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Everything posted by Aradel
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How to defend against shard plate, shard blades, wind runners, ect.
Aradel replied to RJWB0mb's topic in Stormlight Archive
Ah, I was thinking arrows that work like tasers too. My mistake. -
How to defend against shard plate, shard blades, wind runners, ect.
Aradel replied to RJWB0mb's topic in Stormlight Archive
Presuming that the arrows break the skin, they'd be touching his blood. Since blood in motion is somehow tied to the spiritweb, his investment is null when it comes to pain arrows. -
It's been confirmed that earings like Wax's are made from former hemalurgic spikes, but the question about whether Sazed was fueling Wax with pewter through that earring got RAFO'ed. I think getting hints that Sazed is doing something with ruin's power is a strong indication that he could be using it to fuel hemalurgy through the Pathians' earrings and other spikes.
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Nightblood consumes Breaths as fuel, and breaths are a form of investiture. Is it possible for nightblood to run on other types of investitures? Are Sel and Roshar considered "high power" shardworlds because more of their shardic energy is on and in the planet due to the shards being shattered? And could Sazed give Scadrial more "juice" if he wanted to?
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Whenever someone mentions cadmium in space, someone else always complains that they'd need a suit or they'd decompress. I've never seen anyone who mentions cadmium in space say they'd be able to spacewalk naked. The suit goes without saying guys, it's the oxygen tanks they don't need. Also I've had thoughts about Feruchemical savants. First: constant storing of an attribute may allow your body, mind, or spirit to adjust to limit you've placed on it, (Not without difficulty) making it safe to store a larger amount of the attribute as well as increasing your feruchemical ability, allowing you to store larger amounts at will. The downside is both the general lack of an attribute while storing and when not storing the attribute, their bodies have to compensate for the increased natural attribute without the safty features of feruchemy. Second: Near-Constant tapping through compounding or nicrosil transfer allows the feruchemist to "stretch" less when tapping large amounts, meaning that more of the attribute is returned to them instead of being consumed in the energy transfer. The detriment being at least the addiction that miles suffered from possibly more I haven't thought of yet. Both of these techniques, if possible, would match what we know of allomantic savants. Through constant use of their powers, their bodies/spirits/minds become accustomed to the shardic energy allowing them to use larger amounts of shardic energy with relative safety and causing them detriment when the flow of shardic energy stops.
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What happens to feruchemically charged metals that rust away completely, and what happens to an object invested with breath when it is destroyed?
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Don't forget that matter and shardic energy are essentially the same thing in different forms, this is what let's Sazed create stuff out of his power when he remade the world. I don't have the quote but either Vin or Sazed alludes to this while holding a shard. It's not outside the realms of possibility that planets have spiritual and cognitive presences of their own that are affecting the magic.
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I'm advocating Feruchemy. Not only is there no upper limit to how much you can enhance yourself, some of the costs can double as benefits. You can binge-eat whatever you want and slowly store away excess calories, heat or cool yourself as you please, blend in or stand out, stay up for days and beat insomnia at will. In other words, feruchemy gives more raw power and is useful in more situations than allomancy. Hemalurgy can duplicate feruchemical powers, but not without extra cost. So I think feruchemy is best.
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Why didn't he create more mistborn? It would have undermined the perceived authority awarded to Spook as the most powerful allomancer on the planet, Sazed really didn't have a good reason to do it for anyone but spook, and he probably didn't want a reapeat of TLR's ascension (Nobels with Mistborn assasins competing and killing each other for power.) Plus, he just rearrainged the world as he knew it, he probably wanted a nap. He probably did restore the eunichs. Ferrings are the result of intermarrying with the skaa/nobel population. Mistings are the natual state of allomancers who are part of the nobel/skaa race. The natural state for terrismen is a full feruchemist (what I call a Terrisborn) but my guess is that their ferichemissts had been so massacred by TLR that they had to breed with the other race just to produce ferrings at all. I think they'll eventually have a large enough gene pool to breed Terrisborn again (their natural state) if they try.
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Except for the part about magnetism. Steel/Iron Allomancy can affect any significant amount of metal, regardless of whether or not it's magnetic. The attraction/repulsion is very similar, and is governed mostly by inertia, force, and leverage. None of which have anything to do with emotions, as you rightly said.
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The force of the push is the same whether it is the metal or the allomacer being moved. Normal physics determine which gets thrown around. Since normal physics don't have rules for mental manipulation, I don't think a rebound is possible.
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Or did you mean allomantically? As in a mistborn burns both metals? Duralumin +Copper: I'd guess you get a big wide cloud that lingers a bit after your metal runs out. It might be possible to shake others free of emotional allomancy with it, even if it's temporary. Duralumin + Electum: Similar to Elend burning Atium and Duralumin, you'd get visions of your own future. Duralumin + Malatium: Depends on what happens when you burn duralumin and gold. Maybe you get vivid visions regarding someone's past? Duralumin + Nicrosil: Nicrosil already burns away instantly (at least to my knowlege) much like duralumin. So the only thing is you'd get duralumin fueled bursts of your other metals at the same time you burst someone else's metals. Duralumin + Bendalloy/Cadmium: for bendalloy, I see a bigger bubble that takes a bit longer to collapse. For Cadmium it'd feel like teleporting to the future.
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It would probably smell like pain.
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In feruchemy: Platinum would store emotions, and White Gold would store voice. G- "MY RING LETS ME TALK REEEEEAAAALLLLYYYY LLLLLLOOOOOUUUUUDDDDD!!!"
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He also comments to Sazed that she can really push hard. Which I always thought implied that her pushes were stronger than his in spite of her being smaller. Any way, it seems to me that who the stronger coinshot is rarely decides the fight. It's who throws their weight around the best, and how much weight they have to throw around (including when they brace themselves.)
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The allomancer's weight and the comparative weight of the metal object determine which of the two is forced into motion, and how much inertia needs to be overcome before that motion takes place. The strength of the push is the amount of force applied directly between the allomancer and the metal object. So Elend still can't push things heavier than he is without being forced away, but his push will carry him farther than a weaker allomancer.
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Though I don't think it's likely, could Odium be running from something else, or coming to rest before taking on another shard? If either were the case, he could be coming to Roshar because he can retake the voidbringers and build up his power quickly.
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We know from AoL that feruchemical spikes keep some form of charge after being split and reforged; just vastly reduced.
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House Tekiel seems to get the shaft alot. They were some of the first to fall in the House War of TFE.
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FYI: Atium and Lerasium, while named for their holders, are not pieces of those holders, and Sazed as Harmony holds both shards seperatly from each other not merged together. There is no Sazedium/Harmonium unless it's an alloy of Lerasium and Atium, which may or may not be possible.
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Writing and Spren and magic systems *Mistborn spoilers*
Aradel replied to name_here's topic in Cosmere Discussion
The focus of Honor is Binding, wrighting is a way of binding words and concepts into a physical form. It's not the only way of binding found in WoK, but it works. -
I'm going to have to ask, do we all agree that the spiritwebs of both mother and child would be connected? If they are, there's a chance the pregnancy might interfere with the allomancy if not the other way around. Making them stronger or weaker.
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I kind of thought breaths were artificial spiritwebs. It would explain why objects gain intellegence when awakend. Gaining a breath would grant a slightly increased connection to Endowment that would allow awakened object to pull the energy they need to move from the shard itself. This is why awakening requires a metric butload of breaths to awaken something combat-worthy outside of lifeless. They need to pull a bunch of energy to move around, and need a strong connection. Lifeless consume that single breath to restore their own spiritweb, which is why that breath is lost forever. The restored spiritweb (which isn't attached to the original soul and doesn't stop the corpse from being physically dead.) Can draw energy from endowment as nessesary. So yeah, artificial spiritwebs. It's a bit like hemalurgy, only without the mess.
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I think we might be able to define end-( ) classifications as adding or subtracting to the total energy (physical, thermal, kinetic, and otherwise) in a world. Allomancy is end-positive because shardic energy is converted and added to Scadrial in various ways. Feruchemy is end-nuetral because shardic energy only effects a transfer of in-world energy through time. The Shardic energy is not actually added to the Scadrial's total. Hemalurgy is end-negative because shardic energy transfers a reduced form of energy (in the form of a patch of spritweb) between subjects. In world energy is lost even if we don't yet know where it goes. In awakening, breaths are shardic energy added to Nalthis' energy, but I'm not sure whether awakening consumes breaths slightly or provides a spiritual connection to Endowment's energy. Going off what information we have, I'm going to call awakening an Active System as opposed to a Closed System because energy is transfered back and forth between the world and the shard, rather than moving in one direction.
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This reminds me of trying to classify the platypus on a quiz when I was middle school. It seems to have aspects that fall into one classification or another but as a whole it's kind of fuzzy. I'm going to say end positive because I think Drabs are actually normal people (normal for us, not normal for nalthis) and anyone with breath at all has energy provided by Endowment. The magic is powered directly by the shard at minimal cost, similar to allomancy. EDIT: So Chaos' post changed my mind, end-nuetral. More on this when I can put it into words.
