Cloaked Wanderer Posted May 8, 2018 Posted May 8, 2018 does anyone happen to know how tall the Luthadel wall is? 5
Archer he/him Posted May 8, 2018 Posted May 8, 2018 (edited) Welcome! Good question. I do not know the answer offhand. Good resources to use would be the q and a section of the shard: http://www.17thshard.com/forum/forum/81-cosmere-qa/ And the collection of Brandon's words (from interviews, recordings, q and A's etc.) called the Arcanum: https://wob.coppermind.net Edit: you might be able to calculate it based on the time it takes Vin to fall off it during her training session, if you guess what her mass is with the belt, use acceleration due to gravity etc. It would only be useful if it's mentioned how long it took. You'd have to check the book. If all that doesn't work, peter ahlstrom is your man. I'm pretty sure he's the guy that keeps everything Brandon writes scientific. He tends to know more of these kind of details, so you could try emailing him with your question. Edited May 8, 2018 by Archer
Nerd3.14159265358979 he/him Posted May 8, 2018 Posted May 8, 2018 Welcome! Have an upvote. Not sure. They seem to almost be a status symbol, though. Here's this excerpt from the Coppermind (spoilers for The Well of Ascension): Spoiler Interestingly, this wall seems to have acted more as a status symbol than actual defense, since the 8 gates were spaced roughly equidistant around the perimeter, and the height of the wall was not sufficient to prevent koloss from scaling the wall. Based on this, I'd hazard a guess at 15-20 feet. 1
Rebecca she/her Posted May 8, 2018 Posted May 8, 2018 Welcome to the Shard! We’re glad to have you here. Have an upvote, and Happy reading. I do not know the answer to your question, but it looks like Archer and Nerd3.14159265358979 have already got you covered. 1
+ElephantEarwax he/him Posted May 8, 2018 Posted May 8, 2018 Welcome to the Shard. Toaster is correct, and Hoid is a standard measure. 2
Cloaked Wanderer Posted May 9, 2018 Author Posted May 9, 2018 thanks everyone. currently trying to figure out the limitations of each metal a mistborn can use. me and my brother are trying to see if a mistborn or a shardbearer would win in a fight, so we are going through and trying to find the limitations of each power. figured steel pushing was a good start. 1
ChurrosKurros he/him Posted May 9, 2018 Posted May 9, 2018 Welcome to shard. Here's an upvote and some Stormlight
Gasper he/him Posted May 9, 2018 Posted May 9, 2018 I do not think that the wall scene is a good indicator, I mean Wax was able to shoot something like 200 stories in to the air and launch a Wayne's weight a high and long distance.
RShara she/her Posted May 9, 2018 Posted May 9, 2018 2 hours ago, Cloaked Wanderer said: thanks everyone. currently trying to figure out the limitations of each metal a mistborn can use. me and my brother are trying to see if a mistborn or a shardbearer would win in a fight, so we are going through and trying to find the limitations of each power. figured steel pushing was a good start. There are a couple of "match up" threads around that would give you some good info. Basically, it depends on the situation and the preparation.
+Lewis Nethur He/Him Posted May 9, 2018 Posted May 9, 2018 18 hours ago, Cloaked Wanderer said: thanks everyone. currently trying to figure out the limitations of each metal a mistborn can use. me and my brother are trying to see if a mistborn or a shardbearer would win in a fight, so we are going through and trying to find the limitations of each power. figured steel pushing was a good start. The limitations of many of the metals changes radically from scene to scene if you dig too deep. The explanation for this is that the magic is, in part, governed by perception, which can be altered substantially in a panic situation. IE: sometimes Wayne strains to speed time up by a factor of 100, other times he speeds it up by a factor of 10,000.
Toaster Retribution he/him Posted May 10, 2018 Posted May 10, 2018 A Mistborn should wipe the floor with a normal shardbearer. Just blast them with coins from afar. Eventually their plate will break, and they will die. @ElephantEarwax Thanks for supporting Hoid as an offical Cosmere measurement term.
+ElephantEarwax he/him Posted May 10, 2018 Posted May 10, 2018 @Toaster Retribution You're welcome. The good part, is 1 Hoid can change through investiture. 2
Toaster Retribution he/him Posted May 10, 2018 Posted May 10, 2018 2 hours ago, ElephantEarwax said: @Toaster Retribution You're welcome. The good part, is 1 Hoid can change through investiture. This means that the Wall can be eleven Hoids, 1,5 Hoids, or something entirely different. When you measire in Hoid, you’ll never be wrong. 1
Oblivion Posted May 20, 2018 Posted May 20, 2018 If you want to work out the limitations of each of the powers in order to see how a match up would fair, a good way of doing it is just to see what the characters can do in the books and compare their feats and thoughts. Also looking through the Arcanum might help. I'm planing to do a series of comprehensive posts comparing the various attributes but that's going to take a while to complete. If you aren't looking to be that comprehensive but want to know something specific like if gold can heal a shardblade your best bet is just posting a question on here or reddit, lots of knowledgeable guys their. The actual height of the wall isn't ever clearly stated but you can do a rough estimation. The koloss are able to scale it but only after a pile of bodies has accumulated. we know that koloss can reach 12-13 feet in height so adding on wingspan and standing on tippy toes they can probably reach 18-20 feet straight up. They can also jump although how high isn't clear. so maybe add 2-5 feet on. so your looking at a wall 20-25 feet tall at minimum which is 6-8 metres. seeing as their is a pile of bodies id say you'd be looking at 30+ feet (10m) in height. I don't know a lot about historical wall heights but the city of Constantinople had outer walls of 9m in height and inner walls of 12m indicating this wall height is reasonable. 1
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