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Tglassy

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Everything posted by Tglassy

  1. And yet, when they clash, their intents are so fundamentally incompatible that they both die.
  2. Wax, when he says "First you tap the Nicrosil, granting you the ability to use Iron Feruchemy, then you can store Iron." It actually makes sense that anyone could tap the Investiture, because everyone CAN use Investiture, just on different levels. Some aren't connected enough to be able to snap under normal circumstances, but everyone can do it. So tapping an unkeyed Nicrosilmind could, theoretically, work for anyone. Hell, you probably don't even need to actually "Tap" it, simply having it touching your person could be enough to hack your soul, granting the power. I just don't believe that Hemalurgy is involved in the process.
  3. Granted. You are now addicted to it and if you do not have a regular supply each day you have violent urges to strip wherever you are and do the funky chicken until your need is met. I wish I could find my missing headphones...
  4. Yes, but Allomantic Pewter doesn’t. And Brandon has said that you can store Allomantic Pewter Strength in a Pewtermind. He said it would be simpler to compound, but I’m thinking if you store Allomantic strength, then burn and compound that, it should do the same thing without having to increase your body mass. So, increased reflexes, balance, speed, endurance and healing, and then an infinite amount of strength. Yeah, I’d go for that. Also, you could compound normally to increase your muscle mass pretty much permanently, thus always walking around jacked as all get out.
  5. Honor: Internal Pulling Enhancement Shard - Binding one’s self Automomy: Internal Pushing Engancement Shard - Losening one’s binds, standing on one’s own. Dominion: External Pulling Enhancement Shard - Bind others, rule over Endowment: External Pushing Enhancement Shard - Helping others stand, giving power. These four could be grouped together. Autonomy would be in opposition with Honor and Dominion, but not necessary Endowment. At least not as much. Which is why I think Autonomy helped shatter Dominion and Honor. Devotion probably just got in the way, being Devoted to Dominion.
  6. I think you're stretching. Brandon said it's like a copper mind. You tap, then return it, so there's no need to recharge it. Which makes sense, as you aren't "using up" the ability to use Investiture, it's just like memories without degradation. Especially since Wax literally says "You tap the Nicrosil first, giving you the ability to tap the iron." I don't think there needs to be this huge hemalurgical process. Especially since as far as we know, the only type of spike that can steal Spiritual Feruchemy is an Atium spike. The only type of person who could burn an Atium spike is an Mistborn or an Atium Fering. Atium only appears on one place and is basically gone except for Marsh's bag, and Mistborn are only from Northern Scadrial, granted by the beads of Laresium. Everyone else would have been an Atium Misting, which is possible, but with no Atium, pointless. You'd also need Atium for every person you spike. Every very rare Feruchemist and Allomancer. Even if one of the new metals could steal Spiritual Feruchemy, and even if Kelsior somehow learned about how to use said spike and learned the bind points to steal that particular type of Spiritual Feruchemy, there are no Mistborn, so the only person who can burn said spike is a Misting of that particular type of Allomancy, which in Southern Scadrial, is extremely rare. And, it takes an incredible amount of killing to make your plan work. They don't have that many Metalborn. It makes more economical sense that it's just an open Nicrosil charge. No death necessary.
  7. Pewter/Pewter is almost too tempting to pass up. You get all the affects of Pewter, but can literally increase your strength to infinite levels whenever you need to. We're talking stand-in-front-of-a-freight-train-and-stop-it-with-your-face strong, assuming you had a way of keeping it from just taking you along with it. And if I'm not mistaken, we've heard that strength stored from Pewter doesn't make you grow big when you tap it, because Pewter doesn't do that. Think of all the times in your life when you just wish you were stronger. Tin/Tin is also good, though I can't see how much it would help in real life. It would help with spying, I suppose, knowing where everyone was and what they were doing and saying. But I'm not a spy. Gold is cool and all, but unless you are in a situation in life where you need to heal all the time, like military or police, then it is kind of redundant. We go through most of our lives not injured, so the gold would go to waste. Not to mention, that's an expensive power to have. You'd have to continually burn your gold reserves, and therefore continually buy gold. No thanks. Pewter is much cheaper, and gives you increased healing as well. Steel is the other superhero power. Flying, shooting and speed. If you lived in a city, I suppose this could be a great power to have for getting around, but even if you can run all that way really fast, you still have to run all that way. For someone like me, who is out of shape, I can run pretty fast for a short distance before getting out of breath. All Steel would do is allow me to go that same distance MUCH MUCH faster. I'd still be out of breath, so unless you're a marathon runner, there's no running across country. Though, I suppose, you could just walk it and tap more speed so your walking speed is sped up to the speed of sound. It would definitely give someone some incentive to build up their endurance, as doubling your walking speed would cost the same feruchemically as doubling your running speed, and you can run many times faster than you can walk. I'd still rather the Pewter, as it would grant that endurance and still make me faster than normal. Not Flash fast, but still fast. The others are definitely awesome, but I'm going to stick with Pewter/Pewter and become a superhero.
  8. Granted. You are transported into the future to when all the Cosmere books have been released, and therefore have an opportunity to read them all and understand Hoid. I wish to know this week's winning lottery numbers.
  9. I think the "Unite Them" that Dalinar keeps hearing is in reference to the pieces of Honor, not the people of Roshar or the nations or anything like that. I think it's the same as when the statue pleaded to be united again. Honor's shattered form is begging the Bondsmith to Unite Them. It also makes me wonder what Glory Spren are. They come to people when they feel accomplishment, but they started coming to Dalinar while he was in the depths of his despair. Odium was trying got swat them away. It makes sense why they would come to him once he said his oath, but why would they come to Dalinar when his heart was breaking? Shouldn't they have been shamespren?
  10. Oh, well, that makes sense.
  11. All we have on the subject is "while storing, a person can eat a large quantity of food without feeling full". I'd love for it to be a situation where a fat Ferring could simply store the fat away, growing thin and lean, then you can tap it to keep from having to eat, and it could work both ways, but until we see one in action...
  12. I saw someone, maybe you, mention this before. This isn't the case. Oxygen is not the same as nutrition, nor serves the same function, nor even enters the body in the same way. Bendalloy stores ingested nutrition. Calories, hydration, etc. Things your body needs to DIGEST in its stomach. Oxygen enters through the lungs. In Humans, this happens to be done through the same place, I.e., the mouth. But there are creatures, such as dolphins and whales, who have completely separate oxygen intake holes than the food intake holes. So it makes sense that you could't store these two completely separate body function in the same metal, as much as it makes sense that you can store EITHER of these functions in a metal.
  13. "make someone else weak while we gain the benefit"... That sounds an awful lot like they've discovered how to steel a person's powers with Hemalurgy while not killing them...
  14. There are jewelry types that aren’t supposed to get in hot water. It would be doable.
  15. You don't steal their brass allomancy, you steal part of their spirit web. And from what we have seen, all people who spiked were killed through the heart with a spike. Another rule, you can only steel one power from a Mistborn or Feruchemist. How exactly can you differentiate which of a Mistborn's powers you steel if you always kill a person by stabbing their heart? Left ventricle is Pushing Powers and Right Ventricle is Pulling? No, it makes more sense that you just kill someone, and then where you spike it will grant the correct power. You are spiking that particular part of your spirit web which corresponds with their spirit web, thus making your spirit web think it's part of theirs and creating the corresponding power, but the way they die is always the same.
  16. I've been theorizing that Brandon used the same Internal/External Push/Pull dichotomy with the Shards that he did with the metals, but I think I may have had a few mixed up. Now that I'm seeing Devotion as Love, which is a counterpart to Odium. That would make Honor and Autonomy (who I believe are Counterparts) into Enhancement Shards, which could make sense, especially since with Honor, it spoke about how Stormlight didn't make one a great warrior, it ENHANCED what was already there. Also, another interpretation of Dominion would be to Bind Others, which fits as an external version of Honor, making Dominion into an Enhancement Shard as well. Looking at it over again, Cultivation seems to be the External version of Ambition. Ambition is all about building up one's self, while Cultivation is all about building up others. Endowment is a weird one. It seems to be an Enhancement Shard, and could be the counterpart to Dominion, but I'm not sure. Note: I know not every Shard has an opposite intent, but they could have counterparts and groupings. Similar to how Pewter and Tin aren't opposites, they are merely counterparts. Here's my current grouping. Temporal Shards External Pulling: Preservation External Pushing: Ruin Mental Shards Internal Pushing: Devotion External Pushing: Odium Enhancement Shards Internal Pulling: Honor/Unity (Bind Self) Internal Pushing: Autonomy (Unbind self) External Pulling: Dominion (Bind Others) ?External Pushing: Endowment (Unbind others) Physical Shards External Pushing: Cultivation - Growth of others Internal Pushing: Ambition - Self Growth
  17. Um. Spanreads don’t have a “send or receive” mode. They have a “we are now connected” and “we are not connected” modes. You’re question is a little confusing. When the spanreads are connected and both are turned on, if you move one, the other moves as well. Either person could grab either spanreads and start trying to move it, but it would be like two people grabbing the same pen: they’d wrestle over who gets to write. That’s why they have strict ways of doing the messages. Turning on a spanread makes the other one flash until it is turned on. But before you start writing, you set up the paper and ink in the exact same spot, then put the spanreed in its designated spot, every time. This uniformity makes sure that when someone else needs to ink their pen, both spanreeds are in a position to be inked at the same time.
  18. None of the Shards are complete. They’re pieces of one being. They wouldn’t be complete unless someone held all 16 pieces.
  19. You don’t need a shards permission to use their power. Brandon has been very clear on that. A shardholder cannot deny someone who has legit access to their power. Preservation can’t keep a Mistborn from burning metals. Odium can’t keep a voidbinder from using void light. So, if the 17th Shard is made up of people who have access to all types of Investiture, they could be trying to MAKE a 17th Shard that is the combination of all the Shards.
  20. They had no history of Feruchemy, either, and likely no history of Alomancy. They wouldn't have anyone to tell them about it. When was the last time you swallowed some steel and tried to burn it? And yeah, compounding works by burning a metal and storing the charge, but brandon specifically said that trying to burn a spike would do some weird things to your spirit web. I doubt you could simply "Burn and store" the charge from a spike an not have it do weird things to your spirit web. It still touches you. You still burn the metal, take it into you, and then store the charge. Just because you did it fast doesn't mean it doesn't still affect you. There are just a lot of assumptions in the theory, especially about Connection. Why would tapping Connection transfer to the charge stored in the metal mind? And then if it did, why would that allow someone else to access that Connection? And if it did, why would that "Trick your spirit web" into thinking that you were spiked in the exact right spot? That's not how Hemalurgy works. If you spike a Mistborn, the power you get is determined by where it's placed in your body, not where it comes from in their body. You could take the same spike, put it in a different spot, and grant a different power. How would simple "Connection" know where you are wanting to put the spike?
  21. Pretty sure that you couldn’t just burn and store without suffering the problems. ‘Here’s my counter method. Have a full Feruchemist. He gets a Medalion with a Nicrosil ring and a Brass Ring. He also gets a chunk of Aluminum. He stores his identity in the Aluminum, and then stores his Investiture in the Nicrosil, and heat in the Brass. Boom. Medallion of warmth. The Brass is just for convenience, though. Technically, all you need is the Nicrosil. Every Feruchemist/Alomancer is required to accept spiking once they reach a certain age. They more than often take Nicrosil and Aluminum Feruchemy, but also some of every other type. Eventually, they find Nicrosil Mistings. They can compound the Investiture granted by The Medalions. Give them a spike or a medallion with the power desired, and they can make medallions that basically will never run out of Investiture. Create Allomantic nicrosil/Feruchemical nicrosil medalions to shorten the process. Spike them at the appointed time, and give those spikes to new Ferrings. Spike them and give those spikes to Mistings, because the Investiture in the medallions will need recharging eventually. If no Nicrosil ferings or mistings are born in a generation, give the spikes to whatever type of Misting or Ferring you want to make medalions out of, if only to recharge the medallions. I know now some think that because Brandon didn’t expressly say they tapped Investiture that they didn’t, but that makes this needlessly complicated. They are tapping Investiture. Sometimes Simpler is Better.
  22. Brandon has said that there is no Earth or Earth equivalent in the Cosmere, so there's little chance of this happening. Also, while there is some seeming similarity in how the Epics have gained their powers, it's not really how the Shards work. Sure, we could just make Calamity a Shard we haven't heard of before, but the powers don't seem to follow anything in particular. They're to varied and random, and don't require any fuel. The powers in the Cosmere always have a fuel of some kind. Allomancy burns Metals, Surgebinding uses Stormlight, etc. In The Reckoners, the powers just are and have no need for fuel. They break all kinds of laws of physics. So I don't think it would really be compatible with The Cosmere.
  23. Dude. The 19th hole of a golf course is the clubhouse where golfers go to drink after a game. It’s not actually a hole. It’s not part of the game. Calling themselves the 17th Shard just means they dont work for any of the shards. It means they’re outside the normal structure. It doesn’t mean they have the power of a Shard. Unless they are made up of people who have access to the power of all the Shards and are trying to create a new shard using the combined power of all the others. We know they have an Elantrian and an Atium Misting, after all, among others Hmm. Would an Atium Misting be considered Preservation because they’re using Allowmancy, or Ruin because they can only burn Ruin’s physical Investiture?
  24. As for Feruchemists in Southern Scadrial, I think they’re all Full Feruchemists, not Brass Ferings. They are, perhaps, more rare than in the north, but that’s what I think. The reason they didn’t have knowledge of this is because if you don’t know you have a power like Feruchemists, you have no reason to try to use it. Think about it. Have you ever tried to store your speed in a piece of Steel? Would you have thought to do so if you had never read the Mistborn books? I think Kelsior found their natural Feruchemists, and taught them how to create the Warmth Medallions by themselves. The Fire Mother’s and Fire Fathers are what they call Feruchemists. Later, they learned how to make other medallions. As as to where Kelsior got his spikes, I think he got the initial powers, and his eye spike, from an Inquisitor, and the rest from volunteer Southern Scadrial Feruchemists who were getting old. He would have known about the metals from talking to Spook and Harmony, so he could teach them how to make the medallions, even if he couldn’t himself. Then he teaches them how to use Hemalurgy to preserve the powers over generations, and begins the practice of sacrificing older Feruchemists. I’d imagine all Metalborn are expected to sacrifice themselves at the end of their life, or perhaps if they reach a certain age. Kelsior takes advantage of this, and there you go. I imagine that to become a Radiant, you would need to kill the Knight and his Spren, granting the connection needed. No oaths necessary, but the strength of the connection, this the strength of the powers, depends on what level of Knight you killed, and what oaths he’d taken.
  25. Having an in finite amount of every Feruchemical ability due to compounding everything would be pretty ama-za-zing. Don't need to eat, breath, or sleep; infinite strength, healing, speed and infinitely heightened senses; can become as heavy as a planet, perfect memory, survive in every temperature environment, think a thousand times faster than anyone around you, are always lucky, determined enough to do anything you put your mind to. That's not even including the Allomancy. And because of the compounding, you never have to deal with the downsides of storing your attributes except for the first time. A full Feruchemical compounder could literally survive the vacuum of space. A full Feruchemical compounder that is bonded with either an Honor Spren, a High Spren, or has one of the related honor blades could literally travel between planets without a ship. It...might take a while, and might take a crap ton of resources in Stormlight and metals, but it is still possible.
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