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Posted
1 minute ago, Mraize said:

So attacks would happen there? Interesting.  Anyways let's continue.

The DA's has such good world-building that it makes sense to assassinate them there. If you guys want to make a separate topic from your business one, I'd be okay with that.

I'm still against perma-death. How about you die, and then have to get transported back to your HQ where you can be revived?

Posted
1 minute ago, Archer said:

The DA's has such good world-building that it makes sense to assassinate them there. If you guys want to make a separate topic from your business one, I'd be okay with that.

I'm still against perma-death. How about you die, and then have to get transported back to your HQ where you can be revived?

There still need to be consequences. Are you just talking about temporary death instead of permanent? 

Posted (edited)
4 minutes ago, MacThorstenson said:

No, attack could happen anywhere in the social groups section, but if one tries to attack in the guild HQ, members of that guild would be able to preemptively fight back.

What I am saying is that if one died in an attack on their HQ, then they could be revived, without penalties. Only then.

Edited by Mraize
Posted (edited)

Now we move onto an interesting topic, consequences of death. Do we want to operate with a ROTMG (its a video game) system? Where you have one account, and on that account you can make a character, who will die permanently, and you will have to make a new character? 

I think that this system has the potential to increase the dynamism of the sub forum

EDIT: Ninjad

Edited by MacThorstenson
Posted
Just now, MacThorstenson said:

Now we move onto an interesting topic, consequences of death. Do we want to operate with a ROTMG (its a video game) system? Where you have one account, and on that account you can make a character, who will die permanently, and you will have to make a new character? 

I think that this system has the potential to increase the dynamism of the sub forum

Yes. I like this. What venue would we use to make the characters?

Posted
Just now, MacThorstenson said:

Now we move onto an interesting topic, consequences of death. Do we want to operate with a ROTMG (its a video game) system? Where you have one account, and on that account you can make a character, who will die permanently, and you will have to make a new character? 

I think that this system has the potential to increase the dynamism of the sub forum

I am definitely intrigued by it. I am on the fence about it personally.

Posted
1 minute ago, MacThorstenson said:

I think that this system has the potential to increase the dynamism of the sub forum

It could also get confusing real fast. Yes, it would be logical in he sense that it would enable realistic consequences. 

My proposition is you die, then have to be transported back to your HQ to be revived, during which time you are out of commission. But I'm willing to hear other ideas out.

Posted
Just now, Archer said:

It could also get confusing real fast. Yes, it would be logical in he sense that it would enable realistic consequences. 

My proposition is you die, then have to be transported back to your HQ to be revived, during which time you are out of commission. But I'm willing to hear other ideas out.

 

5 minutes ago, MacThorstenson said:

Now we move onto an interesting topic, consequences of death. Do we want to operate with a ROTMG (its a video game) system? Where you have one account, and on that account you can make a character, who will die permanently, and you will have to make a new character? 

I think that this system has the potential to increase the dynamism of the sub forum

EDIT: Ninjad

I am for both. TBH. :D

Posted (edited)

I guess my view is that we'll go through lives too quickly. How about a compromise: Your character has three chances to be revived (for some reason. If the med feels you showed courage in the fight? I don't know). Once they burn through them, they're dead and you start a new character. You post your current character in your sig

Edited by Archer
Posted (edited)

I think that what ever system we choose, has to not fall into stagnation. 

I am in favor of a system with more consequences because people have a way to win. They can hope that they can beat the big man. The DA stopped being as active because we were too OP. Hemalurgy is too OP, by allowing that and not any of the consequences, we destroyed everyone, and they stopped fighting b/c they had no chance to win.

EDIT: Ninja'd again.

Edited by MacThorstenson
Posted
1 minute ago, Archer said:

I guess my view is that we'll go through lives too quickly. How about a compromise: Your character has three chances to be revived (for some reason. If the med feels you showed courage in the fight? I don't know). Once they burn through them, they're dead and you start a new character. You post your current character in your sig

So, like you die, and the other team wins, but you are still alive. But you can die 2 more times before your character is gone.

Posted
1 minute ago, Archer said:

Yes. And the other team can celebrate because you can't fight in the war for the next 24? hours

That seems fair.

Posted (edited)

Maybe you have one extra life instead. its possible to have unlimited revivals, but need to be awarded.

Edited by MacThorstenson
Posted
1 minute ago, MacThorstenson said:

Maybe you have one extra life instead. its possible to have unlimited revivals, but need to be awarded.

Explain what you mean by this. I'm intrigued 

Posted
1 hour ago, Archer said:

If I know @Nohadon's schedule as well as I think I do, he'll be on in two hours or so. 

I’ve been outplayed...

I just woke up and will be on in TWO hours though

Posted

The Gods of the Meta role play (The guild of mediators) are mercy-full and allow hero's to have another chance, if they deem them worthy. 

Basically, you can request another revival and based on what the Guild decides, most likely the unbiased ones because this has he most possibility for abuse (Favor gathering),  you could be revived, with your current character and everything.

Posted
4 minutes ago, MacThorstenson said:

The Gods of the Meta role play (The guild of mediators) are mercy-full and allow hero's to have another chance, if they deem them worthy. 

Basically, you can request another revival and based on what the Guild decides, most likely the unbiased ones because this has he most possibility for abuse (Favor gathering),  you could be revived, with your current character and everything.

I vote for this to be implemented

Posted
1 minute ago, Nohadon said:

I’ve been outplayed...

I just woke up and will be on in TWO hours though

That would be past midnight for me so I'll be off by then. Sorry. Stupid time zones. <_<

2 minutes ago, MacThorstenson said:

The Gods of the Meta role play (The guild of mediators) are mercy-full and allow hero's to have another chance, if they deem them worthy. 

Basically, you can request another revival and based on what the Guild decides, most likely the unbiased ones because this has he most possibility for abuse (Favor gathering),  you could be revived, with your current character and everything.

To be prevent abuse, make it so revival is assumed and merely a formality. If they feel that you did poorly, it can be requested that you don't get a revival.

SIDE NOTE: revivals and lives (specifically their withholding) can be used as punishment for rule breaking

Posted

Sorry, I forgot to explain that in the previous post, one revival is assumed and guaranteed (this could be subject to change, I rather like the Idea of having one extra chance, because it provides value to the one life that you do have), the next ones have to be earned.

Posted
7 minutes ago, Archer said:

That would be past midnight for me so I'll be off by then. Sorry. Stupid time zones. <_<

To be prevent abuse, make it so revival is assumed and merely a formality. If they feel that you did poorly, it can be requested that you don't get a revival.

SIDE NOTE: revivals and lives (specifically their withholding) can be used as punishment for rule breaking

 

2 minutes ago, MacThorstenson said:

Sorry, I forgot to explain that in the previous post, one revival is assumed and guaranteed (this could be subject to change, I rather like the Idea of having one extra chance, because it provides value to the one life that you do have), the next ones have to be earned.

I agree!

Posted

We all seem to like this @MacThorstenson. I'm delegating the role of writing the rule to you (since it was your idea). Post in when you're done (if that's okay with you).

In the meantime we should move on to covering any other topics of discussion that need to be addressed. 

Posted (edited)

Well, we have the consequences for death, and we know how to start the battles, but we haven't completely set up how the battles will work when you are actually doing them. HP? Items? Effects? How RPGish do we want this to be?

Edit: and yea for a waiting period.

Edited by Kidpen

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