-
Posts
12255 -
Joined
-
Last visited
-
Days Won
41
Content Type
Profiles
News
Forums
Blogs
Gallery
Events
Everything posted by Frustration
-
- 894 replies
-
- nothing makes sense
- mythology
- (and 4 more)
-
Mistborn V.S. 3rd ideal Windrunner
Frustration replied to Wits instant noodles's topic in Cosmere Discussion
I don't know how you can deny multiple lashings making you faster, given all the times we've seen it. And even with gravity aiding you you can't go FTL. This one says having a lot of breath protects you And when Kaladin was in shadesmar he was asked what heightening he was when he used the fortune sphere, meaning that without stormlight he was at least as invested as someone with 50 breaths, holding stormlight he'd be even more invested. And Vin was abnormally powerful. Kelsier was almost beaten by 8 hazekillers. Coins don't get lodged in them, and without that there is no advantage to continuing to push on coins, it will just run you out of steel faster. Coins being in play doesn't significantly increase a Mistborn's chances. Only more strength, stormlight beats pewter in speed and balance(WoK 870) -
Mistborn V.S. 3rd ideal Windrunner
Frustration replied to Wits instant noodles's topic in Cosmere Discussion
Anything short of Duralumin wouldn't work. That's not true at all, you need cracks in your spiritweb, but that can be as simple as being lonely or neglected. Having mental problems as bad as Kaladin or Shallan is the outlier, we just have selection bias. That works only if you can push or pull towards them, you can't send metal anywhere that isn't directly to or away from you. Terminal velocity is determined by the force of gravity. Multiple lashings means terminal velocity is a higher speed. Yes you would, a few hundred would run out too quickly, and trying to pull on something that has an object in between it is harder, even more so if that object is both alive and invested. The rings inside Sazed were simply healed over, and Marsh had stronger steel than a mistborn would. Coins wouldn't stay there, so that doesn't actually provide any advantage. We saw Syl earlier in that chapter, so he did have powers. -
Szeth would be the one guy who says "Sorry, I don't sing" when everyone looks at him.
-
Mistborn V.S. 3rd ideal Windrunner
Frustration replied to Wits instant noodles's topic in Cosmere Discussion
Why would it be fast at all? Reverse lashings are incredibly stormlight efficient. The shield can be wooden. Why would you run away, there would never be a moment where you didn't have the advantage, even Brandon has said that the Windrunner would win. The instant it enters a radiants body it is beyond the ability of the Mistborn to push on them, and they wouldn't be able to pull on coins behind them. How many coins do they have? You're making it sound like tens of thousands, but a standard pouch wouldn't contain more than a hundred. And with a shardblade it doesn't matter if they have pewter or not. A Windrunner can grab a rock, push thirty or so basic lashings on it, and send it shooting towards the Mistborn at 205.8m/s^2 The metal would be ripped off as it would be easier to move than the Mistborn would, so no that wouldn't work. Radiants are invested enough that wouldn't matter. -
I forgot about those! This one's my favorite.
-
Are there fungi that die when exposed to Salt?
-
:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P:P There, that's probably too much. Edit: apparently you can berak the Shard by doing that.
-
Sazed possessed Kelsier
Frustration replied to HavingTheHasHoidAPurpose?'s topic in Cosmere Discussion
Kelsier being a sliver of Preservation would actually be increadibly hard to control. Now, if anyone could do it it would be Harmony, but it would require much more than two spikes. -
There, the whole family is here now. Also why is the pink one short?
-
Welcome to Frustration's Firepower Index, a collection of threads where I compare and rank various Cosmere worlds and magic systems. This thread will be focused on the world of Taldain, as it appears in the White Sand graphic novels, with additional information from WoBs, and TLM Shards: Autonomy is active in Taldain, actively progressing their technology, and influencing their planet. 2/3 Dawnshards: Taldain has no known Dawnshards. 0/0 Defenses: Autonomy has done something to cut off travel to Taldain, and even if someone made it through to the planet they would either be locked on dayside with its perpetual sun, high temperature, and lack of water for people who don't know how to gather it from Dorim vines, not to mention the sandlings in deep sand areas. or Darkside with it's perpetual twilight and harsh UV radiation, with powerful storms raging in the oceans between the two continents. Both of which would be deadly to non-natives. 5.5/5.5 Offenses: Autonomy has forbidden travel to and from Taldain, preventing most native forces from leaving. However, the men of Gold and Red are capable of going to other worlds. -0.5/1 Natural Advantages: Taldain has no natural advantages 0/2.5 Armed forces: Lossand, Kerzta and the Dynasty make up the most powerful nations in the world, along with Autonomy's personal army. Lossand has an established army and navy, while also having a monopoly on the powers of sand mastery Kertza has arrow launchers fired by compressed air, and a large population. The Dynasty is the most technologically advanced nation, having guns centuries before any other nation, not just on Taldain but in the cosmere Additionally they are lead by Skathan, an immortal with strange and unknown powers. They also have Starmarks. The Men of Gold and Red are known to be incredibly dangerous and hard to control, while also able to subdue entire worlds. The only notable conflict is between Kertza and Lossand, which are not currently at war, and have some level of trade relations, even if tensions are high between them. 7.5/12.5 Economics and technology: Taldain is the most technologically advanced world in the Cosmere Autonomy also frequently advances Taldain's technology, meaning they either have, or will soon acquire, rockets, radio, videos, and so much more. 7.5/7.5 Logistics: On world: Taldain has overseas shipping, and developed mercantile systems. 1/10 Off World: Taldain has no off world logistical developments, though Autonomy can create perpendicularities off world, though that takes a long time. 0.5/2.5 Intelligence: Taldain is such an odd planet it would be almost impossible for one of them to infiltrate another world, given how unusual they would find day/night cycles, and most daysiders fear of the dark. However Autonomy has several seed religions around the Cosmere she can use to acquire information. 0.5/10 Counterintelligence: Taldain's lack of a day/night cycle would make any opposing agents stand out, as they would be unused to the constant daylight, or twilight. 1/9 Allies: While being the most isolationist planet, Taldain ironically is also the only planet with allies due to Autonomy's influence throughout the cosmere, taking over entire planets, who's populations and resources could be used to Aid Taldain. 1/1 Notable uses of investiture: White sand can detect kinetic investiture. +1 Overall total: 27/65.5 Recommended strategies: Taldain is very hard to invade, but lacks the ability to project power away from their planet, but given that this is due to Autonomy's influence I don't see this changing soon. The only way I can see this score increasing is by using technology to help them both logistically and with intelligence. As always what do you think? Did I miss something, or is there something from the Ombinous that should be up here? And What should I work on next.
-
Mistborn V.S. 3rd ideal Windrunner
Frustration replied to Wits instant noodles's topic in Cosmere Discussion
Stormlight can be returened to gemstones Rosharans weight more than Scadrians, so the Mistborn would only push themselves away Steel is actually one of the fastest burning metals -
Well, that's not entirely true.
- 13 replies
-
- warbreaker
- breath
-
(and 2 more)
Tagged with:
-
How does steel-pushing an outgoing bullet not effect your aim
Frustration replied to SingleSoul's topic in Mistborn
You can affect where the lines come from if you're skilled enough, like we see with Marsh pushing and pulling from his hands. -
Being able to put the gun in any position and the ability to accurately hit a target moving towards you at 200mph are rather different, especially if they have to do multiple targets at once. Only 14 non-European countries have balistic missiles(around 35 total), and only 25 countries have cruise missiles. That's a pretty significant minority. Now the countries that do have them have a lot, but my statement that most countries don't have them remains the case.
-
Another OP thing Bondsmiths can do.
Frustration replied to Frustration's topic in Cosmere Discussion
They have both -
Rosharan gravity
-
It was Edo. He stabbed the barrier with his sword and it did nothing, but simply touching it with his hand caused it to evaporate.
-
The sandlings on Taldain literally melt if exposed to water, so there is a basis for cosmere organisms that don't need it.
-
Me ha traído el viento, he visto a un dios y ahora estoy aquí
Frustration replied to Cellit's topic in Introduce Yourself!
There have been some Cosmere ones, but I don't remember any ones for all Sanderson novels.
