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Toyed with the image to make it a bit easier [for me] to read: Here I've highlighted all the letters that appear more than once with a clear match and they are nearly dead on: There's a few letters that are weirdly similar to one another despite being very different sounds. (like V and T for example) But I guess it's not that weird. Happens with several Roman characters after all. (like O/Q) The only thing bugging me is the STR in the middle... It looks like two characters at first glance, but as is the challenge with many of these I think some adjacent characters are just hard to separate in the photo. So the R must be that tiny little vertical character before the O... The S and T don't match the other Ss and Ts, which is odd. I started to wonder if maybe it is 2 characters after all and ST or TR could be a single character. Also wondered if maybe these instances are slightly different sounds than their other instances... But I'm pretty sure what we're seeing here is just a case of letters written differently in the middle of a word versus the beginning. (something that happens in Arabic and probably several other languages) Anyways, here's those three letters highlighted, plus other instances of the S and T: Aaaaan, stealing Pagerunner's alphabet image... As for Susebron's tablet from here... Yeah, really doubt we can do much with this even had a higher quality image.
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Thanks for the heads up. That's... weird. I need to put up some fresh ones really badly. Will fix that soon.
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Whooops. I kind of skimmed through first, but too fast apparently. And yeah it makes me really uncomfortable. Very weird world. It's not very popular among scientists, but this is precisely why I'm actually partial to Bohm's interpretation over the standard Copenhagen interpretation of quantum mechanics. The idea is that things aren't actually random--there are simply too many unknown variables involved.
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It sounds like (at least in the original post) you're breaking people down into [complex] machines that merely do what they are programmed to do. Stimuli as input, our brains do a calculation, our brains send out a message to do some action. "Intelligence" is just the idea that the programming changes and adapts over time. And all of this happens without any input from our "will." Personally, I think it's weird to think we can pick ourselves apart in this way. What IS a "will" separate from the sum of all the experiences that made you who you are? What is left of "you" at that point? Your brain doing all these things IS your will, in my opinion. It's not doing things without your control. It's doing what you will. That weird feeling when you do something that you wish you didn't do... That's not your brain doing something against your will. That's your will having competing interests and a lack of internal consensus. I would say that's actually, likely, not true. In human experience, the world appears deterministic like this. (If the object hit A then it was never going to hit B.) But on the quantum mechanical scale true probability is a very real thing according to current scientific consensus.
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True. But then Mass Effect isn't entirely original there either--just a very prominent and well-done take on the trope. If that's the way it goes, I think Brandon would differentiate himself well enough.
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In my mind, there's a few moving parts here that all fit very nicely with this idea. First, we have the fact that Brandon has rolled his unfinished story about the Fermi Paradox ("The Eyes") into the Skyward universe. The Fermi Paradox deals with the question of why we haven't found extraterrestrial life when it should be statistically very likely. Many of the proposed solutions to the paradox (e.g. "extraterrestrial life is exceedingly rare") are obviously incorrect in this universe. One common solution is that extraterrestrial life tends to wipe itself out. Another involves our inability to detect their communication for one reason or another. I think it's pretty clear that the delvers are Brandon's solution of choice, and they do both of these things. They are a threat to advanced civilizations (see humans) and they force civilizations to stay quiet (minimal cytonics and radio usage to avoid delver detection). And then we have this ongoing emphasis that "AI are dangerous", which is something that's been mostly glossed over. Just a dozen reminders that it's dangerous for reasons nobody alive is able/willing to explain, along with some small level of exploration around M-Bot's own journey. I think M-Bot's existence in the story means artificial intelligence is a major thing Brandon intends to explore, and he definitely stepped that up in Starsight. In fact, I think M-Bot is going to be a major antagonist moving forward. His relationship with Spensa is broken, he's confused, and he's clearly pushed beyond the "safe" limits for AI according to his programming. I don't think he's going to be the villain of the story, but I do very much expect that things will get worse before they get better. This ties everything together. Everyone thinks the AI are dangerous because that's how the delvers happened. They didn't show up in Defending Elysium because... maybe they were confined to some far corner of the galaxy at that point. Maybe they were just few in number at the time. Or maybe they hadn't gone rogue yet. Maybe they were created by a single race... Maybe they are some kind of "natural course of evolution" for artificial intelligence, and their existence is actually the result of many civilizations. The other main theory I've seen about the delvers is that they are human cytonics who went too far or lost some parts of themselves. And I guess there's a default (and uninteresting) possibility that they simply... Are just beings that exist like any other, without any notable backstory. Personally, I think the idea that they are ASIs is more interesting and more in line with where the story is headed.
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I don't quite see how the whole theory breaks down. You theorized they were of human origin, but they could have been created by some other race. Maybe you considered that fundamental to the theory, but I still think there's some good thoughts here regardless. If they were created by another race, it would explain the strange script.
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That was a hard decision... My gut answer was Skyward, but I picked Starsight. Skyward was easier to enjoy. The story was simple, the bad guys not complex, the action fresh. It was a fun story with some powerful moments. Starsight is a lot more complicated. There are things about it that I liked less, but I picked it for two reasons: First, I thought this book was a masterful exploration of... cultures clashing? There's this whole soup of prejudices, culture shock, misunderstandings... I don't know how to begin breaking it down. I just know that every other scene addressed this theme in beautiful ways. Second, the expanded world that Brandon built here is amazing. The diversity of alien species and cultures, the magic, the delvers... It feels like Skyward all happened in a small shack with the lights off, and Starsight opened the door to reveal a whole world out there.
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Glad it's interesting! Nice and relevant avatar you've got there. (I assume)
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This comes up in conversations occasionally and I've been meaning to write up a concise and simple explanation for a while now. So here we go. But before I say anything else, I feel like I need to emphasize that I don't want to come across like I'm complaining about the books. Stormlight Archive is my absolute favorite series and this is such an obscure detail. Astronomy and orbital mechanics is a low-key passion for me (I blame Kerbal Space Program, mostly), so when I'm reading a book that I love and see information about this topic I can't help but dig into it. Brandon and his team do a LOT of work to make all of his fantastical worldbuilding make sense. They can't knock it out of the park every time. Maybe they'll look into this when doing the Stormlight leatherbounds and find a way to "fix" it. Maybe they won't--Roshar's moons are really imaginative, so why throw that out over some minor issues that 99% of readers will never even stop to consider? I'm just writing this up because I enjoy exploring the "science" of these books. Sometimes it doesn't work out nicely... and that's okay. It's fun to do the math regardless, and I'm just thankful Brandon put enough into the books that I can overthink it this much. The Situation I want this to be accessible for people who know very little about astronomy, so let's start with some quick basics. Below is a simple image of Roshar from "above". We're looking "down" on the North pole here.You can see which way it rotates relative to the Sun. You can see where the sun is setting and where it's rising. Note that the continent is actually in the southern hemisphere (I think it's one of the TWoK maps that shows the equator along the edges in a subtle way). For simplicity, in this post I'm just going to look at points along the equator. Also note that the continent spans about 120 degrees longitude, and Iri/Shinovar are about 90 degrees longitude behind the Shattered Plains. In other words, sunset on the Shattered plains is noon in Shinovar. Midnight in Shinovar is dawn on the Shattered Plains. We know that Roshar's moons orbit the planet once per day (every 20 Rosharan hours) because they rise and set the same time every night. This is something the books are never 100% explicit on, but it's heavily implied and has been confirmed. (Technically, they orbit a *bit* faster and precess slightly so that they keep their position relative to the Sun at all times of the year.) This nearly implies a geosynchronous orbit, where a satellite ends up over the same spot on the ground every day. But it can't be that or the moons would be up all day and night. Viewed from the ground they'd just sort of wobble back and forth around a fixed point in the sky. And that's not the case. They rise in the east, set in the west, and are only up for a few hours. (TWoK 2 & 23, among others) This means they are in a retrograde orbit (they go around clockwise) and it means they're in an elliptical orbit with the low point on the nighttime side of Roshar. This is what you need to get such behavior. Here's a very simplified approximation of one such moon: There are 3 of them of course. The Arcanum Unbounded star chart of Roshar suggests they are all at slightly different orientations relative to the sun. They are also inclined orbits, which is necessary to have the rise/set in the east/west for a viewer in the southern hemisphere. But for this post we're just going to keep it simple and pretend they're on the same plane as the equator. The order and timing of the moons as observed from the Shattered Plains is (and I'm using a 20-hour clock)... Salas rises just after sunset, around 15:00. Salas is up for about 2 Rosharan hours. Salas sets and we have an hour of darkness before Nomon rises. ("the hateful hour") Nomon rises around 18:00 and is up for 3-4 hours. Nomon sets as Mishim rises, around 1:00 or 2:00, and Mishim sets at sunrise (5:00). So why don't they make sense? Let's zero-in on the first moon, Salas. The moon should JUST become visible on the horizon at sunset, so the viewer's line of site looks something like this. Now we skip ahead 2 hours. Roshar turns about 36 degrees during that time (2 / 20 hours = 10%), so I've put an X at our viewer's new location. At this time, Salas is setting behind the horizon. So their line of sight looks like this. So consider what a person at points Y (2 hours behind the Shattered Plains) and Z (Shinovar) are seeing. It's pretty clear that they can't possibly see the moon rise at sunset. In Shinovar, Salas will be high in the sky already in their afternoon. Now, to be fair, the orbital path that I've drawn for Salas is somewhat arbitrary here. But the fundamental problem can't be fixed with a different orbit. If you want to slow the moon down, so that it's simply visible around sunset in Shinovar, that means it's going to be visible longer in the Shattered Plains' night sky. Solutions? I can't help but wonder what could be done differently. If you were going to try and "fix" the books, what approach would you take? (Aside from the option of just ignoring the problem and not thinking about it too much) The simple option is to just make the orbits work for the Shattered Plains and say that they ARE indeed not visible for some of western Roshar. Maybe they are visible during the day. The problem with this is that Szeth seems to suggest they don't do that. The Shin are actually where we get a name ("hateful hour") for the time between Salas and Nomon. But that could be changed. And there are some other timings that would need to be adjusted, but not too many. Alternatively, you might be able to push all of them back in their orbits a bit so that they all show up in the night sky for everyone across the continent. This would probably result in them moving faster across the sky. And it would probably mean that eastern Roshar has a few hours of darkness between sunset and Salas while western Roshar has a few hours of darkness between Mishim and sunrise. Another option is to have them move more slowly. It wouldn't be hard to have them set to all rise at roughly the same time, if you turn the orbit the right way. It simply means they're going to be relatively high in the sky for that portion, and that means they're going to be visible for much longer. Their movement would almost be more from Roshar turning than from the moons' own movement. (i.e. more like the way our own moon moves across the sky) This means their visibility will overlap and it means we have to toss out the hateful hour. Of course, if someone sees something I'm missing, please let me know. I HAVE simplified this by keeping things on Roshar's equatorial plane, but I'm fairly confident that you get more or less the same thing if we incline the orbits a little and view the moons from a point in the southern hemisphere.
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Why? Hmm. I guess I'm skeptical that story would work? I guess I had the impression if you didn't sweep the gender politics away (by changing the culture) than that aspect of Dayside culture would drown her story. There's only so much room to tell a story in a graphic novel. Do that and you sacrifice time spent on everything else she's trying to do. In particular, you take time away from exploring her struggle to find balance between her sense of justice and her religious beliefs. In a longer firm story, that would totally be interesting though, I agree. Yeah, that's an oversight they complained about. A mistake of the artist that they didn't catch at first. Volumes 2 and 3 have more female sand masters I think. And yeah, that's the real tragedy here. The graphic novel didn't get enough love and attention. I'd hesitate to throw it out, as they're planning to make more (sequels). I wouldn't be surprised if we get a good chunk of the cosmere via graphic novels in the years to come. They clearly learned a lot through doing the first 3, so I'm hopeful the next set will be a clear improvement.
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@Honorless I'm not sure what you're expecting, as that was Brandon's own direct answer to the question. If you want to know why he feels that way you'd have to ask him yourself. If I can speculate... I'd say that Brandon simply doesn't have much interesting in writing about patriarchal societies. I believe I've seen him say elsewhere that one thing he loves about fantasy is that the words he writes about don't have to develop the same way that our own did. He's not obligated to write a book that perfectly explores patriarchal cultures before he's allowed to move on. If he's satisfied with what he wrote on the matter (minimal as it may be) and wants to do something else then... obviously he's going to write what he thinks is more fun. For Ais specifically I would bet that, being a man, Brandon naturally gravitated towards writing mostly male characters (in patriarchal societies) when he was younger. So Ais's gender was less of an intentional decision and more of a... default. So they were probably reworking White Sand for the graphic novel and Brandon simply figured, "There aren't enough female characters in this story, and I like having a diverse cast. Ais would probably work well as a woman. Let's do that." Personally, I really like the change. The male cop trying to do his job while worrying for his family's safety is a tired trope in my opinion. Making Ais a wife/mother is a meaningless change that somehow puts a slightly different spin on that story. And otherwise not much else changes. Same for gender dynamics in general. Why NOT change it? It's not like the patriarchal aspect of their culture in the prose adds anything unique or interesting to the story. Well, at least not in my opinion. I would assume Brandon feels similarly.
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Y'all, look what @Paleo made! https://paleocrafter.github.io/reading-order/#/ Note it can be resorted into publication order (top right) and different arrows and book categories can be toggled. There are tooltips for most things, including details about each connection arrow. We still have some plans for it, but at this point we'd really appreciate your feedback!
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Yes, but a few things... I've never given this terribly much thought but I wonder how the Cognitive Realm meshes with orbital mechanics. If Roshar and Braize are on different orbits the space between them changes. Sometimes they're on opposite sides of the sun. Does the path between them in Shadesmar change in some bizarre way, or are they stationary because of cognitive mumbo jumbo? I've assumed the latter, personally. Maybe that's wrong. In any case, this is a map of the Physical Realm so whatever this cognitive anomaly IS, it has a presence in the Physical Realm. It would be rather bizarre for the artist to map some cognitive thing onto a Physical Realm map if it has no physical presence, no? And so either way, whether it (and everything else in the CR) are shifting over time or whether it is stationary in the CR, my assumption is that this physical presence is orbiting with the planet.
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I've pointed out elsewhere that it appears to be located at Nalthis' L5 Lagrange point, so I'm leaning towards the assumption that it follows Nalthis in orbit. (if that needs to be said) I really don't care at all for the theory that it's related to the Return having their visions and or Returning. That just seems really bizarre and convoluted. Endowment is on the planet. Her perpendicularity is on the planet. There's no reason for her to drag people halfway across the system to some other point in the Cognitive Realm to do that. Far more likely that it's something we just... don't really know anything about. Maybe something we'll get teases about in Nightblood? Calderis makes a good point that THIS star chart lists the thing as an anomaly. If Khriss (and presumably the other scholars) at Silverlight) would refer to it simply as an "anomaly"... If they don't' know what it is, I highly doubt WE can easily figure out what it is.
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Nalthis Star Chart, Starsight Contest, and Allomancy Dice
Jofwu posted a article in Brandon and Book News
Nalthian System Star Chart With the release of the Warbreaker tenth anniversary edition on the horizon, Isaac Stewart took to Instagram today to share an image of the brand new Nalthian System star chart! Check it out! Following the design of the other cosmere star charts found in Arcanum Unbounded, the new star chart reveals a yellow sun, a single moon around Nalthis, a gas giant with several moons of its own, a solitary outer planet, and a distant comet belt. The planets have names reminiscent of Returned of the Court of the Gods, Farkeeper the Bright and Nightstar the Hidden, while Nalthis's moon is named Rrendos. If you look closely at Nalthis, you can catch a glimpse of the new symbol for the planet. The red, five-petaled flower, a Tear of Edgli, is similar to the designs Isaac shared in Germany earlier this year. Most interesting of all, however, is the white, planet-sized "Cognitive Anomaly" located along the orbit of Nalthis. Cognitive anomaly? What?! Share your observations, ideas, and theories in the comments! Prints of the new star chart are available now on Brandon's online store. You can get a single print of the Nalthian System if you already own the rest, or you can buy the full set. Note that this chart is NOT included in the upcoming Warbreaker leatherbound. Starsight and Cosmere Leatherbound Contest In other news, if you aren't already signed up for Brandon's newsletter, you should change that ASAP! Yesterday, Brandon announced a contest on Twitter, and the prize is an early reading copy of Starsight AND a copy of all four currently released Cosmere leatherbounds! The contest will close next Friday, November 15th, at noon PST. How do you win? That's a good question, but you'll have to wait until tomorrow for an answer! Details about the contest will be included in the next edition of Brandon's newsletter, which should reach your inbox tomorrow, November 8th. So like I said... if you aren't already signed up you should do that here at your earliest convenience! As if that's not motivation enough, Brandon also announced earlier today that tomorrow's newsletter will include the first two chapters of Starsight, which will be out later this month, on November 22nd. What are you waiting for? Allomancy Dice Lastly, Crafty Games has been sharing images of the latest samples for their new metal dice--and they look incredible! Crafty Games published the pen-and-paper Mistborn Adventure Game in 2011 (along with several supplements since then) and the Mistborn: House War board game in 2017. In 2015 they ran a successful Kickstarter for a set of Mistborn-themed dice with the Allomantic symbols. The original set were not metallic and only included ten metals. As you can see in the image to the right, their newest set of metal dice includes all twenty known Allomantic metals! More details are included in their February update on their Kickstarer page. Stay tuned for more details on the dice and their upcoming Kickstarter campaign. -
@Pagerunner Yeah, I know you're not a big fan. I agree that the goals are somewhat at odds with one another. Crowding each other out to some extent. Part of the reason I wanted to try these out was to see if I could find a format where they are simply LESS in one another's way (to a tolerable extent). One benefit of squeezing all these goals into a single image is that it's then easy to turn certain aspects on or off. (especially if someone's able to make an interactive version) Or at least, it's a benefit if I can do that without leaving too many gaping, awkward holes. But I think it may be doable. Blacking out all the unpublished books or some of the arrow types doesn't look terrible, in my opinion. So if I'm sharing it with a new reader, I can give them the copy that has unpublished books and all but the top-tier arrows turned off. Meanwhile, there's room for many other variants. For an interactive version, I disagree that it's not ideal for general use. My thought would be that you set the defaults for a new reader... Then for someone who wants to know what they missed or who just wants to see all the connections, they simply turn everything else on. Throw a spoiler warning on the connections toggle. Or have a separate toggle that just prevents details about the connections from displaying. There's a few ways to do it I think. Concerning future books in particular, I guess I have a soft spot for keeping them because it seems every time I post a reading order chart I see comments by people who haven't heard about some of Brandon's plans, so I figure that aspect has value. (There's FOUR Mistborn Eras? There's TEN Stormlight books? He's mentioned doing another Stormlight novella? The Threnody novel has a name?) I don't expect to pull you away from your own preference. Just defending the time spent on it. The critique is valuable regardless. Oh, by the way, you should post your own somewhere. I'd like to add it to the list of charts in the r/cosmere wiki. Speaking of your list, do you feel like there's any value to the second concept over your own list? I think my semi-circle works better (or at least looks better) if you want to draw connection arrows. But otherwise, doesn't seem to be any benefit over a vertical list. I guess some people may simply like the visual style of it. Maybe it would be fun to mirror it horizontally so that it's in a Cosmere C shape. Good points about White Sand... I think you've convinced me to bump it up to Phase 1. I was sitting there thinking about how the Trell reference was fun to read AFTER BoM... But you make a good point about the Prose already being out there, and I suppose that one goes both ways. And good points about apocryphal works. I don't dwell much on those myself, but I totally need to incorporate those... For my Concept 1 style, I think I'd prefer to put most of these adjacent to one another in some corner of the chart, and maybe have a special class of arrows pointing at them? And for Concept 2, I can't decide if it makes sense to stick them in order, throw them at the end, or list them off to one side... Need to think about all that... But you're right that there's high value in addressing these somehow.
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Going to try and copy over a Reddit post I made, for people who aren't active there... I posted a reading order chart yesterday. Some people have requested a version that shows ALL cosmere connections, which I partially shot down because (among other things) it would look like a complete mess with the number of lines zipping around. But I was reminded of a Discworld reading order guide which takes a different approach, and I couldn't help toying with the idea... I've landed on two different concepts, and I'm interested in feedback! There's a few things going on in these charts. They're trying to do several things at the same time, so to be more specific, I'm curious how well you think they accomplish each of these things. Provide reading order guidance Illustrate cosmere connections between books Illustrate cosmere organization Give visibility to future books and how they fit in Feel free to comment on cosmetics (like color choice), but realize I threw these together pretty fast and these are definitely not meant to be final. (yeah, gray arrows are hard to see) Feel free to recommend changes to the arrows, (no spoilers please) but again realize that I haven't taken time to check them or give much thought myself. Concept 1 The first concept simply takes my latest reading order chart and translates it into this radial layout. Reading order is handled by grouping books/series into "phases" (plus a few arrows). Read green first. Read blue second. Read orange whenever. Series (and worlds/systems) are grouped together. Ideally I would find a pretty way to label those (that doesn't interfere with arrows). There are four different "tiers" of connection arrows. Red indicates a strong recommendation to read the second sometime after the first. Orange indicates recommended order for other notable connections. Yellow indicates relatively minor connections. Gray indicates mere Easter eggs. I was skeptical, but I think I like this one quite a bit. It's easy to make several versions with unpublished books and/or certain arrow tiers hidden for simplicity and clarity. (something like this as shown is going to be overwhelming rather than helpful for most new readers) I DO think it's a bit less clear and simple than the box chart I posted though. Concept 2 The second concept goes a new direction... I've listed the books here in publication order, which is perhaps the most commonly recommended reading order. They're actually grouped by year. (perhaps the year could be shown in a subtle way) The reading order would simply be the order that the books are listed... though you could permit people to break from that and follow a specific series they are interested in (in order). Whenever they're ready, they just jump back to where they left off in the main sequence. Books are colored by series. Might be a way to also indicate world. (an icon next to them?) This doesn't work so great for showing long-term future books, because putting them in any order feels too speculative, and on the design side I don't like having a chart that's half empty. So I've only listed future books that are on the horizon. It doesn't have to be a half-circle though. No reason I can't go around a full circle and give these more space. Arrows work the same as in the previous concept. And I'd want to leave out some arrow tiers in versions intended for new readers. I think this concept is perhaps more clear for most new readers... but maybe they'd be even happier with a simple list, while the rest want something that groups the series together. Thoughts?
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Hope you enjoyed your Fall break, because we're back with a new set of Coppermind objectives for November! First we need to say a big thank you to everyone who helped out with the last round of objectives. It was a quiet two months (well, accept for Rasarr who doubled down on her previous work and clocked in at over a quarter million added bytes--wow!), but we're pressing onward. The Coppermind has NEVER been in such a good state! We've got less than 5% of articles as stubs and over 2/3 of our articles are marked as complete! So thanks again to everyone for getting us here. With the release of White Sand Volume 3 and Starsight on the horizon, there will be plenty to do in the coming months, so we hope you'll join in! As always, we're happy for any help we can get, so don't be shy. If you're new to editing the Coppermind, don't worry; we'll help you out with guides and plenty of assistance. You don't need experience, just the will to help out! We'll also provide awards, because everyone loves fake internet points. Without further ado, here are our objectives for November. If you find something you'd like to help with, claim it here, and let us know if you have any questions! If nothing in the list below catches your eye, there are leftover objectives from previous months up for grabs in the claim spreadsheet. If you sign up for something, please say hi on Discord so that we can offer support and touch base with you! Larger Projects Let's start with some larger projects. These objectives will definitely require some research and a good bit of writing. Anyone is welcome to take them--we just don't want you to feel like you've bitten off more than you can chew. 1. Sazed Can I just stop for a moment to say how embarasing it is that SAZED's article on COPPERMIND needs a lot of work. Yeesh. Seriously though... And this is Major Mistborn Era 1 Spoilers folks... so if you haven't read Hero of Ages then stop reading this and go read Mistborn!... Seriously. This guy is one of THE most important characters in the cosmere. He's the Hero of Ages. He holds not just one, but TWO of the Shards of Adonalsium. But his "Appearance and Personality" section is a mere two sentences and we his "Attributes and Abilities" section is missing entirely. This needs some attention, I think. 2. Spensa's History With Starsight coming out in just three weeks, we'd like to do our best to get some Skyward articles up to date... And it turns out our conquering hero, Spensa herself, needs some work. Her "History" section in particular. We're not expecting an essay the size of Oathbringer... We just think Spin deserves more than a single paragraph to explain her life history! Anybody want to rise to the challenge? 3. Rodge McCaffrey Spensa's not the only major Skyward character who needs more attention. Spensa probably wouldn't be where she is without her good friend Rig. She definitely wouldn't be flying around in an operational M-Bot. Rigmarole's article needs work all around. Let's start by filling it in with some of our typical character sections and then see about fleshing the "History" section out. Smaller Tasks These are tasks that are much shorter and involve characters or topics that are minor. But, hey, minor things are important to have done too! Many of these articles are so short that they will not require separate sections. Research should be fairly straight forward. For short articles, include as much as you can possibly find about them. 1. Kabsal We've still got at least another year before we can expect more Stormlight Archive material, but that doesn't mean there's nothing to do. Kabsal is an old article that should have LONG been completed. He's got a big personality that gets glossed over and his relationship with Shallan deserves some exploration. Beyond that, simply updating his "History" section would be a big help. 2. Mr. and Mrs. Nightshade That's right, it's Zeen Nightshade! And his remarkable wife, Unnamed Mother. The trick with these two is finding information about them buried in the text... Feel free to reach out to us on Discord for some guidance on fishing this information out--we're happy to help. Beyond that, there's no reason we can't bring these two articles to completion. Feel free to take one or both. 3. White Sand Two objectives in one isn't crazy enough for you? How about an indefinite number? I'll level with you. We've avoided White Sand objectives for a while because working with graphic novels, without easy searching, is hard work. But maybe you're sitting there, glowing in the hype of Volume 3, and you just don't know what to do with yourself? Awesome! Help us help you--what are you interested in? We've got some major White Sand articles that are very out of date: Kenton, Khriss, Ais, Baon... We've got a chapter summary page that's totally blank. We've even got brand new, baby pages that need to be written from scratch! (many of which can probably be completed in a single sitting) So just tell us what you're interested in and let's make it happen! Even if you can only add a few lines, anything is a big help. What's in it for me? We want to motivate people to help, so we will be giving out Coppermind awards for the users with the most edits, and we'll also give out awards if you contributed to one of these items. They'll be on your user page for all to see. Don't forget that it's November now, which means NaCoWriMo has begun! That's National Coppermind Writing Month, and--trust me--it's a thing. Those who contribute 25,000 bytes in November will get our prestigious NaCoWriMo award! Here's a look at our top editors from the last two months! Most Contributions 1. Rebeca - 12,553 bytes 2. MistBlessed - 4,254 bytes 3. Alicila - 2,167 bytes 4. Jewishicequeen - 1,766 bytes 5. Reinhartmax - 1,604 bytes Objective Completions 1. Rebeca - 2 Major, 0 Minor 2. Preventer Wind - 0 Major, 1 Minor 3. Kalak - 0 Major, 1 Minor How do I to start? The most important thing is to be bold! Content is hard to write, but we can always format your stuff if it doesn't quite match conventions. MediaWiki notation may appear scary at first, but the best way to learn is through experience. If you're interested, we have lots of guides to help: Help:Contents. It does very much help to have ebooks so you can find instances of a specific word or person. (This is extremely helpful for minor characters). If you have physical books, ask us and we can help you determine this so you don't need to reread the whole text. We can also direct you towards some good articles to use as a go-by. Come join us on the dedicated Coppermind Discord, or come chat in the #coppermind channel on the 17th Shard Discord. We are really happy to help!
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Stormlight - Chemistry, Physics, or Simply Magic?
Jofwu replied to Dawnbearer's topic in Stormlight Archive
FYI, I'm moving this to the Stormlight Archive forum.- 53 replies
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- theory
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I've argued that we need to remove these completely... I think the intent was to provide pronunciations the way Wikipedia would... But this doesn't strike me as very useful because pretty much nobody uses the actual Alethi pronunciations. Most of the time we don't even know the proper Alethi pronunciation because you can never be entirely sure how things get messed up in being anglicized. The only ones we really know the Alethi pronunciation for are those that Brandon has been directly asked about. And again, not even Brandon pronounces them that way. Maybe the person who created these was intending to just provide a "correct" pronunciation and labeled it "Alethi" for the sake of keeping things in-world. But if the intent isn't to actually provide the Alethi pronunciation I don't like pretending it is. And I don't think a "correct" pronunciation is useful 95% of the time. Honestly, the only purpose I can think for keeping it is to alert people that Jasnah, Jah Keved, and a few other proper nouns have a soft J. That's a pretty striking difference in pronunciation that's somewhat notable. But MOST names either have very unambiguous pronunciations or else people are happy to use their own version and not stress about it. I mean, are we really going to go in and list Nale's pronunciation as the IPA for either "Nail" or "Nalay"? Nope.We could label them "Brandon's pronunciation" but I don't like how out-of-world that is, and Brandon will be the first to tell you that his pronunciations are often "wrong" and that they are no more valid than any other reader's. I doubt a significant number of people learn about the J thing from these pronunciations on Coppermind, so I just don't see much value on this. The inaccuracy and/or inconsistency with using these the way we have bothers me more. If we DO want to keep them, my opinion is that we should use [proper] Alethi pronunciation (so, yes, use the /x/ for Kholin) and require references.
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That's correct. That's been part of the basis for using "Cognitive Realm" as the page name. The argument is that while it's not the popular term in-world it's (1) not wrong, (2) less confusing, and (3) potentially the proper/popular in-world term in the long run.
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Finally got around to something I've wanted to do for a long time. Make a globe of Roshar! The site doesn't work very well on mobile, so here's some images: First need to say thanks to u/Stoneward13 on Reddit who created the beautiful high-resolution map that I used for this. The trick was getting the projection right. @Otto Didact identified the map from Oathbringer as an "azimuthal equidistant" projection while the "Map To Globe" site I used required an equirectangular projection. With a bit of patience I finally discovered a way in QGIS to mark coordinates on a raster image and have that program pump out the equirectangular projection! So here you have it. I've positioned it at the appropriate latitude, with the equator passing through the center of Kadrix island. To anybody not aware, yes, Roshar is mostly ocean. Brandon has stated that there are no other major landmasses. It's possible that ice caps exist, (seems like Yalb mentions tales of a southern ice cap?) but I haven't speculated on that. Maybe I'll circle back around to it. The continent is a bit smaller than Asia. More details on that sort of thing here: Under the "Options' menu you can toggle longitude/latitude lines. (if comparing with the Oathbringer map, typical lines won't line up right because Roshar uses 200 "degrees" in a circle) And play with some other tweaks, like lighting. But my favorite feature is the "Measure distance" button. Click that and enter Roshar's radius (about 5663 km) and it report the distance between two points you select. Unfortunately, last I checked it looks like the measure distance feature is broken. Thankfully such a feature was added to roshar.17thshard.com so at least there's that. Edit: We have since realized that the projection used for this was just a little bit off. An azumithal equidistant projection works by picking a center point--the one that equidistant azumiths are taken from. (It doesn't have to be the center of the map you end up with. You can project the entire globe and then crop out any portion of it that you want.) While working on latitude/longitude lines for roshar.17thshard.com we realized the center point we were using was off. That's the point I used to turn the 2D map back into a globe, so the globe is a little off. Not by a lot, but I wanted to note it here. More details about what the center point should be:
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White Sand Vol. 3 is out today... sort of. The ebook appears to be available and some have reported finding the hardback in bookstores. (Though the official hardback release date appears to be October 1st.) But hey, it's essentially out. What did you think?
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Here's the usual typo thread for White Sand Vol. 3, if you see any errors in the text or artwork.
