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Landis963

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Everything posted by Landis963

  1. Yes. "Trelagism" was mentioned by Sazed as one of the religions he had recorded in his copperminds, complete with the pair of gods, one good, the other evil. Trell watched over his adherents, the Nelazan, by night, with his "thousand eyes" (i.e. the stars) and Nalt jealously glared at Trell's worshippers by day with his one eye (i.e. the Sun). (Sazed would later use the documents of Trelagism, most notably the highly detailed star charts they produced in Trell's honor, to triangulate where Scadrial's orbit used to be). The Era 2 worship of Trell, however, does not mention a Nalt, ever. Furthermore, kandra of any description do not predate the Ascension, which makes it implausible at best that Trell "had Faceless Immortals of [his] own." (Suit's inner monologue, penultimate chapter, BoM) No, the evidence points toward some other Shard that is using the Trell name as a handle.
  2. When it comes to Shardic Intents, the choice of mental state has always seemed off to me. Why "Ruin" and not simply "Death"? Why "Devotion" and not simply "Love"? Why have "Autonomy" and "Endowment" at all? But then a thought occurred: What if those were the prevailing thoughts and motivations of the Shardvessels when they took up the power? In this vein: Ati might have seen it as inevitable. Leras might have wanted to preserve the power Rayse might have hated Adonalsium. Bavadin might have wanted to be free of Adonalsium's influence. Skai might have seen Adonalsium as a threat to his control. Aona might have done it for the people she loved. Tanavast, because he thought he was giving Adonalsium an honorable death. It breaks down from here because it's hard to reconcile "Endowment" with "I want to kill a god," and same with Cultivation. (Admittedly, it's easier to think of Cultivation's motivation - "I want to kill Adonalsium so that we can build anew" - we just don't know her Vessel's name. Thoughts?
  3. "Trell" and "Nalt," pre-Catacendre at least, are pretty closely parallel to Ruin and Preservation. The "Trell" whose agents have been wreaking havoc during Era 2 does not have a "Nalt", and much evidence points toward it being Odium from Stormlight. (Said evidence is far from conclusive, and I suspect it will continue to be argued as such until and unless we hear him talk)
  4. Seon. Seon, Seon, seon. Lifeless wear out in ways that Seons don't. Also perfect pathfinding? Yes please. EDIT: Ah yes. Would you rather be an inquisitor or a kandra?
  5. I was assuming that they'd figured out how to shape 3 different spikes such that they could be fitted together like a puzzle ring, so that they only took up one bind point. However, It appears that you are correct and Set had a non-zero, non-one number of spikes ("He still had his spikes [plural], as they weren't sure how to remove them without killing him" - Marasi, p. 379 of the kindle version), presumably one spike for each boon. And Suit's bragging earlier about "making someone else be weak" might not have a Hemalurgic explanation yet, but definitely has a visible example (Templeton Fig's wife, the emaciated looking one who urges him to come back to bed before Marsh!Wayne shows up, coupled with an unkeyed goldmind that is suspiciously full-to-brimming, in the clutches of another member of the Set).
  6. Which is saying something, given that Heightenings seem to also scale exponentially.
  7. I thought it was four boons that open you up to the Flaw, not four spikes per se. Suit mentions that they can put multiple boons into one spike, that they are limited to 3 boons, and doesn't seem to have more than the one spike.
  8. On the effects used for Aluminum and Duralumin (Used with tweak for Chromium and Nicrosil): I'm assuming the effect should come in two parts. The first, obviously, is an audio cue: something like "powering down" for Aluminum (and Chromium) and something like a capacitor charging up for Duralumin (and Nicrosil). However, the other part would naturally be a visual cue - I'm thinking something like a small glowy white ring around the affected Allomancy. In this vein, Vin burning aluminum in Kredik Shaw's dungeons would produce a small white ring over the center of her chest while the effect plays, while Vin testing the right Duralumin alloy (the scene altered so that there is an onlooker - probably Elend) would have a white circular aura (much larger than Aluminum, and probably more crisp as well), followed by Vin rocketing straight up past the mists. In that vein, Chromium would have the circle detached from the burner, pointed directly at the affected allomancer (the halo would be halfway along an imaginary line between both characters' hearts), while Nicrosil would produce the same effect as Duralumin, but only from the perspective of the allomancer. I haven't quite figured out how Duralumin works visually.
  9. The horror! The horror!
  10. Granted. You are now completely tone-deaf. I wish I had a place of my own.
  11. There's more than one bind point for Allomantic steel, to wit: Suit's spike contained Allomantic steel, Allomantic chromium, and one other boon (presumably Feruchemical gold), and was located between two of his ribs. I believe Ruin attempted to get Spook to put Beldre's Allomantic steel somewhere other than his eye, but I'd have to reread that section to be certain.
  12. I would caution that dynamism of fight scenes does not directly correlate to magical strength (despite what Crouching Tiger, Hidden Dragon would have us believe), and Allomancy and Feruchemy are nothing if not dynamic in fight scenes.
  13. Well, this discussion certainly seems Intents.
  14. Related question: How would you render Malatium (and by extension Atium) on screen?
  15. Chibi Shallan in the background just sells it.
  16. Given the way he started when Steris brought it up, I assumed it was a part of his previous disguise that he forgot to wash off. (Of course, the fact that he left that tell in the first place is indicative of something throwing off his game something fierce) Besides, doesn't display alcoholism on Roshar, or, indeed, anywhere else we've seen him. Something could have changed which drove Hoid to drink between WoR and BoM (there are 3 Stormlight books and two Mistborn books between the two, BTW, more than enough time for massive status quo changes to occur), but given that we saw him drive a carriage stably enough for him to eavesdrop on Wax's convo with Harmony and carry on a conversation with Wayne simultaneously, while going fast enough that no one notices the carriage moving at a crawl, I don't think he's really become an alcoholic.
  17. Mm, I'm still not sure. I think Kelsier prefers the company of the audience over that of the mirror. But in lieu of an audience, it'd work.
  18. It was already a letter in the contemporary Terris alphabet (specifically, "A"). I don't think Rashek had to "create" a Lerasium symbol so much as pick one.
  19. Also, it's a letter in the Steel Alphabet. If it would be known from anywhere, it would be known from there.
  20. We're still waiting for the epic freak-out video you promised. He wouldn't be able to see the tattoo if he got it on his forehead, and the point of it (given that it is obviously desperately needed) is that Kel can look at it regularly. Mmmm, partially-spoiled newbies' misconceptions. Almost as sweet as people trusting Denth, over in Warbreaker. "Soul Damage" factors into a lot of Investiture-related things. The Nahel Bond, Hemalurgy's side effects, Snapping, Shards' ability to talk to people. I wouldn't be surprised if Nightblood couldn't talk to someone with an "undamaged" soul. It's a pity we don't know more about it. "Anything not set in metal": I suspect that Kelsier just figured it out on his own (from seeing how bright metal glowed to his senses before and after his Ascension), and is using the strongest possible terms he can to emphasize this to Spook's mind. The fact that he is echoing Kwaan here is an easter egg, but not much more, I don't think. RE: minor Warbreaker spoilers: Siri is all set to drop off the face of the plot for a good while now. (I suspect that if Endowment changes hands between Nightblood and present day, it will be Vivenna who becomes the Vessel) "He always did have the nasty habit of doing what was right instead of what was smart." Best. One-Liner. EVAR. And Vin, as always, cuts straight through Kelsier's rust, leaving us with a nice palette-cleanser after an entire novella of Kelsier being so overbearingly Kelsier that nothing can penetrate. (Which, don't get me wrong, is still a blast to read, but we needed Vin here) "Are these things you need to be doing with your time?" Well, given that there's another Shard muscling on Kel's turf, I suspect that getting a foothold back in the Physical would be rather high priority. Whether said Shard started muscling before Kel started dabbling in Hemalurgy, however... On Hemalurgy: Factors in opposition to Kelsier's feat: 1) his body is gone. Even if it survived intact enough to serve as a Hemalurgic donor all the way to the end of HoA (and we know it didn't, because first OreSeur and then TenSoon used his bones, and by WoB it requires contact with moving blood to work) it would not have survived the upheaval and terraforming that comprised the War of Ash and the Catacendre. 2) Once Kel came back, he was apparently a Fullborn, instead of merely a Mistborn. Now, maybe that wasn't part of Kel's resurrection, per se, but still, Mistborn would take a metric buttload of spikes to begin with, let alone grabbing all the Feruchemical powers too. One wonders how the soul can remain intact with so much hot-wired in. I don't actually see Blood Magic as inherently bad, assuming of course that you use your own resources for the purpose (and are responsible about the tools they give you, namely, no using mind control). In Dragon Age, with those precepts, it is an amplifier, nothing more (much like lyrium, actually). The problem comes in when people (looking at you, Tevinter) abuse others to boost their spells and use mind control to bring those others under their thumb to begin with. Hemalurgy, on the other hand, requires spiritual dismemberment and disfiguration (often resulting in death) to work, so using it with an intent to benefit from the practice is evil. Spook's workarounds to said evil (always get permission, target dying Mistings and Ferrings only) are a good start, but nowhere near enough for mitigation purposes (besides, there's not much further you can go before you start getting into well-intentioned-extremist territory, where there be monsters). "Impetus" was pronounced correctly.
  21. Assuming that the "perk" gained from mixing Investitures doesn't alter itself once the 3rd Surge is added (and another instance of the 2nd Surge, really, via the Honorblade), we can compare it to Kaladin, and then any magical stuff that they had in common we can remove. (This would also help nail down what Kaladin's perk actually is.)
  22. White Sand Prime spoilers:
  23. This is the Stormfather we're talking about. The guy who, when the good guys tried to act on the warning that he passed along, sent a highstorm to kill them all. The odds are much slimmer than logic and reason would dictate.
  24. No 'Blade is given to Adolin. (Otherwise normal swordsmen would be cakewalks) This question might hinge on what type of sword Adolin chooses.
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