Popular Post Nohadon he/him Posted January 7, 2018 Popular Post Report Share Posted January 7, 2018 (edited) I just thought of something why reading through WoK. "I've never seen a named martial arts used on scadrial, thats weird". Then I thought,"Ah why the hell not? lets have some fun and make A martial arts form!" So this is what I call MistWay (MisutoPo, ミスト方法) where there are 16 different disciplines each meant to compliment A certain type of misting or mistborn. so, Here we go! (Things With an Asterisk can be used by Non-Allomancers Easily) Spoiler PewterWay: Used to either end the battle instantly by overpowering them with speed and strength, or making it a long, drawn-out fight, taking advantage of the boosted endurance and healing given by pewter. A very blunt discipline primarily consisting of Kicks, punches and blocks, not much dodging, beaten by SteelWay, effective against TinWay. Get up close while facing a user of this and you're done for. (Weapons Include Combat-staff, Fisticuffs and greatswords/claymores, BattleAxes and Warhammers) TinWay: A very fluid discipline, focusing on dodging and counterattacking with throws and use of pressure points, taking advantage of Tin's heightened senses, but avoiding the low pain tolerance given by it. beaten by PewterWay. an easy way to beat this discipline is by trying to stun your opponent with a Loud clap, that will allow you to get in a couple quick shots that will force the TinEye to turn off his/her Tin. (Weapons Include Light daggers, Fisticuffs and darts) SteelWay: A discipline involving weapons like daggers or projectiles, using steel-jumps to flip over opponents with ease. by burning steel, SteelWay disciples can identify hidden weapons, metal vials and do serious damage with any metal object they have on them. weak to IronWay, strong against PewterWay due to the higher mobility provided by It. (Weapons include daggers, and any small, metal projectile like darts) IronWay: A discipline made for disarming large groups of opponents with ease, with simple wrist-flips, and grapples, Use IronPulls to easily disarm people from daggers, swords and metal objects, Weak to ZincWay and BrassWay, Incredibly strong against SteelWay and TinWay. (Weapons Include Chains, Hooks and nets to make your opponents get tangled up while they can be disarmed, putting them at a disadvantage) ZincWay: A very cruel discipline, Small daggers are used to get little cuts in. Zinc will make the opponent feel more Pain, Fatigue and Hopelessness, distracting them from the fight at hand. Useless against CopperWay, but pretty effective against everything else. (Weapons Include Knives, Throwing Stars and Pins) BrassWay: A supporting discipline made for soothing away your groups Pain, Fatigue and Hopelessness, Very much increasing Morale and energy during a fight. In a one-on-one situation, BrassWay works similarly to ZincWay, dampen all positive emotions to distract your opponent from the fight. (Weapons Include Shields, One-Handed Swords and other defensive weapons) Useless to CopperWay but helpful for everything else. *ElectrumWay: A discipline used to confuse your enemies. ElectrumWay involves being Unpredictable, Biting, Scratching, everything is allowed, fight dirty, but Aim for the head, the quicker you can rattle your enemy, the better. Great against ZincWay, but pretty Ineffective against PewterWay or SteelWay. Electrum is used to see what will happen if you act a certain way, If you see an electrum shadow dead on the floor with a knife sticking out of your chest after trying to slash at your opponent's chest, do something else. Electrum makes an opponent more predictable while making you less predictable. (Weapons Include literally anything) *GoldWay: GoldWay is a Discipline to knock someone out while causing minimal pain. It's a last resort for Pacifists, Using One key pressure point in the back of the neck that can be used to knock out an opponent with little to no pain, This is a very seldom-used discipline as most of the disciples use it for self-defence only. *DuralimunWay: This Discipline involves starting a small fight, with little strikes, then suddenly attacking your opponent with everything you have, doing as much damage as possible in a burst of surprising energy. *AluminiumWay: This Discipline is based on stealth, with the Silent step being a key technique, sneak up on opponents and surprise them, or take there metals/metalminds before you get into a fight, putting them at a disadvantage from the beginning. NicrocilWay/ChromiumWay: As soon as the fight starts, Disciples of these disciplines will open with a quick side-step into jab or lunge to wipe or burst the enemy's metal reserves at once, Immediately followed up by a flurry of jabs. driving your enemy into the ground. Effective Against Tin, Steel and PewterWay, Potentially Lethal to Iron, Zinc and BrassWay. (Weapons Include Primer Cube's to increase range of effect) BendalloyWay: This Disciple is used for singling out enemies and locking into a close-quaters, one-on-one fight, Effective against SteelWay and CadmiumWay, Weak to PewterWay. Making a speed-bubble makes it easier to lock in your target for a fight. (Weapons Include Shortswords, Staves and daggers) CadmiumWay: A stall Disciple, Used to Lock yourself and a few other targets into a slow-motion bubble while the rest of your team can recover and help. or flee. effective against BrassWay and BendalloyWay, weak to ZincWay, PewterWay,TinWay and SteelWay (Weapons Include Shields, One-Handed Swords and other defensive weapons) CopperWay: A Stealth Disciple, Used to hide large groups and block yourself from ZincWay, use quick strikes to disable enemies. Completely counters ZincWay and BrassWay, Boosts AluminiumWay, Not very helpful in a combat situation. (Weapons Include Shields, One-Handed Swords and other defensive weapons) * BronzeWay: Used to Identify and take out targets easily, Very good for long ranged combat, While burning bronze, it will be difficult for someone to sneak up on you as you would hear their allomatic pulse. (Weapons Include Guns, Snipers and other Long-Ranged Weapons) This discipline mainly focuses on breathing and metalexcercises, and heavy marksmanship training. Here's Feruchemy, special thanks to @Shallan's Ward for the help, I literally could not done it without the help: Feruchemy (Path of Balance) / バランス Spoiler Pewterpath: Used to end fights quickly, tapping all of your strength in one, decisive punch that ends the fight in one hit. Incredibly weak to steelway, but strong against most disciplines it can land a hit on (Ideally uses fisticuffs, or heavy reinforced claymores or greatswords). Steelpath: Used to quickly dodge attacks, allowing you to be untouchable in fights due to superior speeds, blurring from target to target and execute them with no idea what is going on. (Preferring Light weapons like daggers and TinPath: These disciples will often have multiple metalminds on them to use more senses. Those who fight with this style often use sight from a long range to hit a man before they get close. They also use this as a way to spy on their enemies and report to their comrades. (They are weak at close range due to tapping sight causing them to be unable to see nearby items.) IronPath: The Disciples who dedicated themselves to this path wrestle with their opponents in order to use their weight to its full advantage. Disciples will also store weight in order to be lighter and faster, to avoid enemies. BrassPath; Disciples of this discipline superheat their skin on contact to do as much internal damage as possible, striking the neck, eyes or stomach are the main targets, when facing BrassPath, try to keep out of range of them or their Brass rods that can be used to give further reach while still conducting heat. ZincPath: Disciples who use this path are accustomed to being able to quickly form, and stick to plans mid-battle. and changing strategies on the fly, zinc also boosts reaction time, allowing you to anticipate your enemies moves before they make them. CopperPath: Made to train and study other disciples and help choose their own disciplines BronzePath: Disciples who use this path are best in long fights, as they don't tire easily, making others waste valuable metalmind stores while fighting you. ChromiumPath: Disciples of this path don't spend much time on fancy techniques or disciplined training. If they get into a fight, they focus on key moments when enemies are likely to trip, stumble or miss their attacks and tap luck to make sure it happens. AluminiumPath: Disciples of this path are about adaptation and change, storing Identity to allow themselves to open up to harder, more complex training. NicrosilPath: Disciples of this path tend to go with other powers they have, and Develop their own style of fighting based on what they can do with them. GoldPath: This is the most reckless way, not caring about the damage to oneself and caring more about the damage they intend to do to others. tapping gold AFTER the fight is done to deal with any injuries acquired. ElectrumPath: Pinnacle ferrings will never give up, this is due to the fact that this Path teaches them that every fight is winnable, but it depends on when people falter and give up. BendalloyPath: It is difficult to run out of energy with a fresh bowl of chouta in your metalminds! Bulk up in an instant and take hits easily, then slim down and be quicker. varying speeds and strengths to confuse your opponent CadmiumPath: This path is about stealth, Storing breath allows you to feel more calm and controlled, able to infiltrate places silently and slip out undetected. DuraluminPath: This path is about solving fights peacefuly with words, it is very unorthadox, but who can fight you when they greet you like a good friend? Edited October 28, 2018 by Nohadon 22 Link to comment Share on other sites More sharing options...
Nohadon he/him Posted January 8, 2018 Author Report Share Posted January 8, 2018 (edited) What's Your Favourite Discipline? Mine’s TinWay, I already know a bit of Jujitsu and feels similar to it, and what do you not want to have to fight? personally I don't want to fight someone who is using ZincWay. Any cool combinations? Feel free to contribute! Edited June 25, 2018 by Nohadon Link to comment Share on other sites More sharing options...
Nohadon he/him Posted January 8, 2018 Author Report Share Posted January 8, 2018 So, what do people think about this? @Calderis @Toaster Retribution & @Steeldancer I'm looking forward to your input! Link to comment Share on other sites More sharing options...
Toaster Retribution he/him Posted January 8, 2018 Report Share Posted January 8, 2018 This is very interesting, good job @Nohadon! Very cool stuff! IronWay, ElectrumWay, TinWay and BronzeWay were all really neat, and I think IronWay would be my favorite. I like how you managed to make something up for the weaker mistings too, such as Aluminum. Link to comment Share on other sites More sharing options...
Nohadon he/him Posted January 8, 2018 Author Report Share Posted January 8, 2018 Thanks! Now I just gotta figure out a feruchemical version... Link to comment Share on other sites More sharing options...
Shallan's Ward he/him Posted January 8, 2018 Report Share Posted January 8, 2018 I would probably love ZincWay, I have a tendency to use crueler techniques like that. Or ElectrumWay, as foresight often appeals to me. On the flip side I would hate ZincWay, cause I have a low tolerance for pain. Hahaha! (Good luck with feruchemy. がんばって❢) Link to comment Share on other sites More sharing options...
Nohadon he/him Posted January 8, 2018 Author Report Share Posted January 8, 2018 I think I might need some help on feruchemy, no idea what I’m Gonna do for some of them. Also, should I edit the original post or just reply to it or add a new post when I finish feruchemy? Link to comment Share on other sites More sharing options...
Steeldancer he/him Posted January 8, 2018 Report Share Posted January 8, 2018 I like this. Very nice. Link to comment Share on other sites More sharing options...
Quickbronze he/him Posted January 23, 2018 Report Share Posted January 23, 2018 (edited) SteelWay(Feruchemy): 1. Make friends with a Slider 2. Have them put you in a speed-bubble storing speed at least an hour a day(External time) 3. Blitz anyone who tries to fight you 4. Profit Seriously though, can we all agree that steel is OP? Edited January 23, 2018 by .50 Caliber Gentleman Link to comment Share on other sites More sharing options...
Agent34 Posted January 23, 2018 Report Share Posted January 23, 2018 Wasn't there a martial art in one of the broadsheets that helped a Leecher? Link to comment Share on other sites More sharing options...
Nohadon he/him Posted January 23, 2018 Author Report Share Posted January 23, 2018 Was there? I'll have a look in BoM Link to comment Share on other sites More sharing options...
Walin he/him Posted January 23, 2018 Report Share Posted January 23, 2018 It was in the broadsheets, and I think it was to get close to people, enough to Leech them. This is really cool! CadmiumWay is probably my favorite due to cadmium being one of my favorite Allomantic and Feruchemical metals. Link to comment Share on other sites More sharing options...
Quickbronze he/him Posted January 23, 2018 Report Share Posted January 23, 2018 7 hours ago, Agent34 said: Wasn't there a martial art in one of the broadsheets that helped a Leecher? Yes, there was Link to comment Share on other sites More sharing options...
Alderant she/her Posted January 24, 2018 Report Share Posted January 24, 2018 On 1/7/2018 at 11:09 AM, Nohadon said: PewterWay: Used to either end the battle instantly by overpowering them with speed and strength, or making it a long, drawn-out fight, taking advantage of the boosted endurance and healing given by pewter. A very blunt discipline primarily consisting of Kicks, punches and blocks, not much dodging, beaten by SteelWay, effective against TinWay. Get up close while facing a user of this and you're done for. (Weapons Include Combat-staff, Fisticuffs and greatswords/claymores, BattleAxes and Warhammers) You know, I'd almost venture to say an extension to PewterWay could be something akin to jiujitsu or another grappling method. It relies mainly on holds and locks meant to tire your opponent without tiring yourself. Seems like something right up a Pewterarm's alley. Link to comment Share on other sites More sharing options...
Nohadon he/him Posted March 8, 2018 Author Report Share Posted March 8, 2018 (edited) WOOO! Feruchemy is DONE! thanks so much @Shallan's Ward for the help. Pewterpath: Used to end fights quickly, tapping all of your strength in one, decisive punch that ends the fight in one hit. Incredibly weak to steelway, but strong against most disciplines it can land a hit on (Ideally uses fisticuffs, or heavy reinforced claymores or greatswords). Steelpath: Used to quickly dodge attacks, allowing you to be untouchable in fights due to superior speeds, blurring from target to target and execute them with no idea what is going on. (Preferring Light weapons like daggers and TinPath: These disciples will often have multiple metalminds on them to use more senses. Those who fight with this style often use sight from a long range to hit a man before they get close. They also use this as a way to spy on their enemies and report to their comrades. (They are weak at close range due to tapping sight causing them to be unable to see nearby items.) IronPath: The Disciples who dedicated themselves to this path wrestle with their opponents in order to use their weight to its full advantage. Disciples will also store weight in order to be lighter and faster, to avoid enemies. BrassPath; Disciples of this discipline superheat their skin on contact to do as much internal damage as possible, striking the neck, eyes or stomach are the main targets, when facing BrassPath, try to keep out of range of them or their Brass rods that can be used to give further reach while still conducting heat. ZincPath: Disciples who use this path are accustomed to being able to quickly form, and stick to plans mid-battle. and changing strategies on the fly, zinc also boosts reaction time, allowing you to anticipate your enemies moves before they make them. CopperPath: Made to train and study other disciples and help choose their own disciplines BronzePath: Disciples who use this path are best in long fights, as they don't tire easily, making others waste valuable metalmind stores while fighting you. ChromiumPath: Disciples of this path don't spend much time on fancy techniques or disciplined training. If they get into a fight, they focus on key moments when enemies are likely to trip, stumble or miss their attacks and tap luck to make sure it happens. AluminiumPath: Disciples of this path are about adaptation and change, storing Identity to allow themselves to open up to harder, more complex training. NicrosilPath: Disciples of this path tend to go with other powers they have, and Develop their own style of fighting based on what they can do with them. GoldPath: This is the most reckless way, not caring about the damage to oneself and caring more about the damage they intend to do to others. tapping gold AFTER the fight is done to deal with any injuries acquired. ElectrumPath: Pinnacle ferrings will never give up, this is due to the fact that this Path teaches them that every fight is winnable, but it depends on when people falter and give up. BendalloyPath: It is difficult to run out of energy with a fresh bowl of chouta in your metalminds! Bulk up in an instant and take hits easily, then slim down and be quicker. varying speeds and strengths to confuse your opponent CadmiumPath: This path is about stealth, Storing breath allows you to feel more calm and controlled, able to infiltrate places silently and slip out undetected. DuraluminPath: This path is about solving fights peacefuly with words, it is very unorthadox, but who can fight you when they greet you like a good friend? Edited March 8, 2018 by Nohadon 2 Link to comment Share on other sites More sharing options...
Gasper he/him Posted April 13, 2018 Report Share Posted April 13, 2018 Just found this thread, I think that cadmiumpath mixed with goldpath has several applications in nonstandard environments such as in the water, in space or in poisonous environments. Link to comment Share on other sites More sharing options...
Nohadon he/him Posted September 2, 2018 Author Report Share Posted September 2, 2018 I'm thinking of doing something for awakening and radiant surges, anyone interested in the concept? Link to comment Share on other sites More sharing options...
Agent34 Posted September 2, 2018 Report Share Posted September 2, 2018 3 hours ago, Nohadon said: I'm thinking of doing something for awakening and radiant surges, anyone interested in the concept? *raises hand* I'm guessing a technique in Awakening-fu involves getting close to use an opponent and using their own clothing against them. Link to comment Share on other sites More sharing options...
Bigmikey357 he/him Posted September 3, 2018 Report Share Posted September 3, 2018 Szeth already has martial arts training although I forget what he called it. Lightweavers could use something like a shadow step, casting illusions so an opponent cannot be sure which target they strike. With the transportation surge and Stormlight one can become Cosmere Nightcrawler, although you're probably only going to be able to do it once or twice per engagement. For Edgedancers, friction plus variable spren weaponry means someone that easily slide circles around you. Plus infusing the opponent hands with Stormlight means they cannot grip weaponry. We already know what Windrunners are capable of. Maybe someone else can help with some of the other surge martial art applications. Link to comment Share on other sites More sharing options...
Agent34 Posted September 3, 2018 Report Share Posted September 3, 2018 Cohesion allows a user to trap their opponent in place by liquefying the ground, Tension can turn things like cloth into swords, Progression could be used in a natural environment to turn plant life against an enemy or enemies (or perhaps carrying seeds with them). Division straight up burns things (including people) Link to comment Share on other sites More sharing options...
+Ark1002 Posted October 25, 2018 Report Share Posted October 25, 2018 (edited) Just wanted to note, as I just found this thread: THIS IS STORMING AWESOME. Any chance of this being made for other magic systems? Radiant Martial Arts, Elantrain Martial Arts, that sort of thing? Edited October 25, 2018 by Ark1002 Link to comment Share on other sites More sharing options...
Nohadon he/him Posted October 26, 2018 Author Report Share Posted October 26, 2018 16 hours ago, Ark1002 said: Just wanted to note, as I just found this thread: THIS IS STORMING AWESOME. Any chance of this being made for other magic systems? Radiant Martial Arts, Elantrain Martial Arts, that sort of thing? Thanks Also I'm in the process of making Radiant Martial Arts, I don't know what I'd to for Elantrian martial arts but I was thinking I would do some for either sand mastery or awakening after I do stormlight. Link to comment Share on other sites More sharing options...
+Oltux72 he/him Posted October 26, 2018 Report Share Posted October 26, 2018 On 1/23/2018 at 6:50 PM, Walin said: It was in the broadsheets, and I think it was to get close to people, enough to Leech them. The Monks of Baz-Kor IIRC. Though now that I think about it, hazekillers must have martial arts training. Link to comment Share on other sites More sharing options...
Bigmikey357 he/him Posted October 26, 2018 Report Share Posted October 26, 2018 Elantrian martial arts probably looks something like Naruto with their hand signs. Link to comment Share on other sites More sharing options...
Minato™ Posted October 27, 2018 Report Share Posted October 27, 2018 I want Elantrian martial arts so I am willing to help. Link to comment Share on other sites More sharing options...
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