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Everything posted by Aradel
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They're very different from plate too. In fact, what do the two have in common apart from being termed 'shards' and being used by radiants?
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Surgebinding yourself lighter has the same effect as filling an Ironmind though. Even if the energy is manipulated very differently.
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I'm thinking about Colormancy, Flowerchemy, and Paintallurgy.
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You make some good points. But I still wonder if the blades lost some of their power after the recreance. Any Ideas?
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I think you've stumbled across the entrance Brandon's Handwavium mine. Answers to everything.
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Dalinar's sons remember their mother. So does everyone else except Dalinar.
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What about Shallan changed to attract the symbolheads to her? She's been doing her drawings pretty much her entire life, so creativity can't be the root cause. Maybe honesty is less about being honest with others, and more about being honest with oneself. When Shallan became Jasnah's ward, she started to change as a person. She started to reject the person she had been taught to be, and became the person she wanted to be. Minus a few bumps on the way, this would have culminated at the "I killed my father" scene.
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I've seen a particular theory floating around that I disagree with. I decided to explain myself, and pose some (hopefully) new questions about shardblades. I disagree with the "tainted blades" theory, that the shardblades are of Odium or are bad/evil in some way. As far as I can tell, the only solid lead this theory has is a quote by Syl. (Quote will be added when I can look it up) To my memory, Syl didn't show any signs of disapproval or negetivity about Andolin's blade; and what she said about Dalinar's was to the effect of: "He's better without it." Possible reasons for Syl's quote: 1: Syl doesn't like Shardblades in general. (Doubt) 2: Syl doesn't like Dalinar's blade in particular. 3: Syl doesn't like having a non-Radiant holding the blade. 4: Syl doesn't like Dalinar holding the blade. My thoughts. A: Are the Shardblades Voidish? The shardblades seem designed for fighting thunderclasts, (and presumably other voidish creatures) a huge non-organic monstrosity. Shardblades cut stone like it was air, and are near-ridiculously oversized yet light. (Szeth's Blade was said to be small for a shardblade, or the size of more normal sword.) It's a fairly safe bet that Odium is behind all things voidish, why would he create, or help to create weapons to fight his own forces? B: Is it possible that there are 'false' or 'corrupted' Shardblades? Unfortunatly, I don't have any evidence come to mind for this question. It's not much different from above, except it allows for both kinds of blades. C: Have the Shardblades changed in some way after the recreance? Shardplate, before the recreance glowed, had runic symbols, and was most likely more powerful than the Shardplate of Dalinar's day. It's possible that something similar has taken place with the Shardblades without Radiants to weild them. What powers are the blades now lacking? Can the plate and blades 'power up' again if the Radiants return? D: Did Dalinar's blade belong to someone else, or does a different blade belong to Dalinar? So far as we can tell, each Shardblade is unique. Were they created specificly for their bearers (doubtful), Did they 'adjust' themselves to fit their weilders the way shardplate still does, or were they customized to their original bearers and handed down? Were blades divided into orders the same way the Radiants were?
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I believe it was stated that the blade stays if the bearer deliberately wills it to stay. I think the quote is in the Dalinar vs Chasmfiend battle.
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What's YOUR Talent?
Aradel replied to Silus - Shard of Flame's topic in Alcatraz Versus the Evil Librarians
If you think I didn't catch that reference, it's too bad I'm thinking of growing a big black mustache. I'm a traditionalist. -
Or they could shoot you from a distance if they didn't care about collateral damage.
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I actually have been putting together a theory on this. Ferrings who store as much as they can as fast as they can for lng periods might 'stretch' their powers the same way allomantic savants do. Their body or spiritweb adapts to the constant storing and ferring savants are at 'normal' human levels when storing. When not storing, the attribute is expanded. It's a thought at least.
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Poison works well against anyone but bloodmakers, windwhisperers (which I think is a lame name since they don't actually whisper), or tineyes.
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The only trouble is that you'd have to mimic their identity anytime you tapped their power. Makes me wonder though, if a ferring can change their identity without aluminum, i.e. have a vastly profound change of heart and personality, can they access metalminds they filled before the change?
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Compounders have the same limits on storing as any other ferring. You can't store what you don't have. A tin ferring can store until they're blind. They can hold that rate of storage, but can't exceed it. Feruchemy won't protect you from the effects of storing.Gasper ferrings have to breath harder while storing, if they don't they would suffer the effects of oxygen deprivation. You can only store what you can safely lose.If a brass ferring stored too much heat, their body would go into hypothermia and start to fail. Mind you, this still counts as conjecture on my part even if I'm confident it's correct.
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Brandon has said that a skilled and clever chromium (is identity chromium? I forget.) Ferring can 'trick' someone else's metalmind and tap it. The semi-canon rpg says that you can restore your personality to the way you were in the past by tapping what you stored. Personally, I think storing Identity makes you less... well, you. I think it would make you more susceptible to influence, allomantic or not. Meaning you could be manipulated easier.
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But they do have some attributes of their parents. I think when you change someone's spiritual DNA the physical DNA changes as well, albeit more slowly.
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Because feruchemy recognizes luck or 'fortune' as an attribute, it would only make sense for some people to have more luck than others. I posted about what I'm going to term Maximum Rate of Storage in the brass topic.
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I don't think so. Compounding is burning your metalminds to get more power than you put in. Compounding for a feruchemical effect only affects storing power when you are storing the excess power in different metalminds. I believe that in concert with the limitation of having to store power, normal feruchemy won't protect your body from the effects of the storing, meaning that you cannot fill metalminds like gold, brass, or pewter faster than is healthy without paying the price. Or feruchemy may recognize a certain level of body temperature/health/musculature as "zero" and not let the user store any more.
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Even then, you'd only be a few degrees cooler than normal. I'm fairly sure there's a limit on the rate you can safely store heat. Unless, as part of me suspects, there's a feruchemical equivilant to Savants.
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Brandon has said that something about the molecular strucure of certain metals react with preservation and ruin in the same way that drawn symbols react with the elantrian shard. I think that this symbol works the same way. And would like to point out that Shallan's assasin friend showed her the symbols of major cities with sand and a funny instrument. They might be connected to Honor, Cultivation, or other shards.
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Not to mention the lack of decently fire-retardant clothes.
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As far as I understand, electrum shadows work the same way that Vin used her perception to give off two shadows in her fight with Zane. You see one possibility with electrum and that allows you to do something different, giving off another shadow, then another, and another... and anyone burning atium sees the same time shadows you do. Plus the time shadows of everything else in motion.
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Which I had completly forgotten. Marsh proved that certain obligators can be bribed, even in the canton of inquizition. And HoA states outright that the kandra were loyal to TLR. He would have made sure that there were ways to contact them, which would mean the obligators of his church are prime suspects.
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I think your spellcheck went a little crazy on you. I highly doubt walking around with an atium bead is going to find you a kandra. They most likely have a complex network of human contacts or drop points. Leave a message at this place at this time... Contact this man and display your bead...
