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kenod

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Everything posted by kenod

  1. What @dvoraen probably meant was the fact that Dalinar said that it normally takes a lot of effort to unbind a blade, but when he unbonded his new Shardblade it was extremely easy.
  2. They can etch the aons into metal (they used this with Aon Tia to get around the city) and they can use paint brushes or even sticks to draw the Aons.
  3. Heal Marsh, hurt Amaram 1. Hrathen- 72. The Lord Ruler- 104. Marsh- 65. Ruin- 66. Trell- 47. Miles- 69. Bleeder- 710. Denth -1012. Odium- 714. Amaram- 515. Taravangian- 817. Suit -318. Szeth- 919. Mraize- 6 20. Tyn- 7
  4. In that case, they don't need to bond with Godspren. I think someone should ask Mr. Sanderson how many one of a kind Spren there are on Roshar (discounting the Nightwatcher and the Unmade).
  5. What's weird here is that before Honor's death the Stormfather as we know him shouldn't have existed. The current Stormfather came into being after merging with the Cognitive Shadow of Honor. So what did Bondsmiths bond with before that?
  6. I'm getting Wheel of Time flashbacks.
  7. Why not? They contains lots of iron.
  8. What isn't dead can for eternity lie, and with strange aeons even death may die (i've given up on Marsh). 1. Kaladin 122 HP 2. Marsh 3 HP
  9. All hail agony. Heal Marsh, hurt Kaladin. 1. Kaladin 115 HP 20. Marsh 10 HP
  10. IIRC the Red Spot is slowly getting smaller, and it is also said that by the time the Highstorm reaches the end of the continent it is extremely weak, so it is a lot weirder then the Red Spot.
  11. Welcome, have a cookie (and an upvote).
  12. It would be best to ask @Mistrunner, as she is the guild leader of The Knights Awkward. You could ask @Voidus, as he's the leader of The Dark Alley, but he hasn't been in this thread for quite some time.
  13. I guess so, because there is a Alleywatcher Order. Getting formally accepted is going to be harder, because the guild leader isn't really posting in this thread any more.
  14. Hurt Kelsier, Heal Marsh. 1.Kelsier 19 HP 2. Kaladin 31 HP 3. Vin 9 HP 5. Shallan 21 HP 20. Marsh 20 HP 25. Jasnah 25 HP
  15. Alright, thanks.
  16. I'm not sure if it was in the original trilogy. It is at least in SH however.
  17. Can't Aluminium be used as a form of anti-magic? IIRC a lashed aluminium gnat could burn aluminium to get rid of the lashing. P.S. Also, the spikes don't have to give you a power, they can also just mutate you into some weird being. Transferring powers is only a small part of what Hemalurgy can do.
  18. Alright, thanks, Science is always great. But can you tell me what happens to the "customers"? I'm quite interested.
  19. Hurt Lightsong, heal Hoid 1. Kelsier 11 HP 2. Kaladin 8 HP 3. Vin 10 HP 4. Elend 9 HP 5. Shallan 11 HP 6. Dalinar 7 HP 9. Adolin 7 HP 14. Marasi 7 HP 15. Wayne 7 HP 16. Sylphrena 11 HP 17. Lightsong 8 HP 20. Marsh 12 HP 24. Hoid 7 HP 25. Jasnah 10 HP
  20. It was fairly active a couple of months ago, just go back one or two pages, not sure what happened .
  21. I have the feeling that the original members aren't really watching this thread anymore.
  22. I think you mean Cultivation?
  23. Hurt Vivenna, heal Kaladin 1. Kelsier 9 HP 2. Kaladin 6 HP 3. Vin 8 HP 4. Elend 8 HP 5. Shallan 7 HP 6. Dalinar 4 HP 7. Vivenna 2 HP 8. Siri 4 HP 9. Adolin 8 HP 11. Sazed 6 HP 12. Raoden 6 HP 14. Marasi 6 HP 15. Wayne 7 HP 16. Sylphrena 8 HP 17. Lightsong 7 HP 20. Marsh 8 HP 24. Hoid 9 HP 25. Jasnah 8 HP
  24. Perhaps they are doing something weird with their Connection. This would also explain why they can always speak the local language.
  25. It seems to convoluted, we already have convermation that Hoid uses a combination of time dilation and some other immortality trick (IIRC the shattering took place a couple of thousand years before TLR ascension), so this is adding extra complexity to something that is already finished and worked out.
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