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Weltall

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Everything posted by Weltall

  1. Hypesign, we have hypesign! Practically everything in that trailer seems designed to make sure that people who have read the book know that yes, the filmmakers have too. As I said to someone else after we both watched it, either the film is going to be an extremely brisk one or it's going to be four hours long to fit everything. And I'd be fine with either of those options.
  2. It's a coincidence and the words aren't even pronounced the same. Aon Ati only exists because Brandon based the character of Matisse on a real person, Aonic names require an Aon somewhere in them and 'ati' was the only part of the name that fit the rules for Aon naming. This was well after Brandon had already decided on Ati as the name for Ruin's Vessel. We don't have a citable WoB on the subject but site admins have stated that Brandon has told them it's a coincidence in conversation. One example here. There are other examples of linguistic similarity in the Cosmere that are also coincidences, such as a word Nalthis and Roshar have in common.
  3. Into Chapter 4 of Hajimari now (I took a break over the weekend) and if I thought stuff was happening at the start of Chapter 3, well, let's just say it's ramped up a lot. Every route has had something crazy/awesome going on, or more frequently multiple such things, back to back. And I may or may not have stopped advancing the main plot for a few sessions to rerun areas so I could afford a bunch of upgrades, not because they're needed to progress but because it's fun. And I've been pleasantly surprised how many dungeon mechanics they've quietly been reintroducing from earlier arcs to keep things interesting. Can't wait to see where things are going from here. EDIT: Well, now I have a good chunk of one route worth of material to work with and now I'm really curious what's going to happen in the others.
  4. So... has anyone else noticed yet that the person who created this topic not only hasn't come back yet to actually discuss things but literally has not posted anything else but this? I took a look and while their post count says they have multiple posts, actually looking finds only the one...
  5. And don't forget Adolin: I survived to the end of the book! I've survived to the ends of two more books! I'm storming amazing! And I suspect Elhokar would be pretty happy not to go out like his Prime counterpart too, come to think of it.
  6. Szeth's knowledge is limited to the Honorblades which have a much shallower bond than living Shardblades. The deeper bond a Radiant and their spren have makes their healing much more potent.
  7. I don't think Hoid would have to stretch his wit very far to come up with jokes about leaving a bad taste in the mouth or some variation of 'you are what you eat' for the first one...
  8. Vivenna isn't sure how Cosmere-aware her companions are so she either has to explain the mechanics of the Returned, Endowment and how they relate in copious detail or she can just handwave it with 'gods' and trust that they'll understand the important part. Bear in mind that in the context of Roshar we've seen the singers use the term gods to refer to Invested people like Radiants and others refer to spren as gods, so Vivenna could reasonably assume that calling the Returned 'gods' would be enough explanation for their limited futuresight and she could dispense with the lectures. As for what she believes, who knows? Just calling the Returned gods doesn't necessarily mean she believes in them as such because it's just a convenient shorthand and she knows Vasher well enough that I doubt she'd ever really think of him (or any other Returned) as a god. Kind of hard to do that once you've nicknamed one of them Wartlover the Ugly.
  9. The Divine Breath is a Splinter of Endowment meaning it's tied to Nalthis in the same way that a spren is tied to Roshar or Kelsier is tied to Scadrial. Vasher's spiritweb itself might not be bound to Nalthis but the thing that's keeping his body and soul on speaking terms is. We know there's a trick that lets you work around it and we've seen Vasher do it, meaning that he needs the workaround and can't just worldhop at will.
  10. Hoid can also be extremely cutting when he feels like it's necessary; compare his insulting Sadeas' consorting with prostitutes (which was a pretty low-effort job) to saying that Amaram is what a lesser cretin like Sadeas aspires to be (a double whammy of 'You're a cretin and I know what's up with you and it makes you worse than the guy plotting to overthrow a kingdom). That one was a particularly targeted insult. So yeah, what sort of setting and characters are you working with? Because there's different ways Hoid could mock them depending on the circumstances.
  11. Brandon has said that Bleeder was not refefring to Wax's biological father or his future father-in-law and we shouldn't be overthinking that conversation. Sounds like that might have been a bit frazzled by the time the exchange happened since Wax did assume Bleeder meant Lord Harms, but the key takeaway is that Bleeder was not talking about Wax's father. The last line rather heavily implies that Bleeder was referring to the person she later killed, Father Bin.
  12. Yes, which is part of why Miles carried so many goldminds at all times; he needed somewhere to store all that heath he had saved up through compounding. There's not a direct correlation between mass/volume and capacity but more metal generally means you can store more of an attribute in it.
  13. It's not just a stretch, if you put Adolin in a modern court on that charge he'd be found not guilty because the killing wasn't premeditated, which is what distinguishes first from second degree murder. I'm pretty sure even a halfway-competent attorney would be able to demonstrate that to the satisfaction of a judge and jury. Storms, I'm pretty sure even if Hoid were acting as Adolin's defense counsel he'd prevail. Wait, that would be kind of awesome. And... not much else to add, everyone else has covered it all I think.
  14. Dan Brown's Lost Symbol. I'd read his earlier books mostly to see what all the fuss was about and didn't particularly enjoy them but still finished them, though I probably shouldn't have. But when it came to that one I just gave up around halfway through and didn't touch it or any of his other books again. And... I'm sure there have been others (both of the 'had to stop period' and 'needed a few minutes before I could keep going' types) but for some reason I just can't think of any right now.
  15. Hmmmmm, I can probably think of a few here. The first that springs to mind is Elisabeth Kostova 's The Historian, which started out well enough and then dropped the ball around the same time the framing device disappeared. A vampire story set in modern times where you're not sure whether or not the vampire part is actually true, as related to the narrator by her father set to the backdrop of interesting places around Europe. There was some nice buildup, an interesting mystery and then it kind of fell apart when the story began actively happening in the 'present day' segments and the ending made me want to pitch the book across the room. Anything I've ever read by Dan Brown that I actually finished, I don't think it requires much more explanation. While the Langdon books get most of the flack for obvious reasons, Digital Fortress was really insulting to the intelligence. I was running on spite more than anything else there at the end. I did eventually give up trying to read his books, so those are brain cells spared and better books read or reread in their places. The Shadow War trilogy by Chris Claremont (with co-credit to George Lucas). A sequel to Willow, you say? Why yes, I would like to read that! And I did... right until the second chapter began. When you kill off roughly half the cast of the film in between the last two sentences of the first chapter just after reintroducing them, you've really got to work hard to muster more than apathy from me. And the first book failed to do so on every conceivable level. More fool me, I not only finished the book but finished the entire trilogy. That the author was clearly used to working primarily with comics and not prose was beyond obvious, and between annoying 'funetic akksents', randomly capitalized words run together and really stupid plot points that come out left field or which lead nowhere, the whole experience was just painful. In quite a few cases one was left with the distinct impression that Claremont was making it up as he went along and had forgotten things he'd already established. Well damnation, because that description of the genre makes it sound awesome. If this was another topic about recommended books I'd probably be running to grab that. Would you say the first one is satisfying if you just read it and ignore the rest, or is it one of those stories that leaves too many unanswered questions to be completely satisfying on its own?
  16. Nope, the only way to play the original version is on the Vita. I was curious because there's a whole lot of extra content in eX+ so it's really the one to get. So you're all set! The bulk of the extra content comes in side-stories that take place between the chapters (including some new playable characters) and an additional postgame chapter. There's also additional stuff like a new mechanic, minigames and new items but the story expansion is the big draw.
  17. So Type-III entities are treated as dead matter and would be cut physically (but can resist in proportion to how Invested they are) while Lifeless and Returned are treated as living beings. Nightblood we know would resist being cut and things would probably go badly for the Shardblade that tried to cut it. Meanwhile the Breath in a cut object is likely to be damaged but somewhat recoverable.
  18. ...you necro'd a thread that was dead for almost three years. You might want to familiarize yourself with the site rules and note that while necromancy isn't always frowned upon, doing it to add a post that contains no useful content is. Oh, and welcome to the Shard, please enjoy a complimentary cookie. There (probably) isn't a hemalurgic spike hidden in it.
  19. First off, welcome to the Shard! Second, Bleeder was talking about an entirely different sort of father there. When Wax heard that, he immediately assumed father-in-law, meaning his actual birth father isn't around to be a consideration. Also, if Wax's parents were alive he wouldn't be Lord Ladrian because the title would have passed to Wax's father (the one with the noble blood) before it went to Wax.
  20. Well, I'm in Chapter 3 now and oh boy has Stuff been Happening. Yeah, it's a different sort of dynamic. I think a lot of it is owed to the fact that Hajimari is a single title, isn't a typical game and lacks the traditional sidequest/point reward system so the gameplay mechanics allow for a party that has motives like theirs. Yeah, my feeling on TX is that it takes a while to build things up but it's a lot of fun with some neat worldbuilding and a fun cast. I'm really hoping they eventually make another game; doesn't have to be a sequel even, set in the same world would be just fine. And possibly have some sort of cosmic crossover event where the two Towas meet, outside the pages of the Falcom Gakuen comics anyways. Are you playing the eX+ version then?
  21. Yeah, I've heard people in a couple places I frequent complain about getting spoiled. Part of it's what happens when the game breaks street date and people start speedrunning through it, part is just people being idiots and not thinking about others. I've been lucky so far by more or less going into a social media blackout A few thoughts on some stuff I've encountered on C's route through what I'm guessing is the middle of Chapter 2.
  22. I'm still spoiler-free on Hajimari's C and hope to keep it that way, but I have a funny story about the original C from Cold Steel 1. So spoilers for anyone who hasn't beaten that game yet. I'm starting Chapter 2 now and it's already been one hell of a wild ride. Even when there's stuff you know is coming, seeing it actually happen is a completely different story.
  23. Welcome to the Shard! There are actually two mists, one of Preservation and one of Ruin. However, there's no such thing as 'Investiture in general', all Investiture in the Cosmere is associated with a Shard. Relevant WoBs: <trimmed> When people ask, "What Shard is this Investiture associated with" it gets very complicated. Shards influence and tweak certain Investiture, giving it a kind of spin or magnetism, but all Investiture ever predates the Shattering--and in the cosmere matter, energy, and Investiture are one thing. I always imagine Investiture having certain states, certain magnetisms if you will, associated with certain aspects of Adonalsium. So it's all "assigned" to a Shard--because it's always been associated with that Shard. To Investiture, Adonalsium's Shattering meant everything and nothing at the same time. General Reddit 2018 (March 18, 2018) After the end of Hero of Ages, the two mists still exist and can be seen together. This is just because Investiture can take solid, liquid and gaseous forms. The first are the godmetals, the second have been seen in the various Perpendicularities and the mists and Breath are examples of the third state. The Dor on Sel is described as being plasma-state Investiture or something similar to it, because of what Odium did to D&D's power. There was only one Bondsmith at the time of the Recreance, which is mentioned in the Gem Archive to be thought by some to be a cause of the current divisions among the Radiants. However, we know the Unmade were around long before the Recreance because Yelig-nar is mentioned by Nohadon in one of Dalinar's visions and he predated the existence of the Knights Radiant as a formal institution. We don't know the details of the Unmade and Brandon tends to RAFO questions about them. That said we're told that the Thrill appearing as a red mist is 'kind of' related to the color association with corrupted Investiture, and other Unmade we've seen don't have any mentions of red coloring. Ashtermarn and Re-Shephir are black and Yelig-nar is described as a black mist, though the people it possesses do have their eyes turn red.
  24. A bunch of relevant WoBs: We know the intents of the Shards come from Adonalsium and it's implied that the secondary impulse to create comes from him as well. However, whether Adonalsium actually created the Cosmere (or the wider universe) are unknown and the fact that the God Beyond is going to remain an unanswered question in and out of universe means that there are some things we're just not going to be able to answer. If the God Beyond exists then you could assume it is the omnimax God and Adonalsium is somewhere below that level, but Brandon's never going to answer that one, or whether the Beyond exists and if so what its nature is. That said we know Adonalsium had futuresight so if he wasn't omniscient he was at least very good at making use of the Spiritual Realm. If Adonalsium's mind arose naturally from Investiture and it lacks the limitations of the Vessels' expanded but finite minds, it's possible Adonalsium was much closer to if not actually omniscient whereas the Shards are only sort of omniscient. TLDR: Some people in-universe believe Adonlsium was the ultimate creator of everything, others disagree, we're never going to get a firm answer.
  25. Not looking now, wanna go in blind when I start the game tomorrow. Yes, yes they are. And it's not just to the past games within Trails but to other Falcom franchises as well. There's references all over to the Gagharv Trilogy if you know what to look for. And the casino playing cards have references to earlier Legend of Heroes games, Brandish, Gurumin and the Zwei duology... and Vantage Masters in CS3/4 is a card game recreation of the original VM and a surprisingly good one at that. Sometimes I wonder if the writers have a bet going on to see how many sly references they can work in. And then Tokyo Xanadu happened and that team told everyone else 'hold my beer'. xD Oh, and speaking of Gagharv, they weren't kidding last week when they said that this week's Dengeki contained hints for the next game. We just got a few teases at the direction Falcom is going to be heading from here. The obvious stuff: It's an entirely new game and not a sequel to Hajimari, there will be returning characters but the core cast that drives the plot will be all-new and there will be hints in Hajimari as to the where and the who. The unexpected news is that the next game will not feature the traditional AT system but will have real-time combat elements. There aren't any details provided but my first assumption is that they're reviving the Gagharv Trilogy's realtime combat in some form. If so that is very awesome news because I loved those games and think the system could work really well in Trails too. There's also some last-minute Hajimari news, describing in more detail the October 1 update that will add a lot of extra content. Minor spoiler so I'm tagging it. And with that, I'm going to get some sleep and hopefully have sweet dreams of tomorrow when Hajimari will be available.
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