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Posted
4 minutes ago, Ookla the Prolific said:

I assume they have a bottle of water or them.  Also even normally a smart sand master could use tendrils to mess with the coins the mistborn uses to hover.  The mistborn is going to have a hard time staying in the air.

When fighting a terkin protected assailant, and the ribbon touches the terkin, the ribbon is dispelled immediately, and Kenton reacts immediately. If re-hydration was instantaneous, then sandmasters would carry water with them at all times and just chug water while they fight. They would be the new sponsers for gatorade. But that is not how re-hydration works. You drink water. Your body them processes it. Digests it.

You are putting forward that the sandmaster would create a giant wave of sand, which depending on strength would dehydrate the sandmaster already, and then it would touch a chromium burning mistborn, dispelling the entire wave immediately, resulting in the dehydration immediately, and the sand master could handle it because he or she is chugging water? I disagree. I do not believe it works that way. 

Someone walking through a desert, dying of dehydration does not suddenly recover from it when given a bottle of water. They need to be nursed slowly back to health. And dehydration is what happens to an overmastered sand master. They pass out. They need to be cared for over days. 

Posted
1 minute ago, Pathfinder said:

When fighting a terkin protected assailant, and the ribbon touches the terkin, the ribbon is dispelled immediately, and Kenton reacts immediately. If re-hydration was instantaneous, then sandmasters would carry water with them at all times and just chug water while they fight. They would be the new sponsers for gatorade. But that is not how re-hydration works. You drink water. Your body them processes it. Digests it.

What about my other strategy?  Hit a mistborn from several different sides with ribbons.  Even burning atium will not save a mistborn from being stabbed in the back of the stomach and then bleeding out from a 100 small gashes.

Posted (edited)
8 minutes ago, Ookla the Prolific said:

What about my other strategy?  Hit a mistborn from several different sides with ribbons.  Even burning atium will not save a mistborn from being stabbed in the back of the stomach and then bleeding out from a 100 small gashes.

That would actually be even less effective. At least with the wave of sand you have a chance of burying the mistborn. I will try to clarify

 

1. sand master sends a drilling ribbon of sand at the enemy. It has force enough to drill a hole through a wall. it has momentum

2. enemy is wearing terkin armor

3. ribbon of sand, with all that force and momentum impacts the terkin armor

4. all momentum and force is lost. ribbon is dispelled and falls apart. No damage is evidenced to the armor nor the individual. The sand falls harmlessly to the ground

 

So every single ribbon would touch the mistborn, be dispelled, and not cause a single scratch. The sand master would drop from dehydration. 

 

@Tglassy

Although not confirmed, we see the screamers do not detect Shallan and her illusions. Though conversely the white sand did. So at this stage we do not know if lightweaving can be detected via bronze seeking or not. Also there is the WoB that the seeker has to train to detect other forms of investiture. It is not a default state. 

Edited by Pathfinder
Posted
1 minute ago, Pathfinder said:

2. enemy is wearing terkin armor

Where did the mistborn get terkin armor?  The materials to make it are unique to dayside of taldain.  You don't get it at the corner store.

 

Posted
Just now, Ookla the Prolific said:

Where did the mistborn get terkin armor?  The materials to make it are unique to dayside of taldain.  You don't get it at the corner store.

 

The terkin armor is dispelling the investiture in the ribbon of sand. A mistborn burning chromium accomplishes the same thing. 

Posted
2 minutes ago, Pathfinder said:

The terkin armor is dispelling the investiture in the ribbon of sand. A mistborn burning chromium accomplishes the same thing. 

How fast does chromium burn?

Posted
Just now, Ookla the Prolific said:

How fast does chromium burn?

Please refer to my earlier post that includes the WoB on how chromium functions. White Sand is a relatively low investiture world like Mistborn. 

Posted
25 minutes ago, Pathfinder said:

Please refer to my earlier post that includes the WoB on how chromium functions. White Sand is a relatively low investiture world like Mistborn. 

3 hours ago, Pathfinder said:

3) Chromium burns about as quickly as duralumin, so if you're trying to burn off a lot of metals, it is possible to run out of chromium before your target is clean. This would probably only be an issue when dealing with larger pieces (like jewelry) rather than your standard metal-flakes-in-the-stomach deal.

You just need to hit them enough times so that their chromium runs out.  Seems doable.

Posted
50 minutes ago, Pathfinder said:

No problemo. Here it is:

Questioner

Is Jasnah being able to Soulcast at a distance the resonance of her two Surges or is that just a Radiant thing that's not with the fabrials. 

Brandon Sanderson

Jasnah's Order is better at that than others. It is not impossible that you could imagine a Lightweaver being able to do it.

Starsight Release Party (Nov. 26, 2019)

 

Ranged soulcasting is just something Jasnah's order is better at. But anyone can learn to do it with training. 

 

edit: also a side note regarding the power creep:

Questioner

If I had any questions at all, I would say: ramp? Stormlight Archive, as it's going forward, like super power creep issues. The characters get so powerful so quickly, and it's gonna be a 10 (hopefully) book series.

Brandon Sanderson

Remember, it's two sets of five. And we will be... how about this. We're just gonna RAFO you now, because I'm being recorded. I'm not gonna give you any hints about the future. Just... I've got it in hand.

I was able to write three books about Rand al'Thor at the height of his power, so I'm pretty convinced I'll be okay.

DragonCon 2019 (Aug. 29, 2019)

 

Thanks.

@Pathfinder, you and Karger seem to have similar objections, so I'll just respond to Karger instead of both of you. I will say that we just have to agree to disagree on Lightweavers using lasers. The WoB doesn't provide enough info about whether pre-Recreance Lightweavers could use lasers. If they couldn't and we assume Lightweavers can use lasers like they can in the future, I don't see why Mistborn can't then use medallions at that point, if we're allowing something we've never had confirmed on screen.

38 minutes ago, Ookla the Prolific said:

Edgedancers are also impossible to kill.

Until they run out of stormlight. And I'd favor Mistborn in a battle of attrition since metals don't leak and are easier to conserve when using their powers. If we're assuming the Radiants are coming in prepared with a crem-ton of gems, I don't see why the Mistborn wouldn't come in with potentially dozens of vials, and metals are still easier to conserve than stormlight as long as duralumin is used very sparingly.

43 minutes ago, Ookla the Prolific said:

Not sure they even need to.  Just keep the Mistborn fighting duplicates of yourself and then sneak up behind them.  Also energy projection via illumination.

But what do you have to say about A-bronze? A Mistborn should always be able to pinpoint a Lightweaver from their illusions.

Quote

LazarusRises

Can a Seeker burning bronze detect a Surgebinder using Stormlight? Do different Surges have different pulses?

Brandon Sanderson

Yes, and yes. Good questions.

General Reddit 2017 (Dec. 13, 2017)

 

45 minutes ago, Ookla the Prolific said:

Win.  Just sink them into the ground do the same to any metal they are pushing on.

I'll admit I failed to consider this. Of course, this is only if the battle isn't urban where anchors are plentiful. And a Mistborn could potentially outrun the range of Cohesion, so I think they stand a better chance then you're thinking, though I agree that Stonewards and Willshapers are favored.

50 minutes ago, Ookla the Prolific said:

I am assuming that everyone involved in these fights has time to research their opponent.  Otherwise to much is open to total chance in these fights.

We're coming from different assumptions about the fight. I'm assuming that in such a hypothetical fight, they each have somewhere between zero knowledge of their opponent, to general knowledge of what they could be capable of. And random chance is always going to be significant in such fights. IMO, adding a year or more of preparation isn't enough to reduce the variables by that much, especially because if the Awakener has such knowledge of the Mistborn, then the Mistborn could anticipate the Awakener's countermeasures, and you get into this loop where whoever is smarter and better anticipates their opponent wins. So agree to disagree.

Posted (edited)

I gotta say I love arguing versus battles,  it really makes one apply Cosmere knowledge and research.  

Anyway,  Mistborn are very strong,  quite versatile, and are potent fighters. But there are better Cosmere groups as well as worse ones. This is the list to the best of my understanding.  Of course YMMV.

Run on Sight: This group has no chance and should do all possible not to provoke a Mistborn into action as they certainly get killed. 

Normal humans, most any form of Singer, Sand Master, Forger, Elantrian away from home, Awakener below 5th Heightening,  single Koloss, any Aether Holder, regular Shardbearer.

On Par: With this group it comes down to outside factors like skill,  terrain,  strength of power, stuff like that. Almost a toss up.

Full Feruchemist,  Radiant(3 Oath and below), Shade, most Cognitive Shadows, Returned, Dakhor Monk (close to home), Kandra, fabrial assisted soulcasters.

No Worries: It would probably take an act of God for a Mistborn to defeat one of these.  Atium counts since it is a Godmetal, but even with that this group of monsters are basically unkillable for the Mistborn skill set. 

Full Radiant (Living Blade/ Plate + Surges), Fullborn, Inquisitors, Fused, Awakened Blade, Awakener +5th Heightening,  Heralds, Shards, Splinters,  Slivers, Elatrians at home, avatars,  and likely dragons. 

 

 

Edited by Bigmikey357
Posted
1 minute ago, Ookla the Prolific said:

You just need to hit them enough times so that their chromium runs out.  Seems doable.

I cannot quote the graphic novel, but I can quote the draft book though I am unsure if it is allowed here. As I already said, dispelling the ribbon takes a toll on the sand master. Each time the sand master hits the mistborn, they get hit with dehydration. Each time the mistborn is hit, nothing happens. Each time the sand master would need to summon new ribbons, while the mistborn would be moving and attacking. The sandmaster would kill themselves before the chromium would run out. 

Just now, Ooklidean Geometry said:

Thanks.

@Pathfinder, you and Karger seem to have similar objections, so I'll just respond to Karger instead of both of you. I will say that we just have to agree to disagree on Lightweavers using lasers. The WoB doesn't provide enough info about whether pre-Recreance Lightweavers could use lasers. If they couldn't and we assume Lightweavers can use lasers like they can in the future, I don't see why Mistborn can't then use medallions at that point, if we're allowing something we've never had confirmed on screen.

Because the original post said mistborn. So that assumes the power set of a mistborn. A lightweaver without any outside influence should be able to make lasers as per Brandon using the power set of a lightweaver. 

Just now, Ooklidean Geometry said:

Until they run out of stormlight. And I'd favor Mistborn in a battle of attrition since metals don't leak and are easier to conserve when using their powers. If we're assuming the Radiants are coming in prepared with a crem-ton of gems, I don't see why the Mistborn wouldn't come in with potentially dozens of vials, and metals are still easier to conserve than stormlight as long as duralumin is used very sparingly.

Keep in mind duralumin is not selective. Whatever the mistborn is burning at the time of burning duralumin is used. So the mistborn would need to chug those vials, like we see Vin do. 

Just now, Ooklidean Geometry said:

But what do you have to say about A-bronze? A Mistborn should always be able to pinpoint a Lightweaver from their illusions.

I think the screamers being unable to detect Shallan's illusions versus Kaladin's surges hints that there is a copper like effect for illusions. 

Just now, Ooklidean Geometry said:

I'll admit I failed to consider this. Of course, this is only if the battle isn't urban where anchors are plentiful. And a Mistborn could potentially outrun the range of Cohesion, so I think they stand a better chance then you're thinking, though I agree that Stonewards and Willshapers are favored.

Cohesion can affect the metal pieces as well. The coins then become a depreciating resource. 

Posted
1 hour ago, Pathfinder said:

1. sand master sends a drilling ribbon of sand at the enemy. It has force enough to drill a hole through a wall. it has momentum

2. enemy is wearing terkin armor

3. ribbon of sand, with all that force and momentum impacts the terkin armor

4. all momentum and force is lost. ribbon is dispelled and falls apart. No damage is evidenced to the armor nor the individual. The sand falls harmlessly to the ground

 

I'm pretty sure that this is not how Mastery works. Brandon's magic systems usually make a lot of sense, and canceling momentum doesn't seem like it would fit (except whatever Spiritual mumbo-jumbo he has going on with speed bubbles). I think that when sand mastery is used to cut, it works by holding the sand solidly in a blade shape, not by shooting the sand really fast.

If a knife crumbles to dust when it hits something, the thing isn't okay because the momentum of the knife was cancelled; the thing is okay because the knife is no longer wedge-shaped.

Posted (edited)
32 minutes ago, ChickenLiberty said:

I'm pretty sure that this is not how Mastery works. Brandon's magic systems usually make a lot of sense, and canceling momentum doesn't seem like it would fit (except whatever Spiritual mumbo-jumbo he has going on with speed bubbles). I think that when sand mastery is used to cut, it works by holding the sand solidly in a blade shape, not by shooting the sand really fast.

If a knife crumbles to dust when it hits something, the thing isn't okay because the momentum of the knife was cancelled; the thing is okay because the knife is no longer wedge-shaped.

Check the graphic novel and the novel. Its right there. People wear terkin armor, or dissolve it into a paste and cover their skin with it. Kenton directs ribbons that cut right through chairs and tables, but when it contacts the person covered in terkin, it just falls apart. No injury to the person. if momentum was maintained the person should be thrown or injured from a burst of sand thrown at high speeds. The reason sand burrows through things, is it is spun extremely quickly, like sandpaper. It is described as drilling. Again mentioned in the graphic novel and book. But the people are not injured. Kenton had to pick up another chair with his ribbon, and hit the terkin covered person with the chair to hurt them. The chair landed, the sand does not. 

 

these are quotes from the prose from the last time I discussed this in the White Sand Forum

Spoiler

White Sand page 327
The arrow fired just before Kenton's sand arrived, but it went wide, snapping into the wood of Praxton's desk. the ribbon of sand hit the Kershtian's chest at a speed impossible of the most powerful of zinkall. The sand turned black and sprayed off the Kershtian's armor like water splashing against a stone wall.


White Sand page 380
Kenton ducked to the side, dodging the spear as it shot through the air. He knew, somehow, that the spear would be covered with a terken coating. Kenton called his sand to life anyway, then reached down for his sword. The assassin moved quickly after his throw, however, tackling Kenton a second later. Kenton's sword spun from his unprepared fingers, tumbling down the side of the dune. Kenton kicked free of the Kershtian as the man pulled a carapace knife free from a sheath on his leg. Kenton rose to his feet, heart pounding. Gathering his sand around himself, he jumped, soaring high into the air. The Kershtian scrambled forward and slapped his hand through Kenton's stream of sand. Immediately, the sand the man touched turned stale and black, destroying the foundation of Kenton's jump.

 

Edited by Pathfinder
Posted (edited)
On 12/28/2019 at 4:29 AM, Pathfinder said:

 

 

My one tidbit to add in here, is ranged soulcasting that Jasnah did, is something any elsecaller can do (WoB confirm). A lightweaver if they really try can eventually learn to do it too. So the skill we have seen Jasnah demonstrate with soulcasting is normal for Elsecallers. 

 

What actions are possible for all Elsecallers doesn't mean that all will actually be able to achieve them. All Mistborn are capable of the steel sight trick the Inquisitors do but none have figured it out yet. All Mistborn are capable of anchoring speed bubbles to themselves allowing for F-steel speeds but again this is very difficult even if you know how. Jasnah is just amazing at everything she sets he mind to. I wouldn't expect many Elsecallers to have her level of skill.   

Edited by Dancer
Posted (edited)
20 minutes ago, Dancer said:

What actions are possible for all Elsecallers doesn't mean that all will actually be able to achieve them. All Mistborn are capable of the steel sight trick the Inquisitors do but none have figured it out yet. All Mistborn are capable of anchoring speed bubbles to themselves allowing for F-steel speeds but again this is very difficult even if you know how. Jasnah is just amazing at everything she sets he mind to. I wouldn't expect many Elsecallers to have her level of skill.   

I posted the actual WoB regarding elsecallers as an order being better at ranged soulcasting, just checking before i respond that you had a chance to read it. There were a few WoB mentioned in that post 

(To clarify, not being flippant. Genuinely asking)

Edited by Pathfinder
Posted

I'm honestly surprised that there is still debate over whether a regular Mistborn could beat a Radiant.  I believe that they're the only group in debate so far as I know but still.  Basically for all the power and versatility a Mistborn has, they are primarily offensive in their skill set. As Vin shows that can be a lot of offensive firepower indeed. They are even more formidable if you give one some Era 2 weaponry and Atium.  Even still, they have limited defense. So their strategy versus any opposition is going to be to either overwhelm the opponent or dodge until the other guy runs out of fuel while launching ranged attacks. Either way they cannot take a hit from a sufficiently strong adversary.  Pewter can do much but it's not healing.  Thing is,  they cannot outmaneuver a Radiant of the 4th or 5th Oath.  Each order has something to either run rings around them or retard their movements, save Edgedancers. But Edgedancers heal faster than the other Orders and so are able to take more damage.  Their isn't much a Mistborn can do to a Radiant from afar, they must get close to do any lasting damage.  But close in on someone with Shardplate is going to be the most dangerous place to be. Atium will help with that but it burns fast and you're not 1 shot killing a Radiant. Honestly so many things would have to go right for a Mistborn to defeat a Radiant that it's akin to plot armor or Shardic intervention,  like Vin dropping TLR.

Posted (edited)
1 hour ago, Pathfinder said:

I posted the actual WoB regarding elsecallers as an order being better at ranged soulcasting, just checking before i respond that you had a chance to read it. There were a few WoB mentioned in that post 

(To clarify, not being flippant. Genuinely asking)

No sorry I didn't see that WOB. Does it specify that all Elsecallers after a certain level of oaths can do the ranged Soulcasting or just that Elsecallers are better then Lightwevers and that really skilled ones can achieve this ability. If it is the former then we have no problem and your average Mistborn has no chance but if it is the latter then there is some wiggle room in this debate.  

Edited by Dancer
Posted (edited)
1 hour ago, Bigmikey357 said:

I'm honestly surprised that there is still debate over whether a regular Mistborn could beat a Radiant.  I believe that they're the only group in debate so far as I know but still.  Basically for all the power and versatility a Mistborn has, they are primarily offensive in their skill set. As Vin shows that can be a lot of offensive firepower indeed. They are even more formidable if you give one some Era 2 weaponry and Atium.  Even still, they have limited defense. So their strategy versus any opposition is going to be to either overwhelm the opponent or dodge until the other guy runs out of fuel while launching ranged attacks. Either way they cannot take a hit from a sufficiently strong adversary.  Pewter can do much but it's not healing.  Thing is,  they cannot outmaneuver a Radiant of the 4th or 5th Oath.  Each order has something to either run rings around them or retard their movements, save Edgedancers. But Edgedancers heal faster than the other Orders and so are able to take more damage.  Their isn't much a Mistborn can do to a Radiant from afar, they must get close to do any lasting damage.  But close in on someone with Shardplate is going to be the most dangerous place to be. Atium will help with that but it burns fast and you're not 1 shot killing a Radiant. Honestly so many things would have to go right for a Mistborn to defeat a Radiant that it's akin to plot armor or Shardic intervention,  like Vin dropping TLR.

Radiant swings sword: Mistborn burns Pewter, dodges the blow, then grabs their arm, or touches them in any way, and burns Chromium with Duralumin, leaching all the Investiture from both the Armor and the Radiant in one large burst, either causing the armor to disappear or causing it to lock up (depending on how living plate armor reacts to no more investiture.)  At the same time they're burning Pewter with the Duralumin, so they punch a hole through the now defenseless Radiant.

 

No more Radiant.

 

I'm sure there are Orders that would fair better than others, but just "Staying away in the air" doesn't really work, because of both Bendalloy and Steel pushing.  The Mistborn can launch themselves into the sky with Duralamin Steel Push, and a Duralumin Steel Push can also push on embedded Metalminds, so I'm pretty sure it could  push on Shard Plate or Blades.  Heck, a Radiant would have a better time of it WITHOUT their plate or blades fighting a Mistborn with Duralumin. And Bendalloy can let them dash around almost like Feruchemical Steel.   

 

Adhesion: Chromium

Gravitation:  Steel push/Chromium

Division: Maybe useful, but potentially made moot with Chromium

Abrasion: Chromium

Progression/Regrowth: Chromium.  No Stormlight, no healing.

Illumination: Bronze (Potentially.  Possible that Lightweavers can't be detected, or are too quiet).

Transformation: Chromium (It's harder to Soulcast invested things, and therefore harder to soulcast invested People, like Mistborn.  Again, no Stormlight, no Soulcasting)

Transportation: Good for getting away from the Mistborn.  But doesn't do anything TO the Mistborn, except maybe strand him in the Cognitive Realm, but then you'd have to get past his Chromium to infuse him with Stormlight.

Cohesion: No clue, can't see how this would help, though.

Tension: No clue, can't see how this would help, though.

 

So yeah.  Chromium for the win.  Use it with Duralumin, and you potentially bypass the "Time" limitation.  Then, it would depend on whether or not you have enough Chromium to drain all their stormlight.  If you don't, you're probably toast.  

 

Side Note: I wonder if Chromium could kill a Spren?  They are, after all, living Investiture...

Edited by Tglassy
Posted

Considering how the metallic arts are low Investiture magics I don't see why pushing on embedded spikes would compare to pushing on something like a Shardblade. The Bands aren't at the level of Investiture to be considered a Shardblade, although they're close, and they can't even be perceived with allomancy.

A duraluminium push isn't going to solve all of your problems by any means.

Correct me if I'm wrong but doesn't anchoring a bubble to yourself require savantism?

Posted
On 12/28/2019 at 3:09 AM, Bigmikey357 said:

On Par: With this group it comes down to outside factors like skill,  terrain,  strength of power, stuff like that. Almost a toss up.

Full Feruchemist,  Radiant(3 Oath and below), Shade, most Cognitive Shadows, Returned, Dakhor Monk (close to home), Kandra, fabrial assisted soulcasters.

The Returned have no inherent powers, them being of the 5th Heightening is simply because of the Splinter of Divine Breath, which they cannnot use for Awakening

Posted (edited)
41 minutes ago, Agent34 said:

 

Correct me if I'm wrong but doesn't anchoring a bubble to yourself require savantism?

Not really it just requires someone to have a lot of practice with Bendalloy. It's like the steel sight trick. You have to have used the metal for a long time. This usually tends to create savants because the longer you saturate your soul with Investiture the more likely your soul will change to suit that Investiture. As long as you aren't continually burning your metal every day and taking time off you should be able to reach this level of skill without becoming Spook. 

Quote

Questioner

So my quick question: Can you use Identity (I love the speed bubbles!) to anchor speed bubbles to yourself?

Brandon Sanderson

Uh, this is possible. That's less a matter of Identity. What’s gonna happen there, like, the more someone uses the powers, the more familiar and intermingled with their soul the powers become, and they are able to accomplish things that others can't. This would be like a Mistborn learning to hover a coin, right, which they can do, but most think you can't. That's the sort of level we're going with.

Necarion

So a savant could?

Brandon Sanderson

A savant could totally do that. The problem is, things moving in and out of a speed bubble, there's a transference of energy. This is how we keep speed bubbles from irradiating people when light moves through them, right, red shift. And so there's a transfer of energy directly from the Spiritual Realm, which means that moving with a speed bubble, you're gonna run into that, and it's gonna be, it's gonna cause all kinds of problems, but it would be possible.

Edited by Dancer
Posted
48 minutes ago, Tglassy said:

Radiant swings sword: Mistborn burns Pewter, dodges the blow, then grabs their arm, or touches them in any way, and burns Chromium with Duralumin, leaching all the Investiture from both the Armor and the Radiant in one large burst, either causing the armor to disappear or causing it to lock up (depending on how living plate armor reacts to no more investiture.)  At the same time they're burning Pewter with the Duralumin, so they punch a hole through the now defenseless Radiant.

 

No more Radiant.

 

I'm sure there are Orders that would fair better than others, but just "Staying away in the air" doesn't really work, because of both Bendalloy and Steel pushing.  The Mistborn can launch themselves into the sky with Duralamin Steel Push, and a Duralumin Steel Push can also push on embedded Metalminds, so I'm pretty sure it could  push on Shard Plate or Blades.  Heck, a Radiant would have a better time of it WITHOUT their plate or blades fighting a Mistborn with Duralumin. And Bendalloy can let them dash around almost like Feruchemical Steel.   

 

Adhesion: Chromium

Gravitation:  Steel push/Chromium

Division: Maybe useful, but potentially made moot with Chromium

Abrasion: Chromium

Progression/Regrowth: Chromium.  No Stormlight, no healing.

Illumination: Bronze (Potentially.  Possible that Lightweavers can't be detected, or are too quiet).

Transformation: Chromium (It's harder to Soulcast invested things, and therefore harder to soulcast invested People, like Mistborn.  Again, no Stormlight, no Soulcasting)

Transportation: Good for getting away from the Mistborn.  But doesn't do anything TO the Mistborn, except maybe strand him in the Cognitive Realm, but then you'd have to get past his Chromium to infuse him with Stormlight.

Cohesion: No clue, can't see how this would help, though.

Tension: No clue, can't see how this would help, though.

 

So yeah.  Chromium for the win.  Use it with Duralumin, and you potentially bypass the "Time" limitation.  Then, it would depend on whether or not you have enough Chromium to drain all their stormlight.  If you don't, you're probably toast.  

 

Side Note: I wonder if Chromium could kill a Spren?  They are, after all, living Investiture...

Chromium only drains kinetic investiture if I recall correctly,  so draining the Stormlight from the Radiant does nothing to the stormlight in his or her pouch. Plus, pewterarms can punch hard enough to break bones but not hard enough to kill immediately,  at least not unless you were made Mistborn via Lerasium. Even then, unless you kill the guy with one shot Stormlight still has a chance to heal the guy. You're going to have to do the leecher thing more than once and, once the Radiant is aware of the danger,  it's going to be nearly impossible to pull the same trick twice.

Now let's go to the list of surges to see how to combat a Mistborn without using any esoteric methods.  

Adhesion: make an area of the battlefield sticky. Mistborn gets caught up. While trying to get free Radiant closes distance and boom. Dead.

Gravitation: Radiant much more maneuverable because flight doesn't require anchors.  Can play keep away while slinging projectiles, forcing Mistborn to expend Atium to dodge. Atium runs out, Mistborn gets hit with plate enhanced boulder throw. 

Division: hit directly with flame or make wall of flame to restrict movement,  guiding Mistborn movements to a place of their choice.  May be questionable.  But we know via WOB that division works on people so I guess it's a Matter of who touches who first.

Abrasion: make the battlefield surface slippery,  unbalance the Mistborn,  make them steel push to get at the Radiant.  Chaos ensues.

Illumination: if you can't discern the threat... Plus, the way Truthwatchers would use the surge might negate Atium. 

Transformation: Soulcast metals into smoke,  lose most of your offensive firepower. 

Tension:  turn your weapons into rubber...

Cohesion: turn the ground into quicksand. 

Progression: can tank any hit

Transportation: Mistborn can't catch the guy to leech them. 

Finally,  Shardblades don't need Stormlight to summon. And even if a Steelpush can effect  a shard blade or plate, both can be dismissed and summoned instantly if alive. If Mistborn is pushing or pulling on it, dismiss it and only use it to block projectile.  The Mistborn has to drain the Radiant and all their reserves to have a chance,  and they still have to deal with a soul severing weapon. I suppose a Mistborn could kill a Radiant but it's going to take an incredibly skilled Mistborn and an incredibly inept Radiant. And I don't think you can reach level 4 or 5 if you're inept.

Posted
1 hour ago, Bigmikey357 said:

Finally,  Shardblades don't need Stormlight to summon

Leaching stills stops it.

Posted
1 hour ago, Bigmikey357 said:

. I suppose a Mistborn could kill a Radiant but it's going to take an incredibly skilled Mistborn and an incredibly inept Radiant. And I don't think you can reach level 4 or 5 if you're inept.

Just remember that Shallan as a kid reached the fourth oath. 

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