In Elantris, we learn that to make Aon Tia work effectively (read: avoid teleporting into walls) you need to input the exact distance you want to go. When Raoden travels to Teod, Adien tells him the number of steps away it is and they get there without any difficulty. But Sel is round, and its surface isn't flat. Different parts of the land are at different altitudes. How is the target destination's height above or below sea-level (or whatever the in-world equivalent is) factored into the creation of a successful Aon Tia? Going, for example, south in a straight line for any significant distance will cause you to reappear in midair because of the curvature of the planet. Was it just luck that Raoden didn't teleport into the air or underground?
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Archer he/him
In Elantris, we learn that to make Aon Tia work effectively (read: avoid teleporting into walls) you need to input the exact distance you want to go. When Raoden travels to Teod, Adien tells him the number of steps away it is and they get there without any difficulty. But Sel is round, and its surface isn't flat. Different parts of the land are at different altitudes. How is the target destination's height above or below sea-level (or whatever the in-world equivalent is) factored into the creation of a successful Aon Tia? Going, for example, south in a straight line for any significant distance will cause you to reappear in midair because of the curvature of the planet. Was it just luck that Raoden didn't teleport into the air or underground?
Thanks in advance for your answers!
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