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Everything posted by Mckeedee123
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The identity of the lighteyes that killed Tien. Kaladin was searching for him for most of his time in the army, but apparently never found him.
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Yep
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Hrrm... A Monarch, a knight and his student, and a racer shut down the operations of a hostile corporate entity.
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True. The first thing I thought upon seeing this cover was that they both looked vaguely like celebrities. The comments section reinforced that
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Spiked bed? What Hemalurgical properties does this bed have? In accordance with a method of ancient Chinese torture, you could use Progression to grow bamboo shoots through peoples' bodies.
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This is great! Mek would like to join this group. He uses throws canisters of poison gas into bendalloy bubbles. The Slider either runs (and gets mown down outside of the bubble) or dies within. Hemalurgic creation- Mistchasmfiend: Chasmfiend with Iron, Tin, Steel, Pewter, Bendalloy, Gold, Chromium, Feruchemical iron, Feruchemical steel, Feruchemical zinc, Feruchemical gold, then maybe a couple of Zinc and Copper spikes to make it smart and stable. Strap a saddle on that baby and you could battle Odium 1v1!
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Elantris seemed pretty contrived to me (especially the situation where Sarene was in Elantris but Raoden didn't tell her who he was), but Well of Ascension is my least favorite... It's not bad, it's just slow. 500 pages without a shift in characters or setting.
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Does anyone want questions to ask? I've been wondering about the heavy, black stone that Sarene gave to Raoden at the end of Elantris...
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Long Game 10: A Game of Shards
Mckeedee123 replied to Jo and the Bush's topic in Sanderson Elimination
I don't think we have to worry. The OC's probably wouldn't do something that risky when they're so outnumbered right now- 929 replies
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Long Game 10: A Game of Shards
Mckeedee123 replied to Jo and the Bush's topic in Sanderson Elimination
Well, yeah. I meant that from a Soulcasting perspective, like, it's dangerous to have those lying around for him.- 929 replies
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Long Game 10: A Game of Shards
Mckeedee123 replied to Jo and the Bush's topic in Sanderson Elimination
Hilarious? Not once the lawyers get involved. I want my money!- 929 replies
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Long Game 10: A Game of Shards
Mckeedee123 replied to Jo and the Bush's topic in Sanderson Elimination
MekthoughtsTM is the SE equivelant of the Super Bowl. I'd ballpark it at around 4.5 million clearchips. Stick already paid me a couple thousand firemarks for his ad (he said he wasn't using them)- 929 replies
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Long Game 10: A Game of Shards
Mckeedee123 replied to Jo and the Bush's topic in Sanderson Elimination
Continued from MT451... MT221 Clanky: Retracts his skepticism, but warns that AP won't work if Ruin is inactive- I'm assuming that someone with a kill action is emphaticlally not going to go inactive, though I suppose it could happen. MT222 Clanky: We could use the Awakener role to ID Shards MT223 Vine: AP would marginalize all Shards except Ruin and Odium. AP seems unfair MT227 Eol: Says the only way to know if AP is actually a good idea is to do it, and it's way too risky to actually go through with MT228 Snoopy: Agrees with Eol and Vine MT229 Clanky: Says AP would result in either death or victory- We get info no matter what if we go through with AP, so it wouldn't be a complete failure MT230 Maill: Says AP probably won't work because Shards would all have to agree. Suggests that Cultivation and Endowment try to find eachother. Reaffirms support for Meta's Plan. MT231 Bort: Short post. Says AP would give us a great advantage, and says we shouldn't freeze the worlds as that could leave players trapped on worlds without any OC's MT232 Twelfth: Does a relatively large FAQ on AP. Disagrees with AP overall on grounds that too much could go wrong. Says he agrees with freezing worlds MT233 Bort: Acquiesces on AP. Is no longer in favor of it MT234 Winter: Suggests that AP might have been created by Eliminators.- No, I don't think so. Eliminators are just fine muddling through the game without any info (though it helps). The idea of information being out there scares the living daylights out them. They wouldn't want Odium being tracked down if they could help it, though I'll admit that they'd probably recover pretty easily if he died. MT235 Snoopy: Asks Winter "Why?" MT236 Eol: Agrees with Twelfth on world-freezing. Says that world-freezing removes Eliminator options. Says that Odium-free PM groups could be a good thing. Wants more discussion. Says we should ferret out OC's in our groups. Agrees with Meta that we need discussion MT240 Clanky: Says there's only one experienced player on his world. Says freezing PM groups opens up OC opportunities for manipulation. MT241 Gamma: He originally agreed with AP, but now he wants to have another look at all of the roles to see how it would work- Good point. All of the roles currently alive could change the game balance considerably MT244 Vine: Says he's in favor of world-freezing MT247 Winter: She has learned over the course of her SE career not to trust the first big plan to arrive. MT 248 Snoopy: Hoid should come forward- Interesting. Let me just say that once Hoid cames forward, it will create another temporary crisis. It depends on how the OC's react, of course, but we'd have to worry about using our protection roles on him (since I think that Odium and his Investee could kill him if they attacked together). We might have to work through an imposter who claims the role as well (to try and suck up our protection roles). It's probably best if we leave this one alone until Midgame or Endgame. So as to sidestep all of the chaos from this during when we implement AP MT251 Luckat: Mostly agrees with MP (Meta's Plan), is skeptical about AP, and agrees with WF (World-freezing) MT252 Dowanx: Agrees with MP, is thinking about AP, is hesitant about WF, and is not a fan of DOL (Day One Lynch) MT260 Winter: If AP fails, all Shards dead- Well, technically, the non-Shard players are the ones at the most risk in AP. MT261 Tulir: Agrees with WF MT263 Clanky: Suggests that Scadrial not be frozen (so that people can leave it for less crowded worlds) MT264 Winter: She doesn't like how a handful of people are deciding our strategy but says Endowent can proceed with AP- Sounds to me like a considerable reversal of opinion MT265 Meta: Refutes Clanky (Says it would destroy the point of WF) and reaffirms support for WF MT267 Ostrich: Honor should lash someone random tonight- Well, arguably, Honor is probably our MVS (Most Valued Shard) right now so it's probably best if he lashes himself, in my humble opinion MT268 Swalji: Says that inactives have a high chance of being Shards or Worldhoppers. Don't kill them MT269 Maill: Answers Swalji saying that killing good people is inevitable, and MP encourages discussion. Agrees with WF MT270 Sart: AP effectively doubles the kill count for the OC's, and Shards aren't safe roles- Well, sure, but the point is not to kill Odium, but to roleblock him MT271 Winter: Notes Sarts opinion, agrees MT275 Winter: After rule clarification on Shardic alignment (they're safe roles after all), retracts MT271 opinion MT280 Ostrich: Reaffirms that he thinks Honor should lash someone tonight, and says that kill roles shouldn't act MT281 Swalji: Says that Honor shouldn't just lash someone random, but someone Honor trusts MT282 Ash: Suggests that Honor lash Aonar- So does that mean you trust Aonar? MT287 Ant: Doesn't think there's any point voting right now MT293 Left: Agrees that Aonar should be lashed MT297 Clanky: Wonders why people want Aonar protected MT299 Meta: Wonders why people like Aonar for his plan but don't like Meta for his. Night 1 MT309 Vine: Wonders why Cultivation wanted Peng dead- Good question. I could offer an opinion but MT318 has convinced me not to talk about it too much. MT310 Meta: Suggested that Dominion could've changed the vote MT312 Maill: Dominion's vote would've changed a player's name onto Peng, so it wasn't him MT318 Twelfth: Asks for less discussion on Cultivation's manipulation. It's better for her to remain anonymous- True. Thanks, Twelfth MT321 Snoopy: Says he thinks Aonar should be protected for reasons outside of his plan- Uh... Okay. Suddenly, I think Aonar needs to be protected too MT322 Snoopy: Says Cultivation hasn't been online lately- How do you know all of this stuff, Snoopy? MT323 Winter: Asks if we should go forward with Aonar's plan now that it's night- If we started on a night cycle, we would have the minimum amount of time to discuss MT324 Snoopy: Expresses doubt about AP, as it sidelines most of the players MT325 Left: Approves of MP MT328 Eol: Wonders where Snoopy is getting his info for MT321 and MT322, and asks why Winter thinks we should do AP in the Night Cycle MT329 Snoopy: Tells Eol that he doesn't care to elaborate on his anonymous source MT332 Bort: Says he's sort of suspicious about Snoop MT334 Clanky: Speculates that Endowment contacted Snoopy MT339 Winter: Says she knows what Snoop is, and he's not Endowment- Okay. Suddenly, things got a little bit more interesting MT340 Gamma: Says Peng is probably a villager, it's okay to discuss why Cultivation would secretly vote for him, then points out the power of the Witness role MT343 Unodus: Odium would be able to kill the witness immediately after they see who the killer was- Would he? Not according to the rule clarification in MT348 MT345 Winter: Claims to be in a PM with Snoopy, which is why she knows how he knows this stuff MT346 Maill: Is curious as to Snoopy's source and reaffirms support for MP MT351 Sart: Agrees with MP and says goodbye- Adieu Sartrams. Adieu. MT352 Swalji: MP is obsolete, as now all of the fake inactives have come out of the shadows- Apparently not. MT356 Araris: Says he hasn't been on a whole lot, but says that Peng is not necessarily innocent because of his protection- Of course not. The OC's probably have a Lifeless Operator of their own. Perhaps it's even Peng Day 1 MT361 Piff: Says maybe Satrams' death wasn't too bad since he was vanilla MT364 Twelfth: Satrams must have been double-tapped, is happy about Peng being out of reach, and is surprised that Snoopy revealed so much- Sart wasn't necessarily double-tapped. It makes much more sense for the Eliminators to target different people (which gives them info and averages out their kills at 50/50 anyway), which means 2 possible situations: A- Sart was, indeed, double tapped, which means that the Eliminators don't have any good players, or B- They intended to hit two different people, but Odium's order didn't go in because he was roleblocked, made a mistake, or is borderline inactive. I'm leaning towards the latter right now, though I'm fine with A MT365 Snoopy: Wonders why Peng was a suspect anyway MT366 Feligon: 1/27 chance of lynching a Lifeless Operator, so Peng probably got help- There's probably more than 1 Lifeless Operator, but I see your point MT367 Araris: We need the Vanilla worldhoppers to survive MT372 Clanky: Refutes Feligon on 1/27 chance MT374 Winter: Says Devotion didn't want a DOL, then reaffirms that we don't want to know who the Shards are MT380 Meta: Says he doesn't like how poke votes work these days, since they only work if they get someone to explain themselves. He guesses that the lack of an Odium action was probably due to an accident MT382 Snoopy: Reaffirms that we can't prove the identity of the Witness MT383 Vine: Clarifies Witness role to Meta MT384 Unodus: RPs and says nothing- I think you're better than you're letting on, Unodus. MT387 Sarc: Throws random vote on Meta because he's scared of how Meta would be if he were an Eliminator. Says that he trusts Aonar- Any particular reason why? MT388 Winter: Votes Sarc for his odd reasoning MT389 Gamma: Surprised that the Witness held off last night.- I am too. Witness, please don't hide. Come forward after tonight, so we can put you into the Witness Protection Program MT390 Aralis: Somewhat defends Sarc, and is suspicious of Winter MT392 Meta: Puts vote on Sarc for his odd reasoning MT404 Vine: Would have voted for Peng was he not blocked. MT406 Aonar: Attributes Sartrams' death to possible attempt to discredit AP- In the AG, our plan for killing was just to have Claincy arbitrarily point his finger at someone. Eliminator kills are not always very deliberate. MT411 Vine: Votes for Sarc based on his odd reasoning MT415 Sarc: Attributes his vote for Meta to the fact that Meta was derisive of his reasoning when he's usually level-headed MT420 Unodus: Early lynches never work MT422 Dowanx: Seems to him as if Winter is trying to sow confusion MT443 Winter: Says she defended Peng because she didn't want the Eliminators to think he was Endowment MT446 Twelfth: Tries to sum everything up and asks for some people to contribute more. MT448 Unodus: Moves vote to try to tie it up MT451 Mek: Responding to Twelfth's request for contributions, Mek writes an analysis that makes "The Wealth of Nations" look like a child's crayon drawing. You can see my conclusions below MT452 Alv: Speculates that Sarc's death was possibly part of a scheme to kill all the Yoleners. MT463 Mek: Says he wants a tie, but is leaving his vote on Clanky because he assumes that the Cultivation vote will tie it up- Bad idea, Mek of the past. Don't leave it there. DON'T LEAVE IT THERE... He can't hear me And now a word from these sponsors The Dark Alley: Have some cookies! The Root Beer Barrel: Our root beer is delicious! Stick: I am a Stick!- 929 replies
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Long Game 10: A Game of Shards
Mckeedee123 replied to Jo and the Bush's topic in Sanderson Elimination
Huh. Well that had the opposite effect intended. Cultivation secretly voted for Clanky. I guess she never got on in the last 5 or 6 hours of the cycle.- 929 replies
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Long Game 10: A Game of Shards
Mckeedee123 replied to Jo and the Bush's topic in Sanderson Elimination
Thanks. That's a huge help. I don't presume to speak for Snoopy here, but let me just say that I'm not really in favor of lynching Clank right now. A tie would be ideal (It would be ironic if he turned out to be Endowment or something ) The reason why I voted for Clanky was to try and prevent last-minute vote switches from lynching Winter (who I sort of trust). That might have been a mistake, since now I'm not sure how Cultivation will change things. I'll leave my vote where it is, and watch for last-minute voting shenanigans. I'll assume that the Cultivation vote ties things up.- 929 replies
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Long Game 10: A Game of Shards
Mckeedee123 replied to Jo and the Bush's topic in Sanderson Elimination
I didn't move worlds. Joe missed me on the list, so I only got my PM from him halfway through the first day cycle. He asked me to say which world I would prefer to start on, and I opted for Yolen. He stated that in the thread, I think.- 929 replies
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Long Game 10: A Game of Shards
Mckeedee123 replied to Jo and the Bush's topic in Sanderson Elimination
Nah, It's good. I did the same thing 3 games ago. Nobody cared until the third cycle or so. Yes, I know, but it had just been explained two posts above that the guy thought that 7/8 Shards were safe, so it seemed sort of suspicious. It's the kind of thing I did in the AG game. ____________________________________________________ Aaaand... Back I go. Those MekThoughtsTM don't write themselves.- 929 replies
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Long Game 10: A Game of Shards
Mckeedee123 replied to Jo and the Bush's topic in Sanderson Elimination
Thanks for pressuring me into talking. I've been trying to get the motivation to write my thoughts down. Looking at what I have so far, I'm going to ask people not to kill Winter. I've been talking to her on the Yolen thread and I'm pretty sure she's good. Clanky, on the other hand, has sort of piqued my interest, eliminator-wise. I'd prefer a tie, though, if anything. So here's everything I think and have observed, in my patented MekThoughts FormatTM that both summarizes the discussion and lets people see my exalted opinions on it. -MT = Main Thread, CT = Current Thread. -The number after the abbreviation is the post number on that thread -The name is the identity of the poster MT136 Twelfth: States not to give away role too easily, as it makes killing people much easier for the OC's (they have to get the Shard/not Shard thing right in order to kill)- I guess someone needed to say it. I agree MT137 Eol: Advises Shards and Awakeners to find Shards (7/8 are good, after all), says he thinks maybe Ruin shouldn't kill so we can use Bloodsealers to find Odium- Good points, all. The Bloodsealer one becomes more important now because now we can add the Witness to that advice. Personally, I would suggest that Ruin not kill anyone and just let the detective-type roles ferret out Odium and his champions MT138 Gamma: Poke vote. No substance to it MT139 Ostrich: "What does everyone mean by 'Shards are safe roles?'"- It almost sounds as if he's deliberately trying to be naive. This was explained above, after all MT145 Ash: Says we shouldn't have a day one lynch- Agreed. I'm not a fan of Day One lynches either, especially in this game, where there are a whole bunch of OP roles that will give us good info eventually anyway. MT146 Meta: Says he agrees with many posts above, but suggests that Ruin kill of inactives- Bad advice. Sorry, but that makes our info gatherers' job tougher and might get Ruin killed accidentally (or maybe even on purpose) by a bloodsealer. Eliminators (unless they're very clever) have to get on in order to send orders in and open the doc, so simply by checking their history we can know if they're real inactives or just faking. There's really no good reason to kill people who are almost certainly villagers MT149 Clanky: Puts a poke on Meta for some reason- Noted MT150 Vine: Another person who starts off their SE career with RP- I'm watching you, though MT157 Winter: Says she doesn't want Ruin killing off inactives (could target good Shards just as easily as an OC) and thinks a first day lynch would need significant evidence before she hops on- Good. You happen to agree with me MT160 Araris: Disagrees with Winter's reasons for saying we shouldn't kill inactives and adds that killing inactives could prevent people from lynching inactives- What? Seriously? You're idea is to waste kills on inactives in order to... prevent them from being mislynched? MT162 Meta: Biggest analysis post so far. Says his strategy this game is to get people talking so that the bad guys let something slip. Says Shards staying inactive is a bad idea and even if they were inactive, they'd still be useless that way (therefore, Winter's wrong and Ruin should go ahead and kill inactives). As to the "get the Eliminators talking", I agree. Last game, I put my foot in my mouth in several places towards the end (Such as when I stated that I strongly believed Jain was a rioter). That never came back to bite me (because most of the more attentive players were dead at that point,) but I can totally see an OC making a similar mistake if they let their mouth run too much. As for the rest of your post, I'll just say that I disagree once again. Ruin should not be killing off inactives as it muddles up our info and puts him/her in danger. MT163 Tulir: Agrees with Meta that Ruin should be killing inactives but says that the focus should be on inactives who have been getting on but not posting (since the non-posters are more likely to Eliminators)- Right. Good MT167 Clanky: Retracts vote on Meta and says that he poke-voted him because he was just excited to put his first vote in- I'm onto you, "Clanky", if that's even your real name. MT169 Winter: Says that the theoretical "inactive Shards" might simply be hiding until the time is right to come out and show their powers MT174 Maill: Says that he doesn't think we should do a Day One lynch since we could hit a Shard, and says he likes Meta's plan to kill off inactives- I believe I've already given my opinion on these topics MT175 Snoopy: Asks if Maill thinks Ruin will be "that altruistic to the rest of us" (I don't understand what he means. Ruin's on our side, right?) He clarifies in CT98 MT180 Sartrams: Asks about whether we should move around on the PM worlds, and whether we should reveal our planet. He gives a list of the Yoleners (excluding me, of course. I wasn't on Yolen until later that cycle.)- For the record, I'm a fan of the world-freezing plan. As he said, it gives us the ability to track the manipulation. MT184 Mek: At last, Mek arrives, and his words flow over the congregation like a river of golden honey. He eloquently asks why Maill thinks we would bother killing inactives if he thinks they're innocent- Spectacular question. You've done it again, Mek. MT186 Gamma: Gives a synopsis of the room's opinion, and says we should keep discussing MT187 Snoopy: Says he's on Scadrial MT197 Ostrich: Says he doesn't want a Day One lynch, and that we shouldn't kill inactives immediately (they might have RL reasons)- Good to know you think straight. You're growing on me, Ostrich MT198 Piff: Says he wants to wait until next cycle to vote since we have no info at this point MT199 Aonar: Lays out a plan: Endowment gives the list of all Shards, and the Shards came forward to say who they are. Ruin's invested worldhopper then blocks Odium from killing anyone, and we only have to worry about the OC's from that point on.- Ah, yes, the infamous "Aonar Plan". I've been debating this a little in the PM thread. It's a give and take. If the gambit fails, and we can't pin down the individual names of the Shards, then the OC's know the names of all Shards and we only get info on how to coordinate ourselves and our roles. If it works, we learn the identity of Odium and potentially catch a few OC's in the act of trying to hide him, but the OC's figure out who all the non-Shardic players are, and can kill them. That's the skinny. Ultimately, I am strongly in favor of the plan. As villagers, info is more important than roles. Let us not forget that we outnumber the OC's by about 5/1 at this point. We can still afford to lose a few people and powers, and the info we get from this will almost certainly win us the game. The Eliminators are the only ones who win if we allow them to keep slinking around in the shadows. I say that Endowment should release the list next day cycle and give us a full 72 hours to figure out who we need to role-block. MT202 Snoopy: Points out that both Ruin and his investee would have to be protected- Not necessarily. Ruin can invest anyone he wants at any time, and if he's shattered, Endowment could just give the Investment effect to someone else. Ruin would be prime target for protection, though. MT203 Piff: Says he likes the plan, but points out there's risk MT204 Aonar: Says that we'll be in a worse place than where we started if the plan fails- I don't think so. we'll be able to coordinate Shardic powers, have extra info, and within one or two cycles, we will track down Odium. MT205 Clanky: Says that the plan effectively neutralizes Ruin, since we wouldn't know if there were skeletals on him or not- Darn. Good point... still say it's worth it, though. MT206 Snoopy: Asks how Ruin could pick someone to invest that wasn't publicly known and points out that Odium would find a successor if he's killed- True. That's why it's important to roleblock him instead and then only have one kill to worry about, if we go through with the plan. MT207 Meta: Sigh... really long post about... well, first, he says that he sees some confusion about what he's asking of Ruin, and perhaps suspects OC influence behind it. He answers Winter and says that the theoretical "inactive Shards" can just say that they're busy and then not be inactive, then teasingly accuses her. He answers me and says that the main reason for killing inactives is to prevent their presence from causing needless fear towards the end of the game. He then clarifies that what he was asking was for Ruin to remove the inactives early on, then move on to the real suspects once we have good info. He says that having Ruin kill inactives will force Eliminators to talk more, possibly making them slip up. He wraps it up by saying that even though he thinks we should have a Day One lynch, he'll acquiesce and remove his vote.- What you were asking of Ruin does make more sense now, though if the OC's don't have at least one Bloodsealer, I'll eat my Shardspear (I have one of those, even if I haven't RPed about it yet) MT209 Snoopy: Asks who Meta thinks we should lynch, if he wants to lynch someone. MT210 Aonar: Answers some of Snoop's questions. Specifically saying that Endowment should narrow the field to 8 people. MT211 Panda: Gives proportional argument for not doing a Day One lynch (1/5 chance of hitting, at best)- Thank you MT212 Clanky: It's 11:43 PM for me so I can only say that I think that he's saying that the OC vote would still override everyone else's if we got the info from Aonar's Plan- If that's what you meant, then no, we would still definitely be able to override the OC's MT213 Alvron: Clarifies to Meta that Ruin can attack during either the day or night cycle.- Interesting. I didn't notice that before. That switches things up considerably. MT214 Clanky: Clarifies that he's not necessarily opposed to Aonar's Plan, but just wants to explore all the options MT217 Eol: Is skeptical of AP (Aonar's Plan). Says that AP only cuts Eliminator kills by 1 and reveals Hoid, making him/her useless. The OC's will mess with the results, etc- As for the OC's claiming Shards, bring it on! If they try to protect Odium by doing that, we will have a laundry list of Eliminators to work from when we've worked through all the muck Looks like that's all I'm going to be able to do before the cycle changes. Seeya after the writeup! Hey Joe! Would you mind putting the "Bonus roles" in the OP? Thanks!- 929 replies
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Long Game 10: A Game of Shards
Mckeedee123 replied to Jo and the Bush's topic in Sanderson Elimination
Is Endowment's list of Shards updated every cycle? Or is it just a one-time thing at the beginning of the game?- 929 replies
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Long Game 10: A Game of Shards
Mckeedee123 replied to Jo and the Bush's topic in Sanderson Elimination
Uh... yes, but if we were assuming that the inactives weren't spiked, why would we waste lynches killing them?- 929 replies
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And we would learn more about the people and places in the Final Empire. Mistborn has none of that info.
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Anniversary Game: In the Re-Wake of the Koloss
Mckeedee123 replied to Metacognition's topic in Sanderson Elimination
Hmm... I'm reading through the dead doc, and I realize now that was a lot more suspicion on me than I previously thought early in the game. I'm sort of interested in learning the things I did wrong (so that I can be sneakier in the future). -
Anniversary Game: In the Re-Wake of the Koloss
Mckeedee123 replied to Metacognition's topic in Sanderson Elimination
Hey! I lived! -
I've given this some thought before, and I came up with exactly the same thing! A freeform Mistborn game where you play as a line of Noblemen. Build up your house and try to keep strong allomancy in your bloodline as you gain (and lose) wealth and contracts for a millennium. With an Awakening magic system, I would like to see the player traveling around, collecting commands from other Awakeners to become more powerful.
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Anniversary Game: In the Re-Wake of the Koloss
Mckeedee123 replied to Metacognition's topic in Sanderson Elimination
Wyrm knew what role I had this cycle, which bugs me. I don't know how he got that info.
