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Everything posted by Djarskublar
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A Theory on the Initial Distribution of the Shards
Djarskublar replied to Amanuensis's topic in Cosmere Discussion
See, the thing is, I have always hated this theory. It seems like every new Sharder comes here like 'Hoid OP. Hoid remake Adonalsium. Hoid my friend. Gurk.' Not that this necessarily applies to the OP, it was well written, and certainly the best argument for this theory I have seen. The thing is, I have never seen even a passing fair justification for this idea from a writing perspective. It isn't a plot that would be any good. It sounds like the plot to some lame shonen jump thing. 'Collect all the (16, 7 whatever) things and everything is better'... Lame. The more Sanderson writes, the more convinced I get that this just isn't going to happen. It's kinda... stupid, really. Hoid isn't trying to reforge Adonalsium. It makes no sense considering his actions thus far. If he was, he would have stuck around and picked up Preservation. The body of this theory is regarding how the Intents were determined. The way it is presented would require all the people present to be extremely one dimensional. Other people have pointed out the flaws with your reasoning fairly well, so I will let their points stand, and ask this: why did the Shards leave Yolen? As far as I know, the fain life will still be an issue later. It won't be dealt with in the first section of Dragonsteel. That is a fairly safe bet, though I could easily be wrong. -
I feel like there was some WoB that we would get another Windrunner saying Oaths in Oathbringer.
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This is actually kinda obvious. Atium. The thing that he destroyed the production of, and easy access to. The thing that even on world where it is produced it is easily the single most valuable thing. The only known pure solid chunk of a Shard's power that isn't sapient (because I'm not counting Lerasium due to rarity or Shardblades due to danger and ethical issues). If I was from Silverlight, I would buy some to study. Even if we discount that, he destroyed the on world ecosystem of people buying the stuff to use.
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I am legitimately surprised nobody has yelled at me yet for being crazy again with this idea... Silly AU coming out and stealing all the discussion. I thought about this some more, and I decided on something with this. The first is that the level of power you have to have for a perpendicularity to form would be approximately enough to Ascend to the relevant Shard, so it may not even be possible with the workaround I came up with. The other main thing is that you would have to get multiple different Investiture flavors to prevent Ascension (they are like ice cream, after all). The above point would be influenced by one thing though, what are the requirements to cause a perpendicularity, and then what conditions must be met to keep it? I at first just assumed that it just required massive power concentrated in one spot, but that isn't necessarily all. For the moment, lacking evidence to the contrary, I will work under the assumption that you just have to collect a level of power that rivals the power in the Well. This brings me to the other point, what makes the perpendicularity stay? After Vin releases the power, then presumably it's not there any more (duh, but worth pointing out). There is still probably a fair bit of power Welled up (heehee puns), but there shouldn't be enough left to create a perpendicularity. Presumably the Well still functioned as a perpendicularity, though, so what made it still work? Is it cemented as one by the perceptions of those who know about it i.e. Shards and worldhoppers? If so, that is not a large population, though I suppose Shards count for a lot. Or is it like a Sliver, and once the place has been imbued with that sheer magnitude of Investiture, it will always be a perpendicularity. This idea sounds like it is more likely to me, but that presents a problem-- we can't make mobile perpendicularities nearly as easily, if at all. I guess I need to present my idea on how a perpendicularity is formed. My guess is that you have some object of sufficient size that you overfill with Investiture. This directly relates to the concept of a metalmind having a maximum capacity. My bet is that if you have an object (think a large boulder or... a pool *gasp*) that you fill as full as it can get with Investiture, and then more, the motion of that Investiture exploding off the object that simply can't hold any more causes a rip in the Realms as the Investiture shifts from the Physical to the Cognitive and finally makes it home to the Spiritual Realm. This seems a lot like the mind and soul expansion Slivers experience. This leads me to how to make a mobile perpendicularity. The short answer is-- you probably can't, unless you can transport a 'place,' if my stated mechanism is correct. On the other hand, you can manufacture them fairly easily if you are willing to work with multiple powers. Probably the easiest way is to fill a massive metalmind by blanking out several compounder's Identity and filling it really fast, then using a very large Aon (or equivalent, maybe an awakening) to provide a sudden burst of power that would rip through the Realms. The advantage to this method is that once you get around Dor access issues, a massive block of metal that is totally full of Investiture wouldn't be that hard to get places... relatively speaking. This means that you can just take this block anywhere you want a perpendicularity and then use the right Aon on it, and move on to the next spot. Of course, this assumes the block isn't annihilated when you do this, but that could go either way. Regardless, this would be totally worth it. It is a one time investment at least per perpendicularity, and maybe period, and it gets around any incidental issues with the perpendicularity you would have to use otherwise. Not having to deal with 'morbid and rare' perpendicularities would be nice. Same with the one on First of the Sun. The problem that immediately comes to mind though is those 'morbid and rare' ones, which sound temporary, and maybe counter my mechanic proposal, same with the Pits being destroyed, though maybe that didn't destroy the perpendicularity, it just made it so the exit was into dirt, and therefor would kill you like a bad D&D teleport. If they are temporary, or at least require some constant Investiture flow to prevent the Realms from repairing themselves, this would require the block to be full and left on site with the Aon going constantly. That sounds... unsafe. Oh well, that is the price that must be paid for easy access to worlds that don't have native perpendicularities before FTL is invented. This ended up being extremely long... Oh well, at least it was fun to think about.
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[AU Spoilers] Bavadin, Autonomy, and new info
Djarskublar replied to FirstSelector's topic in Cosmere Discussion
That's fine. Make up for it with an amazing theory I can espouse! Heehee... -
[AU Spoilers] Bavadin, Autonomy, and new info
Djarskublar replied to FirstSelector's topic in Cosmere Discussion
Welcome to the Shard! Avoid the baked goods and whatnot. One note: the thing you are quoting was already quoted right above you, so your post is a bit redundant. I don't want to scare you off, but yeah. Bavadin wants to be Stick, but it won't let her. It is the Stick. -
The reason for it being stupidly powerful is because of its Investiture consumption. When it eats through several souls a second, it had better be storming buff! It has less to do with its personal level of Investiture. That just makes it so when it is channeling its power, it doesn't have enough Investiture to also maintain sapience.
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[Edgedancer Spoilers] The Stump might be from Nalthis
Djarskublar replied to tobar14's topic in Stormlight Archive
Aw crap... Now I have this image of a really bulky game of monopoly played with fake spheres intead of paper. This is unfortunately something I can't unsee. -
I'd wear it. All the freaking time XD
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As @BlackYeti said, space is big. I once saw a discussion about the Death Star destroying Alderaan. The Death Star is pretty big citation needed and Alderaan is also big. The thing about it is, the Death Star appears to be pretty close the the planet when it shoots it, but even still, it is highly unlikely that any sizeable debris would hit the Death Star from the explosion. Also, the explosion would take a long time to even reach the Death Star. This also applies to Krypton exploding... How is there any Kryptonite even on Earth? Not from the explosion, people had to bring it over. Period. So for stuff to be periodically hitting Threnody, the chunks would have to start acting like comets or something, and even then, how often does a given comet even approach Earth, let alone hit it?
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Oh... Yeah I'm totally with you on that one.
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Okay. Firstly, it actually took 1000 standard Breaths, which I am fairly sure you know, but he might not. Second, how it would fill assuming you have 999 normal Breaths and 1 Divine Breath (assuming it would take 1000 normal Breaths, so the Divine one is required to successfully awaken the item) depends on one thing: do they act as an ordered or unordered list? I have discussed this in the past, but this is a better way of putting it. Do you give Breaths to an object in some particular order until you meet the requirement? Or do you give it whatever Breaths it needs in no particular order to meet the requirement? If it is the first, you can overfill the item by ordering your Breath such that the first 999 go in, then the Divine Breath. You can also order it to make it so only the Divine Breath goes in. Depends on what you are doing and if you know this will happen. If, on the other hand, it acts as an unordered list, it will likely only take the Divine Breath because the other Breaths combined aren't enough. It might also just grab random Breaths until the Divine one is chosen.
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Shardkeepers Podcast on Nightblood and Investiture
Djarskublar replied to Chaos's topic in Cosmere Discussion
Also important to note: there is no way you could awaken a Shardblade. Dead or otherwise. It is simply too invested. -
Gratz on first post. Welcome to the non-lurking portion of the Shard. If you are new here, one piece of advice: avoid the baked goods offered you. Using Divine Breath has been discussed before (mostly by me :D), but we simply don't know enough to say without more WoB or another book. A point about it, though: it isn't 'this object takes 100 breaths to awaken for this command,' it is 'this will take a level of Investiture that will require about 100 breaths to attain.' This means you can't make Nightblood with 1000 Divine Breaths, you can make him with one. No other Breath is required.
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I had a thought a moment ago that is frankly worth the money it would cost (in world). A perpendicularity occurs when you have a LARGE amount of investiture 'pooled' together (pun intended). In a single phrase: buy enough Breath to make a perpendicularity. Better yet, hack it to make the Breath over time. Now how much Breath it would take... that's a lot of money. And drabs. That is beside the point though. This would be totally worth it to the Silverlight folks. Since it is a person that is a perpendicularity at this point (assuming they don't Ascend on accident...), they can worldhop anywhere. Even if they have to go to some other Perpendicularity to get into the Cognitive Realm, once there, they can go to, say, Threnody. Once there, there is a Perpendicularity there, and other people can pop into the physical there. There are inhabited worlds without a Perpendicularity, and this would make them accessible to the worldhopping population, particularly Silverlight.
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Hypothesized Table of Nicrosil Effects
Djarskublar replied to DrakeMarshall's topic in Cosmere Discussion
A few points, Yolish folks likely have powers storable by nicrosil, for example the Yolish Lightweaving, so saying the blank 'Yolish person' is misleading and likely innacurate. Second, Identity and Connection are aspects of the spiritweb, and this we can agree on. That directly means they are part of your innate Investiture, since the spiritweb is you Spiritual aspect, and is composed of Investiture. Third, kinetic Investiture seems to dissipate even when not being used, so any Investiture that doesn't dissipate quickly is likely innate, with the possible exception of Breath. On the subject of spikes, I am in the camp that the spike rips off a piece of innate Investiture and then attaches it on a spot on your web where it's compatible. The spike deteriorates because reasons, but that's something else. If it was kinetic like you think, and then changed their spiritweb, it would work differently. It would steal some Investiture that is now kinetic where it wasn't before, and then use that kinetic energy to shape your soul. This would certainly consume the charge of the spike, and then removing the spike would have no negative consequences besides having a hole in you. You wouldn't lose the power. This would suggest to me that you can store the power of a spike directly, since it must be innate Investiture. I am fairly certain of this, btw. Take your Hemalurgic Strength spike, first off you could store the power of the spike. What effect this would have on the spike is still up in the air. When you tap it though, you don't gain strength, you gain Hemalurgic strength. It would act more like you had more spikes for that attribute stuck in you. Whatever twisting effects the Hemalurgy has on you would be amplified while tapping. While storing a Hemalurgic charge, my bet would be that Ruin would have a lesser influence on you. This is more speculative than the last paragraph.- 17 replies
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Is it confirmed to be from Silverlight? I though that was just a good guess...
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The Ultimate List of Questions for Brandon
Djarskublar replied to Chaos's topic in Cosmere Discussion
If a Kandra worldhopped to whatever that planet's name is and are/transformed into an Aviar, could they allow the parasites to exist in them and gain Aviar abilities? -
Dang, @Yata has better ninja skills than me XD I am taking a slightly different tack with this though, I am saying that you change your personality such that a spren would want to bond with you, not changing your past to be one where a spren had bonded with you. My opinion is that if you have a coldly logical mind, you could use the gold shadows to attract spren and still retain a highly logical mindset, then after bonding them change your surface personality again to get another spren, but use your logical mind to act in a way to still appease your older spren. Some orders are of course incompatible, but I could see getting 2-4 spren being feasible, if highly demanding. Basically, I could probably pull this off, because to an extent I am a callous cremling that is willing to manipulate people to no end, but that doesn't make me evil or even in the wrong. The reason for that is how I go about it. I am a very nice person to most people, but it is all calculated to get people to like me and/or do what I need them to. I also compulsively crack awful puns, so that disarms people too. If I was a gold Allomancer, though, I could change my personality slightly so that I retain my calculatedness while changing what kind of actions I take with it so that I fit particular orders exceptionally well. I probably already almost qualify for Lightweavers, and that one sounds pretty easy to maintain once you have fully progressed in it, even with other highly stringent orders. There are probably at least a couple other orders that are similarly easy to maintain. Being honest with yourself? I can do that for magic powers! I know the spren don't just look at your actions, they look at your reasons for taking them, but after reading Edgedancer (no spoilers here) I think you could pull this off with the right mindset, maybe not mine, but some mindset. This is particularly true since apparently the Words are mutable depending on the person. They are similar, but there is enough difference that I can see the spren accepting a strange personality that still acts how they want. You can use pure logic to hold to your Oaths, since following them is action based, and after you have collected a few spren, you can shift your personality back over to be a solid blend of all the Orders you are a member of so that you can more easily follow them all. That was longer than I had expected... On the subject of potions, yeah you would totally have to brew them wherever Forten's homeland is, but you can use them anywhere. Those potions can probably do some pretty ridiculous things for the highly cosmere aware. They likely will act basically the same as Aons, but maybe have less scope in what they can do. The potion used on Hrathen and Sarene is highly reminiscent of Essence Marks, and they lasted for days on people Forten knew nothing about. I don't think the potions have anywhere near the same restrictions as Forgery, and are probably much better at spiritweb manipulation, so yeah, love me that aspect. Aons can probably do that too, but are less transportable, so I'll take the transportation, but reduced usefulness. Carefully calibrated potions/Aons could likely mimic the effects of Lerasium. Nuff sed. Cognitive and Spiritual manipulation are probably the best powers a sapient could ask for, and gold Allomancy and Dor manipulation fit the bill for that combo quite well.
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Semiweekly WoB #1: Hoid is Immortal
Djarskublar replied to Ecthelion III's topic in Cosmere Discussion
He is a full power mistborn though, so his fueling of Feruchemy via Allomancy would be extremely high rate. He really was basically a god. In the end, you really have to disconnect either his atiumminds or his goldminds from his body entirely, or else he would regrow from most anything, I think. Hoid is a different story, though. We don't know how much power he has. Lots of people on the forum seem to think he is some ultimate being capable of competing with Shards, but I think he is nowhere near that. He is presumably still acquiring powers, so I can't see him being all that ridiculous yet. Maybe by Mistborn era 4 he will be crazy buff, but for him to be an actual relevant character then, he can't be too Rule of Cool from a meta-textual standpoint. -
Semiweekly WoB #1: Hoid is Immortal
Djarskublar replied to Ecthelion III's topic in Cosmere Discussion
That's what I meant, really Shardblades wouldn't be all that scary to the well prepared. On the other hand, he was only unafraid of the Blade. Now that I think about it, she might be extremely dangerous to him. Depending on just how much Breath he has, she might be able to Soulcast him... Even if she needs to be sitting with him in a Highstorm, it should be possible. She's done it to random mooks before without too much trouble, so with a lot more power, even Hoid should fall to the might of Soulcasting. -
About the 10 gas giants [AU Spoilers]
Djarskublar replied to Full Metal Rithmatist's topic in Cosmere Discussion
Hear hear! I didn't like the idea that these planets would actually matter in the first place, and this confirms it for me. -
My choice will probably sound strange, but I would be a potion master (or Elantrian if I can get around portability issues) and a gold Allomancer, Twinborn if that is acceptable under your stipulations. As far as I can tell, the potions from that guy in Elantris could be extremely powerful. Based on the fact that people drank them outside his local area, you most likely brew the Investiture into the potion, so they can be consumed anywhere. There are some of the portability issues gone right there. I pick gold Allomancer because with these two powers my bet is that you could wildly change yourself to have a fair number of powers in the Cosmere. My WoB from the AU signing basically confirms it. Apparently, it would be extremely easy (relatively speaking) to hack my way into enough Breath to attain basically any heightening I desire. With gold shadows you can change your personality basically at will, so you can change it to attract a spren pretty easily. Basically, gold shadows are stupidly overpowered if you have a little creativity.
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[Edgedancer Spoilers] Afterimages
Djarskublar replied to PallonianFire's topic in Stormlight Archive
Upvote. I'm rolling around over here. Best joke I've seen in weeks.
