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Lindel

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Everything posted by Lindel

  1. I think the concept of a Kandra-Blooded character is fun to play around with, regardless of how implausible it might be. It's a cool idea, and it seems to me this thread got a bit derailed. The primary purpose of the OP appears to be to start a discussion of the possibilities, not the probabilities. Rather than tearing the idea apart, why don't we suspend our disbelief and discuss what the ramifications might be if it were possible? What types of abilities would be cool, and how might these be combined with Allomancy or Feruchemy? Some ideas off the top of my head: -Connector Ferring or a Soother who can change his or her appearance subtly for excellent disguises -Creating pockets of flesh in which to hide metalminds, vials, weapons. -Kandra-Blood with limited regeneration who's also a Bloodmaker for quasi Gold Compounding. -Compounding Bendalloy and somehow using Kandra-blooded abilities to rapidly increase muscle mass? Not sure if this one is remotely possible, but I'm trying to think of possible applications, and if I recall correctly, Kandra can consume flesh and assimilate it directly into their musculature. I suppose caloric energy isn't quite the same thing as, you know, actual meat, though...
  2. That's fair. For your deck, Niv-Mizzet is obviously the stronger choice, which makes sense, cause it's built around him. Mizzix is better for what I'm going for, which is abusing of X spells, Buyback, Storm, etc.
  3. I've got card draw, and I've included Niv-Mizzet in the 99, but the draw is more to allow me to cast more spells than to be my primary win condition. Mizzix is more effective at casting tons of spells and working up a high Storm count, in my opinion. I guess it's just a matter of opinion. It would appear that Wastes don't have a basic land type, which is probably intentional, as it won't interact with things like Domain. I would assume that <> was just a mana cost symbol requires true colorless mana, not just generic mana, except that Mirror Pool appears to produce <>, which really throws me off. It would be strange for the WotC to change the symbol for colorless mana in the middle of a block. Battle for Zendikar's Scions produce one colorless mana, represented by {1}, not <>. So I'd guess it's something new. I saw suggested somewhere that it might be able to be payed either by two colorless or <>, which I could see. EDIT: I accidently downvoted your post, I'll go upvote a couple to make up for it, sorry.
  4. I disagree with this sentiment. The Terris people must be unified as a race. If Sazed, the main Terrisman in the story, were cast as black, and the Lord Ruler were not, then the big reveal at the end would not ring true for most people, for obvious reasons. If, on the other hand, every Terris person including the Lord Ruler were portrayed by African Americans, and everyone else were white, connecting the dots would be far too easy. A movie adaption must be internally consistent, and for this to work, it must not only be believable that the Lord Ruler could be a part of the same race as Sazed, but it must also stand to reason that no one else would've figured it out in the past thousand years. If the Terris people had darker skin than anyone else in the Final Empire, and the Lord Ruler looked just like them, you'd think someone would've realized that fact before the book began. So unless you want to cast everyone black, Sazed cannot be portrayed by Morgan Freeman. [/rant]
  5. Huh. With Phyrexian mana, you gain flexibility even outside the block. Being able to pay life instead of mana can be a handy ability, so it's relevant even if you're not playing anything else from new Phyrexia. Unless we're missing something, this looks to be pretty useless outside of Oath. Even assuming Waste mana counts as a colourless mana, which it probably does, why would you run them unless you're paying Eldrazi?, Or perhaps a Colourless Commander deck, but those are still very narrow, limited uses. On the subject of Commander, UG is the other deck I got, and it's also pretty fun. Mycoloth. Just, Mycoloth. And Sage of Hours is pretty funny too. Mizzix is where it's at, though. Never underestimate the power of cost reduction. X spells and Buyback get pretty ridiculous. Casting huge spells practically for free is a good feeling. Or, in the case of Scour from Existence, you can cast it literally for free. I'd say Mizzix is the best U/R Storm Commander yet. Mizzix may not provide the direct damage outlet and card advantage that Niv-Mizzet does, but she's powerful in her own right.
  6. Apologies for double posting, but I recently got a couple of the Commander 2015 decks, and I was wondering if anyone wanted to discuss. I'm working on a casual Storm style deck for Mizzix. Key cards in my build include Empty the Warrens, Mind's Desire, Guttersnipe, Talrand, etc. Tons of card draw and disruption. Turnaround, High Tide and a couple rituals enable even more casting, and Reiterate is also nuts when combined with Seething Song and Mizzix, cause who wouldn't want infinite mana and infinite copies of their favorite spells? Any other thoughts on Mizzix, or the other 2015 Commanders?
  7. Sounds like they have to be real stories.
  8. That's really cool! What sort of powers do the stars grant?
  9. Here are ten facts about a Post-Apocolyptic setting that I've been playing around with in my head. It's an extremely new project, just started it yesterday, so there's a lot I haven't worked out yet. 1. Fifty years ago, an extraterrestrial race known as the Valshi attempted to conquer Earth. They were defeated, but at great cost. Our cities were destroyed, our nations collapsed... all that fun stuff. 2. In the aftermath of the Valshiac War, large swaths of land are covered in a layer of flammable fuel, similar to gasoline. The fuel continuously leaks from the skeletal remains of Valshiac carriers, polluting many water sources and forming wastes known as the Burnlands. 3. The Burnlands are almost entirely covered in a layer of fuel. In many places it's up to knees, or even deeper. The fuel is ever-present. Pooled in ditches and crevices, its pungent odor hanging in the air; it dominates life in the Burnlands. 4. Firestorms are a common occurrence. Wherever lightning strikes, it creates massive explosions, causing fires to run rampant. Late Fall is one of the most dangerous seasons in the Burnlands, when lightning storms are most common. High winds can carry deadly, flaming fuel for miles. The rain is sometimes so polluted with fuel that it ignites, meaning it literally rains fire. 5. Despite the fuel constantly being burned off, there always seems to be more where it came from. It still leaks from within the Valshi carriers, and would soon swallow up the Burnlands if it weren’t being for the firestorms. 6. This fuel is both the bane and salvation of those in the Burnlands. It poses a constant threat, but it’s also a precious resource. There’s very little plant life in the Burnlands, making the fuel the only practical way of starting a fire. You must be very careful when lighting a fire. Fires are generally started in a metal crate or a similar container to keep them from spreading. 7. Vehicles are easily fueled in the Burnlands. All you have to do is scoop a bucket of fuel and dump it in the tank and you’re good to go. Most vehicles in the Burnlands are on treads, which are a lot more effective than wheels in the slick, oily landscape. 8. There’s a lot of scrap metal and other resources to be salvaged from the Valshiac ships, but with the greatest reward comes also the highest risk. 9. The cavernous interiors of these abandoned ships are not only flooded with fuel, but the fumes from that fuel hang thick in the air. 10. Outside, the fumes create a sharp stench and irritate the lungs, but in these catacombs they're far more dangerous. Concentrated and thick as they are down here, a single spark is enough to set it off and bring the whole tunnel down on your head. Even static electricity can be deadly, so be careful what you touch...
  10. I asked this question a while back: So it seems there are other methods. The quote is slightly paraphrased, and if my memory serves me, he also started to say something about stealing other people's Breaths.
  11. We already knew about Taldain, actually. An unpublished book entitled White Sand takes place on Taldain, and the Shard's Intent, Autonomy, was revealed fairly recently as well. Vax, however, is an entirely new world, one we hadn't heard of before, which is pretty exciting!
  12. I've only skimmed this thread, so I may not I understand the whole context, but the Swing as a parrelel to classical Allomancy's Push and Pull was one of my favorite concept so far, in addition to the mental communication through a metallic medium, so I was sad to see both of those dismissed. Note that traditional Allomancy's Steel and Iron do, in fact, require a metal medium. Their effects can only be applied to metal objects, so I don't think it's unreasonable for an alternate Allomancy to have a Mental power that must be applied through metal instead. And as to the Communicating vs Listening effects mirroring Ruin and Preservation... Doesn't the whole system do that? Allomancy is about the Push and the Pull, the opposing forces. I see no problem with mirroring the Shards in such a way, I actually think it'd be pretty cool. And I just love the idea of scouts trailing spools of wire to communicate back to their crew!
  13. Nexus 10 is amazing. Despite being a few years old, they've still got better screen resolution than most newer products, even the top of the market models. When I was shopping for my tablet, I came across a fancy, $500+ tablet which everyone was raving about. Most of the comments were about the incredible resolution. I checked the specs, and Nexus 10 has exactly the same quality of screen resolution. You can get them in like new condition for around $200. I've been totally satisfied with my Nexus 10. Never had a problem. It's fast, has a good battery life, is user-friendly... The list goes on. I highly recommend going with the Nexus 10, as the larger screen makes a huge difference.
  14. The problem with Atium compounding is that you constantly need more Youth to counteract your age. So the need for more metal is something unique to compounding Atium, as the greater the distance between your real age and your desired age, the more Atium is needed. This gap grows as you age. When you're eighty, the gap is relatively small, but when you're 1000 years old, it's a lot bigger, hence the need for more Atium.
  15. Here's are the relevant WoBs on Vasher using Stormlight: To confirm what's implied above, we have this: (source)
  16. That's what they want you to think...
  17. I read the title as "Hello from Braize". I seriously read it three or four times before it dawned on me that this wasn't what it said... Anyway, welcome to the forum! Don't accept the cookies.
  18. I accidentally downvoted this... Stupid tablet. We really need a way to switch upvotes/downvotes.
  19. Right, but I'm pretty sure the process of giving up their Breath is in part what turns people into Drabs. The symptoms of Drabness would likely be the same for anyone who's missing their Innate Investiture, but the I believe greyish skin is caused specifically by giving up your Breath, as it uses your own color. Here's the WoB I was thinking of: (source)
  20. Welcome to the forum! Only people from Nalthis are born with Breath, actually. But you're right about there being a relationship between Breath and Stormlight, good catch! They're similar forms of Investiture in a lot of ways. Vasher uses Stormlight as a replacement for his weekly Breath, for example, and Nightblood can be fueled by Stormlight rather than Breaths.
  21. So I've added Monastery Swiftspear, removed Fluxcharger, swapped Turn//Burn for Shock, but kept it on the sideboard. I don't often face face players who use a lot of larger creatures, and I can always change my mind later. I also swapped out the Skullcracks for additional Lightning Strikes and Searing Spears, and cut the Boilerworks. I still like the Kiln Fiend and Nivix Cyclops, as the boosts quickly add up. The idea is to clear the path with burn, then swing in. I'm also keeping Gelectrode, as I usually put his ping ability to good use. He actually can provide some reach against higher toughness creatures: one Flame Slash brings him within range of a toughness 6. http://www.mtgvault.com/lindel1324/decks/snipe-w-aggro/ It's still at 65 for now, as I'm reluctant to cut anything. EDIT: Clarified a couple things.
  22. Theoretically, Turn//Burn would be used against large, indestructible or similarly hard to kill creatures, but that doesn't actually come up that often, especially as I plan to kill my opponent before he has a chance to play anything too dangerous. I think I'll sideboard the Turn//Burns and replace them in the main board with Shock, as you suggest. Thanks!
  23. Can we please make this happen?
  24. I got INTP once, but other than that one incident, I've consistently gotten INTJ.
  25. So, I built this Izzet deck a while back, and it typically performs well in our local group. I want to make it viable in a slightly more competitive environment, however, and could really use some feedback. If any of y'all could take a look, I'd be much obliged. Here's the link: http://www.mtgvault.com/lindel1324/decks/isochron-sniper/
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