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FeatherWriter

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Everything posted by FeatherWriter

  1. Oh good! *goes back to playing Overwatch instead* Nah, seriously, I'll poke Chaos again to post. @Chaos consider thyself poked.
  2. Oh noooo if Chaos actually posts Episode 2 then I have to get off my butt and get Episode 3 edited... I've been enjoying my editing vacation over here...
  3. I actually used Audacity for the original Splintercast runs, though now, thanks to my job, I actually have access to Adobe Audition CC, which is very very nice. I have some automated processes set up to remove background noise and then trim silence, but like Chaos said, there's a lot that that doesn't catch. Chair squeaks, page turning, moments that I breathed into the microphone. Actually for this one, because my cat Dalish was crying constantly in the background, the process would cut out everything but her meowing, and the "silent" part would end up just being like seventeen meows back to back in a row. ...So yeah, I edited that out. Ha. That's the kind of stuff that gets trimmed by hand. There's plenty of Dalish crying over even the parts where I was talking, so you guys don't need her in the silence too.
  4. @Slowswift I'm going to go ahead and @Chaos on this one since he handles the SoundCloud side of things. I try to follow all these topics and comments, but I don't think he does.
  5. That is the WORST deal! Man, going to the Nightwatcher's a crapshoot.
  6. I’m so out of my depth all of a sudden! There’s so much worldbuilding happening! Augh! I feel like I’ve been thrown into the deep end, and I’m just trying to like, absorb as much of it as possible. Back at it again with the Splintercast! Let’s do Edgedancer, everyone! For those who are new to Splintercast, this is an audio-reaction podcast where I record my spoken reactions to reading Cosmere books for the first time, this time, the Lift novella from Arcanum Unbounded. I loved this novella, and I adore Lift, so this one’s pretty fun. The Edgedancer Splintercast will run four episodes (and yes, I do actually have all the episodes this time!) And should be coming out over the next few weeks. Stay tuned and stick around, and above all, keep track of those pancakes, everybody! If you like what you hear, drop a comment down below! I’m a glutton for feedback. It feeds my soul.
  7. Well I just saw that my links didn't work very well up top, so I've added those. If you'd like to play with these decks, you can do so online at Pretend You're Xyzzy, which supports the use of Cardcast decks. I believe Cardcast also allows you to order printed versions of Cardcast decks, if you want actual cards to play with, or to use with the regular Cards Against Humanity game. That should just be on the deck's page, at those links.
  8. So this was kind of supposed to be a Christmas present to the Cosmere fandom as a whole, but now it’s a New Year’s present instead! Cards Against MORE Cosmere! The original Cards Against the Cosmere deck has gotten some good use out of it, but has unfortunately fallen a little bit behind the times as new things have come out. So this is meant to be a supplimental update to the original deck, with 18 brand new black cards and 43 new white cards, for your Cards Against the Cosmere games! This expansion has cards referencing Shadows of Self, Bands of Mourning, White Sand, Secret History, Edgedancer, and the rest of Arcanum Unbounded. Be warned that there are spoilers for these works in these cards! Pairs well with the Original Flavor Cards Against the Cosmere! The original deck has references for Cosmere works before Shadows of Self, mostly Stormlight Archive, Mistborn, and Warbreaker. Happy New Year, everyone! If you get some funny combos, let me know what your favorites are!
  9. @WeiryWriter @Chaos Well I mean, I guess we do call ourselves the "Writer Twins" but I didn't realize anyone thought we were actual twins! That's pretty funny!
  10. I probably really say "meant for men." While men are allowed to read and write glyphs, it's more of a only-when-absolutely-needed kind of thing, I believe. Using women's script is absolutely out unless you're an ardent, but even using glyphs is seen as feminine. Aside from Stormwardens and men who absolutely need to write, like Kaladin for his surgery training, I don't think it's a very common skill. I believe the reason that most glyphs are stylized to look like what they mean is so that men who can't actually read the glyphs themselves still know what they represent. We know Adolin, the son of a highprince, can't really read glyphs at all. Renarin is better at reading them, I believe, but I would doubt that he's had much experience at all writing. Kaladin's probably the best at reading them among our male cast, because he needed to read anatomy books while studying, which probably had non-stylized glyphs. Even Kaladin, though, makes mention of the fact that Sigzil writing glyphs would probably make most people uncomfortable. I don't think Renarin would have chosen to do something unmasculine and borderline blasphemous by choice, as insecure as he is. I think he can read glyphs fairly well, since he tends to be fairly analytical and good at scholarly thoughts (much to his dismay.) As someone trying to learn Chinese, I can say that it's far far easier for me to recognize a character than to actually write them myself. Rushu, the ardent who inspects the first set of numbers calls them "sloppy" and guesses that whoever did it was "not practiced at drawing glyphs." I'm guessing Renarin was fairly decent at reading glyphs but had not written before much at all, until the visions forced him to.
  11. Oh, a favored topic for me! And not just because it concerns my favorite character. I've said my piece in pretty lengthy terms over here about what I think is going on with Renarin and his visions, but I tend to be of the camp that he is probably actually a surgebinder, but those visions are not normal Truthwatching. I fall in line with @Demiandre in that I feel that something is taking control of him and the fact that our Vorin characters constantly freak out about the future gives me cause to be concerned. While I do think there is an element of that in his reaction, what sticks out to me is that Renarin, a Vorin man who is extremely concerned about his masculinity and feeling like an outsider, is writing during his visions. I have trouble believing that's something he would do willingly at all, and according to Brandon, there is some kind of compulsion or involuntary nature that overtakes Renarin when he's seeing these things. I feel like his breakdown during the climax is him seeing the worst vision he's seen yet, but also us as the audience watching him lose control of himself and his body and the terror and despair that he feels as it starts happening to him.
  12. If Mara Sov's dead, I'll eat my Ghost, though I suppose what with me being utter garbage I'm mostly just pleased that Uldren survived.
  13. Funny, up until the Taken King, I'd say that Destiny's storyline was easily the weakest point of the series. (And even after TTK, because I'll be real, Rise of Iron's story was pretty bare bones.) Now, I know that there was some stuff in vanilla Destiny with apparently the entire original story got scrapped way too close to the finish and the original scriptwriters were fired or something like that. So vanilla Destiny ended up as this kind of storyline that technically I guess made sense, but was also so meaninglessly vapid that it was pretty dang boring. Did anyone get to the mission with the Black Garden and really feel like this was the climactic culmination of everything we'd been working toward? Hmm, probably not. Destiny original's plot can get summed up as "there are bad things, go kill them" with the set pieces changing behind, and different voice actors saying "yes go kill the things." I mean, we have such stunning voice lines as "I don't even have time to explain why I don't have time to explain" and when my Ghost wakes my Guardian up and says "You must have questions," it would... be nice to maybe answer those at some point? But we don't. The mission style is pretty much all the same too: "fight your way through small things and then there's a big thing at the end." And while the cutscenes seem very cinematic and dramatic, when you get to the end of them, it's pretty much just... yeah go kill the next thing. Thankfully for vanilla Destiny, the gameplay's fun, the settings and graphics are gorgeous, and if you take the time to dig into the Lore, it's stunning. But the story itself? Pretty sad, honestly. The Dark Below has Eris, who is the most extra, but you know what, I love her anyway. Kind of a slightly better story in terms of Crota's soul and all that, but also super short. :C House of Wolves is... kind of interesting, but unfortunately all of the really interesting things seemed to happen before we got there. A dangerous Fallen Kell escaped prison and led the Queen's Fallen guards in a bloody betrayal before fleeing? That sounds really cool. Except by the time the first mission starts, it's already over and the Guardians are just on clean-up duty. Which, is fine, but again we're getting missions that are all "go fight through little guys to the big guy at the end" sort of thing. Skolas, Petra, and Variks are pretty cool though, and at least we get some dialogue over our comms during missions now. That's nice. Taken King is honestly the storytelling highlight for me. The Dreadnaught feels alive and the cutscenes and plot are really actually engaging. Cayde-6 shines far and away above everyone else, both within missions and outside of them, but everyone else is pretty good too, with Eris, Holiday, and Zavala doing some pretty fun moments. Oryx is a compelling and terrifying antagonist, which is very much something that helps the story. When playing the TTK story missions, I feel like my Guardian is actually doing something, and the creative mission design on these, with some stealth missions, climbing puzzles, the mission-end fakeout at Crota's soul, all just make it feel really fun and engaging in a way that the game didn't before. And unfortunately, Rise of Iron feels like a step back in terms of story. SIVA feels too inanimate to make a good antagonist, especially when compared with Oryx. It's just a virus thing, and yes, that's bad, but also not super interesting. Shiro-4 and Saladin are okay, but neither carry the same kind of engagement and characterization that TTK brought to the table. I'm a bit disappointed, since it feels like a step backward, but eh, whatever. Anyway, I probably didn't need to type all of that out, but while the lore of Destiny is fantastic, I'd say storytelling (TTK aside) is still a pretty rough patch for the franchise. I think I once compared it to setting a game on Roshar and just... not actually having anything to do except kill random things. It's baffling how the game designers could come up with such an interesting world and just... not do very much with it and sequester all of the really cool stuff in cards that aren't even accessible in the game! Bungie, pls. Hopefully, Destiny 2 can learn from some of these mistakes...
  14. Kabsal uses it twice while talking with Shallan: Ym talks about the Cosmere when explaining his philosophy of the One as well in Words of Radiance. Hoid also uses it while talking to Dalinar, but I figure that one doesn't really count, since Hoid isn't really Rosharan. Dalinar didn't seem terribly confused by the term, though.
  15. This is true, but seeing as it's the only (known) continent, I don't tend to see too much trouble in using it interchangably. I mean, it's up in the air when a character talks about the Almighty "creating Roshar" whether or not they're referring to the world or the landmass, but in most situations their meaning doesn't really change if they're including the oceans (Roshar the planet) or just talking about land (Roshar the continent).
  16. Yes, the books are meant to be understood as "translated" from their original languages into English (or whatever language you end up reading). So long as it's not capitalized, you can assume that the use of the word "earth" is generic, to just mean "world" or "planet" or occasionally, as a synonym for "dirt" or "ground." Running a book search, I can see that the word "earth" shows up frequently throughout just about every Cosmere book, from Stormlight, to Mistborn, to Warbreaker to the others. It's definitely not a forbidden term in the cosmere, at all! Note that the word "universe" is also not forbidden, and does show up from time to time, though you do also see some characters using the word "cosmere" to mean the same thing. Interestingly enough, the word "Scadrial" only shows up once in the Mistborn books, in Bands of Mourning, when Khriss is dancing with Wax. Notably, she, the non-native, non-Scadrian worldhopper, is the one who uses the term. It's very possible that people on Scadrial do not refer to their world that way at all. Scadrians do, however, use the word "cosmere" to refer to the universe, though only in the second trilogy. Rosharans, on the other hand, frequently refer to their world as "Roshar" in both speech and narration. Rosharans also use the word "cosmere" in casual speech. The word "Nalthis" has never shown up in a Cosmere book, nor has a Nalthian ever used the word "cosmere."
  17. I mean, I tend to keep the idea of what happened in WoK Prime as "cool trivia" rather than letting it inform many of my theories, personally. Lots has changed since WoK Prime. I mean, from the first five chapters of it that were released a while ago, we also saw Renarin placed in charge of the Alethi armies, almost get challenged to a duel to the death with Elhokar, get disinherited and humiliated while his father thought this was fair, and then lost his shards, since he was a full shardbearer. It's a very different story. We don't know if the Diagram served the same purpose in Prime, we don't know if it was a Nightwatcher thing like Taravangian's diagram was or if it had something to do with these visions that Renarin's now seeing. I have a feeling that the fact the Diagram has been wholesale ported to a different character means that its lingering influence on Renarin and Renarin's story arc is minimal now, though Renarin now has different things in the Diagram's place.
  18. @Secrets Ayyy, Warlock master race! Mmm, I finally buckled down and did the hours of resource gathering to get my Dark Drinker (I had a Raze Lighter before!) and I finally got to use it against those captains at the end of Wrath of the Machine and it felt so wonderful. I will say I tend to keep my girl on Voidwalker for the most part. With Nothing Manacles in PvE, I can throw grenades about as fast as a Sunsinger in Radiance but all the time, as long as I'm getting kills and triggering energy drain off of them. With max discipline, a grenade kill will replenish my grenade in a second or two, and with two grenade charges, I don't even have to wait. I mean, the Manacles are pretty nice in PvP too, but I also just picked up an Ophidian Aspect and that's just too good in PvP to pass up. Even though I end up using my exotic slot for other things, I have to admit, there's nothing more fun to use than those exotic swords. I feel like such a Shardbearer rushing in to the heart of danger with it!
  19. It's fab. I'm trying to think what the best way to rewrite "How Far I'll Go" into a Cosmere song would be, because I'm dying to cover it.
  20. If I had to make a guess, I'd not be surprised if Renarin is not any further than his first oath. Looking at the way he talked about his Surgebinding in that last chapter, this is something he's been actively trying to deny and suppress about himself. He thought his Shardblade screaming and Glys and, likely, the visions themselves were a sign that he was going mad. I feel like unlocking the Oaths involves a certain amount of acceptance of one's role and an understanding of why they have been chosen and what they're supposed to do with their powers. Not to mention, the other times we've seen Radiants unlocking an Oath, it's usually been at a crux moment, which then turns to a triumph as they realize what it is they're supposed to be doing. This happened with Kaladin on the plateau and protecting Elhokar, Lift when she saw Gawx struck down, Shallan when she needed to get into Shadesmar with Jasnah, and even Dalinar, during his confrontation with the Stormfather. Renarin, unfortunately, due to his sheltered role in the war camps, has fewer opportunities for those kinds of demanding changes. I feel like he willingly throws himself into some dangerous situations in an attempt to help people, such as joining the duel or rushing out on to the plateau, and yet he never reaches that moment of realization of the Oaths, I don't think. On the plateau with the chasmfiend, he's sent back immediately before he can help. In the duel, he's inexperienced with fighting and finds himself defeated, rather than triumphant. The moment in the last battle, at the Everstorm, is probably the most heartbreaking. That feels like a moment where, if Renarin was accepting of his role and understood what he was there to do, he might have been able to find an Oath and really progress in his training. But the experience is so terrifying and overwhelming—losing control of himself, publically committing what his religion says is a heinous blasphemy—that at the end of it, he's even more broken and defeated than before. I think having other Radiants around, who can help him learn to accept his powers and figure out what's really going on with him, as well as learning to believe in himself and stay confident, is going to be a very good thing. My poor boy's been so scared and alone these past few books. He needs some real friends and real allies who can stand beside him and help him out.
  21. Yeah, he's actually kind of a difficult one to pin down into one good Shard-y sounding word. I mean, he obviously has some amorality going on in that he doesn't seem to be disappointed in high-chaos protagonists, and yet, as the devs said, the Outsider is fascinated by the low-chaos protagonists, at seeing someone be given extreme powers and not using them selfishly or violently. I'd be tempted to say his intent was something like "Curiosity" but that's really just him, and doesn't really have anything to do with his powers. "Motivation" or "Consequence" perhaps? Neither sound particularly shardic. "Nemesis" could work, though since the Outsider himself doesn't really have any rivals, it's hard for him to act that out. Honestly, as I think about it, as simple as it sounds, "Power" might be the best fit. The Outsider's motivation, as you pointed out, is seeing what happens when the powerless are given power. He contacts Corvo and Emily only at their lowest points, and presumably he did the same to Delilah, an illegitimate daughter kicked out to the street. The Outsider is most interested in seeing the powerful who are brought down low, and the lowly who claw their way up to power, and playing with the dynamic there with his interference. Also, now that I think about it, if I were to try to name the Traveler something shardic, I might go with "Progress." Some of the lore talks about other worlds that the Traveler visited, and in each case, societies and civilizations blossomed, spreading and thriving in the gifts that it gave them. One of the Darkness' races in particular, the Hive, is morally opposed to this idea, weirdly enough. (The Hive are fascinating.) The Hive's philosophy (and likely the Darkness' as well) is that only those things which are strong enough to keep themselves alive deserve to exist. Therefore, the Hive feel a moral obligation to figure out what those "worthy" things are... by attempting to eliminate every civilization that they come across. To them, peaceful societies encourage weakness, and allow it to fester, which makes the universe weaker. They see the Traveler as evil, because it shelters and coddles weak races that don't deserve to continue existing of their own right.
  22. Ohhhh my goodness, I can't believe I missed that one. Blue, I am utterly addicted to Dragon Age, and the number of times that I've called the Well of Sorrows the Well of Ascension is so many. Honestly. I mean, I wrote almost 25,000 words on a story of all the Stormlight characters in Thedas. And the Fade is definitely a Cognitive Realm equivalent. Perfect, perfect, perfect.
  23. Okay so here's a few ideas that I've kicked around in my head for a while because I love video games and I love lore and I love Cosmere and I love crossovers. So as I was playing certain games, I started to notice a few... similarities to some of my favorite Shardworlds, and the more I looked, the deeper the parallels became. It's amazing how easily some of these games would fit into the cosmere, I think, and the way that they share some cool aspects with some existing Cosmere books. This is all just for fun, some wacky coincidences between some of the stuff I love. There will be spoilers for the following: Dishonored, Dishonored 2, Destiny and its DLCs, Stormlight Archive, and Mistborn. This is a super long post too, because I love this topic and can babble at length. To start us out: Destiny as Stormlight Archive (in SPACE) Primer for those who don't know anything about Destiny here: Now that we're all on the same page, basically, I'm gonna dig into how this one plays out Cosmere-wise: The Traveler is a Shard. This one feels pretty obvious. Being of immense power that changes entire solar systems with its very presence with insane amounts of power? Shard. The Traveler was splintered by a rival Shard, the Darkness. I feel like the Traveler ends up as a good mix of Honor (establishing orders of guardian knights) and Cultivation (creating life and habitability on otherwise barren landscapes), and that leaves the Darkness as Odium, who has splintered Honor/the Traveler. Ghosts are Splinters, specifically spren. Little, sentient pieces of a dead power? Check. Bond with an individual to give them powers? Check. Cute little companions that appear and disappear at will? Check. The Traveler's Light is investiture, specifically Stormlight. I mean, come on. Light siphoned from the power of the shattered power of an extremely potent entity? It even gives Guardians extreme recovery abilities, letting them heal from wounds in only a few seconds, and making them basically immortal. Guardians are Radiants. Thanks to their bond with their spren/Ghost, Radiants/Guardians have different and unique ways that they can channel the Light to create various distinct powers. Guardian subclasses are Radiant Orders. Though there are only three classes (Titan, Hunter, Warlock) for Guardians, each of those classes has three subclasses (Titan - Striker, Defender, Sunbreaker; Hunter - Gunslinger, Bladedancer, Nightstalker; Warlock - Voidwalker, Stormcaller, Sunsinger), and each has their own powers. The names even sound like Radiant orders. Edgedancer/Bladedancer? Stormcaller/Elsecaller? The races which serve the Darkness are Voidbringers. The four enemy races in Destiny—the Fallen, the Hive, the Vex, and the Cabal—are fighting against the forces of Light in hordes, serving a nebulous but terrifying enemy of the Traveler and the Light. Guardians have to defend the regular people against these overwhelming armies. And finally, one of my favorite little tidbits about Destiny and its implications on this crossover comes from the heavy weapons category in Destiny. Guardians can carry three guns at a time: a primary, a secondary, and a heavy. Primaries are most used for normal encounters (regular guns, pretty much), secondaries are special situations (shotguns and snipers and stuff), and heavies (which deal massive damage, but are hard to find ammo for). For the first year, there were only two weapon types in the heavy category: machine guns and rocket launchers. As of Year 2 and The Taken King DLC, though, we got a new kind of weapon in this category: Swords. Now if you are thinking that putting swords in the same category as rocket launchers is not really fair, you are right, because swords are so much cooler than rocket launchers in Destiny. (Spoilers below are gifs and pictures) These are weapons of powerful energy that eat through bosses, and when you pull them out, they flash into existence from the hilt. They're all gorgeous and unique looking and though they're pretty massive, the Guardians hold them like they're weightless. Guys, they're shardblades. Destiny has shardblades. Look at those jagged waves on the back of the right-most sword, Razelighter. That's completely something a Shardblade would have. Oathbringer has waves just like that on its backside. Case closed, everybody, pack up and go home. Destiny is the Stormlight Archive. Now that that one's settled, let's move on to our next game and book pairing: Dishonored and Dishonored 2 as Mistborn Once again, for those not familiar with the two Dishonored series, here's your quick primer: So, there's a few really obvious ones right off the bat that I'll get out of the way before I start delving into some of the really cool Cosmere parallels. Even those of you who have just watched the trailers can probably pick up on some of these: Aesthetic and ambiance. If there were ever to be a Mistborn video game, I'd want it to feel like Dishonored does. The worldbuilding of Dishonored's Empire of the Isles, especially in the first game, has an extremely Scadrian feel to it. We have a dark, dismal, dystopian Empire, where the rich hold opulent lavish parties while the rest of the city suffers and dies in squalor just outside their golden-lit stained glass windows. The guards exist to beat the lower class down and keep them from bothering the upper crust, and the government holds all the power. The bureaucratic Abbey of the Everyman, a religious organization more focused on tracking down illegal magic users and summarily executing them rather than any kind of real piety, is a perfect fit for the Steel Ministry, and the Canton of Inquisition in particular. Dunwall, the city of the first game feels a lot like Final Empire-era Luthadel, albeit with a Victorian steampunk twist that would be right at home with Elendel. The best of both Mistborns here. (spoiler tag is pics) The Outsider's Mark powers feel very Allomantic. Though there aren't any metals involved, and both Corvo and Emily (and Daud, the DLC protagonist) have different powers from the Outsider, there's no denying that the powers that the Outsider grants are perfect for the kind of stealthy, sneaky, stabbity modus operandi that Mistborn favor. Corvo and Daud's Blink power feels a lot like Steelpushing, whereas Emily's Far Reach power could be the Lurcher equivalent. Watching Emily toss a grenade and then yank it back toward her over her head, or yank a body or living guard towards her in midair feels exceptionally like Ironpulling. The Dark Vision power feels a lot like tin, as it enhances vision and sounds around you to help you keep silent and keep track of where the guards and enemies are. Dishonored is a game that you can play perfectly stealthily, carefully never being seen, or you can rush in as a malestrom of superpowered death. Even the most high-tiered enemies, the "hazekillers" of Dishonored, really can't stand a chance against a Marked assassin who really knows what they're doing with their powers. Not to mention what the mark looks like. Crescents, dots, and long strokes? The Outsider's mark would fit in with the Steel Alphabet perfectly. Protagonist story parallels. Corvo is thrown into a terrible prison and tortured as a regular person, and then receives magical powers and goes to overthrow the evil empire who did it to him. Though it happens off-screen between the two games, the tutorial of Dishonored 2 shows him teaching Emily how to fight, sneak across rooftops, and defend herself. The Kelsier parallels are manifold. Meanwhile, Emily, especially after inheriting her powers, feels like a wonderful Vin parallel. The empress who'd rather go galavanting off across the rooftops than sit in court, an avenging assassin, using her powers to take down her enemies with deadly precision and skill. Now, that the surface level is taken care of, let's dig into some of the ways that Dishonored really and shockingly lines up well with Realmatic theory, and some of the more intricate Realmatic things on Scadrial specifically. The Outsider is a Shard. Unlike Destiny's the Traveler, which felt like a splintered Shard like Honor, the Outsider as a Shard would be one with an aware and active Vessel. Though he appears to protagonists in the Void, it's very clear that this is an avatar that he projects of himself, for his true form is something far more nebulous, something that suffuses the entirety of the Void and can watch over the entire physical world as well. He speaks only to a special chosen few, and only a handful of individuals merit enough attention from him to be gifted with his Mark. The parallels are even more clear when you find out more about his backstory. Like the Shards' vessels, the Outsider was once a human, who was sacrificed in a ritual to bind him to the powers of the Void. After his ascension, he remained fascinated with humanity, even though he himself was quite beyond human himself, now. (If I had to pick a Shard name for him, I'd probably go with Chaos.) The Outsider's power is the investiture which fuels the powers of the Marked. In the same way that the powers of Allomancy are drawn directly from Preservation, Marked individuals draw their power directly from the Outsider. The Void is the Cognitive Realm. This is an exceptionally important one, and I'll expound on it further in the next point, but the way the Void functions in Dishonored is strikingly similar to the Cognitive realm in the Cosmere. It's misty and off-balance, filled with moments and memories that seem more based in perception than reality. Though the Outsider can manifest himself within the physical world on a few special occasions, the Void is his true home. And like a Shard with a nexus, though his focus is usually in one place, his power is everywhere. Delilah Copperspoon/Kaldwin was a Cognitive Shadow who returned to life, just like Kelsier. Spoilers for the plot of Dishonored 2 and Secret History, but if you watch that Outsider backstory video linked just above, it explains a bit of Delilah's situation. Her spirit was banished to the Void, however, she was still able to communicate through the dreams of those who had been close to her, whispering ways to them that they could bring her back. In much the same way that Kelsier was able to, as a Cognitive Shadow, whisper to Spook because of their Connection so that they could find a way to bring Kelsier back. Delilah's friends and supporters then, were able to perform a seance to draw her spirit back from the Void into the physical world once more, and in the process, made her immortal. Much the same way Kelsier and Spook apparently figured out some way to use hemalurgy to return Kelsier to the physical world and make him immortal as the Sovereign. All in all, it's pretty dang incredible just how many ways these stories line up with each other, in some really really cool ways. In case you guys couldn't tell, I love both Destiny and Dishonored, and could talk about them endlessly. Anyone familiar with the games (or introduced to them here) have anything to add to my interpretations? Or can you think of any other games that line up well with Cosmere worlds like this? Sorry for the massively long post, but I'd love to hear you guys' thoughts on this!
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