. Could you put anti-tone into a bullet? It would be terrifying if Scadrial acquired anti light anti personnel ammunition in the sci-fi eras.
  12. So we have seen hemalurgy steal powers without the users intent (or a shard putting that intent into their mind as they were using it? Who knows how that worked with Spooks spike). We have seen a spike turned into a bullet to allow Harmony to control a kandra. We have guns that can deliver spikes and we know that aluminum can wipe out powers. Could a person using nicrosil and aluminum bullets potentially insert the intent as they pull the trigger and if a bindpoint gets hit generate the desired and expected hemalurgic result? I know not every shot would hit a bind point but if you could just hope for the intended effect from a range would that be enough on the off change a bullet landed in the right bindpoint? Potentially making power wiping rounds, or power stealing. I know intent isnt super explored, but it seems to be more of a broad blanket that is tossed out there to give an answer. Are shards the only ones capable of exerting intent from a range on something? Could you manipulate connection with duralumin to keep a specific intent on a ranged item being used as a spike? Duralumin ferrings as snipers. Store all connection and move around unseen to get better positions than other marksmen and then loose a round loaded with a hopeful spike to collect powers from range? That would make a pretty epic antagonist. Some sort of power poacher. Stealing powers from range... Not speaking at all to how they would retrieve the newly created spikes.
  13. Aluminum medallions if they ever become a thing? We already see a culture in the cosmere where people are willing to sacrifice themselves and their spark of life in the form of biochromatic breath for a years worth of living expenses. A desperate lower class could lead to something similar in Scadrial for sure.
  14. Stormlight healing is bonkers. That is the trick to tech. Any WoB talking about guns vs shardplate, I believe, has been directed at turn of the century ballistics. Fast forward to modern day loads and then combine that with these sorts of ideas and shardplate will not be nearly as busted as it is. Plus, as you pointed out, aluminum stops healing.
  15. I have a ton of questions about the steel sight that inquisitors have vs normal steel sight. I dont think that the most powerful tools of TLR would be hamstrung on purpose by not allowing them to see through walls. If their enemies can see and push on metal through walls I am sure they can as well. When Kelsier talks about his spikes sight he doesnt make it seem like it is steel sight. He speaks about noticing the very axi. I believe with the bands they see something very similar in that they see the very foundations of the world. It doesnt mean you can push on all of those things. I think that what they can push on would come back as a far darker thing. Perhaps it is the density of the metals that makes them show up brighter and allows people to "see" through them. As was pointed out about Spooks vision through his blindfold. I think that a lot of walls would not be as dense as metal even on the other side. I imagine the sight is more tied to the density of objects. I cant say I have even half of the chemistry knowledge to back that up though. Hense some very powerful allomancers could push on metals inside of the bodies. Something else that is a bit inconsistent to me is Wax pushing on Wayne's metalminds. It says that the more full metalminds are more dim and harder to push on, meanwhile I think that Axi is a combination of the atomic make up of the world plus investiture. So if investiture is part of what is glowing for the spike sight but a highly invested item (even waxes own metalminds) are dimmer than when they arent invested how does this all line up? My curiosity is seeing and pushing things that you are not looking at. I dont picture mistborn being required to stare at the item they want to push and pull on but the spike sight seems beyond op if it is showing the whole world 360 degrees around the user. However I believe Marsh looks at the obligators, not because he needs to have them in his field of vision to see, but because of the mental games he can play with them by staring directly at them with his spiked eyes. I think that inquisitors definitely see more of the world than their typical field of vision. I also definitely think that there is a difference between steel sight showing you what you can push on and the spike sight that gives you the ability to see beyond what you would have been able to before. And the whole use of "sight" is just to describe it to us. If you ask a blind man what the world looks like to him how do you think he will answer. If you have ever had to describe a color to a person who has never seen anything before how would you do it? Describing steel sight, or life sense, or bronze sense or any of the atium shadows is nearly impossible. All Brandon can do is try to describe a sense to people that dont have that sense. I imagine that people with that sense who use it every day would know instinctively what they can and can't push on based on just knowing. In the same way we know not to run straight into a tree because we can see it. I imagine that a handful of metal dust to the face would distract any steel or iron user capable of pushing on particles that size. Since it appears that proximity to a metal increases the ability to shove against it I think Vin would likely have a difficult time with that as well. I dont think that an inquisitor would be more prone to being blinded by anything that they cant push through than anyone else. It is also totally possible that there are no lines and no sense of what can be pushed or pulled unless the inquisitor is burning steel or iron to begin with. What if that spike sight doesnt send out lines at all. I dont remember Marsh describing it very well off of the top of my head, but I dont think he described lines going to everything... otherwise he would be blinded by anything.
  16. I thought it was more of an innate investiture thing. Potentially enough in a full spike to grant a heightening or twos worth of effects?
  17. With the existance of anti light and allomantic grenades I wouldn't be shocked if the future fights of the cosmere are more tech based than power based nearly entirely. How do you take over a world where they can have tech specifically designed to defend against your magic systems? Both sides are going to have access to city, country, potentially world ending investirure fueled nuclear options. Future books will likely be more subterfuge and political intrugue than the all-out battles. I forsee a lot of tiptoeing around. Some cold war type stuff. Both sides have tools for that. Even if it turns out Roshar has 1 shot potential always vs Scadrials tech. I wouldn't put anything past the people who have discovered making hemalurgic spikes into bullets... whats stopping them from making a leeching bullet or one that triggers some sort of harmonium/trellium explosive tips? Roshar can have all the power in the world. Until they can take it off planet and compete with the tech I don't know how they will be able to perform. Also don't underestimate the fact that the ghostbloods already have recon going on and most of Roshar is ignorant to what's going on. Kelsier is going to know about antilight before Navani knows what an allomancer is.
  18. I agree with @therunner I believe it was stated that Harmony changed them in a way that allowed them to reproduce. I think it is note worthy that Harmony did not make any such changes to Kandra to allow them to procreate (however I believe WoB has said that kandra can use the DNA of one of their mimicked targets and procreate with that DNA). I wonder how much the KB DNA gets stripped down as KB continue to breed without having become full koloss over time. Perhaps Tarson was a shorter specimin precisely because of the allomantic blood he had in his genes as well. There is only so much space on the sDNA for all of these traits I think.
  19. Thanks for this. So kaladin is almost 7 foot. Which makes it even closer. Basically Roshar is just a bunch of pro basketball players. Wasn't Kaladin said to be taller than others? I know Rock is like a head taller than Kaladin even but I thought Kaladin was taller for an Alethi? That makes me wonder what would happen to a KB who gets 5th heightening agelessness... would they keep growing or just hit some sort of spiritual ideal and stay there?
  20. Yeah his size really doesn't shock me. Its one of the things I like about it. I legit think it would be fun to play and picture a Brian Shaw sized adventurer. Was there are a WoB that confirmed that ratio? I don't doubt it because everything is bigger and better on Roshar too much investiture. I do think that Kaladin, even shorter, would be smaller than Parnell mass and strength wise. I don't think Kaladin is clocking in at nearly 300lbs of kolossblooded muscle.
  21. But once you are moving and you suddenly become far smaller then doest that move you forward? Like a bull whip?
  22. I thought it would be opposite. Please note the extent of my understanding comes from archery and the arrow weight. That said I always assumed that a larger arrow shot out of the bow carried more momentum than the lighter arrow. I also assumed that if mid flight that arrow were to become lighter it would speed up proportionally. I don't want to get to deep into my tiny understanding of it but the demonstrations that opened the door for archers to hunt dangerous game in South Africa were demonstrating that the larger heavier arrows shot from the same bow had more momentum and carried on further than the lighter ones. If momentum is conserved wouldn't it be better to be as heavy as possible with as much power behind the push and then tap? I totally get that it works differently than steel. I always thought it was strange we didn't see Wax rocket off from a super heavy push into the earth and then start storing. The MAG allows KB to make as a good tank with no powers basically. KB in the mag are, at baseline, like 1/3 of a pewter misting already. (With the whole bigger and bluer thing). Here is a free sampling with all of the characters and their setups used as illustration of creating a team (the MAG uses examples of each rule with these created characters in mind). https://www.google.com/url?sa=t&source=web&rct=j&opi=89978449&url=https://d1vzi28wh99zvq.cloudfront.net/pdf_previews/133640-sample.pdf&ved=2ahUKEwjzuOS1_p2BAxUJDkQIHYLzC-4QFnoECA4QAQ&usg=AOvVaw2W_WZq0yBDLLa8Fjt0qtBk
  23. I LOVE that picture. It is in the MAG Alloy of Law expansion. Characters name is Parnell and he is a "city educated scholar" so dope.
  24. So F-iron and A-pewter on a frame close to that of a KB like Tarson could have shown him vaulting some pretty massive distances. I really wish I could understand the whole conservation of momentum thing better for this. If a KB weighed in at 400lbs and had a vertical jump of some 5 feet on pewter... which scenario would work better for them if you add on F iron? They store down to 100lbs and then jump? They start to jump at normal weight and immediately start storing down to 100lbs as they leave the ground. They tap weight and make themselves 800lbs and then jump storing down to 100lbs? perhaps with conservation of momentum any amount of weight where they could get airborne and then storing down quickly would allow them a better jump relative to how much they weighed when they first jump? Yeah Tarson was a cool character. I really wish we could see a KB as a protagonist.
  25. What are you thoughts on this specifically? Do you think a KB pewter arm is sort of losing out on a bunch of the benefits because they are KB specifically? KB are going to be a lot larger than any average human but they also have a genetic (weaker) augmented strength compared to a normal human. I kind of want to reread all of the Tarson scenes. I know he was described as healing way faster and it needing a head shot to kill him. Did he ever vault around the rooms? I really figured a KB would be stronger per their weight than a normal human but I also picture them as being far heavier so maybe not so much?
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