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Nightwatcher Boon/Bane (Game)
Renegade replied to killersquirrel59's topic in Forum Games & Random Stuff
Alright, you have somebody else's wish granted for you instead (and you don't know whose it is ). I'd like to have the ability to metabolize my food into pure Awesomeness. -
Unfortunately, if I had used my Fenweed Sap on Wilim last cycle, it would've probably ended up with you getting lynched, and one of the Three Innocents being killed via me. Afterwards, it would've been Tyrce and I in a lynch deathmatch; whichever side was lynched would've lost. And here's a final, really short RP. I really wish I could've done more RP in this game, as it would've been rather hilarious, but I unfortunately didn't have a whole lot of time on my hands after the game began. "Fools!" Raze cackled, picking up a pair of sticks and starting a fire. "You do not realize; this Forest is doomed! You are all doomed at the hands of the Shades! But a fire... a great blazing fire that could raze this forsaken place to the ground... that is your only hope. With every fire, there always comes the seeds of life." With that, he laughed insanely and ran outside of the inn, throwing the flaming sticks into the forest just before the Shades reached him.
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I figured that you would do that. I even had one use of Fenweed Sap, and I didn't use it on you, since I thought they'd kill you. Apparently, I was wrong. Can't say this game worked out nearly as well as last time, and we were so storming close to winning! I think that the main problem was the severe lack of communications, which I suppose might have been my fault.
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Well, I very seriously doubt that Wilim is a Convict (someone would've probably said something by now, or he would've at least been killed), so yeah, looks like Aoran and Joseph have basically been proven innocent as well. Which means that of Ash, Tyrce, and I, it's likely that two of us are Convicts. Last time I checked, I'm not a Convict, so I guess it doesn't really matter which of the two I choose. I'll just flip a coin for it... alright, Ash it is. Sorry, I guess. Edit: Grammar
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Ryfe. Eh, it's late in the cycle, but I might as well stop any horseplay voters who are actually later than me.
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I didn't like Snipe's reasoning; that is all. He seemed to be putting too much suspicion on Aoran, Joe, and Ryfe with a connection that I felt was weak at best. Two of them, Aoran and Joe, had already been called out several times, and therefore seemed like easy scapegoats for the Convicts; Ryfe, as an inactive at the time, could've easily been considered suspicious. You even said yourself last cycle that you were finding Snipe suspicious; I simply had the misfortune of voting for Snipe the same cycle he was killed. I can see no reason that the Convicts would want to kill Snipe (unless they had somehow figured out his ability, which doesn't seem likely) except to try and cast some more suspicion on me. After all, specific deaths were the main way that we (as Mutineers) placed suspicion on people in QF 2, besides direct conversation. But what I'd like to point out is that there are two players so far who have almost completely escaped suspicion: Araris and Tyrel. You'd think that someone would've surely brought their names up recently, but this is not the case. Both of you have seemed to be bordering the line between activity/inactivity in recent cycles, which is where Eliminators like to hide. That is not to say that I think that Aoran, Joe, Ryfe, and the rest are all innocent. Ryfe, for instance, I am also beginning to suspect from his odd comments above. However, the problem I see is that if we don't get a successful lynch off today, we could very well die. If Wilim's information is correct, then Aonar or Joe could only be a Convict Leader, as opposed to a regular Convict. Anyone who hasn't been scanned, however, can be a Convict Leader or a regular Convict, which is a much greater chance. I'm holding on to my vote until we get some more info. Hopefully, I should be able to get on before the cycle ends. But if I'm not, then good luck to y'all.
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Vote count: Navor (3): Tyrel, Wilim, Ryfe Joseph (2): Araris, Aoran Aoran (2): Joseph, Snipe Snipe (1): Raze Snipe, your reasoning so far hasn't made a whole lot of sense. As with Navor, you seem to be jumping to a lot of conclusions. Per your last comment, sure, Ryfe could be trying to protect Joseph and Aoran by voting for Navor. But I feel that you're trying to fixate on people making particular votes, rather than trying to see the bigger picture. I also found the fact that you were trying to tell our Glowsap holder who to seek a bit odd. Shouldn't the decision belong to the one holding the Glowsap, so that their choice is not swayed? And why do you think you are going to be killed by the Criminals tonight? I don't see any reason as to why they would pick you over anyone else. Another thing I noted is that Wilim seems to be putting a little too much trust into Aoran at this time, similar to Joseph with Kas. (And even though Kas has been proven innocent, that doesn't mean Joe's off the hook. As an Eliminator, he could've figured that Kas might've died, or tried to kill him, and agreed with him to decrease suspicion.) I don't know if it's just that I'm not all that easily persuaded, but the fact that Wilim and Joseph were influenced by someone's argument to the point of defending them (despite not knowing their alignment) seems a bit odd as well.
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Well, I'm back. Storming Scarlet Letter took the whole day to read... I don't know how far I'm willing to believe this. That's an awfully risky gambit. For one thing, we have no idea whether or not the Convicts have a Silver Ward in the first place. Sure, it might seem likely, but, well, you remember how much of a troll Meta was with role distribution in QF 2; it's best to assume nothing. For another thing, why vote for Kasir? There were plenty of other players that already had a vote on them, who were much less active. Seems a bit unnecessary, unless I'm missing some reason as to why he was suspicious all of the sudden. I'm not about to vote yet, though, as we still have almost 24 hours to piece things together. I also note the lack of presence from Ash and Ryfe. Both of whom have been relatively quiet so far...
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Alright, time to get a bit of analysis done. Here’s a list of the important votes yesterday, in order: • Tyrel votes for Ash • Aoran votes for Kasir • Kasir votes for Aoran • Wilim votes for Ash • Joseph votes for Aoran • Navor votes for Kasir The thing that I notice is that, again, Navor has tried to get an active player lynched. Only this time, it actually went through. He went with his gut, despite explicitly saying beforehand that he did not have any clear suspicions until cycles 3-4. I mean, at the very least, if Navor really wanted the rations, he could’ve voted for Kasir and retracted it. I am a bit suspicious of both Navor and Aoran, for reasons stated last cycle. But at the same time, I feel like we’re also trying to put a lot of suspicion on the active players, while completely ignoring the inactives. In this sort of fast-paced game, that’d be a great place for them to hide, since we’re getting practically no discernible information on them. If this means that I’ll have to single people out, then fine. I’ll start with Araris, since he's usually on around now. What do you think of these shenanigans? Edit: Grammar
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Questions you'd like to see answered on Shardcast
Renegade replied to firstRainbowRose's topic in 17th Shard Discussion
What happens to the Investiture that is "lost" through Hemalurgy? What happens to the spren inside of a conjoined ruby when it is split? Could you use a Hemalurgic spike to steal someone's boon and curse? You don't need to answer all three, just the one that is the most interesting, I guess. -
I think you overestimate my precognitive abilities, Aonar. I voted for Jain yesterday for the exact reason I stated: he had been online at the time, but had not posted yet. With the lack of permanent voting (and therefore evidence) going on at the time, I really would’ve voted for any player who hadn’t posted yet; I did not vote for Jain simply because he was erratic. There was no hidden intention of starting a bandwagon; as I said, there is no way that I could predict the outcome of the vote 7 hours later. I don't feel as though my voting post was persuasive enough to get other people to join me, but I could be wrong. But while the end result may make my vote seem potentially suspicious, I’d like to point out that you completely avoided voting at all. It’s far easier for an Eliminator to sit back and watch people cut at each other’s throats than it is to get in the center of attention. And yes, it’s easy to assume that I killed Wyrm because I know that he’s a good player. But, to be frank, you’ve actually worked with Wyrm much more than I have in previous games. And I really think anyone could’ve figured out that Wyrm was a clever player; the fact that you’re immediately pointing towards Kas and me is a bit subjective.
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Hm, well, things are pretty quiet now, vote-wise, so I'm going to go ahead and vote Navor, both for being rather silent and voting for me without much of a reason. Snipe had already announced that he'd probably vote for me, yet Navor persisted on voting for me. Other current suspects are Aoran and Snipe for watching the thread but saying nothing. I'd like them to talk some more as well. I don't really know what to think of this "Mystery Message," honestly. It does seem rather peculiar. If the actual sender was an Eliminator, well, why would an Eliminator be sending a sort of "spam" message on Day 1? Wouldn't it be more productive to send a message to another Eliminator, so they can start to coordinate things? Seems to me like it's more of a distraction than anything. Pretty sure that Gamma just didn't notice it, since Fenweed Sap (or anything else) can't actually cancel a vote, if I recall correctly.
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As to Silver Wards, I'm not entirely sure of how useful they are. At many points, they can be a hindrance. The lack of lynches in QF 2 was a big factor as to why the Villagers lost. The Silver Ward is basically doing the same thing. The only reason you'd want to use a Silver Ward is if you are almost completely sure that a target player is clean, and the only reason for doing that is if you know the target was Glowsapped (and cleared). But even in that case, there's still a chance they're the Convict Leader. I mean, there are instances when the Silver Ward could be used, but for the most part, I don't think it will help. In all likelihood, the same person will be lynched the following day, which basically prevents us from getting any lynch-info for a cycle. It should tell you that you have 1 leftover ration in this day's PM (unless you used an action that requires rations).
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Raze stared at the wall of Shades outside of the waystop. Smokes, they were terrifying. Eyes of red, trying to reach inside… Can’t believe this isn’t even my fault, for once, Raze thought, watching the Shades circle around the waystop. But how am I going to get out of here, once this is all done? Raze looked down at the body of Werm. Will I even be alive, once all of this is done? Raze frowned, and walked back to one of the tables. A very nice table, Raze noted. Wooden. Great for a fire. Well, obviously, that was not the best outcome for us. Not much we could've done about it, though. I do find it troubling that I received two votes on me for RP reasons. I mean, RP-wise, Raze might be pretty shifty, but still, two votes seems a little unnecessary, unless there was an actual motive behind it. But yes, we've lost a player with a Murder Hood. My guess would be that he was the only player with the Hood, considering the small number of players. Either that, or there are two Murder Hoods with only 1 use or something. Either way, that's a significant blow to us. But what worries me is that of the 12 players remaining, only 7 voted yesterday. That means that 5 players (Ash, Tyrel, Ryfe, Aoran, and Luce) definitely have 0 rations coming into this cycle. (Actually, Ash might have one, depending on if his “voting-and-unvoting-for-himself” worked. I doubt it, but I could be wrong.) Hopefully, now that we have a bit more evidence on the table, more people will come forward to vote. We do need to stay active throughout the game. As to my temporary vote, I’m going for Aoran for now, just for being quieter than normal. Edit: Color
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I always knew that Brandon Sanderson was a great writer, but when I discovered that "Heraldic Epoch" anagrams to "Childcare Hope"... I was blown away. Truly, Brandon Sanderson has moved us into a new era of childcare-oriented fantasy writing.
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Well, I’m about to head off until after the rollover, so I’d better go ahead and vote. And, well, there really isn’t any decent information circulating at this point. The problem here is that if everyone starts voting a few hours away from the write-up, people like me aren’t going to get up at 5 in the morning to do anything about it. Now, as for the vote, I… have no storming clue. Without permanent votes and all, it’s very difficult to actually see how people react and vote. And since most of the votes haven’t come in yet, there’s nothing I can do right now. I might as well vote for Jain for taking so long. If we are going to get discussion going, we can't have people take so long to post. As I've said, we need more discussion! Glowsap may be one way of exposing the Convicts, but discussion can be even more potent.
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Raze tended the fire. It was his new job description, the Keeper of the Hearth. Ol’ Shady allowed him to tend to the hearth on occasion, as long as he made sure it was confined in the Pit of Fire, a small stone room set in the back of the waystop. A narrow set of steps led up to the kitchen. Raze received no actual funds for being the Keeper of the Hearth; it was just a title. But it was fun. And as much as Raze wanted to bring the fire upstairs and set everything alight, he adhered to Ol’ Shady’s rule. “Bwahaha!” Raze cackled, tossing flaming sticks into the air and juggling them with one hand. Fire didn’t hurt him, really. He had become used to the heat, over time. Which one might consider a useful ability if you did not live in the Forests of Hell, where fire was scarce. One day, though, things would change. One day, he’d find a way to burn down the whole forsaken forest. And then the others would praise him, singing songs in his name. But that would take some time. First, he’d have to be rid of those mysterious murderers. Raze didn’t really care for killing convicts; they tended to break laws quite a lot, like him. But Ol’ Shady told Raze that he’d cut off his rations if he didn’t bring the convicts to justice. And while Raze was great at igniting fires, he was a terrible hunter. The smoking creatures always seemed to run away from his fires too quickly. So, he was confined to the rations that Ol’ Shady distributed. And they were quite delicious, after all. As usual, I’m advocating that everyone posts as much as possible, especially considering the fast-paced nature of the game. I know that all of you will probably post at least once per cycle, but I really don’t think that’s good enough. Don’t just post and vote for the Rations, put in your own thoughts and plans and stuff. Don’t put off voting until the very end, either. If I get killed the exact same way as in Gamma’s other game, I will seriously burn something (probably a candle, nothing too big). But it’s best to get discussion going early in the cycle, so that it’s easier to vote later on. That’s my thoughts, anyway. And as to messages: Don’t spend a whole lot of time setting up codes with other players. If you have something to tell someone, just send them a message with some simple method of determining authenticity. It might be the numerical thing in MR 2. Doesn’t really matter. Just don’t spend several cycles setting up codes or spamming people, like in my game. (Though with the price on messages, that shouldn’t be too much of a problem.) Also, remember that there’s a 1000 character limit, so keep your messages short. If I think of any more plans, I’ll put them up. Otherwise, our best defense is lots of discussion, so let’s get talking!
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No time for RP, unfortunately. I'll do that later, along with a much more in-depth analysis (hopefully) when I get a chance. Just wanted to say this when I had the chance. Today (and every other day, really), we do need to be careful as to who we vote for. But then, on the other hand, we need to start the discussion as early as possible each cycle. I think that we should just bold any suspicions that we have, in order to make things easier. Basically, sometime before the end of the cycle, if the bolded player hasn't said anything, or you still find them suspicious, your vote will go on them. This should give us a brief overview of how the votes stand throughout the cycle (hopefully).
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Well, uh, you know, Raze is just a regular-old, Rules-following Citizen. Obviously. Raze watched Snipe, the lonely scholar, from a nearby table. “Books, huh?” he asked, pointing to the stack of rectangular objects on his table. “Oi’ve heard of them b’fore. Once or twice, at least.” Raze nodded to himself, as if pleased at identifying those objects. “Good fuel fer burnin’, Oi hear.” Raze chuckled to himself, then stood up. “Well, Oi’d better be off.” What a strange person, Raze thought to himself, heading up to the bar area and hopping atop a stool. Must live a sad life, all alone, with no friends or anything… or FIRE! the voice added. Fire’s always good! Fire’s great! Raze gritted his teeth, trying to block out the voice, but to no avail. Burn that snob’s books! You said it yourself; books are good for fires! He deserves it, anyway. “Innkeeper, pass me a drink!” Raze screamed, trying to deafen the voice in his head. Several of the waystop’s newer patrons shot Raze odd glances, but most paid him no heed. Probably because they knew of his… affliction. Many of the patrons hated him for it, as his antics tended to bring more Shades to the area. But what was Raze to do about it? He was a slave to his own mind. Burn, burn, burn! the voice chanted. Burn it all… to the ground… dance on the ashes… round and round… Raze groaned. The voice was growing increasingly enthusiastic. He began to wonder if the voice was one of those “spren” that the innkeeper had mentioned in one of his fantastic tales. Strange spirits that would manifest themselves around people with strong emotions. Maybe there were flamespren? Could they get into people’s minds? That would explain a lot. The innkeeper set a mug of a thick, foaming ale down in front of Raze, and quickly stepped back, as if Raze would choose that moment to start a fire. Doubtful. BURN SOMETHING! the voice shouted as Raze sipped the ale. Raze nearly dropped it, taken aback by the voice’s vehemence. Yes, the voice would get to him. Very soon… Luckily, Raze knew what to do. He’d need some silver. That would let him survive… hopefully. But where was he going to find silver, in the middle of this burn-forsaken inn? That Kasir fellow seemed pretty trustworthy…
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Raze wished that he could set this whole waystop on fire. In fact, he wished he could burn down the whole shadows-forsaken Forest. But no. He had to restrain himself. He had to block the little voice inside of him that constantly screamed BURN! BURN EVERYTHING!!! And it was all because of those stupid, obnoxious Shades who had nearly killed him. Several dozen times, in fact. It happened every once in a while. When he was careless, or particularly angry, he would give into the voice, and burn whatever was near. And then the Shades would come after him. He still could not fathom why. Maybe they didn’t like the smell of smoke, or something. It didn’t matter. Fire was fire, and Shades were Shades. Thus was the incredibly cruel way of life. Raze sighed. “Hey, Inkeeper!” Raze shouted, his voice heavily laden with a strange accent. “Are you goin’ ta tell us one of them stories again? Oi did like that one about the riots. Roit nice, that was.” And with lots of FIRE involved! the voice added, excited. Any mention of action or conflict seemed to make the voice excited. “Oi ‘specially liked the man with a change of heart who joined y’all in the final battle. Vary noble of him, indeed.” The Innkeeper sighed, looking over at the man cautiously. “Seriously hope you do not start another fire, Raze. Similar to Rengar, you are. Sanity does not come easily to either of you. Sure, he went on and got over it and all, but still, he was mad.” “Is that so?” Raze asked. “Oi sure wish Oi could meet him. A man like that might help me with my… condition.” “Sorry,” the Innkeeper replied, “but Rengar is off doing other things right now. Saving a planet or something, I’d imagine.” “Oh,” Raze frowned, disappointed. The Innkeeper sometimes brought his old buddies into the inn once in a while. A few weeks back, he had brought in a man who specialized in robbing graves. A peculiar profession, certainly, but not quite as odd as a person who wanted to burn everything. Raze sighed audibly, trying to shut out the voice again. He wouldn’t be able to shut it out forever. Soon, he knew, he’d have to burn something. It was inevitable. But in this area of the Forests, where the Shades were plentiful, he didn’t know if he could actually escape again. Yep... Raze is a pyromaniac in a place where he cannot ignite a fire.
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We could probably run this game again sometime in the future, but probably not anytime soon, with all of the games up already. Plus, if it is run again, the rules will need to be changed, maybe making it into a QF or LG, depending on how the rule-changes work out. However, I'm not planning on running this game again for awhile (I have some other games I'd like to try out first) so if anyone else wants to change up this game a bit and run it again, feel free to do so.
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You say that as if we haven't already done so...
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I will never join your Speculation Doc rebellion, traitors! Actually, I will. Sign me up for the spec doc as well. And now I'm suddenly worried as to how long this spec doc is going to be...
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Here's my (slightly belated) post-game analysis! Postmortem Yeah, so this game did not end up at all like I expected. But, that’s okay, because we can learn from these mistakes and make better games in the future. So, some things to consider: Change Messaging. 90% of the Messages I received were either spam to be the target of Reverse Lashings, or secret codes that were never used. So, the Messaging ability needs to be changed/removed, along with the Reverse Lashing ability, for it to become a more integral part of the game. Plus, for a regular darkeyes, it’s not all that useful. Also, the Reverse Lashing ability is not as useful as the other abilities. It was only used once in the entire game. Don’t let people copy/paste messages! I honestly don’t know why I decided to allow that in the first place, and it’s what got Tulir lynched, unfortunately. It takes away from the Eliminator’s bag-o’-tricks, and it makes verification easy. Not much fun. Temporary Docs. I think this part actually worked out pretty well, and it was interesting to watch each side make up their own codes and such. However, the fact that codes were used made Messages between players on the same team basically obsolete (which is mostly what I intended Messages to be used for). Truthwatcher. The Truthwatcher was designed to be a balance for the fact that the Skybreakers had two kills. However, I think it’d be simpler to do without the Truthwatcher, and give the Skybreakers a single kill per cycle. Skybreakers could still be rooted out the good-ol’ fashioned way (lynching suspicious people) or by using Full Lashings to cancel their attacks. The problem with the Truthwatcher (and Windrunner role, to a lesser extent) was that they were able to easily get enough protection by the time they were revealed/revealed themselves. One problem with that is it allowed enormous trust groups to be made. A second problem was that the sheer number of incoming Squires made protecting the Truthwatcher and Windrunners easy. So, maybe limiting the Windrunners to recruiting one player a cycle could be better. The main problem I had with balancing this game is that there were a lot less players than I would’ve liked involved. With a smaller number of players, the Windrunners/Truthwatcher would be far more likely to discover a Skybreaker or Henchman early on, as with what happened on Day Two of this game. I was really on the fence about keeping the Truthwatcher role in, with the number of players involved. Apparently, it would’ve been better to keep it out. Another possible change could be to add more Henchmen, so that the Skybreakers have a greater number of abilities at their disposal. Overall, this type of game, with the number of players we had, is very hard to balance. I did a number of mock scenarios before the game, but those sort of scenarios aren’t completely accurate without real people involved. So, we’ve learned a lot from this game, and many of the elements from this game (Messaging in particular) could probably be used in other games in the future with some modifications. As promised, here are all of the Messages sent throughout the game, for analysis (and humor). Hopefully, I got all of them.
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I might compile all of the Messages sent by everyone with the analysis I'm doing tomorrow, so you can see all of the spam that people received. (Plus, so that Gamma can see all ten of the secret codenames that people gave themselves.) For awards, it's really up to you guys if/what awards you'd like to hand out. Hopefully, the Master Doc is all correct, so that can be useful for determining award stuffs.
