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Feature Implementation   

32 members have voted

  1. 1. At the moment districts are mostly flavor; they don’t change anything about your gameplay. Do you want to implement a system where tributes get bonuses on rolls for actions relating to their district?

    • I would want to do that
    • I would not want to do that


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Posted
Just now, Channelknight Fadran said:

"That stuff is most definitely explosive." He stuffs some more food into his pack. "Should we warn him?"

 "Yes! Hey! Be careful with that stuff! Unless you want to be the first out of the games!"

 "We should move back still in case he makes the barrel explode and starts a chain reaction with the other barrels."

Posted

As Experience sifts through the 'sand', he realizes that it has an unusual smell. Just then, someone calls out for him to be careful confirming his suspicions. It was gunpowder. Experience takes an involuntary step backwards, then resumes looking through the gunpowder more carefully. In the bottom, he finds a box and opens it. 

Quote

@Doomstick, I want you to decide what's in the box. 

 

Posted

"Hey! Leave the gunpowder alone!" Eric yells. "You'll get us all killed!" He prepares to attack Experience if he doesn't stop.

Posted

"We need to move back!" Wind runs back to the stream but stays within site of his friends.

Quote

What if the box sets of an explosoin!!!

 

Posted
40 minutes ago, Vapor said:

"Hey! Leave the gunpowder alone!" Eric yells. "You'll get us all killed!" He prepares to attack Experience if he doesn't stop.

29 minutes ago, A Windrunner said:

"We need to move back!" Wind runs back to the stream but stays within site of his friends.

Fadran grabs another leftover backpack, slinging the one he stuffed with food over his shoulder. "Let's go!" He runs back to the forest.

Posted
1 hour ago, Experience said:

As Experience sifts through the 'sand', he realizes that it has an unusual smell. Just then, someone calls out for him to be careful confirming his suspicions. It was gunpowder. Experience takes an involuntary step backwards, then resumes looking through the gunpowder more carefully. In the bottom, he finds a box and opens it. 

 

inside the box is another box

Posted

"Should I shoot him in the foot? Just to make him stop."

Quote

I don't want to blow up.

 

Posted
Quote

Well, guys, I won’t be able to be on this game, unfortunately. School is starting for me in two days and I won’t have time to be in 2 RP threads... it’s just too much time for reading and writing. 

Sorry because of that.

 

Posted (edited)

     Though I jump off of my platform in a run as soon as the countdown is over, I still feel a little less nervous when I clear the deactivated mine field around my platform. I feel jumpy and taught, filled with energy, ready to jog up a mountain side or take on a dozen warriors. Oh wait, the latter is, after a fashion, what I am going to have to do. I should probably separate from this main group and go after the other individuals who left the cornucopia early. At least I didn't get to know many of them too well while at the Capitol, that would make it harder to kill them. I am surprised at the bloody thoughts, but know I shouldn't be. I maintain my sprint towards the stockpile that lies ahead.

     I run towards the cornucopia,  trying to not draw attention to myself and lunge for a naked longsword in the midway point between the center and the outer diameter of the cornucopia circle. I (assuming the first two actions were successful) take off at a full sprint up the creek where Gears went.

Quote

I think I shall give RPing in first person a shot for once. I am playing as myself after all. If describing all my actions so far in one post is too close to Godmodding then I'll definitely change it.

 

Edited by Elend Venture
Posted

Experience grabs the box from in the box, his dagger, and pack and run in a direction away from everyone else. Then he stops to see what is in the smaller box and his pack. 

Posted

"Ok let's do this!" Wind jumps into the river and swims to the other end as fast as he can clearly not trusting the water.

 "Those two look like trouble."

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