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Long Game 18: Holly and Iron
TheMightyLopen replied to little wilson's topic in Sanderson Elimination
I am not a Skindancer. Sorry I don't have more to say. Usually at this time I've reviewed the whole game once or twice, but I just haven't really had the time to do that yet, so I don't have any good idea's or leads to pursue. I'm still wary of Mailliw. DC is also somewhat of a suspect of mine. I actually agree with Elbereth that FireMuffin is slightly suspicious. His defense of Wonko early on kind of sounded like an eliminator defending a player he knew was good to gain trust. I'm not sure though, it's hard to say because this is his first game. Here's pretty much how I feel about the remaining players, from most trusted to least trusted(at the moment): Lopen Clanky Wonko Elbereth Dowanx Burnt STINK Haelbarde Only Joe Araris Danosaur FireMuffin DeathClutch Mailliw I believe ostrich is almost certainly a Student, and Kynedath most likely is as well. I figure the Skindancers probably did start with 5 players, so if that's true, we're working at 9 Students to 5 Skindancers. Not exactly promising, but if we will actually sleep in lodging, then we shouldn't get killed off quite so fast.- 1161 replies
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I would still really like an explanation from Strawman about that vote on me. From what I can see, it looks like he could be a GA who was trying to prove he had no connections to me by killing me and revealing I'm not a GA. Seriously, I don't like getting voted on(Meta ), but I especially don't like getting voted on for no reason at all, then almost getting lynched for it. So apparently some players didn't want to do Meta's plan, so I'm not sure what to think about the players who are at the location where I am. I'm guessing some of them went ahead and followed the plan, but it's hard to say if they all did or just went where they wanted to go and that's where they ended up. I think the PM thing for gang communication sounds like a solid idea. Also, there's 3 players in the Streets. I wouldn't think the GA's would be so cruel as to kill a first time player on the first Cycle, so I would guess that if they do kill one of them, it would be either Dowanx or Sart. Not sure who'd they'd pick from the both of them. They might just decide to kill someone else anyways though.
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Whoa. That was scary. I'm gonna make sure that I'm online at rollover next time.
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Sorry guys, but I'm really tired right now, so I can't think very clearly. I'd love to make plans and stuff, but I don't think I'm up for it right now. Aman, what groupings would you suggest for my plan? I figure there could be a lot to take into account when making the pairings. Like, we could put you and Meta in the same group with only 1 other player, causing you both to be protected in a way, seeing as you couldn't be attacked without us learning that 1 out of the 2 surviving members of your group was a GA. We could also try to direct the GA kill by grouping a group of players together that we all suspect a little, and make that group a little larger than others, making it tempting for the GA's to attack someone in that group, as it wouldn't narrow it down a lot, but it could give us information about who they pick, as well as the alignment of someone who is a little suspicious, allowing us to keep discussion flowing smoothly, rather than getting stuck on a certain player for a Cycle or 2 or 3. Strawman, I'd like an explanation for your vote.
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Loved the final write-up Wyrm! Thanks for GMing. STINK, I'm sorry for going after you so hard for a while there. That was a little silly of me, and almost cost us the game.
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There's 23 players and 3 factions. Once we follow through with this plan, we may know more about how many members each faction has, but if we were going off of averages, there would be 2 factions with 8 players and 1 with 7. That would probably mean that there would be 1 Commander, 2 Captains and 2/3 Regulars for the Captains respectively(making 8 total players). As such, the Captains might know just as much as Commanders or more, so I'd actually suggest that Captains NOT use their points to learn a random member of their own gang(they do not choose who to learn about) because it might just give them a name that they already knew, and that would be a waste of points. I doubt anyone's gonna get to 5 points right now anyways, but that's my opinion as of right now. Okay, rewording then. It seems like it has a low chance of actually happening(everyone being able to win). We can't know who to lynch, or who the Government Agents will kill, and then there is the completely random mechanic of players becoming Epics and gaining powers we won't know about. Don't we need to figure out how to make it work before we kill all the GA's though? Because we need to make sure each team still has a shot at winning once we kill the GA's. I'll try for that win condition, but there are a lot of obstacles. I'm not really trying to divide us here. I'm trying to be a realist and I play to win, and I think everyone else here does too. So I'm gonna be cautious. Yeah, but I'm hoping only the inactives will not follow the plan, and so the GA's will have to either kill an inactive(which is sorta helpful), risk revealing themselves through killing someone in a building or just not kill at all. I think it was sorta effective in LG9 wasn't it? (I can't really remember, it was mostly a speed read to see how that went before I played LG16, which was the 2nd game in Alv's series). Hopefully we can maximize the potential of this plan. As for you specifically, there will be groups of only 3 players. You could be in one of those, given your rep, since that will make it even riskier for an eliminator to attack you. You could even choose who to put with yourself. I'm actually beginning to think that the biggest flaw with this plan is that players will be limited in who they can target with their roles. It could also have a negative effect with Snitches being revealed to be in a specific group through passing notes only to those in their group. Hmm. I guess that would happen anyways though, so I guess it's not too big of a deal. GM's, can Snitches Snitch on a player not in the same building as them? Do they have to give the note to a player in the same building as them? The other scans(Banker scans and scans made using points by other players) aren't affected by buildings I don't think, so that's nice. Overall, I'd still say this plan is worth it, but that is an extra thing to think about. Also, there are Thugs as well, not only Bodyguards and Angry Guards. Just thought I'd point that out. GM's, how many votes are needed to lynch someone? What happens in the case of a tied lynch? Edit: Every even numbered cycle, each player will be allowed to create and keep 1 PM with a player of their choice. That is a quote from the rules Aman(I know who you are now btw ). So once next Cycle comes around, we can all make a PM with 1 player and then on the 4th Cycle, we can make another one, allowing us to have 2 PM's if the player we contacted on Cycle 2 is still alive.
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Okay, well, if we're gonna have the gangs meet at certain places, we better get that settled so that most(if not all) of the players can send in their action. I'm still not certain about this plan, but I don't see any huge risks I suppose, and it might give us a good starting point to coordinate things. As far as I can tell, there are 3 places to go: Government Building(gives you an automatic 2 points), Warehouse(chance for 3 or 4 points, but possibly none or losing 3) and the Laboratory(very risky, for 3 points, but if you hardly have any points, you might want to try it). There's also the City Hall, which allows players to steal points from Banks, and have their vote counted twice. I'd say the places that give points are more valuable to the gangs though, but that's just my personal opinion. So, if we're doing this plan, how about this: Blood Tyrants go to the Government Building. Pearl Districts Neighborhood Watch's goes to the Warehouse. The Evanescents go to the Laboratory. If anyone has any complaints, you're welcome to change that up, but be warned that it may reveal information about what faction you're on. I only did it because I don't mind you all getting idea's about my faction and I think that we need to have this set early enough so that most players can see it and send in their actions accordingly. I'm sending in my Action for my lodging right now. Whatever you decide to do, I URGE you to make certain you DO have Lodging. Getting put on the Streets hurts any type of plan we've suggested so far. @Strawman, I was not notified about being on a specific side of the map right now, so I'd assumed we could choose which side we wanted to start on. Other than that, that all sounds fine I think. Edit: In response to The Honor Spren: I'd suggest not revealing your faction in RP. It's possible someone will murder you if you do. If you're a Government Agent, then it's okay to though.
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Long Game 18: Holly and Iron
TheMightyLopen replied to little wilson's topic in Sanderson Elimination
I do suspect STINK a little for his odd behavior this game. One thing to note though, he did send an Assassin to kill PK the same Month that PK was sabotaged by the Skindancers. It might have been that they really wanted him dead for some reason, and so STINK got the Assassin as assurance, but I'm not sure. Assassins are pretty expensive. Wonko, well, he's been scanned by the Linguist, so his alignment is connected to another player in a way that makes it seem a better idea to kill the scanner before him. I had some minor suspicion of him from pretty early on actually, but his suggesting the "I am not a Skindancer" plan, and him being scanned as truthful while saying that phrase has alleviated most of that. You however, haven't really done much that I would say points either way, and so you are currently my top suspect going off of Class. As far as my actual highest suspect, I'm not sure. I think I'd need to go over things again and see how I feel about our situation. BB and Weaving Webs were actually high up there on my suspicions, but now they're dead....and were Students. I was thinking they might have started with an Edema Ruh as well, but I don't really have a whole lot of suspicion for either Elbereth or Burnt right now. I think the lack of killing with the lynch has really stunted discussion that might lead to catching eliminators and so we're stuck relying on using solely our abilities, which sadly, I have had none until just now.- 1161 replies
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Why are we all working together? It sounds nice in theory, but it seems difficult to really pull off because there's so many things that could go wrong. What if more than one Banker dies before we catch all the Government Agents? What if one gangs Epics all die before we kill the Government Agents? I know we don't have to kill off all the members of our respective rival gangs, but killing any of them gets the win condition closer because it either narrows down who could be an Epic, or it actually gets an Epic. What about Mailliw's clarification? With that being the way it is, don't you think it's gonna be a lot harder to get a group win for every gang? I'm not trying to block your plans Meta. I'm trying to make sure we don't make a mistake and have my faction pay for it. I have no idea if what you are suggesting is because you're genuinely trying to catch the GA's and get all the gangs the win, or trying to get only YOUR gang to win, or you could even be a GA and be suggesting plans that could help you out somehow. I figured my plan would actually help you, considering your propensity to be attacked very early, because you would be in a group with other players and so would be less likely to be killed off immediately. And considering your ability to catch eliminators as often and as early as you have before, keeping you alive for a while sounds like a good way to catch GA's. Your plans sound like they could be good ones, but I thought it would be best to voice my concerns and discuss them rather than just say, "sure, let's do that." A small fear I have is that, much like Wilson feared in LG15b, you realize you'll probably be scanned by a Banker as early as possible if you're alive. Maybe you're suggesting a plan that sounds innocent on the surface, but actually might benefit the GA's in some way. So I'm trying to make sure that's not the case by looking at every angle. What do you think of my plan? I was kinda hoping you'd comment on it more than just "your plan might work out best for eliminators."
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A second place. I've never cared for that much. How good of an idea do you think this is Meta? I can't seem to figure out if it's good or bad. On one hand, we'd know our gang members and could coordinate things. On the other hand, there's the risk of spies for rival gangs. What if one of them has a kill role? They'd have a nice list of people to kill before the Commander would be able to catch them, and then, if they're about to get lynched or something, they might reveal who went to that specific location. I don't know if it's worth the risk. Edit: Elbereth, using the Bankers might just work.
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Hmm. GM's could we get some clarification? If any one gang meets their win condition, what happens? (Edit: >) Will the game continue? (my first question was kinda vague)
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It's just organizing. I don't see why players would care that much. I don't have to tell everyone where the groups of players should go either. We could have a different player choose the groups and locations every Cycle. I just feel like this will give us time to have more time for lynches and for information gathering roles(Bankers mostly, but there are others) because it will stop the GA's ability to use their kills very often. Sounds good I think. If we do it this way, it would seem that we should probably send our points to the Bankers right? Because they could scan for GA's that way. One question though. How do we kill the Epics at the same time? Like, if each gang has an Epic left when the GA's are dead, how would we do that? I'm assuming the game ends when any gang meets their win condition.
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Long Game 18: Holly and Iron
TheMightyLopen replied to little wilson's topic in Sanderson Elimination
Aaaaaah! Are you serious? Why did so may players die(and forget to send in lodging orders)?! I thought it was a 25% chance of dying to Merc's. Sheesh. Welcome back to the world of sanity Clanky. And I finally got elevated. Those deaths though...that's gonna be hard to overcome. Mailliw, you're the only sane Aturan Nobleman left besides me. That makes me very concerned about your identity. Here's a detailed player list(basically, a page of my notes): Vintish: Clanky - Was Insane. Now back. My guess would be Student. Sabotaging one of your own at the beginning of the game doesn't sound like a smart move. No elevations and cannot be elevated I don't think. STINK - Never been elevated. Wonko - Elevated once. Scanned by Linguist as honest when he did his "I am not a Skindancer" phrase I think. Aturans: Lopen - Elevated once(woot!). Also scanned by Linguist as honest when speaking the phrase. Mailliw - Elevated twice. Ostrichofevil - Insane BB Neodymium Silverblade Yllish: DC - Elevated three times. Araris - Elevated twice. Dowanx - Elevated once. PK Mark Weaving Webs(Sasuke) Cealdish: Kynedath - Elevated three times(or maybe 2, there's an inconsistency in my notes). Insane. Haelbarde - Elevated once. Only Joe - Elevated once(congrats!). Firemuffin - Elevated twice. Danosaur - Elevated twice. Kipper Mashadar Mistborn Edema Ruh: Elbereth: Elevated three times. Burnt - Elevated once.- 1161 replies
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Wonko, when entering the location where you are, you are told who else is at that location. As for the idea, I actually saw something similar in a older SE game, so it's not quite my own idea.
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I was thinking something like that at first, but having individual players know who is on their gang is pretty important. I'm still trying to figure out what I think is the best course of action. Because I want to know my gang members, but I also want to know if I can trust them or not. The Bankers scanning abilities aren't specific to their gang either, which is disappointing in that even if they do scan a Government Agent, if they're in a different gang, it doesn't help that Bankers' gang very much. If we get everyone to agree to the plan, then that shouldn't happen. If a villager does something unplanned, it would most likely end up being something like forgetting to send in their lodging orders at all. OR they would probably argue in the thread before they did something different from the plan. To hopefully nullify any arguments about the same players going to the same places, I'm thinking we could rotate who goes where each Cycle, so it's more fair. Like, whoever went to the Pub goes to the Government Building the next Cycle, and then the Cycle after that, they go to the Warehouse, and so on and so forth. Still doing thinking on this particular idea though.
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Oh yeah, you guys are right. That does make us need to focus on our factions a little more then I guess. So each gangs goal is: kill Agents within your gang and the rival gangs Epics. Thanks. So if we have it noted down where all the players are, the Agents will have a much harder time killing. Also, if we spread players out over each location, it would allow us to narrow it down faster if they do make a kill. This is just an example of how we could split the players up, based on the player list: Pub: First 4 players in the player list Government Building: Next 4 players in the player list Abandoned Warehouse: Next 4 players Underground Laboratory: Next 4 players Portland City Hall: Next 4 players Pool: Last 3 players in the player list If we do that, we could have it similar to the Mission mechanic in LG17, where the eliminators never killed for fear of revealing themselves. I don't see any major drawbacks for this plan at the moment, but feel free to make any suggestions on how to make this work better, or why this could be hurtful. That would probably be a good idea, but I don't see how we can really organize that type of percentage of points to be given to the Banker. Any idea's on how to actually do this? Edit: ninja'd by the GM. That is an interesting clarification. This means the Banker really has to rely on their gang members sending them their points. Hm.
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Still scouring the rules to try and get familiar with everything, but here's some things I think players would do well to take note of, as well as some questions I have for the GM(s): 1. Turns are only 24 hours! As such, I'd say we need fast action and quick thinking to have a chance. Too many times players won't realize the time limit these games have until it's too late, allowing the eliminators to pretty easily skirt lynches and whittle down villagers with not much resistance. 2. FACTIONS!! I'm excited to play another faction game, seeing as the last one I played didn't turn out too well for my faction(MR10). Like MR10, we need to focus on the eliminators before really trying for the faction win condition(killing your opposing factions Epics). Epics, I'd suggest never revealing yourselves to anyone unless you're 100% certain they're on your gang. 3. Something I was actually gonna put lower, but thinking a bit more about it now seems to be one of the most important aspects of this game. Lodging. Players Actions can only affect those players who are in the same place as them. GM question: Does the Government Agents kill have to be on someone in the same place as the target of the one sending in the Government Agent Kill? If it does, then that is going to make it difficult for the Agents to kill very often. UNLESS players forget to put in lodging orders and get placed on the Streets, which allows anyone to target them. So please, SEND IN LODGING ORDERS ASAP!!! We could even assign players to a specific location to try and make sure everyone is aware of where the players are. 4. Points. I think it might actually be a good idea to send our points to the Banker to get some scans. Not sure on this point though. Haven't thought through it much yet. On one hand, if you get 5 points, you can learn a player in your gang, but on the other hand, if a Banker gets 9 points, they can scan for a Government Agent. If it's important that you learn your gang members as fast as possible, then I could see keeping them for yourselves for a bit. There's also the fact that the Bank's points get washed away every third Cycle. I actually think that's it for now. I might have more questions/thoughts, but this is a faction game, so I'm trying to be careful with what I say.
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Whew! There were a lot of moments where I was sure we'd lost. Good game guys! That was a really fun but tense last couple Turns, and I am SO glad we finally got it done. Wyrm, if you had made us go on one more mission, that would have been so horrible of you. Can't wait for the final write-up!
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Long Game 18: Holly and Iron
TheMightyLopen replied to little wilson's topic in Sanderson Elimination
Who knows? I'm gonna try voting earlier though, I know that much. Edit: ninja'd. my post was in response to Elbereth's last post- 1161 replies
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Long Game 18: Holly and Iron
TheMightyLopen replied to little wilson's topic in Sanderson Elimination
Oh well. Sasuke. DeathClutch.- 1161 replies
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Long Game 18: Holly and Iron
TheMightyLopen replied to little wilson's topic in Sanderson Elimination
I am suspicious of both BB and Weaving Webs, so I suppose I wouldn't care if they got expelled/lashing(s).- 1161 replies
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Long Game 18: Holly and Iron
TheMightyLopen replied to little wilson's topic in Sanderson Elimination
I'll remove my votes I suppose. They WILL be placed again if there are any votes left before rollover though. Sasuke. DeathClutch.- 1161 replies
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Long Game 18: Holly and Iron
TheMightyLopen replied to little wilson's topic in Sanderson Elimination
Actually, from what I can see, these are all the votes, so we could remove them all. Votes: Sasuke(2): Lopen, Kynedath Firemuffing(1): Elbereth BB(1): Kynedath DC(1): Lopen- 1161 replies
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Long Game 18: Holly and Iron
TheMightyLopen replied to little wilson's topic in Sanderson Elimination
Um, what exactly does this mean? I'm slightly confused, sorry. You italicized that "everyone" must put in lodging or they'll be out on the streets, but I'm not sure what you mean by that. Are you saying some players have had lodging orders placed for them? (*cough*probably Sasuke since he hasn't been killed by a Merc*cough*) Aren't there a couple votes on some players? Sigh. Should we spread the votes around to lower the risk of expulsion or lashing(s)? Sasuke. DeathClutch.- 1161 replies
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Meta just happened to tunnel on me when I was an eliminator before. He's annoying like that.
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- dead ponies
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- is he dead?
- poor perseus
- gangs
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- 3 gms
- blood in the streets
- war
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- turf war
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- gas arent evil
- strategies are wrong
- sorry meta
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- mr12
- epics
- stoned
- bt
- bye aman
- tock
- timesup
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