Yitzi2
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Assuming (and I should have stated this) that it does not say he was protected, and that protection from a Warform, guardsman, or Highprince is noted as such, the only way for him to survive twice would be if the first was his Warform extra life, and the second was his Stormform extra life (or vice versa). But not any Parshendi is going to automatically think of it as "us vs. them". It's not the strongest of reasons, but it's the best clue we've got, and any non-Ghostblood Alethi has a motivation to not want an Alethi to be lynched. Firstly, I think you mean it would go from 15-16 to 13-16; 15 was the Alethi side, remember. Secondly, your life count isn't considering Shardplate, Guardsmen, or Stormform. Thirdly, the relative likelihood of hitting a Voidbringer or a Son of Honor depends on the count of each.
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And, if he doesn't switch, we can always lynch him again next cycle. (And then if he survives that, we know for a fact that he's a Voidbringer.)
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Another point: When posting vote counts, you might want to list a (P) or (A) after each name, just so that we can have a better understanding of what's going on; while it is unlikely to help us find Voidbringers or Sons of Honor, it may help find Ghostbloods.
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But if he's getting protection (as he says he is), there's no real way that hitting him guarantees that he goes into Scholarform.
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A couple of reasons have been given for him to be our best Voidbringer candidate. As for why we're trying to lynch Voidbringers in particular: That's because the Alethi outnumber the Parshendi and therefore control the lynch.
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@Sart @OrlokTsubodai @_Stick_ if Drake is actually switching to Scholarform, I don't really see much benefit for the vanilla Alethi in hitting him, and if he isn't, he's probably got a Warform protecting him anyway, so it won't give much information, and Elenion is a far bigger Voidbringer candidate. Nevertheless, he's a better target than any Alethi, so if he's the leading Parshendi target as the cycle gets close to its end, I'll switch to him, and would ask that @asterion137 do so as well.
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I think you're confusing Elenion with Drake. Drake's misunderstanding of rule interpretation was due to misreading the Alethi/Parshendi victory conditions. Elenion, on the other hand, was ignoring the possibility of Parshendi and Alethi working together, which doesn't really arise from any plausible rules misreading (at least, that I can think of), but could indicate someone who's already thinking of the Alethi as "cannot work with them" due to his own alignment. EDIT: @Seonid, what happens if there's a tied vote? Except this game doesn't seem to be shaping up as Alethi vs. Parshendi, but rather vanilla vs. secret factions (unfortunately; I honestly think that it is in the vanilla Alethi's best interest to focus on taking out Voidbringers first and vanilla Parshendi second), so at this point it's more like "trying to disarm the vanillas of their main weapon (numbers) while letting a secret faction keep theirs". Which doesn't look all that much better.
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In my search for someone who's likely to be a Voidbringer (and thus a better lynch target than myself, due both to being more likely to kill Alethi and having to be killed for an Alethi win), I noticed firstly that Drake volunteered to enter scholarform (so he might not be the best lynch target), and secondly that Elenion took it as assumed that this would be Parshendi vs. Alethi. This was after Drake (his supposed teammate) argued with me about making it into Parshendi vs. Alethi, so why would he take it as an assumption? Perhaps because his only way to win is to kill all the Alethi?
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And if I am? You're still better off trying to take out Voidbringers, as they're the ones who actually want to take out the Alethi and thereby make you (and hypothetical Son!me, for that matter) lose. I will vote Drake.
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Ok, that means a Sons/Alethi victory is not viable, and both Sons and Alethi have a primary interest in killing Voidbringers. I misremembered the answer I got in the signup thread. Not that it changes the fact that Alethi and Sons should be working together; if anything, it makes it stronger (since the Alethi can rely on the Sons to put top priority on Voidbringers, and Sons can't ally with the Voidbringers anyway). The way I see it, the primary victory is whatever has the highest chance of success.
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1. How do you know how many Alethi Ghostbloods there are? If there are 3 or less, the Alethi are still a majority. Furthermore, the Ghostbloods cannot win together with the Parshendi, so that alliance would not be viable long-term, and therefore the Ghostbloods would be fools to vote in a way that reveals their identity. 2. A peaceful resolution requires finding all the Sons of Honor, all the Voidbringers, and all the Ghostbloods. This is a much harder path-to-victory for vanilla Alethi than winning by having one still alive at the time of a Sons of Honor victory. (Also: of the 120 different possible orders in which groups are knocked out, 40 lead to a joint Sons/Alethi victory. Only 15 lead to an Alethi victory without the Sons, and only 5 lead to the Sons winning without the Alethi.) 3. You say I look a lot like a Son of Honor. I very well might be one, or I might be a vanilla Alethi simply explaining the easiest path to victory for my team. Because the easiest path to victory for Alethi requires at least one Son to be alive as well, it serves neither faction for it to be known which I am. Your faction analysis is extremely flawed, and seems to be based on the assumption that the Ghostblood win condition is "knock out the other two secret factions", rather than the actual "knock out ALL other factions" (which means that the vanilla Parshendi and Alethi cannot win with them). There are a total of 9 possible endings. I will keep your ordering, though 2 and 5 are really a single group, and I will count them as such in my count of possible orderings (though this count is only an approximation, since not all orderings are equally likely, and the probabilities depend on strategies taken, and it does not count situations that require two factions to be knocked out simultaneously): Ending A: 6 is knocked out before 1 or 3. 1 and 3 win together, via the 1 victory condition. (40 possible orderings, out of 120.) Ending B: 3 is knocked out before 4 or 6. 4 and 6 win together, via the 4 victory condition. (40 possible orderings, out of 120.) Ending C: 3 is the last group standing, with 6 knocked out after/together with 1 but before/together with either 2/5 or 4 (or both). 3 wins alone, by knocking out all secret factions. (9 possible orderings.) Ending D: 6 is the last group standing, with 3 knocked out after/together with 4 but before/together with 2/5 or 1 (or both). 6 wins alone, by knocking out all secret factions. (9 possible orderings.) Ending E: 3 and 6 are the last two groups standing. 3 and 6 win together, by knocking out all secret factions. (6 possible orderings.) Ending F: 2/5 is the last group standing, with 1 knocked out before/together with 6, and 4 before/together with 3. 2/5 wins alone, via their victory condition. (6 possible orderings.) Ending G: 4 is knocked out before/together with 3, which is knocked out before/together with 6, which is knocked out before 1. 1 wins alone, via their victory condition. (5 possible orderings.) Ending H: 1 is knocked out before/together with 6, before/together with 3, before/together with 4. 4 wins alone, via their victory condition. (5 possible orderings.) Ending I: 3 and 6 are knocked out simultaneously, with 1 and 4 both still in the game. 1 and 4 win together, each via its own victory condition. (0 possible orderings, since it requires simultaneity and I'm counting only non-simultaneous orderings). In light of this, there are two basic ways this game can play out: Game A. Alethi vs. Parshendi vs. Ghostbloods. In this, the Alethi and Sons try to take out the vanilla Parshendi to win and the Voidbringers to take out the Parshendi offensive capability, while the Parshendi and Voidbringers try to take out the vanilla Alethi and anyone on the Alethi team with particularly dangerous roles. The team that controls the lynch would also benefit a lot from completely eliminating the Ghostbloods to remove their kill, but less than complete elimination isn't worth much, so it is not likely to be a high priority. Ghostbloods try to take out whoever's strongest, which will probably mean Alethi. I feel the Alethi will have the advantage in this game type (due to a combination of controlling the lynch and having more players), and therefore it is in the interest of Sons and vanilla Alethi to ally and force this game type. Game B. Vanilla vs. Sons/Voidbringers vs. Ghostbloods. In this, the vanilla Alethi and Parshendi are working together, trying to take out members of all secret groups, like in a normal game. Sons and Voidbringers would do well to ally in this game type as well, agreeing to use a kill action (or two) to take out the last vanilla Alethi and the last vanilla Parshendi simultaneously. (Betrayal by jumping the gun is possible, but inadvisable for anyone planning to play future games unless absolutely necessary to win.) They're trying to take out the vanillas and identify who's a vanilla and who's a Ghostblood so they can make sure simultaneity happens correctly; eliminating the Ghostbloods is therefore also advantageous, but not as important. Ghostbloods again want to keep things fairly balanced, but want to place a higher priority on Sons and Voidbringers. Who has the advantage in this game type is difficult to tell, since it depends so much more on reads and how soon the Sons and Voidbringers can find each other and on exact role composition, but I would venture to say that the fact that all three have powerful exclusive abilities (lynch and numbers for vanilla (offset by the fact that they don't know who their teammates are), voidbringer roles, and the Ghostblood kill) means it's more likely to involve a lot of focusing on whoever's in the lead and be fairly close. tl;dr: If you're Alethi/Sons and want an advantage, you want a Sons/Alethi alliance. Otherwise, you want an Alethi/Parshendi or Sons/Voidbringers alliance. If you're a Ghostblood, you definitely want (but can't really do much to achieve) Alethi/Parshendi vs. Sons/Voidbringers, as that makes it far less likely that you'll lose without having all of your members taken out, and gives you more freedom regarding your kill. (In Alethi vs. Parshendi, the Ghostbloods pretty much have to use their kill on Alethi, in order to counteract the lynch.) It's not that heavily unbalanced, since the Ghostblood kill does counteract the lynch, and the extra lives counteract the fact that there are more Alethi who need to be killed. (Stormform kills also become much less risky in Alethi vs. Parshendi.) That said, I do still think that the Alethi have the advantage if it turns into Alethi vs. Parshendi, due to them having protective and killing roles as well. If it's the hardest one to achieve, and you were just told that you can win via a Sons victory, why should the Alethi be aiming for the eliminating-all-secret-factions victory condition?
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And by the same token, my character will be Rif, an Alendi darkeyes from the camp of Highlord Vamah. He tends to be shy, except when he has an idea he wants to share. Speaking of which: "Let's get it out, right now. The Parshendi cannot be trusted. This "peace" thing is a nice dream, but it's not going to work, and trying to make it work is a bad idea." (OOC more details: Parshendi characters come in one of three categories: Parshendi Ghostbloods have a win condition incompatible with everyone else's, and therefore should be lynched. Voidbringers are trying to kill Alethi, and therefore should be lynched. Regular Parshendi, if they're all killed with at least one Son of Honor and at least one vanilla Alethi alive, will result in a victory for the vanilla Alethi, and therefore should be lynched. Conclusion: We should lynch a Parshendi character.)
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But being confused is the whole point. Hence the strange characters everybody's signing up as.
- 684 replies
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- why is the rum always gone
- the heroine appears
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Tagged with:
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- the heroine appears
- boom order of actions
- trust me im a doctor
- 3 gms and a mod
- ecthelions first game
- realmatics
- catch the secret of mana reference
- fun with tags
- cosmere
- no guys and dolls parodies this time
- lg36
- mid-life identity crisis
- sanderson elimination
- is there a limit to these
- dont trust phil
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A Random Thought on Devotion and Dominion
Yitzi2 replied to ScarletSabre's topic in Elantris and Emperor's Soul
Unlikely. "Domi" comes from the Aonic "Omi", meaning "love". It would seem that Shu-Korath is influenced by Devotion (or memories of her), and Shu-Dereth by Dominion. (I wonder how Korathi would take it to find out that Domi was a woman.) -
I'm betting Taravangian. He's important, mainly disconnected from the main cast, has had a few viewpoint pieces but not many, and has plenty of spoiler material.
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If I manage to get a job between now and then, I'm buying it. If not, I'm waiting for a library copy.
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I've got a religion already, but I have found that Realmatic Theory is a fairly good tool for expressing various things in real life. (e.g. I feel more affinity to the Spiritual and Cognitive realms than the Physical.)
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Do we even know if it's possible to
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Since this is a Cosmere game, I will join. I will play as The Wanderer, an enigmatic figure who may or may not be Hoid (but probably not). He has a bracelet inset with sixteen glowing gems; their purpose is currently unknown to any of the participants but him.
- 684 replies
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- why is the rum always gone
- the heroine appears
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(and 14 more)
Tagged with:
- why is the rum always gone
- the heroine appears
- boom order of actions
- trust me im a doctor
- 3 gms and a mod
- ecthelions first game
- realmatics
- catch the secret of mana reference
- fun with tags
- cosmere
- no guys and dolls parodies this time
- lg36
- mid-life identity crisis
- sanderson elimination
- is there a limit to these
- dont trust phil
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To clarify: If person A pays 10 gold in an auction, person B pays 5 gold, and nobody else pays anything: Person A gets the item for 10 gold, but is person B still down by 5 gold? Or is the payment only done by whomever actually gets it?
- 684 replies
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- why is the rum always gone
- the heroine appears
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(and 14 more)
Tagged with:
- why is the rum always gone
- the heroine appears
- boom order of actions
- trust me im a doctor
- 3 gms and a mod
- ecthelions first game
- realmatics
- catch the secret of mana reference
- fun with tags
- cosmere
- no guys and dolls parodies this time
- lg36
- mid-life identity crisis
- sanderson elimination
- is there a limit to these
- dont trust phil
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Error: Statement inconsistent with any standard truth-value. Hypothesis: Statement is attempt to cause fatal error in less-sophisticated mechanical minds.
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It is definitely not a social thing. Whether it quite qualifies as a religious thing, or simply a moral thing, or simply a preference, I'm not quite sure myself.
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Yeah, that's pretty much how you have to do it, and I've been taking that approach from day 1. The issue is then how to phrase reads in such a way that it doesn't say whether you already know who's an elim.
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Since I'm not willing to lie, I suppose I simply have to manipulate my own meta in such a way as to allow me to do exactly that.
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Did you forget to add my character to the list?
