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Kasimir

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Everything posted by Kasimir

  1. Which ones in particular? Vt is a "regular Villager" claim. Literally "vanilla town." Edited to add: For the sake of maintaining some veneer of respectability and not getting yelled at, I will decline to elaborate on FML
  2. Ok then. Aeo Edited to add: FML it's Aet so sorry I'll come in again sorry Aeo Edited to add 2: Aet @Araris Valerian This is the vote shift convention yeah? Because it's just gonna merge. I'll revote later to make sure it's clear.
  3. I'm more interested in what you are doing. It seems pretty clear to me TKN is tonally screwing around. If you feel confident in a one post read of TKN, that's on you. Edited to add: To be clear, I think it's pretty transparently obvious he's joking around as he copied your entire lede. You can try to make a thread comfort argument for it and you'd be a fool because it's consistent with multiple TKN flavours. I'm expecting you to claim in response to my pushback that you're discouraging the blindingly obvious good Village play here as a reaction test. I don’t really care to draw a conclusion from it about you either at this stage but I think it's worth spelling out for people who don't ONW that this is absolutely not a good consensus to end up with, just in case people are stark raving.
  4. This is ONW. Claiming is the point. It's like playing BotC and refusing to claim wtaf. IMO Village should be maxxing our claims and consistency here because the win condition is a higher bar than your typical N0-into-D1. Kicking off the ball: I don't know if someone hit me last Night but I got some weird results that I'll work out when I'm not screaming excitedly to Araris about hitting E4 at last and when it's not 3AM. @DrakeMarshall Drakebro who'd you target?
  5. Sheet has been updated. It's TUO or me, with TUO having priority. But if TUO isn't running, then I can run one.
  6. Rules are for rubes, I'm in
  7. I haven't been burning my slots. I'll check if I put a marker on TUO's - I normally do but given the game was searching for players as well, this might not happen. By the weekend.
  8. No, but I've stopped writing so much for the last three months because it was straining my injured wrist, even with a Kakuno. That being said, I also just tend not to have heavier pens. Met isn't heavy-heavy but I still like them lighter than the Met is
  9. With no back-up demon or? Yeah I forgot as I've recently played a variant where poisoning persists. Since poisoning is one cycle, then this shouldn't be a big deal.
  10. I don't think it's the worst if the team knows each other. But the other alternative is that if it ends too quickly, be prepared to just do a back-to-back rerun. Definitely not a new solution and we've done it for a number of QFs. Also makes sense to me. While I don't think this will matter too much in this ruleset, are you allowing two poisonings to unpoison a player?
  11. Maybe just flavour the NK differently? I was trying to figure what role you were flavouring it from. I was thinking Slayer but the Slayer only picks one target in the entire game and only during the Day, and nothing happens if the target is not the Demon. I think I misread: Got it. So how does it work with poisoning specifically? Do you just treat it as being redirected to a Villager by default, therefore a false positive? (BotC-wise they're not supposed to know they're poisoned, so you wouldn't indicate in returns that they successfully targeted <Villager Name> instead. It probably will, but is there a reason why you are picking that role than rather, say, Slayer? Possible! Fair. Tbf that's kind of any BotC game isn't it? You usually only have one Demon unless it's a Legion game. And you require the Village to take out both the Demon and the back-up to win, which is a bit more resistant to a lucky shot. It's fine, I'm sleep-deprived so accidents are everywhere...
  12. Standard BotC only requires removing the demon. In your version, both demon and backup minion are removed. I'm not saying it's not feasible but I'm saying the adjustment means that for balance, you probably need to go beyond just looking at BotC dynamics. (Not saying you are doing that but thinking aloud in terms of how to assess balance beyond "this works in BotC.") The immediate application in my head is that BotC can go three minions on this because the Village only needs to get rid of the Demon, which is why you can have a high minion % (still restricted by voting) in such a context. If you are forcing a play to parity, - Ah okay I'm tired and conflated Village wincon and the Elim one. I'd say that if your numbers are small (e.g. 9 max) then the balance projections work out. [Edit: I'd add also that I think you are planning for full BotC with each player having a role. That's fine, I was partly working off the assumption you were considering some regular Villagers who were roleless among the numbers. I think it's still playable that way.] You probably might want some consistency with the flavour to avoid confusion because you also state in flavour that Copper stands to get Spiked by Steel if Steel is removed. Yeah I got it. Then just be careful with the flavour (see above.) If spiking can mean "becomes new Demon" and also "got NKed," this is a recipe for player confusion. Otherwise the line-up looks fine to me. Just to confirm, Tin is a oneshot? If Tin misshoots, they cannot shoot again? Are you handling poisoning there like the BotC drunk/poison where Tin, if poisoned, is told they shot successfully and cannot shoot again despite no one dropping dead? Also, do you see poisoning here as being a state only for that cycle, or a permanent marker on the player? In general I'm interested in this game! But I also like BotC so.
  13. Fair. It's a really fun format, off the top of my head I'd say this is borderline but I wouldn't super find it OP. I assume you mean invulnerable to being killed by steel? Or were you thinking of making Steel very much like the Demon with no backup Demon? (Given your wincon here is parity rather than getting rid of the Demon, the Elim numbers will likely need to differ from a standard BotC game.) Making Copper known to Steel is fine as well. Whether the SE playerbase can work with it is another question but BotC meta-wise, it's not the worst line-up. Edited to add: I think Zinc and Copper not knowing who the other members of the team are can mess with the Village's ability to do team reads so I am on the fence about this - (again, because current wincon is not removing the Demon but parity.) That being said, I don't feel scanning as Village is itself a problem as we've run such roles in past games and Village in general doesn't tend to overtrust the scan if the player is just sus so that doesn't feel OP to me.
  14. I was kinda busy: Cleansing the Reborn region one battle at a time in flame
  15. Are you running a partial BotC game? Because intuitively that's what it looks to me. I wouldn't super say Evil is OP here, ish. Depends I guess. Not being able to communicate is one thing but also having the kill be locked to one guy making it with no team input is not the easiest and there's the chance for (un)friendly fire.
  16. My highlight of this game was discovering: Solar Power Charizard + Mold Breaker Excadrill Sunny Day -> Heat Wave + Solar Beam + Earthquake spam. Wrecks.
  17. Thanks for being fun factionmates, you and @Coffeecat both. And thanks for running, Araris! Honestly not sorry. Still don't feel we're obligated to let a hostile third party win in a faction game of all things. By the time they start acting against your wincon, it's a fair shout to push back hard. In fact, I'm glad they got screwed over - if anything, at least it's a good reminder in future that you know less than you think you do, and that screwing over other factions will mean they will do their damnedest to screw you over back.
  18. It's been fun Even if you had to hardcarry our one E game together
  19. IMO, we'll give you all a choice. You can try to finagle it to win with Bee, or we'll arrange it so that we'll lose but screw Bee thoroughly out of a win. My bet is that when forced to make a pick, you'll pick your own win over Bee. If a 3p sides against your faction, it's fair game to make them lose, and that's what we'll do. Just stating this plainly Bee: this isn't blackmail. We are open to discussion about whether you want to push against them this cycle but I don't remotely feel we are obligated to sit here and let you win, and at this point, I think screwing you over is a good end goal for my faction regardless of the outcome
  20. Thank you for supporting my Pokemon gaming experience. The Unknown Order
  21. I can't say I would've objected to that, but it's also my job to do my best for them until then. I'm just not overthinking because the Fighting gym leader is brutal enough already.
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