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Everything posted by Devotary of Spontaneity
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I don't think it would incriminate you if Archer flipped village. Trying to think about a situation where Archer is village and claims alliance to you, a reaver. When he then claimed reaver you would have known he was lying, and probably crew who would be hostile to you regardless of whether he thought you were alliance or a reaver. So I guess if Archer's village it is more likely that you're evil, but I would not put that as the highest possibility in the absence of any hard information. I'm not sure why v!Archer would be fine with you voting for any of the other people with votes unless he planned to exe you no matter what or had truly no opinions on anyone else's alignment. @Archer do you have a stronger opinion of Szeth's alignment?
- 268 replies
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- not a faction game
- no power in the verse
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Good to know. Any specific suspicious things he said in your PM that you can paraphrase?
- 268 replies
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- not a faction game
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@The Unknown Aon The alliance wins when all the crew are dead without finding four clues, so they definitely want to team up with the reavers. In a situation where it was say 3 crew, 2 alliance, 2 reavers, the reavers could openly claim and we wouldn't be able to exe them since the alliance wouldn't vote for them. I personally expect we only had two alliance members to start with so there'd be one now. Although it looks like we either don't have an operative (I imagine they'd shoot for their primary win con every cycle) or an attack got sheparded since there was only one attack, so three alliance isn't unreasonable How would you have figured out Szeth's teammates if he was alliance? The alliance specifically doesn't know who their other members are. Was your vote for him part of a plan between the two of you, were you genuinely trying to kill an alliance member, or what? So Archer PM'd you, claimed alliance, you claimed alliance back. He then claimed reaver and told you five people who were not reavers? Or that he'd be fine with you voting for those people at least. Of those, Mat, Danex, Illwei, and Ash had one vote, TUA had none. You thought Archer was most likely a reaver, then he PM'd you after your vote and you swung more village on him, and now you're back to thinking he's a reaver?
- 268 replies
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- not a faction game
- no power in the verse
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This would be a weird thing for Szeth to do if he wasn't crew, so I won't vote for him. I have to leave now so I can't wait for Szeth and Archer to figure out what's going on there. Out of the remaining options, I'll vote for Ashbringer I guess since if Szeth is village it's marginally more likely Ash is evil and Matrim was exed C1 last game.
- 268 replies
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- not a faction game
- no power in the verse
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The fighter is one of the better people to have attacked, since they'll take the attacker with them. The doctor saving their ability for immediately after they save someone could be helpful to get around not being able to save the same person twice in a row. Amending my previous statement to say that the chances of finding clues is low enough that it's probably fine for mechanics to search on the same cycle. 6 crew + 2 mechanics at the high end of reasonable only has a ~20% chance of getting even two clues, and <7% of more than that and 'wasting' clues. The possibility of more mechanics is outweighed by crew dying/not searching. Mercs have a decent chance of being crew or at least alliance, and getting sheparded doesn't reduce their kill allowance. Stopping the reaver attack is more valuable, both to save someone and potentially id a killer, although a lack of a kill could easily mean a conversion instead of a roleblock. What the shepard does depends on how strongly they want to contribute to the clue win con versus the kill all reaver and alliance members win con. The likelihood of reavers and alliance trying to team up to control the vote means neither of them needs any sort of vote manipulation, so any one companion is most likely crew with a second alliance companion a possibility. The companion ability is less useful than searching for clues except under very specific scenarios though.
- 268 replies
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- not a faction game
- no power in the verse
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10% is not very high, so it will probably take 5-7 cycle of searching to put together even four clues unless we're very lucky. The two clue per cycle rule limits the odds of being lucky, and means mechanics probably shouldn't all search on the same cycle if it can be avoided, but it's usually difficult to coordinate things like that. A four clue requirement also means I would bet on more crew than Archer and certainly Matrim are suggesting, or else a bunch of extra lives/protects. Elandera is apparently not worried about the alliance and reavers teaming up, since the alliance don't know who each other are much less the reavers, and crew can win even if the alliance/reavers control the exe. If the reavers openly claim at low player count to try to team up, the rest of us just have to put on our alliance hats for a little bit and hope for a mercenary kill. The alliance can definitely win with the reavers. I think the crew wins immediately if four clues are uncovered, meaning the reavers lose since there will have to be at least one player who isn't dead or converted. If the crew winning doesn't end the game, it would be pretty easy for the crew and reavers to win together by just not voting (although an alliance companion would ruin this plan) or killing anyone for several cycles. Ensign Dzma was very good at running away. She’d been running for seven years now, out in the fringes of space moving from job to job, ship to ship. The operative would be disappointed in her if she was still alive. The operative in Dzma’s head certainly was. While she’d never learned her name, and giving her one at random seemed wrong, the flashes of memory Dzma had gleaned over the years showed a deep sense of purpose, a drive to help shape a united galactic society that would grant everyone the opportunity to build the life they wanted for themselves. While the Alliance she’d served was hardly all that, Dzma admired the attempt to make things better. In the seven years since inheriting the muscle memory, basic assassin training, and scattered memories of the operative, not to mention the rudimentary psychic abilities Alliance scientists had granted her, Dzma had contributed nothing of note for the betterment of the galaxy. She often thought that it would have been preferable to be the one who died that day, shot full of holes from behind not ten paces outside of the illicit Alliance laboratory, seconds before the detonation that destroyed the lab and cut off pursuit. Surely if Dzma had been the one to take those bullets, and the operative had lived, the state of the Alliance would not be nearly so harsh. Yet it was Dzma who lived, and Dzma who was a coward right down to her bones, where no training or hormones or even the fabricated personality of the operative demanding action could reach. And so here she was on the Serenity as Sophie Dzma, a real a name as any since she’d never been able to settle on who she wanted to be, running away yet again.
- 268 replies
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- not a faction game
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I will sign up as Ensign Dzma, who was saved from Alliance psychic experimentation by a saboteur who tragically died in the escape attempt.
- 268 replies
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- not a faction game
- no power in the verse
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Long Game 82: Secrets Written in Metal
Devotary of Spontaneity replied to Mat's topic in Sanderson Elimination
I will take a spec doc. -
Mid-Range Game 54: Fading Glory
Devotary of Spontaneity replied to Mat's topic in Sanderson Elimination
I don't know if Mage is village or whether they'd show up before the end of the cycle, but I dislike you and then Tani voting for them. Possibly you and Mage could both be village, but I think it's too late for something else to be viable. Not necessarily that this is a typical strategy for Araris, just that as the second vote for Mage, Araris is voting for the first alternative to himself. That's why I would say it's more likely that if Mage is village, Araris is evil as opposed to TJ.- 264 replies
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- in which mat tries his best to write
- emperors soul
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Mid-Range Game 54: Fading Glory
Devotary of Spontaneity replied to Mat's topic in Sanderson Elimination
I am not a fan of the push to kill Mage. It feels like a slow motion hammer of jumping on the first convenient villager to win the game. Looks like Araris is the only alternative, and also a main candidate for jumping on a train to close out the game, so I'll vote for him. @SeaDragonet and @Steeldancer, we'll need your votes if you're villagers.- 264 replies
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- in which mat tries his best to write
- emperors soul
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Mid-Range Game 54: Fading Glory
Devotary of Spontaneity replied to Mat's topic in Sanderson Elimination
Again the Heritage Arbiter does nothing. It's possible they would have missed my vote and also possible they would have accepted 3-2 even if Steel is evil. Theoretically we still have two confirmed village roles out there who could narrow down the suspects list, or get a 1v1 if there's a counterclaim. Assuming it is 4-3 though, exing an elim but having the Glory Arbiter get killed means the elims could force a tie the next two cycles unless the Emperor gets lucky with the redirect or there's a Striker out there who hasn't done anything yet etc.- 264 replies
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- in which mat tries his best to write
- emperors soul
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Mid-Range Game 54: Fading Glory
Devotary of Spontaneity replied to Mat's topic in Sanderson Elimination
Giving up tends to be more village than elim. I think saying which of TJ, Araris, Mage, and Orlok you suspect as the 4 living D1 voters would have helped @The Unknown Order. I'm still more suspicious of Steeldancer than TUO even though this is mostly just a feeling. I don't believe Tani would be going after me like this if she was an elim. Other reads are based of whether Steel is evil, such as an Araris/Steel (pushing discussion to not-Steel/bringing up Araris as one of only two people just to say he's NAI) team which wouldn't say anything about the other alignment if one of them is village.- 264 replies
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- in which mat tries his best to write
- emperors soul
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Mid-Range Game 54: Fading Glory
Devotary of Spontaneity replied to Mat's topic in Sanderson Elimination
If the GA wanted to claim to someone or otherwise leave a record of their activity, moving a vote even if it didn't change the outcome would help with that. I usually only make a few posts in a cycle in any game. In cycle two, I said the things I wanted to say in 3 posts. I'd possibly still vote for Steel today, but I'm less willing to do so with Venture being village.- 264 replies
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- in which mat tries his best to write
- emperors soul
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Mid-Range Game 54: Fading Glory
Devotary of Spontaneity replied to Mat's topic in Sanderson Elimination
I've said most of my actual thoughts. I do agree with TJ about finding Steeldancer suspicious, but also I'm thinking that if Steel is evil there's a decentd chance Venture also is given that Steel brushed off the lack of vote manipulation. I won't change my vote at this time unless there's support for killing Steel this turn, especially since I won't be around after this post.- 264 replies
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- in which mat tries his best to write
- emperors soul
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Mid-Range Game 54: Fading Glory
Devotary of Spontaneity replied to Mat's topic in Sanderson Elimination
Any particular reason you think they did that but then didn't have their Arbiter remove a vote? The elims would be more likely to vote if Venture is evil, and without that they may have decided not to bother. I'm definitely feeling worse about Venture than I did yesterday, but am not confident at this time. The later the scepters are left the more likely it is that the holders would die with them like what happened to Ash. I'm assuming he was the only Rememberer since multiple would make this game very swingy. If so and Rememberer free art passing still goes last, only the Emperor and the Arbiters could have scepters for the rest of the game.- 264 replies
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- in which mat tries his best to write
- emperors soul
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Mid-Range Game 54: Fading Glory
Devotary of Spontaneity replied to Mat's topic in Sanderson Elimination
The Heritage Arbiter has little reason not to use their vote manipulation. They easily could have removed a vote from you or TJ to implicate you, or even remove a vote from Danex to try and get you killed in the hopes that Danex would be exed this cycle. The main reasons not to do anything are inactivity (which nobody was completely but missing Orlok's shift is more likely), that the other people with votes are elims and thus it would be counterproductive to implicate them, or that the other elims had more important actions than the kill, which I find unlikely.- 264 replies
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- in which mat tries his best to write
- emperors soul
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Mid-Range Game 54: Fading Glory
Devotary of Spontaneity replied to Mat's topic in Sanderson Elimination
They wouldn't have a consistent kill, but I could see the Heritage Arbiter starting with a scepter if art was assigned deliberately, and then there's a 1/3 chance of that if art was rolled randomly. Rememberer is a stretch and Striker is too much. I could see HA w/ scepter + Bloodsealer + vanilla as elims. I'm not thinking Venture would be so publicly against village kill abilities as an elim, even though it would be to the elims' benefit for the village not to use kills.- 264 replies
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- in which mat tries his best to write
- emperors soul
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Mid-Range Game 54: Fading Glory
Devotary of Spontaneity replied to Mat's topic in Sanderson Elimination
Rememberers are a less powerful Striker, especially since there will probably be few enough cycles for Strikers to use their abilities at every opportunity. I would not count on there being enough Rememberers for the Emperor and Glory Arbiter to keep each other safe if they claimed. I would expect the elims to have some way to roleblock/kill in addition to their normal kill. Village ways of killing will be more accurate than nonvillage ways, and the game will likely be short enough that hoarding kill powers will be unhelpful.- 264 replies
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- in which mat tries his best to write
- emperors soul
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Mid-Range Game 54: Fading Glory
Devotary of Spontaneity replied to Mat's topic in Sanderson Elimination
I will sign up as Zama, a failed Bloodsealer.- 264 replies
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- in which mat tries his best to write
- emperors soul
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Quick Fix 56: Your Turn to Be Eliminated
Devotary of Spontaneity replied to Sart's topic in Sanderson Elimination
You shouldn't give up so easily. Who else voted for Xino?- 213 replies
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- yttd
- russian roulette style
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Quick Fix 56: Your Turn to Be Eliminated
Devotary of Spontaneity replied to Sart's topic in Sanderson Elimination
Happy birthday Alvron! Lahilt.- 213 replies
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- yttd
- russian roulette style
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Quick Fix 56: Your Turn to Be Eliminated
Devotary of Spontaneity replied to Sart's topic in Sanderson Elimination
Well @Lahilt and @Alvron, how do you feel about dying today? Edit: If one of you voted for me I will have to vote for that one.- 213 replies
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- yttd
- russian roulette style
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Quick Fix 56: Your Turn to Be Eliminated
Devotary of Spontaneity replied to Sart's topic in Sanderson Elimination
Some extremely dishonest in-thread voting. Did you stick with your Alvron vote?- 213 replies
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- yttd
- russian roulette style
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Quick Fix 56: Your Turn to Be Eliminated
Devotary of Spontaneity replied to Sart's topic in Sanderson Elimination
Well if we knew who the sage was we should just kill them, and I don't think we'll learn anything else useful rolewise from Araris no matter what. If Araris is the sage he can't claim anything else. If he's a commoner he can prove it whenever he wants by saying someone other than Matrim is the Keymaster, in which case he never had any useful information. If Araris is the sacrifice, he also won't claim anyone else as the Keymaster so he can keep up a sage claim. If he's the Keymaster, we're better off hearing that from the actual sage.- 213 replies
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- yttd
- russian roulette style
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Quick Fix 56: Your Turn to Be Eliminated
Devotary of Spontaneity replied to Sart's topic in Sanderson Elimination
Because I couldn't just let you claim Keymaster unchallenged.- 213 replies
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- yttd
- russian roulette style
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