Jump to content

Eluvianii

Members
  • Posts

    1718
  • Joined

  • Last visited

Everything posted by Eluvianii

  1. From what little I could see, they were excited to see the references. It's the only way to do it really. Save for special cases, Falcom doesn't write any characters (not counting portrait-less npcs) until the arc where they are relevant. So any cases of "They were actually living in Crossbell all this time" can't be shown without a rerelease of some kind. If they ever revisit Sky (and Kondo said at some point that he wants to) they'll likely do the same.
  2. Yeah, Crossbell characters are kinda sparse in CS. It was supposed to be a big deal when all of them were announced for Reverie (and it was).
  3. To add to the above, it's kind of the norm here to spoiler everything, no matter how old. If anything, I think you aren't supposed to post for books in spoiler period at all. There were some warnings about that back when RoW was new, though using at least the tag would be nice.
  4. One time when I was a kid I wanted something sweet at lunch and thought "Hey, maybe I can put some sugar in this ground meat my mom made." It's one of the worst ideas I've ever had. What is the weirdest food combination you've ever tried that actually tasted good?
  5. Hole up, stock supplies, get some books. Best place to eat pineapple pizza?
  6. Unless it's an evil campaign and the GM complains that we're too good. Speaking of GMs, ours decided to start nullifying his own crits during a fight, because even he recognized it was a bit too much to roll 4 crits in a row against the same character. All the while half our hits don't connect. At this point we have a joke that he has some kind of hack to roll high rolls and make us roll low, a passive ability as a professional GM of sorts, because this sort of thing happens quite often. We never finish a campaign of his with a single character. All part of the fun though.
  7. Crossbell is an arc with fewer chapter but all of them dense, CS3 style. Works really well imo.
  8. Honestly, I wouldn't call her role in CS4 a conclusion. She has the single longest running character arc in the series and I'm pretty sure stuff continues to happen in Daybreak. But yeah, I guess I wouldn't be as attached to her if it wasn't for Sky. She's my favorite character really.
  9. If it's the Capua company then yeah, they become sort of a staple, and in Zero the company is at its newest (like a year and a half old already but yeah). Theirs is also a thread that carries on from Sky.
  10. Erika refuses to let me get used to her. Every time I get used to her antics she pulls some other crap that makes me remember "Oh that's right, I hate her." Anyway she can do that? Killing everyone herself is such a ridiculous move. Well, we're back at the prologue I guess. It is nice knowing that the puzzle does have a solution, but I most certainly can't see it. Looking forward to the answer if it's ever revealed. Gonna try to come up with one of my own until then.
  11. Yeah. Great stuff. Makes me wish we got more Gavilar (which who knows, maybe we do). Any plans for spring break?
  12. Keygen Church's new album is glorious.
  13. Supposedly, which fishing rod you use, which bait, and which fishing spot you choose, all play into the odds of any specific thing biting. Which is of course either trial and error or guide territory. At that point no shame in going for the guide. Though even with all the best conditions met it's still rng.
  14. Poms used to be the metal slime of the series. The deal was pretty much bringing several people at 200cp or not even trying.
  15. Oh. Ok yeah, that's pretty fast. If you hadn't used it much before it might be faulty since the factory. Not sure if replacing it is an option in this case.
  16. It's not a particularly long lasting battery to begin with. Especially if it's the older model. With demanding games 4 hours would be pushing it. I feel like you'd get some more mileage out of this game though, it's not too intensive graphically.
  17. Yeah, I miss the addition system. This is the era where if you play your cards right you can have an art list filled with dozens of arts because in unlocking that one ultra powerful one that requires 15 of one element, you unlocked everything that came before. I do like playing around with stat increases with the CS approach but, this was cool. MQ appear in Azure, though they're a bit different from CS.
  18. Alright looked it up. On a first playthrough you can miss 4 dp max if you want max rank. On NG+ it goes up to 8 apparently.
  19. I don't think you need all the points to get top rank in any game. The margins do vary though. And I can't say I remember this one's either.
  20. Was too sick and tired to do more than the prologue in Unicorn Overlord last night. Now I'm only sick so I can finally get to play the whole day.
  21. I seem to recall you do, especially useful once the game opens up.
  22. I can play the piano though I never got particularly good, and I vote they stubbed their pinky finger. Did you have a good sleep last night? (I didn't. Help)
  23. Okok this is really cool. It's not a "Battler is invincible" episode, it's a "Now we know how Beato felt" episode. I would never have guessed that she could just rewrite the plot. Wonder how many times she had to change things because Battler actually got it right. I swear, retroactive seals were a terrible idea. It should have been a rule that she had to specify when and where at the very least before the next move. This is some "I poisoned your cup" "Oh yeah? Well I'm immune to poison" crap.
  24. Yeah, residential and Downtown districts were missing in CS, which was sad. Some of the best parts of the arc happen in Downtown. Regarding the map, even if it's not quite as big as CS, there's plenty of it. Crossbell is huge, even by CS standards, and back in Sky most cities had one or two areas, with the absolute biggest having four, so Crossbell was like four cities rolled into one. Plus, there's a lot of stuff in the surrounding area. And the biggest advantage is that having such a localized setting allows for stories you can't tell when the protagonists are traveling a lot, which you'll get to see. That said, I wonder if the surrounding villages also update their dialogue every time the plot progresses. It would be a bit of a pain having to travel not only the city but the entire state each dialogue round. I could see how some people got over 100 hours in this game then.
×
×
  • Create New...