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Posted

Alright...it's been a little while since I've seen a "what powers would you want?" thread...and despite being cliche...they're one of my favorites.

 

To keep it original...I'm going to add some specifics.

 

You are on earth.  Present day.  All conditions about your life are exactly the same as in reality. You have not had powers until today.  You are basically Rick Grimes waking up to the zombie apocalypse already in progress. Same zombie rules as the walking dead apply.  You are aware that from today onward, there will be some other metalborn out there.

 

You get to be a twinborn of your choice...and just for fun...throw in a 3rd hemalurgically induced power with zero negative repercussions.  Let's also say that you get a pocket full of metal shavings and/or jewelery to get you started...but after that you are on your own (i.e. atium doesn't exist)

 

What powers do you want...how will you use them to survive...and what is your plan of action?

 

I'm gonna go with coinshot, seeker, subsumer.

 

Coinshot is a must for avoiding and combating zombies...almost makes it too easy.

 

Since there are other metalborn out there...being able to find/identify them will be vitally important, because nowadays people are just as dangerous as the undead...plus you might be able find some friends with superpowers.

 

Being a subsumer would make not starving or dying of thirst a lot easier to manage, while still remaining very mobile.  

 

Let's have some fun with this one guys!

Posted

Twinborn Gold, cause zombie virus immunity ftw, plus plenty of jewelry stores with gold just lying around.

 

Would probably get Allomantic steel for the spike.  Being able to launch pieces of metal and also watch to see if any metal around you is moving is too useful.

Posted

It'an hard choice.
I am sure to want to be a BendAlloy Ferring, but about the Allomantic side, I am unsure.

 

I will choose to be a Steel Misting for the same reason of Master_Moridin, but in that context it will be hard to find a decent amount of burnable steel (as all other alloys). with this information, Iron is a good second choice.

Therefore I will be a Iron/Bendalloy Twinborn. If we may add a Spike, mmmm maybe Feruchemical Zinc or Bronze.

Posted

First a question: do zombies have the same flaw as coloss and kandra? Can they be controlled with emotional allomancy?

 

If they can, I'd pick a Rioter with added rioting from a spike (to get enough power to overcome the resistance).

So, far from running away, I'm the leader of my own personal undead horde.

I'll finish with zinc feruchemy (because, compounding) so I can think up plans really, really fast for any situation.

 

 

If zombies can't be controlled, double gold is tempting, but I'll try to keep things a bit original.

Feruchemic gold, for the health benefits (but no compounding).

I'll combine that with allomantic pewter, because pewter is handy in so many ways, and it includes a health boost that can help with gold storage without knocking you out.

Finally, the spike... hmm... we know that allo-aluminum heals the withering from a shade, so it might do the same for zombie bites, making you immune.

On the other hand, steel is just so darn useful! But in the end I'll pick allomantic tin, because staying alive depends on knowing what's around you. Plus, as proved by Spook, it works really well together with pewter.

Posted

The Survivor: Double gold and Allomantic tin, survive from pretty much anything, gold is actually pretty common and in a zombie apocalypse only other gold ferrings are going to want it. Tin to detect Zombies and potential human enemies coming. Lives through the apocalypse perfectly fine, avoids both people and zombies whenever possible and relies on his healing to get through the rest.

The fighter: Feruchemical pewter, Allomantic steel and Allomantic iron. Given that zombies tend to rely on hordes there will likely be fairly long periods available to store strength, in addition to the obvious physical benefits it can also be used to increase and decrease weight slightly to allow for more control with both pushes and pulls. Takes the fight to the zombies, attacking them from a distance with nearby metal before closing the gap and using the agility provided by steel and iron to control the battle, punching zombie heads in as needed. Probably gets bitten and dies but takes out a lot of zombies first.

The Gambler: double Chromium and Feruchemical duralumin. Compounding luck obviously provides myriad benefits in and of itself but the Gambler plans beyond that, he sets himself up with another group of survivors, gaining their trust quickly with his Connector abilities and bringing success to the whole group with his luck. When this group inevitably encounters a rival group who may have Metalborn of their own the Gambler can if necessary drain the other metalborns reserves and using a combination of luck and connection, convince them to join forces. He eventually builds a successful settlement filled with other metalborn.

The broken: Double steel and literally anything else since it doesn't matter. Steel, it is useful both allomantically and feruchemically and when compounded is just completely broken. It is also commonly available pretty much everywhere.
The Broken whizzes through the apocalypse, entire hordes die before they even realize what happened, bandits see a brief blur and then realize their weapons have all been stolen, rival metalborn are peppered with sharp pieces of metal seemingly shot from a thousand different directions.

Posted

Pewter/Duralumin with Bendalloy minds.

 

Pewter is useful in lots of ways. If I get hurt, burn pewter, if I need to stay awake, burn pewter, if I get in a fight, burn pewter.

Duralumin because survival depends a lot on if you can hide from things you dont want to be noticed by and if you can befriend others. It is also useful for if you want to talk your way out of a fight.

Bendalloy is obvious too. Much easier to carry food around in a bendalloy mind than in a back pack.

Posted

Allomantic pewter/Feruchemical gold with Feruchemical brass thrown in there to help me survive the freezing cold that I'd be moving to!

 

Allomantic pewter just to fight better/longer and I may help my body heal enough to not be infected... plus all i have to do is go to my FLGS and grab all the old Pewter figurines that no one buys anymore and burn them!

 

Feruchemical gold to help heal from any wounds like a Zombie bite. Plus as theorized in other threads, you might be able to store Allomantic pewter's excess healing/health in Feruchemical gold as a "compound lite"

Posted

I would be a bendalloy twinborn with a hemalurgic spike bestowing feruchemical gold. I would locate a hobby shop or hardware store for the bendalloy and stock up. Then I would grab something small to eat and drink, like a can of beans and bottle of water. Then compound the nutrition till all the metal I scavenged is full of nutrition and water enough to last me years. This would allow me to avoid food centers that people will be fighting over to get food stores, as well as attracting zombies due to the noise. Since all my food is in metal form, and only I can access it, there would be no need for someone to attack me for my food. It would be useless for them. Assuming we are allowed to reverse compound, this also allows me to when in danger, pop up a speed bubble, run to the edge, drop it, and then pop it up again, run to the edge, drop it, pop it up again and so on till I am far far away. Finally the feruchemical gold is as back up in case I get bit or wounded in general. 

Posted (edited)

Some great ideas here! I'm going to take a different tack and start with feruchemical zinc (mental speed). Recent WoB suggests that it also allows for intuitive leaps, and I think that giving myself the time and ability to plan and figure things out even when surprised would be super useful. I'll double down on this with allomantic electrum (see your own future). I'm sure there are ways to make that useful, especially as a way to gain information during a zinc think. There is a good chance that it is only helpful in large doses (i.e. if you can see minutes ahead rather than seconds) which is why I'm going to get a spike of allomantic duralumin to boost it with.

On a complete tangent, I couldn't help but imagine the effects of translocating the zombie apocalypse from Earth to Scadrial (any tech level). Koloss are hugely useful allies, but absolutely terrifying if bitten. And imagine the consternation of a kandra whose bones start trying to walk around on their own! :D

Edited by ccstat
Posted (edited)

Some great ideas here! I'm going to take a different tack and start with feruchemical zinc (mental speed). Recent WoB suggests that it also allows for intuitive leaps, and I think that giving myself the time and ability to plan and figure things out even when surprised would be super useful. I'll double down on this with allomantic electrum (see your own future). I'm sure there are ways to make that useful, especially as a way to gain information during a zinc think. There is a good chance that it is only helpful in large doses (i.e. if you can see minutes ahead rather than seconds) which is why I'm going to get a spike of allomantic duralumin to boost it with.

On a complete tangent, I couldn't help but imagine the effects of translocating the zombie apocalypse from Earth to Scadrial (any tech level). Koloss are hugely useful allies, but absolutely terrifying if bitten. And imagine the consternation of a kandra whose bones start trying to walk around on their own! :D

Would be pretty hilarious. The savors of the planet would be kandra/mistwraiths so gorged on zombie corpses that they can barely move and look more like a giant blobs of translucent flesh the size of buildings. 

Edited by Pathfinder
Posted (edited)

I'd like to point out that you probably won't be able to find any allomantically/feruchemically usable metals in our world and definitely won't be able to make them on your own.

I am not talking about only alloys - try finding pure gold, for example. In fact, there are no pure metals anywhere. And if there are, they'd be very hard to find. Of course, proper alloys would be even harder to find.

So I'd choose Feruchemical bendalloy - you go to the market and eat everything which rots quickly and stock on everything else. People would stock on everything which lasts long, you can eat the rest, there will be plenty of it. Drink everything (BTW, how does F-bendalloy work with alcohol?).
For quick movement I'd pick Feruchemical steel (obvious) or cadmium - you can run longer. For steel, I don't need such excessive usage like speedsters (as there is power loss). A shallow tap would be enough to outrun everyone, as even going at 1.2 your usual speed makes you faster than anyone. As old saying goes, "the slowest ones during zombie apocalypse are eaten" or something along this lines. Superspeed for dire situations like ambushes or being held at gunpoint.
For cadmium, you can also hide underwater for long amounts of time and storing is quite easy. It'd be useful for running, it wouldn't tax on your breathing and no lactic acid in your muscles - pretty useful, I'd say.

So it leaves an Allomantic ability to pick - there are 8 to choose from (pure metals). Nor chromium or alluminium is useful, gold is probably very hard to come by and obtain in pure form. But I didn't choose being a Bloodmaker, so allomantic gold is useless. Copper and cadmium are also useless.
That leaves us with three Allomantic metals: iron, tin, zinc. Iron would be usefull for navigating around the city and ironsight is pretty useful. Tin gives obvious advantages. Zinc would be useful for interactions with another survivors, you probably could also Riot zombies' fear.

Zinc is pretty hard to obtain, iron and tin are easier to come by. But tin burns way slower. And tin was used to produce vessels back in Middle Ages, so I'd probably raid a museum.

Edited by Oversleep
Posted (edited)

The Abuser: Allomantic Alluminum, and Ferochemic Bronze (spend 28 days storing at the start of the outbreak).  Your handful of metal dust to get started is Lerasium.  You spiked Hoid.  Whatever you got from that is probably worth it.

 

Ok actually: zombies are typically slow enough that Allomantic electrum may really be worth it, here.  You watch your shadow run ahead and see if something horrible happens to it.  For Feruchemy, gold.  You don't need to compound gold.  It's not like these zombies have miniguns.  

 

...These zombies don't have miniguns, do they?

 

You just need to be able to store up enough gold to heal the virus after a bite.  You might even only need it once, so your body creates the antibodies and oops you just cured the zombiphage.

 

Bonus spike: Feruchemical tin.  Why not Allomantic tin?  Because zombies smell terrible and showers are few and far between. (and because you can reuse it)

Edited by Pechvarry
Posted

I'd like to point out that you probably won't be able to find any allomantically/feruchemically usable metals in our world and definitely won't be able to make them on your own.

I am not talking about only alloys - try finding pure gold, for example. In fact, there are no pure metals anywhere. And if there are, they'd be very hard to find. Of course, proper alloys would be even harder to find.

So I'd choose Feruchemical bendalloy - you go to the market and eat everything which rots quickly and stock on everything else. People would stock on everything which lasts long, you can eat the rest, there will be plenty of it. Drink everything (BTW, how does F-bendalloy work with alcohol?).

For quick movement I'd pick Feruchemical steel (obvious) or cadmium - you can run longer. For steel, I don't need such excessive usage like speedsters. A shallow tap would be enough to outrun everyone, as even going at 1.2 your usual speed makes you faster than anyone. As old saying goes, "the slowest ones during zombie apocalypse are eaten" or something along this lines. Superspeed for dire situations like ambushes or being held at gunpoint.

For cadmium, you can also hide underwater for long amounts of time and storing is quite easy. It'd be useful for running, it wouldn't tax on your breathing and no lactic acid in your muscles - pretty useful, I'd say.

So it leaves an Allomantic ability to pick - there are 8 to choose from (pure metals). Nor chromium or alluminium is useful, gold is probably very hard to come by and obtain in pure form. But I didn't choose being a Bloodmaker, so allomantic gold is useless. Copper and cadmium are also useless.

That leaves us with three Allomantic metals: iron, tin, zinc. Iron would be usefull for navigating around the city and ironsight is pretty useful. Tin gives obvious advantages. Zinc would be useful for interactions with another survivors, you probably could also Riot zombies' fear.

Zinc is pretty hard to obtain, iron and tin are easier to come by. But tin burns way slower. And tin was used to produce vessels back in Middle Ages, so I'd probably raid a museum.

Actually pure gold would be one of the easier ones, it's naturally pure, granted jewelers usually alloy it otherwise it's too soft but I don't doubt that it'd be pretty easy if you knew where to look. Allomantically sound pewter however would be nearly impossible with how many different types there are.

But then I live in Australia and we're just lousy with mines so it'd probably be pretty easy to get any of them here.

Posted

Should be lifeless apocalypse :)

 

At any rate, I would definitely choose to be a steel compounder twinborn. Then throw in a hemalurgic spike for iron, to compliment steelpushing.

 

This grants absurd levels of compounded speed like the lord ruler was able to use to kill kelsier, plus both steelpushing and ironpulling, which I would say is the pair of metal powers that makes mistborn so strong.

Posted

This is great!  I wish I had more upvotes...

 

excellent point about the difficulty of finding allomantically viable versions of the necessary metals.  

Posted

For my configuration, alternatively one could have iron compounding and a steel hemalurgic spike. This would not grant the massively impressive speed the other way would offer... On the other hand, with limitless levels of weight and both pushing and pulling powers... You could topple a building effortlessly.

Posted

For my configuration, alternatively one could have iron compounding and a steel hemalurgic spike. This would not grant the massively impressive speed the other way would offer... On the other hand, with limitless levels of weight and both pushing and pulling powers... You could topple a building effortlessly.

I like that you're the first person to base their powers almost entirely on destructive potential...good job!

Posted

Do we know the percentages of the metals we choose?

As in your starter stash?  Perfectly allomantically viable. 

Posted

As in your starter stash?  Perfectly allomantically viable. 

I think he meant do we know the ratio of metals that we need for an allomantically viable burn so that after the starter stash runs out we can get more.

Posted

Ah...it's Canon...so you would either have to find an in world quote that told you...a WoB...or experiment. Some alloys/ compositions work better than others...some make you sick...some can be deadly. But you start off with a pocket full that is perfect.

Posted

Ah...it's Canon...so you would either have to find an in world quote that told you...a WoB...or experiment. Some alloys/ compositions work better than others...some make you sick...some can be deadly. But you start off with a pocket full that is perfect.

It's my reason in choosing a pure metal for the Allomantic power

Posted

Actually, new plan:
Allomantic duralumin, Feruchemical steel + Allomantic zinc.

Go around stabbing a bunch of zombies with spikes, use those spikes to spike other zombies, use emotional allomancy to control the zombies then get them to kill any other zombies you want dead so you don't have to worry anymore.

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