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Posted
4 minutes ago, Invocation said:

I was intending the temporal instability to be the first thing that showed up with a warping of nature/creatures in a subtle way, first, before accelerating.

Clearly we are on the same page. :P

5 minutes ago, Voidus said:

You'll never know if you don't try.
If you try and they get shot down then you're not in any different a place than when you started, if you try and they don't get shot down then you get to play through your idea.

I get disappointed whenever my ideas get shot down, though- even indirectly.

Posted
1 minute ago, Invocation said:

Also, yes, I will make a PM. Who all wants in?

I'd like to be a part of it.

Posted
1 minute ago, Sorana said:

It's one thing if everybody agrees on the plot up front and then act it out, but to participate without a chance to influence it...

That was somewhat the point of me posting it here. Feedback for those who want to give it so the guiding hand doesn't feel overbearing.

1 minute ago, xinoehp512 said:

Clearly we are on the same page. :P

It would certainly appear that way. :P

Posted
2 minutes ago, Sorana said:

In general I would prefer, if the next main plot would less railroaded and more reacting to other player's actions.

I agree with this so much.

I want to be in the PM.

Posted
3 minutes ago, Sorana said:

I'd like to be a part of it.

1 minute ago, AonEne said:

I agree with this so much.

I want to be in the PM.

Both of you are added.

Posted
6 minutes ago, Sorana said:

In general I would prefer, if the next main plot would less railroaded and more reacting to other player's actions.

Give a starting situation, see what happens and then write the next chapter based on that. I don't feel like that is the way right now and @xinoehp512  that wasn't the way when you ran the other side of the world. My character's actions were 100% useless, it happened what was planed. Andto me that's frustrating.

It's one thing if everybody agrees on the plot up front and then act it out, but to participate without a chance to influence it...

Huh. I tend to think of plot less in terms of character actions and more in terms of events... if that makes any sense.

I would like to be in the PM as well.

Posted (edited)
3 minutes ago, xinoehp512 said:

Huh. I tend to think of plot less in terms of character actions and more in terms of events... if that makes any sense.

Yeah. But a plot is only there for the characters. So have to change your future events based on the actions of the characters. Imagine it like writing a story together with everybody else. And their actions are their small events that then influence a larger one.

I as a Player want to be able to change future evens with my ideas and my actions. And for that it can't be set in stone what will happen in the future. So if I have a good idea and kill the bad guy, because I suspect him, then he's dead and the plot goes on without him. There is always a way to adapt a plot based on what the PCs do.

That's the style I would prefer for the main plot. Evolving. With a starting conflict and rough outline, and then to see what is tried, what is done, and only after this future events get decided.

That's what I was trying to say.

EDIT: you wrote, that you are frustrated, that you can't influence what's happening in Rivers of Blood. That's what I mean. It's railroaded, as was the Other side of the World. There are no reactions whatsoever to the player. But if there were, then you wouldn't feel the need to be in the planing pm, because you as a player, because everybody had a chance to change the direction it's heading.

Edited by Sorana
Posted
2 minutes ago, Sorana said:

Yeah. But a plot is only there for the characters. So have to change your future events based on the actions of the characters. Imagine it like writing a story together with everybody else. And their actions are their small events that then influence a larger one.

I as a Player want to be able to change future evens with my ideas and my actions. And for that it can't be set in stone what will happen in the future. So if I have a good idea and kill the bad guy, because I suspect him, then he's dead and the plot goes on without him. There is always a way to adapt a plot based on what the PCs do.

That's the style I would prefer for the main plot. Evolving. With a starting conflict and rough outline, and then to see what is tried, what is done, and only after this future events get decided.

That's what I was trying to say.

The problem is, I tend to try and tie everything together. That means if one thing goes down, everything gets messed up.

Posted
17 minutes ago, xinoehp512 said:

The problem is, I tend to try and tie everything together. That means if one thing goes down, everything gets messed up.

It's a fine tactic when you're the only person writing a story, but when you're in an RP everyone is altering the story. One of the consequences of that is that you're not going to have perfect story structure where everything is tied up nicely because you don't have control over everything, trying to fight against that creates a jarring experience that's kind of half-RP, half straight fiction. Playing into the parts that make an RP different from a fanfiction or a novel are what creates the experiences that make it such a unique medium.

Posted (edited)
11 hours ago, Invocation said:

Here's a plotline for anyone to take and do with as they wish (if they want) for the next rotation because I'm bored and this idea jacked into my brain. All I ask is that I be involved in the execution if it happens.

  Hide contents

So here's the deal. Keeping a reality-defying place like the Alleycity in such a way that everything goes as it should is hard work. A difficult balance to keep. Unfortunately, sometimes things upset that balance, intentional or not. 

Then things begin to rip.

Like the space-time continuum and various alternate dimensions begin leaking.

That's the plot: fix the shredding of reality. 

It starts small, with creatures that shouldn't be the way they are, when they are, destroying things around the city. From there, it gets more and more chaotic as things go, a similar effect to Epic Dimensional Rifting happening and things begin leaking through. Sometimes people, other versions of characters, both player and non, show up momentarily, sometimes only a shattering effect and many different possibilities reveal themselves at once. Someone will suddenly appear for a split second, feet away from where they were, then blink back. Dimensions begin to collide, shredding themselves and shedding chunks everywhere, warping every form of Investiture and magic present in various ways. Time collapses in on itself, instants passing like eternities, thousands of years flying by in an eyeblink.

The very world around the characters becomes a maelstrom of chaos, gravity, space, time, everything fluctuating unpredictably. 

This is where everyone else comes in. Figure out how to close the rifts causing this using the tools available to you and work around the warping of powers to do so. Several methods would be effective at this, including things like anchorspikes, a lot of Regrowth, or certain Talents.

Find a way. It's there. Reach out and do it.

Carpe forte.

 

If we do so, it will have to be next era.

And depending how Phase 4 goes, maybe even the era after...

Also, I would like to be in the PM

Edited by Ark1002
Posted

Would there be room in the plot for the Scholar's Guild? We're entirely non-combative, so there's not much for us to do if it's all fighting. If that's not the case, I'd love to be a part of this.

Posted
25 minutes ago, Rushu42 said:

Would there be room in the plot for the Scholar's Guild? We're entirely non-combative, so there's not much for us to do if it's all fighting. If that's not the case, I'd love to be a part of this.

Everybody is supposed to be a part of this. And yes, I'm sure we can find a good place for you to participate, if only by thinking about the situation or trying things out. Most of my characters are really, really bad fighters and they still can participate.

In general we are thinking about posting a summary of each chapter of the plot here, so that everybody can read through it and see if it fits or not, and if they have an idea throw it in as well.

Posted
38 minutes ago, Rushu42 said:

Would there be room in the plot for the Scholar's Guild? We're entirely non-combative, so there's not much for us to do if it's all fighting. If that's not the case, I'd love to be a part of this.

Of course there's room! It's only all fighting for the first tiny section, from there it'll move into other things that less combat-oriented areas. Can't leave people out, after all. Gotta have something for everyone.

Posted
Just now, Invocation said:

Yeah, I'll add you.

Could you add Ark as well? He asked somewhere above.

Posted
Just now, Invocation said:

Adding him now, it's giving me some issues.

Should I do it?

  • 3 weeks later...
Posted

So I realize this may be a little early for this discussion but I figure it's probably better too early than too late, don't want to hold things up while we finish making decisions.

So, era four will be happening eventually. What kinds of things did people want to see? We had some discussions about the potential plot, though that has stagnated a bit recently I believe. But do we want a timeskip? And if so by how much? Do we want to retain current power levels, or raise/lower them? Or eliminate scoring altogether? Do we want to expand the setting at all? Explore the wider world a little more? More worldhopping possibly?

Feel free to raise any questions that I've missed, just want to start discussions about how we want to change/improve things.

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