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Weltall

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Everything posted by Weltall

  1. Technically Rashek knew about the other metals for the same reason that Kelsier did and civilization was more technologically advanced when he began the process of conquering the world (roughly where things are in Era 2, they had steam power but not railroads) but all indications are that the Bands were created only after his death, with Kelsier starting the story about their origin because he could. Or thought it would be funny. He's a god (sort of), he gets to work in Mysterious Ways if he rusting well wants to. Once you realize that the Sovereign was always meant to be Kelsier and the characters simply assumed incorrectly that it was Rashek (and continued to make that mistake throughout the book) then all the little inconsistencies in the story fall neatly into place.
  2. He can't hurt people physically, though indirect harm or emotional harm doesn't trigger his condition. Kelsier wasn't actually hurt in that fight, but felt pain because be still believed getting punched should hurt him. As Hoid put it afterwards, he doesn't have the inclination to actually harm Kelsier's soul. Speaking of emotional harm, a scene I'd love to see in the Cosmere in some form, but Stormlight Archive sounds like the best bet so I'll use that as an example. Renarin: I can't believe you're not pressing charges! Hoid: Dalinar said the same thing, but really there was no harm done. Renarin: Taravangian's men broke seven of your ribs and fractured your clavicle. Hoid: Ah, but I got off several cutting remarks which no doubt did serious damage to their egos. Renarin: Wit, this isn't funny. Hoid: I'm serious! Thanks to your help I'm almost completely healed, but the damage I did to them will last a lifetime.
  3. Given that the relationship between Orders is based on shared Surges and Brandon's picking when to focus on which Order for plot reasons and to avoid overwhelming us, I suspect that the reason the Orders we've been focusing on are mostly connected on the chart is because it's easier for Brandon to jump between ones that have some similar powers than to throw us all the way across the chart where we haven't seen much if any of the Surges yet. The Willshapers share one Surge with the Elsecallers (who share one with the Lightweavers) so it won't be completely unknown territory for us to see Venli's Surgebinding.
  4. Yeah, it's not consistent because of the random factor of getting Link assists and crits and it requires three characters to pull off, but when it works it works. Oh yes, we had another round of Hajimari updates and these ones don't even need a spoiler tag: - Falcom announced a 'Digital Deluxe Edition' that includes all the costume/attachment DLC prepaid, though they won't actually unlock until they're made available for purchase normally. The announcement also mentions one particular set of costumes which is listed as being planned to go on sale at the start of October, so it sounds like the Digital Deluxe buyers get early access to it. - They also announced a Season Pass that grants the same access to the costume DLC to people purchasing any other edition of the game, but the Digital Deluxe one costs slightly less. - They revealed the first round of DLC that will be available on launch day. In addition to the usual item packs there are kimono costumes for the three route protagonists, Elie and Tio, cosmetic earrings, silly fruit-themed hats, an 'Effects' set that causes sparkles, black feathers or cherry blossom petals to swirl around the character and some rather nice looking banners themed after the various countries and groups. Oh, and the comical panels from CS3 and 4 are returning as well with some gloriously silly ones. - The second to last chapter of Three and Nine got posted.
  5. Believe it. Like I said, it's really situational and neither a physical or magical 'max damage' build really has much of a point to it because by the time you get close to that level of min-maxing you're breaking not only the ability of the game to actually display how much damage you did but well past the max HP of anything you're fighting. xD But here's the setup anyways if you're curious (CS2 final dungeon spoiler):
  6. Nice ones there! We had a vague notion of where Warbreaker was in the timeline vis a vis Stormlight, since Brandon mentioned that Nigthblood and The Way of Kings were planned to have no book set between them. Since the former is intended as a direct sequel to Warbreaker we could reasonably assume that both books take place pretty close to the start of Stormlight Archive, but being told it's (tentatively) 'a few generations' is a lot more specific. I think @RShara's favorite timeline tentatively put Nightblood and WoK as happening about a hundred and twenty years apart, as opposed to, what would a few generations be, fifty or sixty years tops? So that's cut the margin down by about half.
  7. There are still people living on Yolen (but not many and we don't know how much of that is fainlife vs non-fain) so there are at least descendants of people who were around the place where the Shattering happened and might remember it in much greater detail... especially since Yolen is also home to at least one dragon and he was there. It's possible other dragons survive from back then (they're naturally immortal) but Frost is the only confirmed dragon so far and the only person other than Hoid and the Vessels who we know was around for the Shattering. Speaking of which, the scholars of Silverlight (a city that exists somewhere in the Cognitive Realm populated by people from many worlds) know a lot more about the Shattering than we as readers do, so there are people with a good working knowledge of the topic. We know of at least one religion that does have echoes of Adonalsium and the Shattering in the form of the Iriali and The One. Brandon has confirmed that they don't know of the Shattering specifically but there are echoes of it in their religion, albeit more recent events that they also don't quite remember the specifics of are more influential. Yes and no. Brandon distinguishes 'minor' Shardworlds from 'major' ones in two ways. The most obvious is that major ones have at least one Shard in residence but the other big distinction is how you interact with the magic On a major Shardworld like Scadrial, Roshar or Sel, you can directly use magic and it's much more powerful. On a 'minor' world like First of the Sun the magic is more a part of the environment it's more common to interact with it indirectly. Here's a (truncated) WoB where Brandon discusses the subject. The full quote also goes into quite a bit of detail on how the magic systems on minor Shardworlds are still associated with the Shards even if they never 'go' there. First of the Sun is an example of how things work on a minor Shardworld: The Aviar are the ones who are magical and the human inhabitants have learned how to use their Talents for various purposes, but they can't gain Talents themselves. The disease-based magic on Ashyn (not canonized yet but we have a fairly good idea how Brandon intends it to work) involves the same fundamental forces that magic on Roshar does, but instead of bonding spren and doing impressive things with Surgebinding, you have disease-causing agents that have found a brilliant survival strategy by which they give you a power while you're sick, which encourages you to stay sick and pass on the disease to other people. So that's more direct than First of the Sun's magic but it's temporary in duration (because eventually you'll fight off the infection regardless and can't be infected again) and you only get one specific power per disease. Hopefully that helps some.
  8. Read the WoB I posted; that's what she asked for but the Old Magic didn't really kniw how to interpret that so she actually got something else. We're not sure which part of her affliction is the boon and which the curse, or if (more likely) she's another of Cultivation's 'special' projects and doesn't quite follow the Nightwatcher's rules.. Though I believe Brandon has hinted very heavily that it's the latter, like Dalinar
  9. Frost is still on Yolen, we may have seen others but because they're shapeshifters we would not recognize them. There are arguments to be made for Edgli and/or Bavadin being dragons (Nalthis has a word for it for a reason, natural shapeshifting could explain Autonomy's MO with creatung avatars) but nothing is proven.
  10. Make all the books like the Diagram, with chapters coded within chapters if you know the code. And the epigraphs could contain hints, with new methods per chapter. Bonus points if at least one of the books contains nothing but encoded recipes for Rock's stews, Hoid's favorite instant noodle flavorings, chouta etc. Oh, how I wish this was possible. Imagine the fun of being able to experience something you loved 'for the first time' all over again.
  11. The way that Jasnah puts it, I think she was definitely worried about the dangers of Shadesmar and Shallan's inexperience with it. Consider how Shallan nearly killed herself when she tried demonstrating what she could do to Jasnah back in Way of Kings. Jasnah also does not know the details of Honor's death, so she's probably basing things more on some scholarly texts she's found that discuss Soulcasting which suggested to her that Shadesmar used to be less dangerous. That said, we know the magic has changed to a slight extent since Honor's death; I suspect the biggest danger to Radiants is that Honor is no longer around to provide an external check on their behavior, hence the risk of another cataclysm like what happened to Ashyn is higher than it would have been previously.
  12. All the magic systems that we know of have some sort of representation of their region. Aons have geographic elements in their designs (that the geography suddenly changed was the entire problem afflicting the magic), soulstamps have a representation of MaiPon on the reverse side and the Dakhor monks' bones are apparently based on ancient Fjordell characters. ChayShan presumably has something like that as well, whether it's some small part of the initial motions or the broad patterns Shuden makes or somewhere in between.
  13. As mentioned Zane did it to himself: Brandon mentioned much more recently that he hopes to explain how it happened eventually. As for Zane's atium cache, I thought there was a WoB on this but I can't find any that talk about it right now. Assuming Ruin didn't have one of his Inquisitors retrieve the stuff (since unlike the main cache hidden in the Kandra homeland, he knew where Zane's was) it's possible that this missing stash of atium is going to come into play in the final Era 2 book. It is after all named The Lost Metal and we know that atium is called that in-universe. But that's just guesswork right now.
  14. Scadrial being the most Earth-like world doesn't mean that everything seen in the Cosmere that would be familiar to us is from there. Leras and Ati patterned Scadrial's biosphere after the non-fain parts of Yolen (ie the bits that are like Earth) so instances of Earth species on other worlds are much more likely to have come from Yolen, either because they were brought there by early settlers or because Adonalsium (or later a Shard) set things up that way. As an example, we also see grapes on Taldain which are used to make wine despite the environment of Dayside being horrible for wine production and it's unlikely in the extreme that those would have occurred naturally. Meanwhile we know that when someone talks about 'wine' or 'chickens' on Roshar, they're using terms that don't mean the same thing to the characters as they do to us. Most Rosharan wine isn't made from anything resembling grapes but the term persists for any alcoholic beverage (and some that aren't) and every bird is a chicken, because those terms were remembered when others like 'whiskey' or 'parrot' have been forgotten. This WoB is illustrative:
  15. If you enjoyed the 'what could have been' aspect of Way of Kings Prime and weren't bothered by the fact that we're never going to get answers to a lot of the questions it raised, you might find Mythwalker is worth a look despite its incomplete nature. It's not as polished as WoK Prime and suffers some of the same flaws as Merin's plot from that book, as Brandon twice tried writing the 'peasant boy stumbles into things way over his head and comes into his own with powerful magic' story and neither one really worked well though Mythwalker's flaws are more pronounced in that respect. Even so, it's interesting because you can see how Brandon combined elements from both of those stories (plus a bit of Dragonsteel) into the character that became Kaladin. Similarly you can see early hints of Mistborn's backstory which (based on the two chapters we have publicly) was later recycled into Final Empire Prime and then to its finished form in Mistborn: The Final Empire. Also, while some specific applications of the magic simply don't work well, the idea of a bloodline-based magic is itself a neat idea that could probably be cannibalized for some future project if Brandon wanted to. And as Brandon himself would admit, the characters that became Warbreaker's Siri and Vivenna worked well even if everything else didn't. You're not going to learn anything new about Warbreaker's setting in the way that WoK Prime contains details that weren't in the published Way of Kings (but got woven in a book or two later) but if you're interested in the writing process it's a fairly quick read that's probably worth at least a cursory read.
  16. No, but there's enough information about other magic systems on Sel that we can make some practical guesses. Like, he's not unique in being able to do that and it really is largely a question of training (no system we've seen a lot of details on has single practitioners) and ChayShan would be even more effective closer to JinDo as all Selish magic droops off in power at distance. Elantris is about as far from the borders of JinDo as it is from Teoras and we saw how Raoden's strength with AonDor fell off a cliff. We're likely to learn more about pretty much everything to do with Sel whenever Brandon writes the planned sequels.
  17. Lightweavers are probably the order that would have the easiest time fitting in for a dual-bond, if only because it wouldn't require multiple (quite possibly conflicting) oaths, but you'd need to find spren willing to tolerate each other. Things seem to be kind of complicated when it comes to other spren and how they see the Crypics (ie, 'they're kind of strange but at least they're not arrogant like honorspren') so that might be a starting barrier, and the way they skirt right on the edge of truth and lies would probably conflict with some other oaths even if the Lightweavers themselves don't swear oaths beyond the First Ideal. But they're flexible enough that it's easier to imagine them playing nice in a double bond hypothetical than some of the other orders. I do wonder, given how the Radiant quiz makes a point that Dustbringer oaths are focused around using their powers responsibly, if that Order might be compatible with the Skybreakers who are also very big on responsibility even if they approach it from a different angle. Because you want a really scary combination? Someone who can fly and set things on fire, especially if doubling up on a surge provides some sort of boost when using it.
  18. It certainly looks like Amberite and I'm pretty sure it would still be called that since the term has been bounced around between unpublished books for some time (it's also in Mythwalker and Liar of Partinel, no idea if it's in Mistborn/Final Empire/Dragonsteel Prime) so it feels like a word that Brandon really wants to find a home for. That said we don't know anything about how things may have changed in his conception of Amberite in Liar of Partinel versus what we saw in Aether of Night, so the exact mechanics might already have changed, or change still when he rewrites things. I mean, I want to see the aethers return in as close to their original forms as possible because they were cool (and as I've said on the Aether board there's one in particular that would be really neat to learn about the realmatics of) but until Brandon gives us more details it's probably safe to say only that it might stay more or less the same, rather than asserting it. Just in case.
  19. The first two CS games have insanely overpowered S-Crafts, so you don't need to worry about magic outpacing physical damage. Actually if you want to be really pedantic it's possible to get more damage out of magic than physical attacks... in the very last dungeon. On one character. With an extremely specific setup. So for most intents and purposes, you're gonna be able to do more damage via S-Crafting than with magic, in return for the whole Delay penalty. As for why attacks are missing, in the early game CS2 is balanced in such a way that you'll miss more often but once you get a bit further in it will basically go away. You can make things easier in the short term with Quartz/Accessories that boost accuracy.
  20. According to Brandon at least one Shard regrets it. So there's that.
  21. Like Karger said, I don't think this would save them. Even if they gave up the Shard and weren't a direct threat, they would still know more about the Shards and about Rayse specifically than anyone else (except Frost and Hoid, that we know of) meaning that their knowledge could still be a very serious threat to Odium. After all, if there are weaknesses the Shards have (like the rules they're bound by) then anyone in a position to share that knowledge would be too dangerous for Odium to allow them to live. Likewise if there are any details about Rayse that could be shared and which would give someone an edge in fighting him. We know Odium considers maginuking a city on the chance that Hoid would be caught in the blast radius to be a reasonable action, so it seems fair to extend that to all the other Vessels as well. Plus, giving up a Shard means you're now in 'squashable like a bug' territory, while if you keep holding onto that power you have a chance of winning (maybe) and at the very least you know that any damage you do to Odium is going to hurt him. Forever.
  22. First off, it wasn't at all a sudden thing but took place over a span of time. Second, we have this WoB (slightly edited to remove a Mistborn spoiler): We know Odium doesn't like to Invest any more of his power than he has to, and he doesn't leave any behind once he's finished. Meanwhile Honor and Cultivation were settled into Roshar and Invested in it, so Odium had an initial advantage in power over either one individually, and by the point that he went after Honor and Cultivation he'd had some practice at killing other Shards. We know he's also taken on multiple Shards before and won, so the fact that he was fighting two of them on Roshar doesn't necessarily mean he had to have one of them helping him against the other.
  23. This WoB should answer your question:
  24. The Oathpact has to do with the Heralds and keeps the Fused bound to Braize between Desolations. The Stormfather even states straight out that it's similar to (but by definition different from) what's keeping Odium bound to the Rosharan System. Here's the relevant line: The Oathpact is involved, but indirectly. Yes, we do. The Stormfather repeatedly says that Tanavast is dead, moreover he merged with the latter's Cognitive Shadow which could only happen if Tanavast was definitely deceased and Brandon confirmed this long before Oathbringer made a big point of it. There is something significant about Kaladin being called Child of Tanavast instead of just Child of Honor but we don't know what it is. Tanavast's definitely dead though. He's pushing up daisies. He's shuffled off his mortal coil and joined the choir invisible. He is an EX-PERSON!
  25. She tells William Ann very plainly that she believes in the God Beyond, she just doesn't worship because she doesn't see a point to it. That's not agnosticism and I see no reason not to take her at her word, especially when her own inner monologue also sees her invoking the God Beyond, even if she's not actively praying.
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