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Posted
1 minute ago, Archer said:

Let's do this then and hope Nohadon shows up for the finale. 

Agreed. If we finish we can run it by him.

Posted

Alright. We can probably consider this to be a kind of test for the rules to see problems with them and if they work well.

Totally separate thought I had that should probably be ignored until later: If we do end up making real character stuff, we should put stats in signature spoilers for convenience's sake. HP, items, buffs/debuffs, stuff like that.

Posted (edited)

These basic rules should only govern inter-guild interaction. Nothing revolving around what happens inside of guilds.

This can be broken down into smaller questions

Combat (interpersonal or guild) (Assassination (Ambushing with the intent to kill) vs duel (Prearranged fight) vs attack (Spontaneous fight.))

Death

Edited by MacThorstenson
Posted
1 minute ago, Kidpen said:

Totally separate thought I had that should probably be ignored until later: If we do end up making real character stuff, we should put stats in signature spoilers for convenience's sake. HP, items, buffs/debuffs, stuff like that.

 

Agreed.

On the item at hand, I think that. One can not attack another individual on the Forums without first being notified first. This can happen in Pm assassinations however.

Posted
3 minutes ago, MacThorstenson said:

 

This can be broken down into smaller questions

Combat (interpersonal or guild) (Assassination (Ambushing with the intent to kill) vs duel (Prearranged fight) vs attack (Spontaneous fight.))

Death

I'd go one further and just have the two classes of duel and assassaination, the difference being surprise. Duels are consensual, assassainations are where one person knows in advance (and tells a mediator) 

Posted

I think that assassinations can be public and spontaneous. Otherwise there is no point to training secrecy/stealth. In addition, it will allow mediators to interfere if things get out of hand. finally, it will allow people to have normal PM's. If every time someone is killed, they die after being added into a groupchat with a GB and a Mediator, people will just stop responding to those.

Attacks (spontaneous and unplanned fights) should be illegal. In public chats. If someone posts in your groups thread, while you are having a conversation, you are allowed to attempt to kill them using RP, even if they haven't done anything except be there. They have to specifically request a flag of peace.

Posted
1 minute ago, Archer said:

Duels are consensual

I agree with this, all combat, I feel needs to be this way, minus the assassinations.

Posted

How about attacks in forums go like this:

Victim: blah blah blah darkness

Assassain : ha! An assassain breaks through the window to attack you (more in the PM/link to thread) 

Then they go to the area to do their business 

Posted
Just now, Archer said:

How about attacks in forums go like this:

Victim: blah blah blah darkness

Assassain : ha! An assassain breaks through the window to attack you (more in the PM/link to thread) 

Then they go to the area to do their business 

Why would you do this rather than just sending the PM? Or tagging in the thread?

Posted
Just now, Kidpen said:

Why would you do this rather than just sending the PM? Or tagging in the thread?

I personally think a tagged thread is better.

Posted

 

1 minute ago, Archer said:

How about attacks in forums go like this:

Victim: blah blah blah darkness

Assassain : ha! An assassain breaks through the window to attack you (more in the PM/link to thread) 

Then they go to the area to do their business 

I like that. Though I would still like to be able to implement some sort of security feature if you are in your home base. If I was in a DA, and a fellow come in that I didn't want him there, because I either expect him to be an assassin or something, I would like to be able to preemptively fight back

Posted
1 minute ago, MacThorstenson said:

I like that. Though I would still like to be able to implement some sort of security feature if you are in your home base. If I was in a DA, and a fellow come in that I didn't want him there, because I either expect him to be an assassin or something, I would like to be able to preemptively fight back

 

That is fair. Your turf is a safer place than out abroad upon the forum.

Posted (edited)

It adds to the fun. A duel you can decide on terrain and stuff together, but in this case a good assassain would have to wait for the opportunity to strike, choosing a location best suited for them. Eg. Attack in DA, the duel happens in an alley. 

Otherwise it's just unconnected attack PM's with no relation to guild business. 

You could still send random attack PM's. But for example if you wanted to defend your Alley from invasion, you could make a stand in the topic and fight them, stipulating that the lose has to leave the alley. I'm just thinking real world applications 

Edited by Archer
Posted (edited)

@Kidpen I think its better because It allows the person to have a reasonable chance to avoid/recruit help. My only having things happen in PM's it removes a sense of publicity that assassinations usually would have. I also think that it would be alright if Assassins PM'ed the target, saying that they snuck into their house while they were asleep, but they would understand that if they started to make noise, after attacking someone, inside of a guild HQ, people would come running. 

The element that I don't want to lose, is the fact that assassinations don't take place in a vacuum. If you stab someone in a public place, then they will fight back. people will take sides. By moving everything into PM, that element is lost. and by doing so, assassinating becomes way too OP.

Edited by MacThorstenson
Posted
1 minute ago, MacThorstenson said:

@Kidpen I think its better because It allows the person to have a reasonable chance to avoid/recruit help. My only having things happen in PM's it removes a sense of publicity that assassinations usually would have. I also think that it would be alright if Assassins PM'ed the target, saying that they snuck into their house while they were asleep, but they would understand that if they started to make noise, after attacking someone, inside of a guild HQ, people would come running. 

The element that I don't want to lose, is the fact that assassinations don't take place in a vacuum. If you stab someone in a public place, then they will fight back.

Yeah. I agree.

Side Note: Would we need to make topics for Guild HQ or how would it happen?

Posted (edited)

That makes sense. It should absolutely go to threads though. You shouldn't just battle it out in the middle of some random thread.

@Mraize Don't we already have that?

Edited by Kidpen
Posted

Side Note: Would we need to make topics for Guild HQ or how would it happen?

Guild thread. 

The thread: People you wouldn't want to meet blah blah blah... is the HQ of the DA. 

The GB thread is the HQ of the GB's

Posted (edited)

I agree with the HQ bonus idea. There should be less penalty for losing there, and less ability to sneak up on them (maybe they get a heads up PM from the mediator)

LA HQ is TBD

Edited by Archer
Posted
1 minute ago, MacThorstenson said:

Guild thread. 

The thread: People you wouldn't want to meet blah blah blah... is the HQ of the DA. 

The GB thread is the HQ of the GB's

So attacks would happen there? Interesting.  Anyways let's continue.

Posted
Just now, Archer said:

I agree with the HQ bonus idea. There should be less penalty for losing there, and less ability to sneak up on them (maybe they get a heads up PM from the mediator)

That should be the only place where you can be revived. Otherwise, death is permanent and another character is needed, per se.

Posted

No, attack could happen anywhere in the social groups section, but if one tries to attack in the guild HQ, members of that guild would be able to preemptively fight back.

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