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Gears

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Everything posted by Gears

  1. If Brandon doesn't have at least 1 of Hoid's Truths on screen, I will be furious.
  2. @xinoehp512, my apologies for abducting your "thing". I was unaware of this, possibly because QF45 had no roles. If you would like to post your analysis regardless, you are welcome to.
  3. Dr. Gears tucked his clipboard and pens into his pockets and fed his Aviar. The refugees were leaving the camps today, which was mildly disappointing. He hadn’t gotten the opportunity to examine the chasms in detail, which invalidated this entire trip. Oh well. At least he’d be able to inspect the Oathgate, though they would probably be leaving too quickly for him to properly analyse anything. It was truly a pity. He left his tent and watched as his campfellows scurried about, frantically gathering their belongings to leave. How inefficient. The refugees had several days’ notice before today, and most of them hadn’t even packed. Many were facing the unpleasant prospects of having too many items. He, unlike the rest of them, was ready to leave. The only items he had were ones he could carry in his pockets, and his Aviar could fend for itself. “Refugee” was technically a term that did not apply to himself, as he was not fleeing to escape disaster. He was not fleeing at all. He was chasing disaster, following in its wake like the proverbial moth to the flame. Scientia potentia est. Knowledge is power. Fleeing before the storm would concede knowledge, and thus concede power. Omniscience was a lofty goal, certainly, but striving for perfection was a tenet of Vorinism [which he neither believed in nor practiced], and he was in Alethkar. He had to meet the expectations of his audience, after all. Standing out was only useful if he intended to do so. He took notes on the behaviours of migrating peoples [inefficient travel, unlike many of their animalistic counterparts] and waited for the refugees to finally leave.
  4. The following is a quick analysis of the game mechanics that I wrote yesterday. My apologies for writing 1,000 words of analysis for you to slog through. For your convenience, I will put my RP into a separate post. Stormlight: Knights have 2 charges per 3 cycles. This means that a Knight will only be able to act twice in this period, whether that be twice in one night or spread out over many nights. One could instead save one’s Stormlight and so have enough to act more than twice in a 3-cycle period. Squires only have 1 charge per 3 cycles, so be very miserly with your charge. Surges: There are 4 Surges that manipulate actions [though 2 of them double as vote manipulation], 2 Surges that prevent the manipulation of actions [though 1 of them doubles as vote protection] 1 Surge that scans alignment/Surges, 1 Surge that opens PMs, 1 Surge that kills, and 1 Surge that protects from kills. All but Division, Progression, and Transformation can be used on either turn. Division and Progression, being kill-related Surges, are understandable, but I can only assume that Transformation is thus restricted to prevent an aspiring Radiant from discovering two Diagramists [How do you spell this storming word‽ I’ve mimicked how Straw spells it, but it looks so wrong with one “m” or 2!] in one cycle. There are no Surges that scan actions, so you are welcome to act however you wish without fear of retribution by an all-seeing eye. Adhesion: A roleblock or vote removal. If a player is preforming two actions, this will only stop one of them. The vote removing seems a little more useful, at least initially, as one does not know what actions an individual might take whilst one knows with much certainty how an individual is voting, but to each their own. Gravitation: Makes self and target immune to vote and action manipulation. Note that targeting another is completely optional. This is probably best used in conjunction with an action from either the self or the target that one would not want to be mysteriously vanished or redirected and a lynch one wishes to ensure. Both is better, as you get the most use out of your Stormlight, but if the circumstances do not allow it, feel free to use this when at least one of the conditions are met, or whenever you feel like it. This guide is not the boss of you. Division: A kill. To ensure the kill is safe, one should have access to Gravitation or Abrasion. If one is a squire with this ability, tough luck. You’ll just have to attempt murder without the safety that comes from knowing you were successful. Maybe you could find a person with Gravitation willing to help you out. Abrasion: Makes self safe from action manipulation. As this targets the self, one should either have a useful action in conjunction with this or just want their vote to go through untouched. Given that this is a Radiant ability, one would have either the Surge of Division or Progression as well [unless you are a squire, poor thing] which would both benefit by being protected from manipulation. No one wants their kills and protects being vanished in the night or thrown about like a molten [Does anyone else pronounce “molten” like “moltent”?] potato. Progression: You save a player from death! Or just stand over their bed in the night like a creepy stalker while nothing happens at all. Sometimes, if you are redirected by that pesky Transporter or get bamboozled by that tricky Cohesionist, you go to the wrong tent. That conversation is awkward in the morning. If you don’t want to forget what you were trying to do [Tension/Adhesion] or go to the wrong tent [Transportation/Cohesion], maybe you should possess Abrasion or get in touch with a Gravitationist. Of course, while you’re busy fighting off one set of assassins, another set could sneak up behind you and slaughter the person you spent so long trying to protect. Nasty business, that. Illumination: You open PMs. I’m not qualified to speak on the utility of PMs, as in my first and only game, I had only one PM that spoke of idle nothingness for a scant few hours before dying a quick and painless death, but I assume they are at least somewhat beneficial, given that they allow for private contact. This ability is somewhat more useful when used at night, as that would open PMs for the next day and night instead of the next night. If there is an easy way for Illuminators to get in contact without risking quite a bit of life and limb, do try to coordinate your PM opening. If several people use Illumination on the same turn, that would just be a waste of Stormlight, a precious commodity in these times. Transformation: A scanner of either alignment or Surges. Both of these seem useful, given that a Transformer might have Transportation as well, and if one knows an individual’s Surges, they know that individual’s potential actions. If one is not an Elsecaller, you might wish to stick to alignment scanning. Transportation: A redirect of either actions or votes. As with Adhesion, manipulating votes seems a little more certain and thus a slightly better option, but once an individual’s Surges are known, you may wish to reconsider. Given that one might be an Elsecaller, you are welcome to decide for yourself. Cohesion: A method by which one can swap who targets you with another. If you are a prime target for the kill and know the identity of a Diagramist [This still looks wrong! Help!], you could engage in the clever trickery of swapping with your would-be killer. Alternatively, if you are a suspicious Diagramist [This stupid storming word!], you could engage in this tactic to avert the kill of a clever Divider. Tension: Cancel an action or vote targeting a player. As with Adhesion and Transportation, I think the manipulation of votes is a better choice, at least in the early game, especially considering that a player could be targeted by any number of actions and so the odds of stopping a crucial one is low.
  5. The Anarchist reappeared from the shadows mysteriously and stepped through the portal.
  6. A stable mental state.
  7. The Anarchist strolled down the alley, stopping at the little shop. Hopefully this shop would sell explosives. Sure, the Metallurgic Emporium only sold metal, but they didn't have ettmetal? Seriously? With a dramatic entrance involving a flip, a twirl, and a hat toss, the Anarchist said, "Got any explosives?"
  8. No. [I never said it wasn't a viewpoint character, but it's not Amaram.] I'm giving the third clue! This character is female.
  9. No. [Blushweaver does not live on Roshar]
  10. No [And I'm not sure he counts as canonically dead. No. [I don't think she's dead.] Next clue: This character lives on Roshar. Also, I'm going to bed right now, so don't expect answers to your guesses until 8 hours from how.
  11. Soliloquy You scream and speak and sob until your throat aches and your lungs burn, but no one's there to listen. No one's there to care. You scream your fury to the skies, you wish and weep and wail, but the only evidence of your agonies is the rapidly fading echo.
  12. Thank you. This character is canonically dead.
  13. 12025245, 12025244, 1202520043...
  14. An Apple A Day I ran out of apples yesterday. The doctors are coming for me. My bunker will not hold them back for long. I have a day, maybe two, before they finally catch me. Tell my family that I love them and I'm sorry I won't make it home for the holidays.
  15. A dark planet, lit by no sun. There is a dark planet of awesome size, lit by no sun. An invisible titan, all thick black forest and jagged mountains and deep, turbulent oceans. It is so far away, so desolate, so impossibly, terrifyingly dark. One day, we will go there. It's so close now. You reach out...
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