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Cool Uses/Combinations of Allomancy and Feruchemy


Kiwi

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Hi everyone! I'm new to these forums and this is my first post! Hehe.

So I got to thinking a while back, what would be some cool uses for Allomancy and Feruchemy? Especially when considering the next 2 trilogies are going to be in a modern setting (Like one we live in).

There are so many possibilities I'm sure, but just a couple thoughts I've had were:

1.) A Rioter or Soother politician could easily sway a crowd. He/She could also have a Coppercloud/Smoker as a body guard or entourage so no one would know (Unless of course there's a crazy strong Seeker... but whatever).

Better yet, the Rioter or Soother is in the entourage, and the politician is actually a Connector Ferring (Duralamin)! Making the crowds trust him more.

2.) A Gasper Ferring athlete could tap their Cadmium Metalmind not only to eliminate the need to breathe while running, swimming, etc... but (from the little I know of athleticism) they could also oxygenate their blood which I think is a good thing is certain sports? I may be wrong =/

3.) Casinos would have to check people for Chromium Metalminds (Spinner Ferrings) to make sure they don't have unfair advantages.

4.) Oracle Mistings could be the new fortune tellers, palm readers, etc.

Anywho I'm sure I could come up with more, but what are some of your ideas?

Edit: While these are speculations on uses for Allomancy and Feruchemy, I don't actually assume these will be part of the books in plots or subplots... I just thought it would be a neat discussion :D

Edited by Kiwi
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2.) A Gasper Ferring athlete could tap their Cadmium Metalmind not only to eliminate the need to breathe while running, swimming, etc... but (from the little I know of athleticism) they could also oxygenate their blood which I think is a good thing is certain sports? I may be wrong =/

3.) Casinos would have to check people for Chromium Metalminds (Spinner Ferrings) to make sure they don't have unfair advantages.

4.) Oracle Mistings could be the new fortune tellers, palm readers, etc.

2: Yes, oxygen is good. Oxygen is great. If ever an "Olympics" type event happened they'd have to check athletes for metalminds. It'd be like us checking for steroids :P

3: It'd be sort of difficult. Swallow chromium dust to look like regular metals intaken from foods, and store luck in each speck of it or something.

4: An oracle is somebody who can see their own future, not the future of others, so having them for palm reading is kind of redundant unless they read themselves.

Chromium compounders would be dangerous. They'd just find coins under every rock, Lerasium inside their showerhead, and shardblades in their underwear drawer. It's not even funny how scary that would be.

Edited by Observer
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I thought the reverse of Wax would be nifty. A Lurcher/Steelrunner could Pull on something strongly, then move to change the trajectory. Or, using guns for example, shoot a bullet past someone, tap steel to get to a good trajectory, and then Pull it into their back.

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I'd kind of expect competitive sports and the like to simply create Allomantic/Feruchemical catagories where one or a set of the powers is simply unrestricted. Casinos will probably simply throw people out on the suspicion of using Chromium metalminds instead of actually checking.

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I think that Feruchemical Chromium and Allomantic Brass or Zinc would be good at the casino, lucky and able to influence the others emotions, ramp up some nervousness at the poker table to make sure everyone has a tell.

EDIT: Also I've said this on other threads on this topic but Feruchemical Iron + Allomantic tin = worlds best sentry. Piece of Iron wire that's anchored to the ground, human sentry kite!

Edited by Voidus
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and shardblades in their underwear drawer. It's not even funny how scary that would be.

Not this one. As you should know from WoT, super-luck can't let you do something impossible, just the immensly improbable.

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Not this one. As you should know from WoT, super-luck can't let you do something impossible, just the immensly improbable.

Hoid stole a Shardblade and tripped, accidentally killing himself and using his worldhopping powers to teleport at the same time, landing his corpse and his blade in your underwear drawer.

It's amazingly improbably, but you never know.

For all we can tell, they might be able to get themselves a shard that just happened to travel over to Scardial shortly before dying.

I'm almost 100% sure Brandon has a counter to this that will be presented in Mistborn 2, as I doubt he'd let somebody get away with this.

Unless they're a villain.

Poor Sazed.

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Even Compounded luck has two major limitations:

1. Burning even a fully charged chromniummind only gets you so much ridiculously good luck, due to the limitations of Allomancy (metals only burn so fast).

2. Metallic chromnium is incrdibly rare. Most of the time it's stored as chromic acid, which probably can't be burnt.

Edited by ReaderAt2046
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I think that Feruchemical Chromium and Allomantic Brass or Zinc would be good at the casino, lucky and able to influence the others emotions, ramp up some nervousness at the poker table to make sure everyone has a tell.

EDIT: Also I've said this on other threads on this topic but Feruchemical Iron + Allomantic tin = worlds best sentry. Piece of Iron wire that's anchored to the ground, human sentry kite!

Until they figure out to just shoot flares or fireworks from a long ways off, and then just keep up the barrage.

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Even Compounded luck has two major limitations:

1. Burning even a fully charged chromniummind only gets you so much ridiculously good luck, due to the limitations of Allomancy (metals only burn so fast).

*Store till Chromiummind is full to 10 days of luck*

*Eat and burn to get 100 days of luck*

*Store said 100 days, eat, and burn for 1000 days of lucks*

*Tap all the luck at once into one massive burst of epic luckiness while hoping to find some more Chromium in a rock*

Rinse and repeat

2. Metallic chromnium is incrdibly rare. Most of the time it's stored as chromic acid, which probably can't be burnt.

Point. Which is probably one of them many counters Brandon has set in place to avoid massive Chromium compounding. But all you really need is enough to store a few days worth of luck, which shouldn't be overly difficult, (Sazed says in WoA that even a ringmind can take a week to fill) and then compound it in order to find more Chromium, at which point you now have endless luck.

Really when it comes down to it, we have no idea what the limitations of a Spinner are, and no clue how luck even works, though we can guesus fairly well. I'm guessing it'll be expounded on in the next trilogy.

Edited by Observer
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I forgot about that, I think there was a bit in MAG that basically said it was just luck but we won't really know until the second trilogy I guess. But being a double chromium to me would seem like one of the best abilities as a twinborn, both abilities (feruchemical and allomantic) are useful in a variety of situations.

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Still, how do you limit fortune? He'd have to make Chromium absurdly rare, and then he'd have to create some limitation to the power. Maybe Harmony could just never allow a Weaver(My new name for them) to be made, or maybe there would be some horrible side-effect of the compunding.

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I thought of that. You'd have to do a gradual filling, stubbing your toe on every bump in the floor and tripping every other step, but that would help you get a lucky punch or two in. I wonder what would happen if you reduced your luck to nothing for a moment. If you were lucky, nothing would happen. Of course, that's the point...

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It depends again how you define fortune, can you only store good luck? so that zero would be relatively neutral, nothing bad would happen, just nothing good either. Or can you continue storing until you have negative (bad) luck? In which case you would be able to store an infinite amount but the more you store the worse it would get until Shardwielders accidentally summon their blade while tripping and burn your eyes out :P

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Storing it would have to give you bad luck, or we'd be adding a rediculous amount of overpower to an already powerful feruchemical ability. If I had to hazard a guess, tapping luck would do something totally unpredictable, like real luck. Your intent would have nothing to do with what happened, you'd just be lucky/unlucky in all everyday affairs. Of course, that still makes compounding amazingly overpowered, just a little less so.

*Sigh* I can't think straight. Maybe taking off this zincmind would help, but I kinda like being able to "Add two and two and get pickle"

Edited by Observer
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