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Quick Fix Game 2: Crushthroat's Beginnings
Renegade replied to Metacognition's topic in Sanderson Elimination
Alright, back to pirate-speak! Well, blimey! This be an interestin’ situation we’ve got ourselves in herrre. I be a lit'l surprised that not one of us has danc’d the hempen jig yet. Two weeks, an’ we haven’t got a single pirate lynched. But we need not hang th’ jib, as I believe tha’ it has giv’n us some valuable info. An’ therefer, I be getting’ meself another list o’ suspicions based on th’ week’s evidence. One o’ me main suspects now be Kal FengShi. I never really intended ta get him lynched yesterday, I just wanted ta give him a chance to respond to me suspicions. But he still ain’t respondin', an' I'd like to get 'im to at least respond 'fore changin' me vote. An’ of course, there be th’ evidence o’ last week’s lynch vote craziness (an’ also with the week beforrre that, but I be less certain ’bout what happened then). Giv’n the info we have so far, I’d say Kal be our best bet now. Obviously, thar be no guarantee of it, but, well, thar be no guarantee o’ anythin’ in this game anyways. I feel tha’ Jain an’ Matim be especially unpredictable in me eyes. Although, frankly, while I don’ exactly agree with th’ reasonin’ behind some o’ thar votes, I don’ think it really contributes to that suspiciousness. So, they ain't too high up on me suspicion scale (but still be a bit suspicious). Jeno an’ Luka I’ve recently felt morrrre suspicious about, after they team’d up ‘gainst Wyrm fer no apparent reason (maybe because Jene said that he be one o’ his suspicions, but he didn't explain that either). A few people have voic’d suspicions ‘bout Wyrm, an’ I be willin’ ta agree with them, if they say why he be suspicious, ratherrr than jus’ sayin’ tha’ he be suspicious. Honestly, sayin’ who ye suspcect wit’out sayin’ why ain’t helpin’ us all that much. (Kai an’ Wyrm have already post’d ‘bout this, but I be reiteratin' it.) Jene… I be havin’ no idea what ta make o’ him. He could go either way. I thought he be really suspicious last cycle, an’ then he did voice his suspicions ’bout Wyrm an’ Mai. If Kai be right with th’ Mai conspiracy thing, then I agree that Jene might be a good candidate fer bein' a Mutineer, as he be tryin’ ta shed further suspicion Mai’s way. But I don’ think we have enough info to make such a decision 'bout this yet. But I still be watchin' Jene closely. An’ that be it, I believe. I ain’t sayin’ that I’m not suspicious of th’ other players – I be watchin’ everyone – but these be th’ players that be particularly notable, fer me.- 361 replies
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Quick Fix Game 2: Crushthroat's Beginnings
Renegade replied to Metacognition's topic in Sanderson Elimination
Alright, I’m back (finally). Unfortunately, I don’t have enough time right now to weave an articulate, pirate-language response. So, you’ll have to deal with this: Okay, there hasn’t been nearly as much discussion (and, so far, lynching) as I would have hoped to happen today, but oh well. It also doesn’t seem like many of the players I suspected have come forward yet. So either they haven’t been active, or they’ve been trying to avoid it. Either way, this cycle’s going to end soon, so it’s time to hurry things up a bit. I’m voting for Kal FengShi. While he isn’t the one I suspect the most, he has said the least out of my suspects. Hopefully, he’ll come forward to try and defend himself, which might give us some decent information. Also, people who have not been that active, try to make as many pertinent observations you can! If we only let a few players do all the thinking, we’re not getting the full scope of the playing field. Accuse who you think is guilty, not who everyone else does. I know I’ve said this before, but it’s true. Bandwagons are basically a one-way trip to failure. EDIT: That said, I just realized that our vote "barrier" for stopping the Mutineers isn't all that high yet. Obviously, your own opinions as to whom to lynch should come first, but I think we'll need someone to get on this issue, just in case.- 361 replies
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Quick Fix Game 2: Crushthroat's Beginnings
Renegade replied to Metacognition's topic in Sanderson Elimination
Arrr, this be an unfortunate way ta end this first week. Them dastardly Mutineers, goin’ fer a helpless scholar? Ye should be ashamed of yerselves. One thing I be needin’ to address ‘fore we set sail: I really don’t like that people be votin’ fer others, just because nobody else has voted fer that person. I can’t deny that getting loot fer yer vote is important, but puttin’ the lynch towards someone who ye don’t actually suspect be more of a copout than anything else. We glean almost no knowledge if ye vote fer someone who ye don’t believe be suspicious. I do realize that many o' ye are doin’ this to avoid suspicion yerselves, but, in the grand scheme o’ things, votin’ fer the booty ain’t nearly as helpful as votin’ fer the information you can get from it. All of yer thoughts are important, so don’t be afraid to voice them. The more opinions we have, the bett’r. And this ain't a rant, more of a suggestion to the rest o’ ye. Now, onto yonder speculations. I be thinkin’ of commentin’ on the information I think I’ve gleaned ‘bout some of the most suspicious characters ‘round here. An’ the first o’ these be Jene. I be findin’ it strange that he only decided to defend himself after the lynch went through. Certainly, if I be a Gunner an’ I had a second chance at livin’, I’d at least try to protect me first life. An’ also, I don’ exactly agree wit’ Jene’s assessment that thar be no info ‘round this ship. Maybe not exactly incriminating evidence, aye, but worth considerin’ anyway. Me second suspect be Jain. I do agree wit’ Riiakwdioansoda that he be havin’ a… frivolous… style o’ play, which makes it diff’cult to tell whether he be serious or not when he’s talkin’. In that case, we’d have trouble tellin’ if he be a Mutineer or not. Which be inherently makin’ me suspicious. Kal is ‘nother suspect that be brought up, but I be more unsure 'bout him as the two above. I do find it very suspicious that he persisted in votin' fer Aonar after Aonar explained his actions. But at the same time, I wonder if the Mutineers be tryin’ to incriminate Kal, the only person to vote Aonar, by killin’ Aonar last week. Then again, I could be completely off-ship here. Jeno still be a little bit suspicious fer me, but not as much as yesterday. I’m not sure how I be feelin’ ‘bout his vote yesterday, which be basically ta vote fer the last inactive who hadn’t been voted fer, which I explained that I ain't in agreement wit' above. Right now, I be on the fence mast as to who to lynch. But it still be early in th’ week, so I’ll be comin’ back sometime laterrrrr. Also, I did actually gamble last cycle, not so much for the money, but more for the information. I didn’t win (but I didn’t purchase the Loaded Dice, either), so it means that at least one other player gambled yesterday. I don’t know how useful this information is, but it’s information nonetheless. EDIT: (I meant to add this in earlier. Oops.) As for lynch votes, I would say that consolidating the votes against a few people is a good idea, as it decreases what I've explained above, while also bringing up the number of votes for the Mutineers to surpass. Hopefully, it'll stop any bandwagons, but there's really no way to tell. At the very least, going for a tie-vote now is a very bad idea. It basically gives whoever has the Grappling Hook complete control over the vote. A one-point lead can go either way; we can get a lynch, or the Grappling Hook can turn it into a tie. If it is a tie, it's not the end of the world; we may learn a thing or two about the Grappling Hook user's motives. However, I would maintain that, ideally, we'd want at least a two-point lead on the person we're lynching. But if that (for whatever reason) is not possible, we can settle for a one-point lead.- 361 replies
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Quick Fix Game 2: Crushthroat's Beginnings
Renegade replied to Metacognition's topic in Sanderson Elimination
Ahoy, me hearties, Riingar be back on board to help blow down some mutinous men! An’ try sayin’ that five times fast, I dare ye! Alrrright, based on the evidence that be laid before us so far, I be votin’ fer Jeno. I don’ really see his reasonin’ fer the defense of Mai linin’ up. Maybe I be missin’ somethin’, but it seems that it'd be jus’ as likely fer a Mutineer to vote fer a random person as a Loyal Crew member doin' the same. An' it’d make sense fer a Mutineer to claim one of his fellow scallywags as a Loyal Crew member so early on. That bein’ said, it ain't conclusive evidence, so the rest o’ ye ain’t off o’ the hook yet; I’m likely to change me vote ‘fore the day ends, depending on what information transpires. But I be havin’ a feelin’ that Aonar, who I don’ necessarily think is loyal, is at the very least leadin’ our discussions in the right direction, so lynchin’ ‘im so soon may not be th’ best idea, unless we get some conclusive evidence against ‘im. Discussion be what we need here. These here “chain lynches” that’ve been goin’ ‘round ain’t gonna get us nowhere; chains be for bindin’ people in the Cellar* or bringin’ ships to port, not fer makin’ wild goose chases all over this here crew! We need more discussion ‘round here, so that we can come to an accurate assessment of our situation. (I be a very analytical pirate.) So, ye who have yet to make any discussion points (and, to a lesser extent, the rest of ye who’ve alrrready done so), start yer talkin’! Not only will it help us all, but ye’ll be handsomely rewarded wit’ some loot by ol’ Cap’n Crushthroat. *The Cellar Reigns! Alright, non-pirate-speak time. This is a quick game. It’s called “Quick-Fix” for a reason. So, we have to have lots of discussion and activity in order to get information and make correct lynches as soon as possible. If it takes three of four days before we get a Mutineer lynch, then we’re basically doomed. We need people to talk and respond to the other players, and compare our information and suspicions. This game’s going to go by pretty fast, and we need to make the most out of the time. I’m not completely sure whether my lynch vote will stay; it depends on how other people will argue and defend themselves later today. But I like how the game is going so far. We have already received a fair amount of information. Not nearly enough to make any definite votes yet, but if we have other people join in, and keep up the discussion, we should start getting some important information and making conclusions in no time. And also, like Kai has explained, I don't want the Mutineers getting a Captain lynch early on. It's very unlikely, but if it does occur, well, it's game over almost immediately. That's part of the reason I'm voting for Jeno right now.- 361 replies
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Quick Fix Game 2: Crushthroat's Beginnings
Renegade replied to Metacognition's topic in Sanderson Elimination
Arr! Who said anything about shy? I should keelhaul ye for that, matey! Riingar be joinin' this crew, ye scurvy dogs! I once had me own crew, and we pillaged the Opelon Seas for eleven years! Aye, but those knaves committed mutiny in the heat of battle. I barely survived with me life. But now, I'm joinin' ye scallywags in Captain Crushthroat's crew. The best o' luck to ye all! And yes, I will be talking like this for the whole game. Is that a problem?- 361 replies
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Long Game 6: Daes Dae'Mar, The Great Game
Renegade replied to Gamma Fiend's topic in Sanderson Elimination
Yeah, I agree with what wilson has said. I understand that we’re trying to threaten to lynch people to get information and suspicions here, but I don’t entirely approve of this tactic. For one thing, you have to understand that not everyone in this game is going to spend a great deal of time playing it. And even those who do play this game a lot aren’t always going to be able to reply to your accusations. I, for one, feel that I am at a disadvantage in this game, as I am unable to respond to anything close to the rollover time (since I’m asleep), which tends to be the most critical time periods of the game. I understand that you all wish to get information, and that’s fine, but I wouldn’t suggest lynching people for it, unless you are absolutely sure that they are playing the game at the time. (I’m not talking about anyone in particular here; just in general.) As I've tried to say before (and have been incriminated against for doing so), we do need to encourage discussion in here. I'm just not sure that threatening people with lynches is the most efficient and fair way to do it.- 503 replies
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Long Game 6: Daes Dae'Mar, The Great Game
Renegade replied to Gamma Fiend's topic in Sanderson Elimination
If you haven't figured out... there is no logic to my actions. I'm lynching myself! (Okay, not really. I'm not that crazy.) But fine, it was a mistake, alright? I changed my mind. Now stop trying to kill me.- 503 replies
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The best father is obviously the Stormfather. Especially if you take the time to bond with him.
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Long Game 6: Daes Dae'Mar, The Great Game
Renegade replied to Gamma Fiend's topic in Sanderson Elimination
Alright, maybe I came across as more against lynching than I wanted to. I'm not against lynching this early on. By all means, we can go ahead today. But I do not think it a good idea to lynch people without much information against them. I wasn't trying to defend Malai in particular; I'm simply trying to state that it is not a particularly good idea to join in with other peoples' votes in this game, just because they were the first to vote or have a seemingly-sound argument. I apologize if I came across as rude in that regard. We do need to try and have a discussion in here today, at the very least. It will at least help us to get some information, as we've stated. But I don't want people to be unnecessarily lynched just because we did not factor all aspects of the game into account. The more discussion we have, the better. And once we have enough information, then we can go about deciding who to lynch. The game is a bit of a delicate balance; on one hand, we need people to refute ideas so we can hear all of the sides of the arguments, but on the other hand, we do not want our votes to be completely divided so the DF are able to control the lynch. But yes, if they do end up controlling the lynch, we will learn some information from that.- 503 replies
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Long Game 6: Daes Dae'Mar, The Great Game
Renegade replied to Gamma Fiend's topic in Sanderson Elimination
Gade looked at his inn and scowled. He did that a lot. It was his of letting the world know that he hated it; that he would always be its enemy. But this morning, he was especially furious. The death of the mayor showed just how cruel the world was sometimes. The mayor had taken his share of visits to the Spruce Thicket. And, now he was dead. Gade’s scowl deepened. This world is endlessly annoying, he thought. I coulda got some more money from the mayor, had he not died like that. But no… now I have one less regular customer. Gade scanned the crowd in his inn and cracked a smile. But all of this commotion is bringing people in by the boatloads. Gade walked into the main room, a cacophony of voices echoing off the wooden walls. “Murderer!” someone shouted. “It was you who killed the mayor!” The room grew quiet as the man pointed to Malai, the horse breeder. Malai blinked in surprise. “I say that we lynch her!” “Oh no you don’t!” Gade interjected angrily. “I see no evidence for the lynching of this woman. And if you are going to kill someone, please do it outside. I would hate to ask one of my employees to clean up the blood for me.” “She’s obviously guilty!” the man (was it Newan?) yelled. “Just earlier this day, she nominated Witless, the town fool, as the new mayor!” Gade put a hand to his forehead. “I don’t think that qualifies her as being –” “She’s a witch! Burn her!” Newan shouted. Nobody responded. “I think we all need to settle down,” Gade said, trying to keep the exasperation out of his voice. “We’re going to find whoever killed the mayor. But that kind of reasoning is not going to cut it. Until someone presents some substantial evidence, I demand that we not kill anyone.” Some of the people in the inn nodded. “Now,” Gade said, a bit more cheerfully, “who wants a drink?”- 503 replies
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Mid-Range Game 1: The Stormfather and The Nightwatcher
Renegade replied to Rubix's topic in Sanderson Elimination
Well, what did you expect? Nobody can kill the Freed Bridgeman! I'm the strongest storming man in this city - it would take more than a mob to put me down for good!- 384 replies
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Mid-Range Game 1: The Stormfather and The Nightwatcher
Renegade replied to Rubix's topic in Sanderson Elimination
Rengar stared at the city of Kholinar sprawled far beneath him. The fires that had consumed the city were gone. All that was left, it seemed, was peace. Rengar took out an emerald broam from his pocket, and breathed in a bit of Stormlight to keep him aloft. There was a time when he had been insane. When he had been helpless. That felt like so long ago. He was a Bridgeman once, and had been beaten, wounded, and nearly killed on the Shattered Plains. But now, looking back on it, he was glad that he had been through all of the pain. He had become the strongest man in Kholinar. He had survived multiple attempts on his life. He had had built up Chaos, and destroyed it. Rengar dismissed the Basic Lashing he had put on himself, and he fell down towards Kholinar, seeing the triangle-shaped city grow larger in his view. Before he hit the rooftop of a large building, he Lashed himself partially upwards, allowing him to float down onto the roof. Rengar frowned, looking around at the other structures nearby. They were all in ruins. That is the way of Chaos, of course. Destruction, obliteration… It’s too bad I didn’t realize who the real source of Chaos was until the end. The Seventeenth Shard was never the source of Chaos. They were just the ones trying to stop it. Maybe if I’d realized that sooner, this all could have been avoided… But Rengar had chosen the law. The law before all else. For it was the laws of Kholinar that had prevented Chaos. The riots had destroyed these laws, and sowed Chaos. And now, he had to be the one to restore them. Rengar looked at the broken buildings around him and sighed. Well, I guess I’d better get started… ------------------------------------------------------------------------------------------------------------------------------------------- Great job, everyone! This was a really fun game! The funny thing is that when I asked for my boon I actually considered that I might be converted to the 17S team. It seemed like something that the Nightwatcher/Rubix would do. I’m actually really lucky that Asphodel had killed Aonar off that turn, or else it would have made things far more difficult. But yeah, this ended up being a fun game. Especially the betrayal part. ß(I didn’t say that. Obviously.) (And now I really want to know what was going on in the dead doc…)- 384 replies
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There's probably only going to be 2 or 3 Bloodsealers in the game, depending on how many people show up. Also, it's a Quick-Fix game, so lots of people are supposed to die relatively quickly. Either that, or the Forgers can just choose not to use their abilities. Their abilities are more of a gamble than something to be used regularly. If they choose not to use their abilities, the Bloodsealers will have to rely on voting and the arbiter to be able to kill them. If some of them do use their abilities, the Bloodsealers can kill them, but the other Forgers that are still alive will have greater control on the game that cycle. The Forgers won't know for sure whether or not they've killed the arbiter, so the Bloodsealers can still win, either through votes or the Forgers' abilities.
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The time has come... An Emperor's Soul game must be Forged. This is another Quick-Fix Game, which I might run in place of the other one I had planned. I tried to keep its complexity down; there are only 3 roles in this game, 2 of which are on Team Evil. The only complicated bit in this game are the several soulstamps (which are technically Essence Marks, but that doesn't sound as cool). Some of the soulstamps are a bit more powerful than the abilities in many of the other games, due to the fact that creating a soulstamp puts you at a much greater risk of being killed. If might not be as simple as the original Quick-Fix game, but I think it could be a lot of fun. The Emperor’s Legacy The 45th Emperor of the Rose Empire has been killed, and it has been revealed that one of his arbiters is behind the plot, hoping to inherit his position. The arbiter and a small team of Bloodsealers are trying to kill all opposition, so that they can ascend to the throne. However, a team of skilled Forgers, furious at the recent events, will risk everything to find and kill the arbiter and the Bloodsealers, to restore order to the Rose Empire. Roles and alignment will not be revealed upon death in this game. The number of votes against each person will be revealed, but not who voted for each person. PMs will only sometimes be allowed. (See "Swiftness Soulstamp") Forger: You have heard of your emperor’s death and have decided to use your knowledge of Forgery to stop the rogue arbiter and his Bloodsealers. Once a day, you may create one soulstamp. (See below) Arbiter: You are the one who murdered the emperor. There’s quite a large bounty on your head, but you have the ability to kill one player each day. You also get to conspire with the Bloodsealers on a Google Doc. Bloodsealer: You are one of the arbiter’s loyal henchmen. Each day, you may choose to “track” a particular person. If that person uses a soulstamp during the day, you kill them. You can conspire with each other and the arbiter on a Google Doc. Soulstamps: Protective Soulstamp: Using this soulstamp allows you to become more resilient to attacks and abilities for the current day. All actions and attacks used against you are blocked, other than Bloodsealer attacks (and the lynch). It also blocks 1 lynch vote against you that day. Lyrical Soulstamp: Using this soulstamp allows you to sound more convincing for the current day, allowing you to change the vote of 1 person. Also, your vote counts as double that day. Camouflage Soulstamp: Using this soulstamp allows you to become sneaky for the current day, enabling you to perceive the vote and action that a particular person performs this day, and who that action affects. Swiftness Soulstamp: Using this soulstamp allows you to become swift, capable of sending messages to people. For the following day (as long as you’re not dead) all players can send PMs to each other. Warrior Soulstamp: Using this soulstamp allows you to become more aggressive for the current day, allowing you to kill one target. (This ability will only be added if enough people sign up.) Order of Actions: 1 – Protective Soulstamps; 2 – Lyrical Soulstamps and Votes/Lynch; 3 – Bloodsealer attacks; 4 – Arbiter kill and Warrior Soulstamps; 5 – Camouflage and Swiftness Soulstamps Win Conditions: The Forgers win if they kill the arbiter and Bloodsealers. The arbiter and Bloodsealers win if they outnumber the Forgers.
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Mid-Range Game 1: The Stormfather and The Nightwatcher
Renegade replied to Rubix's topic in Sanderson Elimination
(Yeah, this is not looking good for us. At all.) I think it’s rather obvious to point this out, but there are only 5 non-Sharders left. Meanwhile, there are still 4 Sharders left. (Although, I would guess that our lynch for Trahar got through.) I’m also almost certain that the Sharders can kill people. So, I know I’ve said this multiple times, but we really need to unite our votes. Right now, the Darkeyed faction has only 2 people left (one of them being me). The Seventeenth Shard has 4, and some probably have second lives. So… I think if we all want to survive, we might want to start killing the Sharders… like, immediately. Discuss any plans you have on here, because we will need them. The force of Chaos has reached its climax today. We can’t let another three die, or else we’re completely, utterly doomed. (But, what’s a good apocalyptic scenario without a good apocalyptic RP?) Rengar watched the fires blaze higher and higher in the city from the window of his prison cell. He’d been incarcerated here, put in this prison by the will of the Nightwatcher. Separated from his last Darkeyed friends. He’d heard terrible news recently; two more of his friends, Binnt and Jimbobdirtridbobmij, had been killed last night. That left only Clanal. Clanal and he were the last Darkeyes left in this storm-cursed city. And he knew, somehow, that they would die here, as well. Rengar has only been imprisoned for a day or so, but he already was beginning to feel weak. The guards had barely given him any food and water to drink. He’d heard that there was a highstorm coming soon, and decided to watch its arrival. But all he saw so far were a few gathering clouds. Some whistles on the wind. Nothing terribly indicative of a highstorm. But, highstorms would often come at the moments you least expected them. Just like Chaos. Sighing, Rengar sat down on his unmade bed, reaching over for his glass of water. As he reached for the glass, he accidently bumped it, and it fell over and hit the ground, shattering into thousands of tiny fragments. Well, I guess that’s what Chaos is, isn’t it? Something that takes a person, coming in as a whole, and breaks them down into little individual parts. And now, I’m just one of those parts. One of those many, many parts. Rengar slumped down on his bed and pulled the covers over him. Hopefully, the next day would bring him better fortune. Rengar frowned. That wasn’t likely. Rengar woke up later in the day to the sound of a clattering tray. He sat up instantly, crawling over to the tray of food. Suddenly, Rengar stopped and stared at the tray. It was filled with food. Not the terrible, crem-ridden things he’d been fed the last two days. Real food. Delicious fruits, meat, and even sweets. Rengar looked up, seeing who had brought him the food. It was Clanal. Rengar stood up, nodding in thanks to his friend. “You’re still alive,” Rengar said, attempting a grin. “Yes,” Clanal replied, “for now, at least. I overheard some conversations from the other factions. It looks like they might be trying to kill us.” Rengar glowered. “What, is two us alive not enough? Do they want to see all of the Darkeyes dead?” “They always have, I think.” “And what of the Sharders?” Rengar asked, looking frantic. “Are they still alive?” Clanal nodded. “All four of them.” “All –” Rengar sat down on his bead, thinking this over. “Mad, absolutely mad,” he muttered. “Four Sharders still alive, and they want to kill us.” Rengar stood up, and stared at Clanal intently. “We will find a way to survive,” he said hopefully. “Unite them. That’s the only tactic left for our survival. For the survival of all the factions. You must get them to stop their petty arguing. There are bigger things at stake here.” “I know,” Clanal responded, and took a glance at Rengar's cell before turning and leaving. Anyone have any ideas as to who to lynch? Should we stick with Trahar, or try something else?- 384 replies
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Mid-Range Game 1: The Stormfather and The Nightwatcher
Renegade replied to Rubix's topic in Sanderson Elimination
Storm it, Asphodel! I thought I told you not to kill Aonar; I had something special planned for him! Anyway, fellow Darkeyes, as you’ve probably figured out, the curse from yesterday’s request (which was to convert Aonar to our side) is that I can no longer speak in our google doc. So, if you’d like to discuss ideas on how to kill the four remaining Sharders, do it in here. Also, realize that the death of two Sharders is nothing to get excited over. There’s still four of them left, even though there’s eight of us left. I’m very worried that they’ve managed to amass a large amount of weapons and abilities throughout the game, via the Nightwatcher. They’ve had far more opportunities to perfect their requests than we have, since they have no actions to forfeit by going to the Nightwatcher each day. Rengar stood before the few people left, in a small tavern in the corner of Kholinar. The few that had once called him crazy or insane now saw him as a hero and a leader. But, while two Sharders had been killed last night, they were nowhere near done. The past few days, he had been nearly killed by several assassination attempts. Undoubtedly performed by the Sharders. “Friends,” Rengar began, turning to face the other seven, a burning hatred in his eyes for the friends he had lost, “I realize that there are eight of us left. And only four Sharders remaining. But this, by no means, is a testament to our victory. The Sharders are much more powerful than you realize. They are trying to obliterate us all, completely and utterly. I fear that they are in possession of some rather powerful weapons. What those weapons are… well, your guess is as good as mine. But we will not stop until all the source of this cursed Chaos is removed from the land! We will pick off the remaining Sharders, one by one. Believe me, fellow Darkeyes, Merchants, and Nobles, we will cull those four Sharders from the surface of Roshar!” Some of the others nodded in approval. A few of the others turned their heads away in disgust. No… not now! We can’t have the other factions turn on us now, when our votes against the Sharders are needed the most! Rengar scowled at the traitors, and turned away. He’d need another plan to get them to regroup against the Sharders…- 384 replies
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Mid-Range Game 1: The Stormfather and The Nightwatcher
Renegade replied to Rubix's topic in Sanderson Elimination
Rengar sat down in the small tavern, replaying the events over in his mind. YOUR GIFT THIS CYCLE IS THE TEMPORARY STAYING OF MY HAND IN THIS CONFLICT. YOUR CURSE WILL BECOME APPARENT IN DUE COURSE. Had he been the only one who had heard that earlier? What was this so-called "curse"? Rengar didn't like curses. For some reason, his thoughts turned to a few Vorin myths he had heard about at a young age. Something about a loud, booming voice. That was the Stormfather, not the Nightwatcher, wasn't it? But... the Stormfather? Why? There is something else linked with that... something important that I feel I'm missing. Rengar put his hand to his chin in thought. Suddenly, his eyes widened in realization. YOUR CURSE... Rengar ran from the tavern. The Everstorm comes. Possibly. I'm not entirely sure yet. But if the Seventeenth Sharders seem as cocky in your factions as they do in ours, then I'm guessing they know something that we don't. And if we figure that out, we (may or may not) be able to defeat them with ease. We need information about the Stormfather and the Nightwatcher, in particular. I can almost guarantee you that none of the non-Sharders' boons have gone through with the Nightwatcher. The Seventeenth Shard knows something about the PMs to the Nightwatcher that we don't. And, my thought is that if you're going to the Nightwatcher today, you also make a prayer to the Stormfather. Some glyph or something to stop the Everstorm or protect yourselves. But what we really need to do is analyze how to make a proper prayer to the Nightwatcher and/or Stormfather. Then again, I might be completely wrong. The Sharders may be using this as a red herring to distract our votes and actions. But, considering the title of this game and all...- 384 replies
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Mid-Range Game 1: The Stormfather and The Nightwatcher
Renegade replied to Rubix's topic in Sanderson Elimination
Rengar smiled grimly at the audience before him. Was that a highstorm brewing? No, it couldn’t be. “I told you! I told you all! The Seventeenth Shard! They were the source of Chaos here! They still are! I want you all, each and every one of you, no matter your faction or the color of your eyes, to take up your arms against the Sharders! You thought me a fool, an insane man! Yet I was right! I was right!” Rengar looked at the small crowd before him, some gazes confused, some in awe. The crowd was much smaller than the 27 people they had started with. Only 16 were left. And many of those were Seventeenth Sharders. “Call me insane, if you wish! Call me a hopeless optimist! But we will defeat those accursed Sharders, mark my words! Now then, everyone, we must coordinate our attacks. Each faction, if you still have a Ghostblood, get them to attack the known Sharders. But say who your faction will be attacking in public, so that we can coordinate our attacks. If you have any Nightwatcher weapons, use them. If you have any sort of ability to attack, use that. We will also need to coordinate today’s lynch. Otherwise, if you can’t perform anything against the Sharders, go to the Nightwatcher. Ask for something special tonight, for if we don’t, then we will be doomed." Rengar paused, looking at the crowd. They seemed a bit more determined, and ready for action. "Fear not, my fellow Kholinarians, we will find a way to bring down the Seventeenth Shard, no matter how precarious the situation seems.” Yeah, I think it's a pretty good idea that we communicate with each other on this doc to battle the Sharders. We need coordination and communication to defeat them. The Broken Spanreed (Aonar) is not on our side, I now assure you. But we still have hope. Remember Kelsier, and don't forget to smile. We will defeat the Sharders. What happens after that, who knows. But it doesn't matter. Our immediate goal is the destruction of the Seventeenth Shard. Now, would you like to destroy some traitors today? EDIT: Also, nice job to those in the Dead doc! You've made the living proud!- 384 replies
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Long Game 6: Daes Dae'Mar, The Great Game
Renegade replied to Gamma Fiend's topic in Sanderson Elimination
Gade the Innkeeper is joining! I don't really have a whole lot of time on my hands this week, so I can't really come up with some long, emotionally-scarring backstory for my character until the game begins. What I can mention is that Gade owns the Spruce Thicket, the best inn in Drell's Crossing and the meeting place for all of the influential villagers around town. He also hates it when people write cryptic notes on the inn's walls.- 503 replies
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This game is probably going to be a medium-length game, which I'm going to run soon. Of course, comments and feedback are appreciated, as this game has a very delicate balance. It's another SA game, but it's in a completely different setting with different roles. You are in the small city of Turel in Alethela, one of the Silver Kingdoms. The Knights Radiant have begun to return, which can mean only one thing: a Desolation is coming. Determined to stop yet another Desolation, the Skybreakers have come to Turel to purge the town of Surgebinders. Meanwhile, the Windrunners must recruit Squires to defeat the Skybreakers and their henchmen, before they themselves are killed. Lynch votes will be done via PM (but discussion on who should be lynched is allowed and encouraged). The way it's designed right now, this game will work best with at least 24 people. Darkeyes: You are a regular, lowly darkeyed citizen. You have grown comfortable with the Windrunners’ presence, but the Skybreakers have put you on edge. You feel as if it is your duty to stop the Skybreakers and their henchmen. You have no special abilities, but you feel special on the inside. Windrunner: You are a Knight Radiant trained in the surges of Gravitation and Adhesion. Each day, along with voting, you may recruit one person as a squire (via PM to the GM), and you can use one of the three Lashings (see below). There will be 2 Windrunners. You are also told the name of your fellow Windrunner (but not the Truthwatcher). Truthwatcher: You are an order of the Knights Radiant trained in the surges of Progression and Illumination. With Progression, you automatically save yourself from death once, preventing all attacks from killing you that cycle. However, you will be revealed in the next write-up as the Truthwatcher. You may also use the surge of Illumination each day (see below). There is only 1 Truthwatcher. Squire: You are a servant of the Windrunners, chosen by them to do their bidding. Once you are recruited, you randomly receive the ability of one of the three Lashings, and you are revealed the names of the other Squires (but not their alignment, or the names of the Windrunners). Darkeyes and henchmen may become Squires, but Skybreakers and the Truthwatcher cannot. If a Windrunner attempts to convert a Skybreaker or Truthwatcher, the Windrunners will not be notified, and the attempted convert will not appear on the list of Squires. The Squires have a secret Google doc on which they can plan, scheme, accuse, etc. Skybreaker: You are an order of the Knights Radiant, trained in the surges of Gravitation and Division. You feel that the return of the Knights Radiant will bring about another Desolation. Your goal is to kill all of the Windrunners and the Truthwatcher. Each turn, you may perform a Basic Lashing or use the surge of Division. The Skybreakers and their henchmen conspire in a secret Google doc. (There will be 2 Skybreakers.) Henchman: You are a servant of the Skybreakers. You have no role-based abilities, but you get to conspire in a secret Google doc, along with the other henchmen and the Skybreakers. If you are taken as a Squire, you retain your alliance and goal with the Skybreakers, but you still receive one of the Lashings and you have access to the Squire doc as well. Abilities: Basic Lashing: Prevents you from being lynched for this day. The person with the next greatest amount of votes is lynched instead. If you use this ability, and you would have otherwise been killed, your name will be in the write-up. Cannot be used two days in a row. Full Lashing: Prevents someone else from using an ability and voting for this day only. If a Full Lashing is used to cancel an action, it will not be mentioned in the write-up. Cannot be used two days in a row. Reverse Lashing: Protects someone of your choice from getting killed by the surge of Division for the current day. If the person you protected would have been attacked by Division, the target’s name will be revealed in the write-up. Cannot protect yourself, and cannot be used two days in a row. Division: Allows you to choose one target to kill each day. Illumination: Allows you to choose 1 person to spy on. This person's alignment is revealed to you via a PM. You also discern whether or not that person is a Squire. Order of Abilities after Each Day Cycle: (1) Full Lashings, (2) Basic Lashings & Reverse Lashings, (3) Lynch, (4) Division, (5) Squire Recruits, (6) Illumination Win Conditions: If all of the Skybreakers are killed, then the Windrunners, “Good” Squires (non-henchmen Squires), Truthwatcher, and Darkeyes win. If the Truthwatcher and all of the Windrunners are killed, then the Skybreakers, Henchmen, and “Evil” Squires win. EDIT: Important changes are in "Fire Brick" (that's literally what the name of the color is).
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Mid-Range Game 1: The Stormfather and The Nightwatcher
Renegade replied to Rubix's topic in Sanderson Elimination
Rengar blinked. Apparently, the crowd hadn't taken to his plan well. I'm still worried about the Seventeenth Shard, however. Okay. There goes that idea. Storm you, flavor!- 384 replies
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Mid-Range Game 1: The Stormfather and The Nightwatcher
Renegade replied to Rubix's topic in Sanderson Elimination
Rengar closed his eyes. Not watching. Not looking. He couldn’t stand the deaths anymore. This should not be Chaos’s way. There is something interfering. Something is causing Chaos to be a bit more… malicious than it should be. Rengar walked along the street, the stench of rotting people was unbearable. You’d think that they’d have enough sense to do something about it. Put them in a grave or something. But no. The streets were in Chaos, like everything else. Rengar suddenly looked forward, his eyes snapping open. The Seventeenth Shard, Rengar thought. The Seventeenth Shard! They’re the ones behind this vile Chaos! If we can stop them, we will be saved! But, how will we deal with them. Rengar breathed in deeply, the stench of the hundreds of bodies causing him to wrinkle his nose in protest. I’m not going to live much longer, am I? Storm you, Chaos! Why have you let me down? Rengar exhaled. If I’m going to die, I’ll need to do one last thing. One final act of ultimate Chaos. With that, he ran back the way he came from, in search of a large audience that he would heed his final warning. Don't trust anyone. Well, this is just great. Nobles, Darkeyes, Merchants: I believe that we have underestimated the Seventeenth Shard. The way I see it, they’re not going for their faction goal; rather, they want the Seventeenth Shard to be the last ones remaining. Why? Because, in order to win with their “loyal” faction, the Sharders will have to have people kill the other factions’ Sharders off, which is very convoluted and difficult, since they can’t betray them. Moreover, by working together, the Sharders can come up with a team plan, without worrying about having to stab each other in the back later. Now, who do you think received that death weapon this cycle? Which faction has practically no way to kill people, and is too small to have a great influence on voting? The Seventeenth Shard, of course. They have no abilities, and little use for voting, other than to tip the balance a little, so what do you think they do each day? I am almost certain that they go to they go to the Nightwatcher each day to pray and ask for Items of Mass Destruction. The Seventeenth Sharders are playing us for fools, friends. Do not trust any of them, even those you’ve checked as loyal to your faction. Their information will be used against you. I hope that you see my wisdom here, and come up with some plans to deal with them. Otherwise, they will kill us all, with their Nightwatcher weapons of death and discrete vote-unbalancing. What I propose is an audacious plan (one that might get me killed, but the one that I believe is the best hope for all of our factions): we temporarily ally with each other and, one by one, share the names of the players from our teams. Then, we cross-reference the lists, and discover which players have access to more than one doc. (Also, I’d check to see if anyone has been booted from your doc. This would mean that they are a Spooked Sharder.) I’m not trying to trick anyone here. I am really worried about the Seventeenth Shard’s power (or, at the very least, potential for power) here. Even if you think my plan is a bad idea, I suggest we come up with something to quickly discern and kill the Sharders. We can all go about killing each other again after the Sharders have been dealt with. EDIT: Nevermind, that plan's not allowed now. Anyone else have any ideas?- 384 replies
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Mid-Range Game 1: The Stormfather and The Nightwatcher
Renegade replied to Rubix's topic in Sanderson Elimination
Rengar watched the highstorm outside from the small inn, rain pounding incessantly on the roof, which was leaking water at an alarming rate. Rengar reclined in his chair, looking out the window. The rain had put out the fires of the riots, making this highstorm seem like… any other highstorm. The stealing, kidnapping, and murdering had stopped… for the time being. Rengar nodded sagely. Of course. The only way to stop Chaos… is more Chaos. Rengar smiled. They think I am crazy. But only now are they seeing the truth. The only way to stop this riot is something bigger… Something even more powerful than the riots themselves. But what could be more Chaotic than a riot? I’m no Voidbringer; I cannot just call a storm upon us forever to cease these riots. There must be something else… Rengar frowned, taking a swig of his ale. Nobody is safe. “Hey, Bould!” Rengar called, looking at the innkeeper. “Another brew, please!” Two deaths, soon to be many more. The large Horneater grinned, and took Rengar’s mug. “I am curiosity. How is it that you, a lowlander, can drink almost as much as a Horneater?” How can we escape from these constant killings? Rengar shrugged. “They say I’m crazy. Insane, actually. If that’s so, I guess that any amount of alcohol has little effect on me anyway.” We came into this riot as three quarreling factions. The Horneater nodded, not entirely understanding that answer. Rengar heard him mumble “airsick lowlanders” before refilling the mug. In truth, the Horneater was one of his recent converts to Chaosism. Rengar had never expected to convert anyone in these riots, let alone a Horneater, but apparently the constant chaos had ended up making an impression on many people. Two hundred. Two hundred followers of Chaosism. And that’s only in the first three days. Imagine what will happen by the time these riots are over… We will leave as one. One that has reigned supreme. Bould came back with a refilled mug, and stood across the table from him. “Chaotic day, Rengar?” Bould asked. But at what cost? Rengar smiled, looking out the window. “Very Chaotic.” The death of many is not fitting to contribute to the success of a few. “Then this is good. Tomorrow, there will be almost as much Chaos. But there will be much more death.” The Seventeenth Shard is the force of Chaos here. “Unfortunately. I used to believe that death was of Chaos, that the two go hand-in-hand. But that isn’t true. One can use Chaos to save. To protect.” We will have to deal with them eventually. “And you will do this?” But what I propose is a better plan. “I will do what I must. While I will stay loyal to my own faction, I will not hesitate to protect those of the other factions. Until I come up with a better plan, I would think it best that we form a truce with the other factions. I realize that an alliance would not be the way of Chaos, but we have little choice. By preventing a bit of Chaos now, we can spur on Chaos later.” For everyone. Bould nodded, and walked towards the main foyer. “This idea. He is not of Chaos. But I think you are right. May Chaos guide you, Founder.” I realize that the factions cannot trust each other. “Chaos guide you, Bould,” Rengar replied, turning his attention to the highstorm outside. The storm was waning. The rain lightened up from the torrential downpour of a few minutes ago, and the howling winds were far weaker than before. And so the Chaos ends… and a more bloody Chaos begins again. Rengar stood up, walking towards the window. Suddenly, a stone brick smashed through the window, shattering it and nearly hitting Rengar. Yep, it’s begun. I mean, even the members of our own factions prove suspect. Rengar ducked and rolled to the closest table, picking up a chair and shoving it out of the way. The attacker jumped inside the room, locking eyes with Rengar. Rengar smiled mischievously and pulled out a pair of daggers. I know I must protect others, but… Rengar hesitated. How could he possibly help to end these riots by instigating them? But, to survive these riots, alliances will need to be formed. In Rengar’s moment of hesitation, the assassin, a cape flapping behind him, charged towards him, pulling out a dagger. Rengar tumbled below the table as the assassin swiped his dagger out at him, barely missing. Rengar quickly stood up and pushed the table at the assassin, in an attempt to catch him off balance. The assassin leapt on top of the moving table, stopping its momentum. Rengar backed away, running to the main foyer. There has been talk of something... someone... “Bould!” Rengar called frantically, barreling into the room. The Horneater must’ve already understood what was going on, as he already held a large pan as a makeshift shield and a large kitchen knife. Who can help to bind us together. “Usually, it is not for me to fight,” Bould stated. “But I am of Chaos. I fight when needed.” With that, he roared, charging at the assailant, who had just ran into the room. Bould slammed the pan into the assassin’s head, and followed up by stabbing him in the neck. Not a Bondsmith, for he is no Surgebinder, I assure you. “No!” gasped the assassin, collapsing to the ground in pain. “No! This cannot be! I was to be the savior! I was to be the one who… stopped… the…” The man, laying in a pool of his own blood, was silenced. Rather, I am talking about... the Broken Spanreed. Rengar and Bould stared grimly at the sight. Who says that couldn’t have been me? You kill a man, you’re called a murderer. You kill a murderer, you’re called a savior. Death and death. Does it really matter? Rengar looked down, the man’s blood trickling to his boots. No. I can’t let this happen again. I will not stop these riots through the death of otherss, no matter Chaos’s will. Rengar glanced at Bould, who was staring at the bloodied knife in terror, mumbling to himself. But there are other ways… His words seem to make no sense, to have no reason. But look closely, for the fate of the three factions will rest upon your shoulders, my friend. Alliances, threats, and meddling Seventeenth Sharders. This game is full of surprises.- 384 replies
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Mid-Range Game 1: The Stormfather and The Nightwatcher
Renegade replied to Rubix's topic in Sanderson Elimination
Rengar paced the marble floors, a bluish light cast upon the high-arched ceiling by the infused diamond broams mounted upon the walls. Rengar knew he could steal those broams, and make a small fortune. But what was a fortune worth when one was dead? The spheres would do nothing but slow him down; besides, that was not what he was here for. Rengar… wasn’t entirely sure what he was here for. Chaos brought me here. But what am I to do now? i Wait, a thought came into his mind. Whose thoughts were those? His or Chaos’s? You must wait in here. Rengar sighed, sitting in the large foyer and leaning up against one of the pristine white columns. There were another nine columns in the same room, lined up 5 by 5, creating a terrible sense of symmetry. Rengar snorted. Vorinism. One of the most ridiculous things I’ve ever heard of. Symmetry and balance, order and perfection? These are things people strive to be, yet are incapable of. Just look outside. They burn each other’s homes down, just for the sake of eye color. That is the true way of humanity. Not order and balance. Chaos and destruction. In the riots, he had actually begun to pick up a few converts to Chaosism. I guess they’ve embraced their true selves. Yet, Rengar felt a strange sense of melancholy. I’ve seen so much death before, and I’m in the middle of it now. What’s so wrong about it? It is the way of men. Killing and death. Destruction and obliteration. v But he couldn’t take his mind off the boy he had rescued. His large, frightened eyes looking into the depths of fire itself. His frail body pointing to the arrow in the wall. He had saved him from death. Why did I do it? Why did I risk my own life for the life of that boy? That is not of Chaos, is it? Rengar sighed, looking up at the high-vaulted ceiling, a double eye painted upon it. Perhaps there is a way to use Chaos… to save others. I do not have to be a murderer. I can be a hero. e Rengar stood up, and immediately, the pair of large wooden doors opened. “A message, sir,” a man said. Rengar looked at the man quizzically. He did not look familiar. n “Um… excellent,” Rengar replied. The messenger gave Rengar a small sheet of paper. It was blank. “Um… What exactly is this?” n “Ah,” the messenger said, and brought a large wooden object out of his pack. It expanded to become a small table. The messenger placed the blank paper on the table, and brought out a pen with a red crystal within it. The messenger placed the pen right atop the paper, and twisted the gem. a Words flowed from it. A spanreed, Rengar thought in awe, looking at the device. The pen moved, twisted, and spun with its own volition. This is just as amazing as I thought it would be. Rengar hadn’t ever seen a spanreed before, but he had heard of its astounding applications. He thought that the devices were only myths. Apparently he was wrong. The pen stopped writing, and the messenger twisted the gem within the spanreed, and set it on the side of the table. He picked up the paper and opened his mouth to read off of it. Unto “That’s okay,” Rengar said, smiling at the young man, “I can read it myself.” death or “You… you can read glyphs?” the messenger sputtered. unto Rengar nodded, and took the paper from the messenger. glory. ga , h i o much im f , good f i d. W mu fo g a ia c oo , o w wi a b doom d. h v h ha d i p a i g om hi g, I ca f i . h igh wa ch , h i h k y… h i h k y… --- h B ok pa d. Rengar blinked, looking at the paper. What in Chaos’s name? Anyone heard rumors of the Broken Spanreed?- 384 replies
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