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If you could be a misting or a ferring


kroen

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Which would you choose? I'd want to be a Spinner. If the luck you get by tapping is anything remotely like lucky rabbit's foot (supernatural) or felix felicis (harry potter) then that's the coolest power I can imagine.

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For misting probably Pewter. Since it grants speed and grace in addition to just strength and fortitude. Pretty useful.

 

Ferring - Hmm, Spinner would be awesome until you have to store your luck. Who wants to risk having horrible luck? That could kill you.

Otherwise almost any feruchemical attribute would be pretty cool. But yeah I'd probably go with speed, easy to store.

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For misting probably Pewter. Since it grants speed and grace in addition to just strength and fortitude. Pretty useful.

 

Ferring - Hmm, Spinner would be awesome until you have to store your luck. Who wants to risk having horrible luck? That could kill you.

Otherwise almost any feruchemical attribute would be pretty cool. But yeah I'd probably go with speed, easy to store.

1. You can go lie on the floor in an empty room and store luck. What could go wrong?

2. That's funny, because Sazed said speed was one of the most difficult attributes to store.

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1. You can go lie on the floor in an empty room and store luck. What could go wrong?

2. That's funny, because Sazed said speed was one of the most difficult attributes to store.

 

I can see how it would be difficult when and where he lived. But these days so many people sit around working on the computer / watching TV barely even moving. Perfect time to store speed.

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1. You can go lie on the floor in an empty room and store luck. What could go wrong?

2. That's funny, because Sazed said speed was one of the most difficult attributes to store.

1- The roof could fall in, a person could accidentally trip through the door while carrying scissors and kill you, when you're altering the probabilities enough nothing becomes implausible.

2- Sazed wasn't aware of many feruchemical abilities but yes he did, however we don't know how he meant that, all it affects is your physical speed and how often do you really need to go around sprinting as fast as you can? It might be an uncomfortable sensation but if all you're doing is reading or something like that you'd be fine, or just watching tv, listening in class or at a meeting... in todays lifestyle speed is one of the traits we use the least.

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Spinner 100%. OP is right, the possibilities are just too powerful to ignore. To everyone who is saying storing is dangerous, this could be true, but it just means you can't store it at too high a rate. As long as you keep it reasonable you should be safe. Besides, you would only need short burst of it anyway, I can think of VERY few situations where you would need extended luck.

 

Edit: I guess having extended luck might be useful when going into surgery  I wonder if that would actually aid someone trying to help you (like a surgeon), rather than only affecting you.

Edited by Ness
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1- The roof could fall in, a person could accidentally trip through the door while carrying scissors and kill you, when you're altering the probabilities enough nothing becomes implausible.

I doubt you're going to be storing luck at a 1000:1 ratio Edited by Phantom Monstrosity
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1- The roof could fall in, a person could accidentally trip through the door while carrying scissors and kill you, when you're altering the probabilities enough nothing becomes implausible.

I actually highly doubt storing luck can kill you at all. Are there any mention of a feruchemical ability that can kill you when you store it? Take gold for example: While storing you will become very sick, but not so sick that you would die. Atium: You can become old, but not old enough to die. 

Also, when you store it you would have a little bad luck, nothing serious. Then when you tap it would have a little good luck, but you can always tap it more to have double the luck, ten times the luck, etc.

Do you actually believe that every time a spinner stores luck he risks death? Sounds a bit exaggerated.

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 Are there any mention of a feruchemical ability that can kill you when you store it? Take gold for example: While storing you will become very sick, but not so sick that you would die. Atium: You can become old, but not old enough to die. 

Because no one stores enough to die, if you stored too much of either you would die, same with luck or strength to use one of Brandons examples. My point was more that it has very limited storage capacities, you couldn't store huge amounts of luck without running a large risk so you couldn't tap large enough amounts of luck.

Useful? Definitely.

Omnipotent it is not though, you could probably get a 20 or even 30x increase in luck once every now and then but you're not going to be winning the lottery every day.

EDIT: 

Then when you tap it would have a little good luck, but you can always tap it more to have double the luck, ten times the luck, etc.

The more you compound it like this, the less effective it'll be, becoming twice as unlucky for an hour will not let you be 4x as lucky for half an hour, some of the investiture is lost in compounding it.

Edited by Voidus
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Thug. It's useful and convenient for almost everything. I could wear t-shirts in winter without minding the cold, would almost never have a bad day with low energy, and I'd enjoy the peace of mind knowing I'm unlikely to suffer an injury. Also moving furniture and shoveling snow would be easier.

 

I almost did the heat-storing one, because if I could have one D&D magic item, it would be a Ring of Warmth so I could wear t-shirts in the winter. That's been my top choice forever. But Ham doesn't seem to mind the cold, and pewter comes with a lot more side benefits than storing warmth.

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For tho

 

Because no one stores enough to die, if you stored too much of either you would die, same with luck or strength to use one of Brandons examples. My point was more that it has very limited storage capacities, you couldn't store huge amounts of luck without running a large risk so you couldn't tap large enough amounts of luck.
Useful? Definitely.
Omnipotent it is not though, you could probably get a 20 or even 30x increase in luck once every now and then but you're not going to be winning the lottery every day.
EDIT: 

The more you compound it like this, the less effective it'll be, becoming twice as unlucky for an hour will not let you be 4x as lucky for half an hour, some of the investiture is lost in compounding it.

 

A helpful way to store would be to just store 1% of your attribute at ALL times.  Let's say the storing rate is 1% of your attribute per second, and that you're awake for 6 hours a day.

 

60x60=3600

3600x6=21600

At the end of your storing, you would have 216% MORE of your attribute.  all you need is 1%, and then selected days where you can store more

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For tho

 

 

A helpful way to store would be to just store 1% of your attribute at ALL times.  Let's say the storing rate is 1% of your attribute per second, and that you're awake for 6 hours a day.

 

60x60=3600

3600x6=21600

At the end of your storing, you would have 216% MORE of your attribute.  all you need is 1%, and then selected days where you can store more

But you wouldn't be able to tap that at 216%, you're compounding your storage by doing that, you'd only get a 1:1 back if you tapped at 1% as well, compounding it to 216x would give you hugely diminishing returns.

Winning the lottery once is enough. You don't have to use it all the time.

You wouldn't be able to win the lottery, that's like millions to 1 odds, so you'd need to have millions of times more Luck which would be hugely difficult to store, if not flat out impossible. Luck could definitely be useful but not in huge ways like that, storing up the huge amounts of Luck necessary for any huge feats of violating chance is just not practical, sure you could store a bit most of the time and then maintain a steady tap whenever you hit a casino and you'd come out with more money, but getting a multiplier of Luck in the thousands or millions is just not realistic IMO.

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Allomantic iron & feruchemical copper

Copper=degree in anything and pretty awesome skills

Iron= Spider-Man like abilities combined with traveling on a bike just tethering yourself to cars. More accurate then pushing yourself

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  • 1 month later...

2. That's funny, because Sazed said speed was one of the most difficult attributes to store.

Perhaps he was just terrible at it. Sazed hints, and the MAG tells us, that there are different degrees of strength or skill in storing and tapping thing. It doesn't seem too far fetched that he just wasn't that good at storing speed, compared to other things.

 

 

As for my answer, I was really surprised because I thought I would be the only one saying this but... Lurcher. It would be so useful in my day-to-day, especially as I'd have non-metal things incorporate metal for that very reason. I need to get my Iphone off the table... LURCH! Ah, there're my keys... LURCH! Oooh, I'm thirsty... LURCH... SPLASH... SHATTER... *ahem* maybe I should switch to flasks...

 

If I was allowed to be Twinborn it would be Lurcher-Skimmer mostly because I think Feruchemical Iron is just MADE to be paired with Allomantic Steel or Iron.

 

If I had to be a Ferring... Gold. And I'd keep a spare Goldmind chock full of Health so that if I were ever maimed I could just grow back my... whatever.

 

But yeah, Allomantic Iron would be my choice if I had to pick one.

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Archivist for sure.

 

BTW: A little late, but luck is only your luck, so you can't make somebody else fall from the sky and kill you. Maybe you'd twitch wrong and sink the floor, or you wouldn't hear that IRS guy ringing your bell and then get in trouble, but only those kinds of things would apply.

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Archivist for sure.

 

BTW: A little late, but luck is only your luck, so you can't make somebody else fall from the sky and kill you. Maybe you'd twitch wrong and sink the floor, or you wouldn't hear that IRS guy ringing your bell and then get in trouble, but only those kinds of things would apply.

 

It still stands that it'd be possible to kill yourself if you store too much Luck. Tripping over and breaking your neck when if you weren't storing Luck that would have been a little stumble, or nothing at all. I don't see why a roof should collapse on you unless you start storing Luck before you chose and walked into a building that just happens to have a rotted roof support. Luck would affect your choice of building to reside in, not the roof magically becoming unstable.

 

Likewise, just before you make a choice to turn either left or right while being pursued, storing Luck would increase your chance of turning down the dead-end alley. Of course, this could still happen to normal people so storing Luck doesn't have to mean every decision or choice results in a negative outcome. It just decreases the odds that you'll make the right decision or avoid stepping on that one loose cobble in the entire street that makes you trip and fall into a noble woman's breasts and her husband challenges you to a duel, or gets very offended and hits you with his cane.

 

On topic: Tin Allomancy - I'd love the increased senses. Sparker for Feruchemy.

 

Or if I had tin as Feruchemy then I'd have steel in Allomancy.

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Also do you tap that immensely stored up luck when you pick your lotto numbers? Or when they draw them? Hmm ;) 

It could still be very useful in a casino though. At least until they kick you out and ban you from returning, which is exactly what they do to people who win too often.

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Also do you tap that immensely stored up luck when you pick your lotto numbers? Or when they draw them? Hmm ;)

It could still be very useful in a casino though. At least until they kick you out and ban you from returning, which is exactly what they do to people who win too often.

I doubt tapping luck would allow you to win the lottery, as the chances of that are like 1 in 20 million. Maybe if you store a year's worth of luck and then compound it, burning it in an instant by the help of a Nicroburst. But yeah, it would be more useful at casinos.

Edited by kroen
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I doubt tapping luck would allow you to win the lottery, as the chances of that are like 1 in 20 million. Maybe if you store a year's worth of luck and then compound it, burning it in an instant by the help of a Nicroburst. But yeah, it would be more useful at casinos.

 

Didn't think Nicrobursting could help with Feruchemy.

 

Ooh, now there's an idea - I wonder if a Nicro can assist an Allomantically burned Feruchemic charge (so, if for example a Nicro was to pump Miles' Goldminds as he burns them for compounding). Compounding already adds a huge boost by getting an extra infusion of power to the original Feruchemical charge, so if you could Nicroburst it too (or get Duralumin-spiked).... ye gods...

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