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Eerongal

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Everything posted by Eerongal

  1. Discreet Room - Alleyway Seynir, Striax, Umieri, & Sael Smiling upon seeing their wagon driver, Turjan walks up and claps Sael on the shoulder. "My friend, well met! It is good to see you! It has been far too long," the man exclaims happily. "Is this, finally, an 'official' visit to the dungeon by the head cleric, or are you acting out of your own interests? For myself, I knew the dungeon would be pulling me in eventually, it just so happens that I was also signed up for it by my superiors." Thinking for a moment, Turjan turns to the three following him, "All, I would like to introduce you to my friend, Sael, Paladin of Halmyr." Turning and smiling at Sael, he turns back and mockingly pretends to talk in hushed tones that are actually quite loud, "he claims he is not a paladin in the service of Halmyr, just a simple cleric, but the way this man charges into battle, I'm quite inclined to disagree."
  2. so, apparently, if zaphod and bast go toe-to-toe in the next round, we could see a patrick rothfuss write up (as noted on the bottom of the page). Though, bast is losing pretty badly (has about 1/3rd of the votes) and zaphod is neck and neck (i'm literally watching it change by the minute by refreshing the totals)
  3. there's a spoiler tag you can use. it's just [ spoiler] spoiler[ /spoiler] without the space in front of the bracket. Looks like this: And i assume you refer to the ending? I haven't beat it yet, but i'm quite sure I'm really close. I think i'll beat it after i get off work tonight. So far, I'm highly enjoying it.
  4. Nope, it looks like your intro should be fine, i'll write up a response from Turjan later, but I gather from the post that you want it so that you and Turjan are previously acquainted/friends?
  5. That could work. I certainly have no issue with it
  6. what sort of deity are you looking for? we could easily slap one together, the only thing really needed to make it compatible would be to assign domains to it. However, if that deity all ready has something similar, you could just use.
  7. well, for crafting, i'm just letting people spend the cost in gold to get the base materials, since in a dungeon you wont always have access to paper and such, so if you want to scribe a scroll, just subtract the cost from your gold, and it "covers" the need for paper. I'm doing this so crafting wont be hard to do because you lack items you would technically need, just to make life easier on anyone who wants to craft. Also, the FAQ topic has the amount of crafting points you get, should you decide to start crafting scrolls. Once you get in the dungeon, you will start getting gold, so you should probably get the cash to start churning out scrolls quick enough
  8. It requires 1 day for every 1,000 GP in the price. The base price is spell level X caster level X 25. For a level 1 spell at caster level 1, it's 25 GP. It costs half this amount in gold to scribe (so 12 GP 5 silver), and 1/25th in exp (since we arent using exp, it will be crafting points instead), so 1. Edit: basically, look at the prices here. Divide that by 1,000 for the number of days. Divide it by half for base cost. Divide it by 25 for exp cost. This is all so long as you don't want to increase the caster level of it.
  9. Kobolds are weak. Their challenge rating is 1/4th. This challenge would be a cakewalk for any fully set up party. As you seen, your sleep spell can basically defeat all of them in one round (this is actually true of many low-level encounters and sleep). Almost any class could probably have solo'd these kobolds, they aren't that tough. Also, as for spells, you can scribe scrolls of any spells you havent casted at the end of the day to have extra scrolls on other days. But yeah, at low level, running out of spells happens pretty quick, though since you were the ONLY one in the fight, it means that you HAD to use spells to win, or else you'd lose. With a party, you'll be able to use your best judgement to tell if you really need to cast a spell or not.
  10. Well, this was just a test fight (which is why i made up the whole "suddenly, you're someone else!" thing), so you don't get anything. It was just a fight i set up really quick so you could get a taste for combat, it has no bearing on the actual story, so there's no loot or anything to gain, and had you died, you also wouldn't have REALLY died.
  11. Yup. I was just saying that the fight will only continue in any capacity if you roll below a 4 (moot point to roll a save when they drop to negatives anyways), provided they don't fail a save. But, you defeated them anyways
  12. well, attacking them will wake them up, but they only have 4 HP. So as long as you roll 4 or higher, it doesn't matter. Also: the sling kobold wont wake up unless healed.
  13. Ranged touch attack is 1D20+BaB+Dex modifier. Melee touch attack is 1D20+BaB+str modifier. The kobold stumbles and sways, and with the last of his strength, hurls a final rock before falling over, obviously bleeding to death. Sling kobold throws a rock, but misses! Sling kobold has fallen unconscious!
  14. oops, so it is. I didn't really check the spell description. I could have sworn it was full round. Oh well, i know for later now. They SHOULD have moved, but when i make a mistake, i just roll with it, so we will continue as is. Also, you can still do something with your standard action after you move, so its still your turn if you want.
  15. (what was weird about it? Kobolds are highly weak ) With a screech of fear, the kobold lobs one more rock, then turns and runs, only to find himself trapped! Sling kobold flings a rock! And threats! But fails to confirm! Seynir is hit by a rock, and takes 2 damage! The other kobolds are fast asleep!
  16. Depends on the enemy. Some are mindless and lash out at the nearest enemy, some are just dumb and attack whatever hurts them most, some are smart and calculating and will go after the most dangerous first, etc. As far as what you want, you want some nice, heavy armor, a high con score, and a high cha score at least. Con will factor in to HP, and your cha adds to all of your saves as a paladin. Also, strength for damage can't hurt.
  17. (FYI, the rolls won't always be visible for what the DM does, but i'm posting all rolls so you can see how it works) Rolls Spear kobold 1 makes a saving throw, and fails! With weary expression on his face, he slumps to the ground. Sling kobold makes a saving throw, and succeeds! He yawns momentarily but shrugs off your spell. Spear kobold 2 makes a saving throw and fails! The kobold yawns a mighty yawn and falls over, fast asleep. Kobolds' turn! ***************** In a voice that sounds like a yipping dog, the kobold screeches out in draconic, "Fools! What are you doing napping! Get up and fight!" With that, he rushes forward and hurls a rock at you from his sling. The kobold slings a rock! And misses! Seynir's Turn! ***************** Edit: also, to make things easier on us, it may be best to use some grid numberings so we know which square we're using. I'll see if i can't add that in on future images with the tool im using.
  18. if the casting time is 1 round, it will come into effect at the start of your next turn, and will take your entire turn to cast. It also means it could be interrupted if you get attacked before your next turn (concentration check to avoid). If it's a full round action, it comes into effect when your turn ends. If its standard/swift, it comes into effect at the end of that action.
  19. 1 square = 5 feet. Feel free to talk in squares or feet, whichever you find easier. So, for example, if you can go 30 feet, you can move 6 squares in one move action. Every round, you get 1 standard action, 1swift/immediate action, and 1 move action, or 1 full round action and 1 swift/immediate action. In one move action, you can move up to your speed, or 5-foot step (1 square) every round. A 5-foot step action is special, and takes no action, but you can only take one when you do no other movement. It's special because it provokes no attack of opportunities. So it's mostly used to shift outside of someone's threat range and still use a full round action, or just not to get hit.
  20. The kobolds roll for initiative! The kobolds roll a 4! Seynir goes first. Seynir's Turn ****************
  21. D20. Most rolls are on a D20 in this game. It's a D20 + your initiative modifier (also, the wand guy was just the figure i chose at random )
  22. Same as your stats. I'm just making it all up so that you have a reason for a fake fight. It has no actual bearing on the story or anything, so its basically just your character. Also, its a wand, but its kinda hard to see
  23. Paladin certainly would. As far as the characters, i know one is intended to be an artificer, but I have no idea what the other intends to be. The two players are Kuri shardweaver and Kchan. Kuri is going to be an artificer, and no idea what Kchan wants to be. That is, of course, so long as they're still interested in playing, haven't heard from them in a bit.
  24. Well, there's a party of 4 getting ready to enter the dungeon right now, and we have a few people making characters for a second party, though i'm not sure where they are in the process, and they might need a few people to form a full party, so it's probably not too late.
  25. hey, a practice fight was requested. I just delivered.
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