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Everything posted by Tamriel Wolfsbaine
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I can totally see an allomancers box of gobstopper sized metal balls all with layers of different metals. I don't think you need the duralumin core. I believe that all of the duralumin would burn itself away even if it does preserve the other metal. If all the duralumin is connected it would most likely be a waste. But as @Trusk'our said I think multiple beads would work best. What metals are best used with duralumin? Probably would only need a few of these beads made. Some alternating duralumin and steel others alternating duralumin and pewter or iron or the emotional allomantic metals. Maybe time bubbles with duralumin could do a thing? My big question would have to be this. Duralumin gnats can still burn duralumin right? So even if you reached a point where all of your ingested beads were duralumin only you could just burn a couple of those layers off. What if you placed a slice of metal in between the two of them that can't be burnt? Or some other food safe option? And then you alternate sides. Or just a metal that is often burnt but not always on say tin, copper or bronze. Using a ball bearing of steel and duralumin again with copper being the middle divider. DSDSCDSDS This would always allow a section of steel being available for each section of duralumin and leave you with a commonly used metal in-between. Heck if you put aluminum in between you could always purge your system following a day of use.
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So I was just throwing together a bunch of numbers and got a ton of decent data points for different ammunition as well as hammers as found in @therunner and my conversation Spheres vs Shards. Kaladins fall is still the most energy I can come up with. Not by a ton. The shardhammer at 100kg, as well as the 700 nitro and 50 BMG are all right behind it with hot load outs (just like a hammer can be swung slower or faster the ammunition can be loaded differently) all of these come out to somewhere in that 20,000 joules range. Being a forged in fire fan I also calculated out the biggest sword they ever made. It weighed 15lbs only but landed that ~6 foot blade length and I feel it is a good comparison for the shardblades we see most commonly in the dueling arena. I had it swing at 40m/s (thinking shardplate would enable you to swing it that fast at least) and got about 5400 joules. And assuming a parshendi club generates 1600 joules and the slings do just under that I think this might work. In my efforts to make sense of all of this I fell back on my old gaming habits and tried to remember those years tanking in various MMOs. In WoW there are 3 or 4 main concepts I think could be combined to explain most of what we see shardplate do. First off, the HP bar for a person wearing shardplate is really actually just stormlight and what makes living plate a cut above the rest is that they are a raid teams worth of healers combined with the tank so that plate will likely suffer far less in the long run. There is a good argument to be made that living plate could have higher base mitigation as well but it we push that too too far we break my brain further. So onto a bit of my theory (decided I wanted feedback before I deliver it in another thread): Like a shield in the MMO plate has a specific amount of damage that simply never gets through. I think 1500 joules or so is a spot that is arguable for what we see in world. Anything 1500 joules or less is going to be wholly ineffective. So long as the plate was fresh and had not sustained a large enough hit yet. The plate could be carrying a 75% kinetic energy reduction at that point. The first time the plate gets hit it lowers the damage reduction threshhold by an amount. Maybe the next hit only needs 1400kinetic energy to start to make those cracks. As well as weakening the large 75% damage reduction down to a more manageable amount. So give the plate a 10,000 kinetic energy threshold hold. It starts out absorbing 1500 kinetic energy minimum without issues and lowers all other kinetic energy by 75%. Your 20,000 kinetic energy kick, guns or shardhammer are only getting 5000 of that energy through. But at 50% broken the plate now only has a flat mitigation of 700 kinetic energy as it is losing structural integrity and it is fragile enough that it can only block upwards of 50% of the next blast. That gun can only do 10000 to it. Here we hit a snag. I think the plate will always give you one last hold. All overkill on a piece of plate gets negated by the outward force of the explosion. Shardblades are magical and avoid all damage resistance by the plate. So that first 5000 energy blow damages close to what the first 20000 energy shot or kick does. Plus it would allow the parshendi hammer time parties to make sense as well. I think it works fairly well considering the fact that it is powered by stormlight. More stormlight like in the case of radiants could heal back and as it heals back it will gain its resistances again proportionally. Your big hits still have devastating effects while bringing a 20000 joule hit in line to make sense with the 5000 joule strike of a shardblade against full plate and still stopping the 1 shot potentials. It probably needs a bunch of tweaking but it is the only way I can make sense of what we see in book. Kaladins drop kick didnt specifically say he broke 4 different pieces of plate just that it cracked in 4 corners on the back and not at the point of impact. I kind of picture it as cracking at the edges as the plate tried to absorb the energy but a Shockwave hit where it wrapped around the guy and cracked at those corners. Now for some in world justification for the mechanic: It is the spren making up the plates moral that allows them to be so efficient. Large hits break moral quickly but many smaller hits will also wear it down. As they take a massive blow they see failure more and more just as they would if 3 guys surrounded them smashing over and over. Stormlight directly feeds their moral and thus you have healing plate. Their last ditch effort when dropped to 0% moral is to violently shove back one last stand against the thing hitting them before breaking fully. Investiture resists investiture and all shard blades cancel them out. Only think I can't wrap my head around is why everyone wouldn't just carry living shardhammers if this is anywhere near correct. I guess if it works in this way nothing can get more than a 1 shot. A living shardhammer could do it but the overkill rule limits it to 1 piece or whatever at a time. For normal non shard weapons you would need 40000+ kinetic energy to destroy a single piece of armor in 1 shot. If you can land a hit on multiple pieces of armor they simply divide the damage dealt amongst themselves.
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Moved this whole thing to a different thread I mentioned you in.
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I guess that all depends on if I get any powers from that place and have the knowledge of how to use them. If I was just a total random person being dropped into a world with no powers I would probably choose Scadrial. Elendel has been saved from Autonomy and it seems there will be some peace for now. I imagine they have indoor plumbing and some really bomb resturaunts to eat at (thinking A and F tin using chefs should do a bangup job with their flavor profiles). Plus there is so much wonder to explore. If I could enter with a single breath I would choose Hallendren. Because I really want breath. In fact the idea of waking up somewhere random at the end of a book... hows this: I wake up in Hallendren, I remember nothing because I was murdered by lifeless an hour ago but now I am brought back as a returned. Done and Done.
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I wonder what shardhammers are made from. I guess it wouldn't take a ton of volume to hit those weights with one seeing how much exponential growth a sphere has as it gets bigger and bigger. I assume the shaft must also be made of a fairly durable metal as well. At what I would imagine is a 3 inch in diameter shaft. (I believe it describes it as bending and becoming useless for Dalinar at one point.) Given that the energy gets to such bonkers levels when thinking about the size of needing 2 people to carry it I think it is another instance of Brandon going with the rule of cool and in writing it sounded awesome but it is really hard to explain yourself afterwords. If a 60kg shard hammer does less damage with a strike than Kaladins drop kick I wonder how it was that only kaladins legs broke. He honestly should have popped into a pile of goo. I really don't know how to accurately calculate a hammer swing but 60kg at 35m/s would be 36700 joules. Far above the 23800 you estimated kaladin used. Again I have no idea how to calculate a 60kg hammer as it isn't as simple as all of the mass hitting at once like a ball being thrown. But the hammer cracks a piece of plate where Kal broke 4 right? I see the shardhammer much the same way I see Dalinars catching the chasmfiend. It makes plate look incredible and rule of cool is awesome. But then we find out chasm fiends have a spren bond to make themselves magnitudes lighter than they should be for their size out of necessity and want to breathe. Saying 2 people needed to carry it to him could have been largely in part because of the terrible balancing issues a hammer that large must have. Like moving a super awkward piece of furniture. Not saying it couldn't be that large but it would be very difficult to move a hammer shaped that way even if it was half that weight. Anyways I am trying to process how the plate might work out and I think I may have an idea but I will make a new thread to grab more eyes. I think 22 posts back and forth between the same 2 people may be less welcoming when I know I have gone so far off topic.
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Since I am hopeless at physics, I hope you don't mind me leveling another question at you. So an 8kg hammer (at least this is what the post I linked seemed to estimate a shardhammer as) could generate nearly 5k joules if moving 35m/s. We see that in world only shardbearers can weild that. And I imagine that shardplate would largely absorb any shock back to the user. Do you think a pewter allomancer could weild a shardhammer? I assume a jacked up pewter ferring could to a degree. What if you threw in some F steel... enough to double their speed and coincidentally double the speed with which they can swing it to 70m/s. According to my super basic kinetic energy calculator it says that 8kg at 70m/s could produce 19600 joules. My question is this. Besides needing to crank up some form of investiture to save the shardhammer from deformity or even a catastrophic failure, what is going to happen to that feruchemist / mistings arms? Say an Allomantic pewter/Feruchemical steel twinborn. I know pewter will strengthen the bones to an extent but if all of that energy suddenly stops when it smashes into a piece of shardplate would it destroy the users arms? We saw what happened to Kaladins legs but I am not sure how much of that shardhammer would absorb that before reaching the arms. It is described as having a haft the thickness of a man's wrists. So I assume there is a lot of material there to work with. I assume this transference of energy back down the shaft is going to be an issue with every weapon you make. Steel feruchemy is already super dangerous but how badly will the user be hurt and what are some ways you think that could be solved? Do you think Awakening and just jacking up the investiture in some gloves or in the weapon itself would offer a way to absorb what energy gets kicked back after a blunt strike that isn't specifically passing through the enemy? I think I remember that the shardblades did more damage to plate when swung like they meant it too. I feel like the calculator hints at doubling the speed = a 4x or more increase in kinetic energy. If it takes 2 strikes with a shardblade to crack plate would a single strike at twice the speed pretty much shatter that piece? Even at that you would probably have to deal with some form of recoil back into your arms so long as it doesn't pass straight through the enemy shard bearer right? My next question would simply be if you think that shardplate offers a special kind of energy absorbing benefit or if any cohesive armor would strengthen the structure of your body to reduce that?
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Sometimes I get worried I come across as confrontational. While I get heated around the subjects of shards and I desperately want to see a set of plate smashed to bits in a single hit... I also try hard to respect the books as they are written. And thus I am in love with trying to take my limited knowledge of ballistics learned via hunting / reloading and archery and apply them to magic systems. I LOVE awakening but picturing it in my mind is a really difficult thing. In a way it is the most magical magic system that I have ever tried to picture. Ropes coming to life and acting like arms. It makes me wonder how long the rope would need to be... like a longer sling will wing the shot further. Or a long sling set at the end of a long lever as seen with trebuchets and slingstaffs. But from an awakening sense... how fast will that rope move to send the projectile. How long does it have to be? In a random scenario where Wax is thrown onto another planet with no guns but access to beautiful ball bearings of many sizes... I picture a harness with a few long lengths of rope and the ends splayed open to make hundreds of tiny fingers. The rope can grab a projectile and Wax can increase his weight to anchor down the entire contraption while the rope heaves it forward and then he can give it the extra punch by steel pushing it from that space. Honestly with a setup that allows him to use massive 4+kg ball bearings he could absolutely decimate things. Maybe more work than with the gun though part of me thinks that his ability with the gun is because he has built in lazer sights and when he swings it around the steel line is moving... he just pulls the trigger when it hovers over his target. Totally cheating. I have no idea the accuracy of an awakened sling. I bet it is far more accurate than a human slinging shot. If awakened strip of cloth can snatch an arrow mid flight I have to assume the awakened appendage / spiritual eye coordination is about 100% dead on. Edit: I don't hate myself trying to combine awakening with any other magic system as it appears to be wonderfully mobile and doesn't seem to be impacted by other magics so hence my working my way to it as well.
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Likely a better option if firearms are off the table is via awakening to awaken ropes or ribbons to sling these ultra heavy metal shots at the enemy. If Wax is able to push on bullets I would assume that a mix of being able to sling an 8 lb ball bearing through any means you would simply increase its effectiveness with a push vs a push alone. Vasher spoke of ropes slinging massive rocks and I sort of pictured them more like a trebuchet. Just for force and energy generations sake I figure I would ask your opinion.
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Do you think that awakening a shardhammer would make it more effective at cracking plate than even a shardblade? Shardblades are great at cutting souls and sweeping through live fleshy folks with ease taking out many in a single swipe. They also carry the benefit of being invested which allows them to damage shardplate well even if blades are not designed to chip into armor well. Given that a shardhammed is designed for armored opponents do you think that awakening one would channel that investiture to do that job even better than it already does or would it just bring it up to where the shardblade is at damaging plate? I assume that a shardhammer would struggle to effortlessly mow down a file of enemies the way a shardblade does but maybe the investiture would allow you to push more? Or do you think the investiture to awaken a shardhammer is totally wasted for everything except to make it resistant to a shardblade in that it won't be cut through so casually?
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I think the best option any one from Scadrial has against plate is to unlock iron compounding and either steel running or pewter allomancy to quickly grapple the shardbearer and then tapp millions upon millions of lbs whilst sitting on top of them. No punching allowed just be strictly above them and tap everything. You have 0 change of building any type of momentum as iron is not allowed to increase strength or energy when moved in any manner other than where gravity is currently pulling you. Eh it breaks my heart. Pewter arms just need to throw bowlingballs or boulders. Honestly better than using steel no matter the load out. A rock can crack plate better than a bullet. Still I argue that the type of loadout matter on your ammunition. I would not show up to a fight against a shardbearer with a modern day infantry weapon. Grab the .50 cal or the 700 nitro and use one or two mega shots carrying 6-10x the energy of a single shot from some weak nato round. Still won't be enough to match Kaladins drop kick. Or a casual poke from a shardspear. Ugh.
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Do you think magnets would hold onto shards?
Tamriel Wolfsbaine posted a topic in Cosmere Discussion
Real simple question to vote on. Would a magnet stick to a shardplate or shardblade? -
I think that is my biggest issue with SA and the future of the cosmere. What attracted me to Brandon's writing and the cosmere in general was that they were hard magic systems. Honestly the softer they get the more turned off I get towards his newer works. I really really loved Mistborn. It was outlined with enough rules that it was almost like reading scifi in a fantasy setting. It was one of the things I saw and made note of in an interview (either Orson Scott Card or Brandon Sanderson I can't remember which) where the author was asked about scifi vs fantasy. What is StarWars? Magic with space ships. I prefer the mistborn style. Lots of rules on a magic system and everyone is living by them. You are absolutely right. The further the cosmere progresses the more rules don't matter. This is coming from me who loves the idea of a bendalloy compounder gaining access to aetherbound abilities or Lifts boon. Breaking rules is fun but I prefer them to be broken via the rules of other strict systems vs some handwaving and saying "spiritual realmatics mumbo jumbo rule of cool".
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So if she is traveling 100km/hr then it only means she is generating even more energy on those pushes. It could also be that she is using more controlled pushes and pulls and that the amount of metal does make a difference. Zane was able to hover with his steel. So it is a titratable thing. She could be pulling themselves to her at a smaller rate than pushing out. She could be flaring and pushing harder as she senses the resistance. I don't think any metals other than the enhancement metals have been shown as an on or off thing. Brandon makes it pretty clear that every other metal works on a sliding scale and that the allomancer has the ability to adjust that. Hense my thoughts that for a 2.5lb horse shoe that amount of energy to push herself at that speed is the same energy she would be able to place on that horseshoe in the opposite direction. For him to be so focused on the idea that the force has an opposite reaction I would say that the steel pushing battles are perfect examples of the energy transferring. Vin doesn't go flying just because she is smaller. She goes flying in her push battle with kelsier because he is generating more energy. Also the whole draw of mistborn vs mistborn combat is that they keep up with eachother and make a good race out of it no matter how much they weigh. I don't think Kelsier would have a difficult time keeping pace with her if he learned her horse shoe trick (granted he had his own tricks and fine control of steel and iron as does Wax have his own tricks). But the energy needed would have to be different. As for why Wax uses guns and not just bullet sized ball bearings? I honestly don't know. Maybe it is convenience. Maybe it is to spare his steel? He still uses casings to launch himself around Elendel with steel which is interesting as he doesn't seem to be moving at a snails pace compared to the 2.5lbs of metal but he also elects to using his shotgun to maneuver himself around at lighter weights which is also interesting. There is very limited following of any sort of rules with steel and iron. Trying to follow any rules is sure to find a spot where they don't jive well with eachother. So where is the middle section? Anything smaller than the human using the power is limited to the energy a coin can be shot at and therefore a 3lb ball of metal is more effective being thrown by a pewter arm than shot by a coinshot? I don't know that physics can ever solve this. Shooting a .22 at shardplate is the same as shooting a .50bmg at shardplate unless Wax is using it in which case it could be infinitely stronger than either of those options but still takes 2-3 shots to crack plate because a steel push can increase the energy of even a bullet moving well past the speed of sound. However erase all of that because Kaladin can fall forward with a super drop kick breaking all of the bones in his lower body and break 4 pieces of plate at once even counting the crumple effect of his suicidal maneuver, sparing precisely the amount of stormlight needed to heal himself enough to still fight but not be able to survive another hit. There really is no consistency at all. Which sort of infuriates me. Edit: it is the examples in text that have no consistency by the way. I am enjoying the discussion. I just don't think there is any in-between. You can launch a 200lb man 100m/s but a 17lb shotput is limited to the same energy potential of a 10gram coin.
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I don't know if Brandon has taken into account the difference in calibers that can exist. A .44mag with modern rounds is pushing less than 1400 joules. A 700 nitro or a 50BMG are both capable of pushing 10+x that amount of energy. Hand loaded rounds could push 20,000 joules. Not to mention all of the different cores and metals that could be used as the bullet itself. To say it resists bullets well is a really really broad statement. Its like saying getting into a crash at 10mph is basically the same as getting into a crash at 80mph and everything in-between.
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I never said super sonic speed. I am talking 4+x slower than that. I never tried to push supersonic speeds onto this. Estimated velocity when Olympic thrower launches a shot is 38m/s. With a Tungsten 3 inch diameter ball bearing the kinetic energy there is 3200+ joules. That is with female weights. Men shotputters throw 7.62 kilos which would be 5500 joules and measure in at 3.5 inches in diameter. These people don't have pewter let alone Steel. Do you really think that steel pushes are weaker than a shot putter tossing a shot that size? Considering you are using your own size vs the ball itself and you can continue pushing it the entire way? I just think you far underestimate the power of steel. Say Vin does weigh 110lbs and she only clocks in at 60km/h (which I think is pretty low given she is traveling in large arcs over the ground and pewter sprint wasn't too far behind those speeds) that still requires more energy than those speeds (6929 joules per jump at least not counting the arc so I would estimate higher than that since a good portion of her speed and traveling is getting a good enough angle to use the horse shoe trick.) If a 200 lb mistborn were keeping pace with her each one of their pushes would have to generate 12600 joules. But what about the metal and how much metal is there? A horse shoe is just over a kilo. If more metal = more energy and Vin is making these jumps off of just over a kilos worth of metal. How fast would that horse shoe be traveling if not for the ground? The same energy that is required to let her move at 60km/hr (again not counting the arc and trying to be really conservative in these estimations) would send that horse shoe at 2.5lbs flying at 111m/s The 200 lb man? He would be shooting the horse shoe at 149m/s to generate a 60km/hr pace. None of this counts for the ground absorbing energy or the arc. I imagine the energy would be greater. And a 3inch ball bearing of Tungsten would have more metallic mass to push from in a tighter condensed space as well as being more aerodynamic. I think that pushing against it would actually be stronger steel lines than the horse shoe.
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I don't think the energy of kaladin is a good example. It is apples to oranges. His legs are like the crumple zone of a car only they work better than the crumple zone of the car by virtue of being surrounded by a bunch of squishy bits. Not to mention the shardbearer going sprawling is another good illustration of wasted energy. Not only do you have Kaladins body acting like a crumple zone but you also have the shardbearer moving away from him. And 4 sections of plate were broken. I don't think that this argument disproves anything that I have been saying. The metal ball is smaller and the sphere allows it to hit with as small of a cross section as possible. The crumple zone of a solid piece of metal doesn't really exist (why I was asking what metal would be best. Perhaps Tungsten as its density is nearly 3 times that of steel or iron and it has the hardness to solve the issue of deforming that gold would have.) I like that demonstration of 2 ballbearings hitting eachother casually and the energy being great enough to create a Shockwave. Granted they are the perfect size for this to happen at 2 inches in diameter each for that demonstration but that also shows how the size and shape of the object matters. So if made from Tungsten a 2 inch diameter ball bearing would weight about 1325 grams and if we bring it well underneath the 100m/s and say its going 80m/s it would still generate 4200+ joules. Which would be more effective of a weapon than a head sized stone anyways. At 3 inches in diameter it would be 4.5 kilos almost and generate 14000+ joules. With no crumple zone and a small area for impact. Furthermore, to say duralumin couldn't do it is kind of silly. Wax jumped to the ship while carrying Wayne thanks to duralumin. Not Wax was flinging cars and trucks casually with duralumin in TLM. Now does anyone want to be carrying around a 10lb metal ball with them? I know I probably wouldn't. But if I was a mistborn and had to fight someone in shardplate I would be all over it. Give me 2 or 3.
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Magnets and Metalborn
Tamriel Wolfsbaine replied to Tamriel Wolfsbaine's topic in Cosmere Discussion
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I just found this awesome post. In this post he calculates the slings and human sized heads... he believes 1580 joules or so is required to crack plate. That puts this at somewhere just over the 1.5inch diameter iron sphere at 370fps. Granted this is about 4x faster than a sling but its from a mistborn... who can fling their body around faster than a sling. It is a solid piece of metal. However I may be misunderstanding how Steel works. Is it based on the amount of metal? Pushing a solid metal coin is easier than pushing a metal flake. But pushing a golfballsized solid metal sphere is harder than pushing a coin? The size of the mistborn matters right? So would this golfball sized projectile fly faster or slower from someone at 200lbs than vin at maybe 110? Wax gets to maximize output with his weight right? So say a fatter mistborn was using it? Do you still think these speeds are unrealistic?
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I get that the MAG isn't exactly cannon. It simply has some figured that I think make sense. I agree that shields can block coins. That is a big part of why I am posting this. A quarter is about 6 grams traveling at 370fps would only have 28ft-lbs of kinetic energy. Hence a bit of confusion. Those are used as weapons frequently. I have to assume that steel pushes coins faster than 250mph (~370fps) as that wouldn't do much to even the softest of humans. However I'm not talking coins. I'm not even talking bullets. A steel push is capable of shooting a mistborn into the air 100+feet. The acceleration is nearly instant and it continues so long as you keep pushing. Hence my thoughts of stepping it up with larger spheres. Wax with Vindication is an interesting point but if that bullet is already going faster than the speed of sound how is it that Waxes push does anything to it anyway? Unless he is simply pushing when it hits. Which leads to my point that a 3inch diameter sphere of iron at arrow speeds is 8.6x the kinetic energy of a modern day .44mag round. Again, I only use the MAG rules as a speculative baseline. The coins as weapons thing proves that speed of a coin must be far higher than that. And 4lbs is still far far far lighter than a 160lb person so I assume the push would still gather more than enough speed.
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I am no physics expert but I am trying to figure out in my mind just how tough shardplate really is. I think shardplate can easily resist coins shot at it. But how big and fast does a projectile have to travel to deal damage to a shardplate? While I don't think we have solid numbers from Brandon on speed from steel pushes we do have the MAG which lists 2 different speeds ranging from 100mph to 250mph. This puts the allomantically pushed metals about the range of speeds I would expect to see from some traditional self bows all the way to higher end compound bows (150fps - 370fps). If I was a mistborn I would probably just try to collect and carry multiple different sized spheres of metals. So while I don't think coins would do the trick, we know that bullets could. But at those speeds how big would these spheres have to be to make it happen? Iron spheres at 3inches in diameter are 1.8kg and at 1 inch in diameter they are 67.5 grams. There is a big gap between these but I am curious where people think it would land to be 1 hit to crack some plate? I assume that if a .44 could crack plate in 2-3 shots and it only weighs 15.5 grams the slower speed could be made up for in those sizes of spheres. A 15.5 gram .44mag at 1350fps generates 971ft-lbs of kinetic energy. At 370fps a 67gram 1 inch in diameter iron sphere would generate 314 ft lbs. A 1.5 inch in diameter iron sphere would weight 227g and generate 1065ft lbs. 2 inches would weigh 540g and generate 2533ft lbs 3 inches weighs 1.8kg and would generate 8443ft lbs. That is just with iron. Gold is more than 2.5x as dense as iron. Just a 1.5 in diameter sphere of gold would be 558 grams and generate nearly 3x the kinetic energy of a .44mag. I guess this leads me to questions of optimization. Gold is far more expensive and softer. I don't know that it would ever be worth using it. What metals do you think would lend to a heavier density while still maintaining the benefits of being able to withstand that sort of force? Where would you want to stop for kinetic energy levels and call it good? I assume that part of why Vin doesn't travel at the speed of an arrow is because of her size and air resistance. That said I don't think dense solid spheres of metal are going to make that much of a difference when being used as steel and iron allomancy projectiles.
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Okay I did a quick (not super thorough look) for WoBs and none of them said anything that I saw. So I will ask the community. Magnets and Mistborn? Do you think that magnets can be pushed and pulled on as other metals do? I want to say yes. I also want to say that they would all have their own lines attached to them. Picture in my mind that makes me want to ask? I picture some mistborn with a necklace comprised of magnets, that can all easily break away from them and be used as many different sized projectiles. Spheres ranging anywhere from 0.5 inches in diameter out to 2 or even 3 inches in diameter. I know the heaviest ones would be insanely heavy but I like the idea of carrying heavier projectiles on me at once. My next question is about burning magnets? If they were made with iron could you burn the magnet like normal iron? Could you store attributes into magnetized metals as a ferring?
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I mean I think the chance of death certainly makes Warbreaker a more enjoyable system to read about. It does impress me all the more that Vasher has survived so many fights, and against some dangerous people too. When I think about it... Radiant's healing through everything is only highlighted because radiants, even the best soldier in the cosmere, have all taken hits that should have killed them had they been anyone else. How many times has Vasher been hit through his fighting? Shards or no shards Vasher never took a hit that could kill him. Vivenna's cloak could have caught an arrow coming at the eye slit. While Awakening can't heal a person, we really haven't seen much threat against the awakeners anyways. And I guess there is always Nightblood.
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Ah okay. Well with the Elantrians and Radiants being more than just functionally immortal while near their home base I would just desperately like to see other systems not be ragdolls. It's a bummer that the god king can trip and fall 2 feet crack his head open and die, while claiming to be one of the most invested individuals in the cosmere and other, less invested, individuals can swallow a warhead, have it go off in their stomachs, and stormlight will have them pieced back together before the Shockwave hits the next room.
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Hemalurgy + awakening
Tamriel Wolfsbaine replied to Tamriel Wolfsbaine's topic in Cosmere Discussion
I guess I was thinking one portion of you may die off but the others are still there. But if I think of the spirit web as a single person's sDNA it seems more like when one part dies the whole dies.
