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Quantus

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Everything posted by Quantus

  1. Not my surges necessarily, but it's tactically their main vulnerability (aside from specialized attacks like acid). Kandra can rearrange themselves to avoid damage, repair, and a few other surprising tricks with muscled density and senses and what not, all without requiring investiture to do it. They're pretty close to a Fused in a lot of ways, which I think would take the average 1st oath radiant 8/10.
  2. Assuming equivalent fighting skills, the Kandra wins unless Kaladin learns to target the Blessings. It was before, He'd been manifesting surges for a while and survived the Storm long before Teft taught him the actual words (WoK Ch. 35 vs 59 according to coppermind references). I took it that he felt the Intent behind the words at the big moment at Honors Chasm, which put him in the Close state like in RoW before he actual spoke the words. This WOB implies a lot of it was Timey-Whimey Jeremy-Beremy effects of the Spiritual Realm bond spilling backwards for the rest of it (including that line from Syl about the time at Amaram's army).
  3. That's a fair point but I do think the 1st oath Radiant is pretty strong if we are assuming abundant Stormlight (which I was, I now realize). Kaladin's our only good example of a 1st (since Shallan is weird) but he was typically limited by gems. In most cases he just drained every gem nearby to barely survive and his slave buddies had to barter and trade for more (or wait for the next storm), but with stormlight available he could recover from a whole lot of damage, up to and including the full beating of a Highstorm. And technically that happened before he'd spoke then First Ideal, so the scaling is admittedly a little weird to the Ideal level.
  4. Even setting aside the surges, the basic Stormlight package is nothing to sneeze at. High-tier Healing and low-level endurance increase would let them win almost any fight that lasts long enough. The usual, I think: Bloodmaker or Speedster builds might have a chance but Radiant healing would let them outlast most of what any standard twinborn can pull off.
  5. Ill do what I can to help. Im an engineer who is 20 years past my college courses so I might have literally forgotten more math than most people ever get exposed to. We'll have to see how much is left...
  6. No, [Spoiler because Im not sure what might be a spoiler for those or not, the breaks between books has blurred together for me. ]
  7. Lifeless have somebody else's Investiture replacing their own so they may not have enough of the original Identity to have any Pre-Lifeless memories at all. But assuming they are able to get a copper medallion to work they should be able to access some amount of post-Lifeless memory (since training is possible). But they might also loose them over time the way Mistwraith that used to be a Kandra would. They barely have enough Investiture to be targets of Hemalurgy so there are going to be some things they are technically capable of but simply wont have the Investiture to support. Where memories are stored is a spicey question: Brain but also Spiritweb and feruchemcial Pure Investiture, since both Hemalurgy and Ferychemy can target them.
  8. A Big disclaimer for any of this is that "Connection tricks" are apparently very common and diverse across cosmere worlds (and/or Worldhopper groups) and we really dont know their mechanics or limitations yet. Including how might they heal back if you are trying to survive being a Hemalurgy donor. If I understand your theory, I think the act of Investing the spiritweb chunk in the spike is what rips it off the donor's spiritweb, not the spike removal. So as soon as you implant it and move the spiritweb to the Physical Realm (in the spike) all the Hemalurgic downsides of the frayed edges would come into effect, including shardic influence and hemalurgic decay. Intent matters to get Hemalurgy to happen, but Intent doesnt necessarily have to match the Effect, in the sense that you can get the Bind Points wrong and get unforeseen effects or even a non-functional spike. That's where the development and experimentation happens. I dont know about Hemalurgy, but I think Feruchemy would work for protecting those Connections if they are stored and retrieved as a discrete thing like Memories or Nicrosil medallions. But if its Filling and Tapping to make shrink it down to some non-zero state, a Bondsmith or whomever could probably still manipulate the Connection regardless of any feruchemical inflation or reduction happening, so long as he can access you (and ALL your connections, it appears).
  9. No, it can't because Hoid tried and failed to become an elantrian at the end of that one. That's an interesting solution to the problem! Not sure how much power that would actually take, and it begs theparadox question of whether AonDor can alter geography it's symbol's rely on.
  10. Be on Roshar, it has lower gravity, so reduced damage for a given fall distance.
  11. If it makes you feel better, they dont get stuck that way forever, Mistwraiths live about 50 years but can reproduce. They only become immortal if (and while) they get Blessing Spikes.
  12. I wouldn't put it that way, but mostly because it's more on the vacuum side that makes adhesive works. It's more that the Abrasion surge coats and object in a field that increases the Bonds between it and other objects (using microscopic surface contour Vacuum forces the same general way physical adhesives do), while Friction makes a field that reduces or prevent Bonds between them (by blocking microscopic surface interaction just as a physical lubricant does). Edit: In other words, adhesion is like licking a suction cup to make it stick, while Friction uses the same stormlight spit to grease the surface. And you are welcome for those mental images... And then we have Division makes a cascade effect that actively Breaks Bonds within an object, which seems more of a mirror to the Bondsmith adhesion and/or tension ability to repair objects.
  13. I see where you are coming from, but the scientist in me want to object to both of these statement. Friction is about the Pressure between the objects, but Static friction and Dynamic friction are both real and oddly separate on each side of movement. Meanwhile The Surge of Adhesion is the power of "Pressure and Vacuum" and we've seen it affect things like air pressure (and WOB implies it would let a Windrunner survive vacuum of space where pure Gravitation users would die.)
  14. I strongly doubt this, personally, since that seems to cross the line from Slick to Stick and would move into the realm Adhesion. Both create a field of Stormlight Investiture between two objects, but causes them to Bind more and the other to Bind less. I think this is going to be a fundamental magic system split similar to Iron vs Steel in Allomancy.
  15. I dunno, .HACK, it may have gotten better later on, but the first one was tragically built as a tie-in to their actual game (the "genre-challenging" offline MMO style RPG), that never really came together. I tried so hard to like it when it came out while I was in college, I really did. Im not sure how much a new translation would be able to plug those holes. Add the first arc of Sword Art Online to the list if you haven't seen it. Similar in several respects but far more cohesive. But then you'll have to watch Sword Art Abridged, which manages to tell a surprisingly good story (and one of the few "abridged" projects that didnt just take their source material and make it more horny). EDIT: on that front, If you want to want an alternative to Evangelion that is also "Similar in several respects but far more cohesive", it's called RahXephon, and is well worth your time. What Else? Everybody should watch Infinite Ryvius at least once but probably never again. IT can be depressing as hell, because it's one of the better Lord of the Flies stories Ive come across. A bunch of kids get stuck in the middle of nowhere on a space-ship and have to survive, cycling through a logical progression of organizational/government philosophies, with one gun floating around as the Nuclear option equivalent.
  16. Knocked out the Horizon Forbidden West DLC (Burning Shore) over the weekend.
  17. Agreed, and I think having that initial Seed Breath would be critical to making it happen (assuming you can invest yourself with purified Dor, as you say). For what it's worth, even normal Breaths run down eventually if they are powering something (Conservation and all), so anything less sticky likely would also.
  18. Most things in the Cosmere are heavily influenced by Intent. And a person or object is either inside the Bubble or Not as a Cognitive state thing. So for the purposes of clubbing somebody outside the bubble, I think you'd have to cognitively "Step Out" of Bubble timeframe as part of that Intent of Violence. In other words the Bubble pops in the instant before impact and the strike happens at normal speeds with some lurching from one timeframe to the other. (though the Slider might seem to appear from nowhere).
  19. Not like The Sims games but Im a big fan of factory simulation games. Factorio, Satisfactory, and Dyson Sphere Program are the very best. I enjoyed Graveyard keeper which I think is technically a Farming Sim game, though it has less actual farming focus than the game it's riffing on (Stardew Valley).
  20. The Sanguines? It's a fun word that means both Optimistic and Blood-related, which sounds like the vibe of hopeful Scholars rediscovering what could be called a form of Blood magic.
  21. Something mundane that is only a "secret society" in the cultural context, a riff on "The Masons"? You'd have to give me more flavor on the magic and/or ancient culture it was from for something more focused.
  22. That should work, since "Anything that gets you a glimpse of the Spiritual Realm could help with placing spikes." https://wob.coppermind.net/events/48/#e545 The Shenanigan's would be on making a pair of functional Blessing Spikes that both gave you the spiritual blockage of a Mistwraith and also bridged that same Blockage. That feels like it should be two separate puzzles with distinct solutions that (arguably) exclusive to each other. But a god can probably make Atium spikes do anything Hemaulrgy is even slightly capable of, though at that point it's closer to a Honorblade-style Splinter object of pure Ruinous Investiture.
  23. If the goal is to spike the Blockage out of a Mistwraith to become one, I think it's technically possible. A spike can theoretically rip off any subset of a Spirtweb up to and including the whole thing, and if you can steal Connection you should be able to steal a Blocked Connection. Worst case it would take H-Atium to transcend the individual metal limitations, and probably a bunch more Atium to be able to find the right Bind Point in an amorphous blob with no consistent anatomy meaning you cant experiment. At which point I picture a weird three-spike Kandra (like a Kandra with a Lynchpin), or a really, REALLY special pair of Blessings that did both Blockage and Bridge (and I'd call shenanigans if anything less than a Sliver makes such a thing). Mistwraiths are a breeding species with a lifespan of about 50 years, so I dont think you'd get the immortality or even an increased lifespan until you added Blessing functionality back in to hemalurgically bridge the blockage.
  24. I think it could be possible, if weird, to steal (or perhaps just recreate) the Realmic Blockage using Hemalurgy, since that sort of Spritweb manipulation is right in it's wheelhouse. One way would be to attempt to Steal the blockage, the "damaged Sector" from the Mistwraith or Kandra. Since it's a breeding trait that should not be too hard, but waaay easier on a Kandra that can hold it's bind points still for you. The other path might be to recreate the blockage damage with hemalurgy directly. This would probably take some Spiritual Realm peak or a mountain of bodies to figure out, but if Hemalurgy can bridge the realms it can probably plug up that same bridge. Maybe an aluminum spike with a VERY specific intent can interfere with just that aspect of the Spiritweb while implanted? Or maybe you shove it in and remove it, leaving surgically precise but non-lethal Spiritual damage akin to a lobotomy.
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