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Posted

Yeah, yeah I know these threads are so last month.

I still wanted to do this.

 

I have long said that I don't know how Fused were ever supposed to pose a threat to Radiant forces during the Desolations. Well, I want to see if the people of the internet can change my mind.

 

Your mission:

Spoiler

During the visions Dalinar sees an obsidian fortress in the purelake, your mission is to take the fortress.

The inside is assumed to be coated in aluminum, and has the following as defenders

  1. Windrunners: 1 fifth ideal, 3 fourth ideal, 12 third ideal, 100 squires
  2. Skybreakers: 3 third ideal, 3 squires
  3. Dustbringers: 1 fourth ideal, 1 third ideal, 12 squires
  4. Edgedanncers: 3 third ideal
  5. Truthwatchers: None
  6. Lightweavers: 2 third ideal
  7. Elsecallers: 1 second ideal
  8. Willshapers: 4 third ideal
  9. Stonewards: 1 Fifth ideal, 3 third ideal, 4 squires
  10. Soldiers: 1,000

 

You can take whatever resources you deem necessary, however as this will take place during a Desolation, there is no anti-lights, no everstorm, and only surge fabrials, with no suppressors.

 

How do you do it?

Posted
57 minutes ago, Frustration said:

Yeah, yeah I know these threads are so last month.

I still wanted to do this.

 

I have long said that I don't know how Fused were ever supposed to pose a threat to Radiant forces during the Desolations. Well, I want to see if the people of the internet can change my mind.

 

Your mission:

  Hide contents

During the visions Dalinar sees an obsidian fortress in the purelake, your mission is to take the fortress.

The inside is assumed to be coated in aluminum, and has the following as defenders

  1. Windrunners: 1 fifth ideal, 3 fourth ideal, 12 third ideal, 100 squires
  2. Skybreakers: 3 third ideal, 3 squires
  3. Dustbringers: 1 fourth ideal, 1 third ideal, 12 squires
  4. Edgedanncers: 3 third ideal
  5. Truthwatchers: None
  6. Lightweavers: 2 third ideal
  7. Elsecallers: 1 second ideal
  8. Willshapers: 4 third ideal
  9. Stonewards: 1 Fifth ideal, 3 third ideal, 4 squires
  10. Soldiers: 1,000

 

You can take whatever resources you deem necessary, however as this will take place during a Desolation, there is no anti-lights, no everstorm, and only surge fabrials, with no suppressors.

 

How do you do it?

how much light do they have? if they don't have any, pure numbers will do, especially when combined with fused and the fact that forms like direforms are so much stronger than normal soldiers. 

Posted
2 minutes ago, Immortal Platypus said:

how much light do they have? if they don't have any, pure numbers will do, especially when combined with fused and the fact that forms like direforms are so much stronger than normal soldiers. 

Up to you when to attack, just know Highstorms will come once every 5 days or so.

Posted
3 hours ago, Frustration said:

Up to you when to attack, just know Highstorms will come once every 5 days or so.

How many gemstones do they have to store light? More than enough to last between highstorms without extraneous use? Presumably they have to use some to feed their soldiers with Soulcasting. 

Posted
5 hours ago, Frustration said:

Up to you when to attack, just know Highstorms will come once every 5 days or so.

Attack them with around ~40% of your forces right after a highstorm and get them to deplete their light.

~1 day before the Highstorm, use the rest of your forces to attack.

Posted (edited)
14 hours ago, CoderDrag0n8 said:

Attack them with around ~40% of your forces right after a highstorm and get them to deplete their light.

What's 40% of you forces in terms of size? What kind of formation and tactics are you using to maximize Light depletion and minimize losses? 

The hardest part to me would be composing the raiding force in such a way that does not give away its nature as a probing attack.

A fortress in a lake does not seem extremely useful? Why wouldn't you simply bypass it? Is it over a pool which can be used to access Shadesmar?

Attacking an enemy with a huge moat is a big problem for Fused and Regals. Stormform hates large bodies of water and Deepest Ones also seem less useful in it. Can the water around the Radiant position be made noxious or at least undrinkable by the workings of a Altered One?

Edited by ParaTulip
Posted
2 hours ago, Through the Living Hopper said:

Remember, only one (now three) Radiants have ever sworn the 5th ideal.

Where on earth did you get that from?

Posted (edited)
22 minutes ago, Through the Living Hopper said:

I'm pretty sure that Nale said something about that. Maybe I misread it.

@Treamayne, can you help us? 

Are you perhaps thinking of Oathbringer Ch 106?
 

Spoiler

“Yes,” Szeth said, “but you ignored many lawbreakers to pursue these few. You had motives beyond the law, aboshi. You were not impartial. You brutally enforced specific laws to achieve your ends.”

“This is true.”

“So is this just your own … sentimentality?”

“In part. Though I have certain leniencies. The others have told you of the Fifth Ideal?”

“The Ideal where the Skybreaker becomes the law?”

Nin held out his empty left hand. A Shardblade appeared there, different and distinct from the Honorblade he carried in the other hand. “I am not only a Herald, but a Skybreaker of the Fifth Ideal. Though I was originally skeptical of the Radiants, I believe I am the only one who eventually joined his own order.

 

Edited by Treamayne
SPAG
Posted
12 hours ago, Frustration said:

Yeah, yeah I know these threads are so last month.

I still wanted to do this.

 

I have long said that I don't know how Fused were ever supposed to pose a threat to Radiant forces during the Desolations. Well, I want to see if the people of the internet can change my mind.

 

Your mission:

  Hide contents

During the visions Dalinar sees an obsidian fortress in the purelake, your mission is to take the fortress.

The inside is assumed to be coated in aluminum, and has the following as defenders

  1. Windrunners: 1 fifth ideal, 3 fourth ideal, 12 third ideal, 100 squires
  2. Skybreakers: 3 third ideal, 3 squires
  3. Dustbringers: 1 fourth ideal, 1 third ideal, 12 squires
  4. Edgedancers: 3 third ideal
  5. Truthwatchers: None
  6. Lightweavers: 2 third ideal
  7. Elsecallers: 1 second ideal
  8. Willshapers: 4 third ideal
  9. Stonewards: 1 Fifth ideal, 3 third ideal, 4 squires
  10. Soldiers: 1,000

 

You can take whatever resources you deem necessary, however as this will take place during a Desolation, there is no anti-lights, no everstorm, and only surge fabrials, with no suppressors.

 

How do you do it?

Go upwind, and use the surge of transformation to create a caustic gas that chokes and poisons. The point isn't to kill the radiants (it won't) but to kill the mundane soldiers, damage stormlight reserves and hurt morale. When the windrunners and skybreakers try to stop this, ambush them, and kill as many as you can.

Wait for the gas to clear out. Maybe a day or so.

Next up, your goal is to kill the soulcasters. Secret spren should be able to scout out the castle; look for where they sleep, and record it. Prepare some Metcha-Im, and load them up with Boulders. Strike where they sleep under the cover of night; all going well, you'll crush the wall and maybe crush them. Send in a Nex-im to make sure they're dead: cut their heads off with one of the aluminum shards and hold it until the other radiants come and kill you. 

While this is happening, on another spot, shoot more Boulders close to the ground and have a full assault; thunderclasts, magnified ones, deepests ones ect.

Throw some Tatak-im into the moat to fill the air with boiling steam, destroying visibility, and removing the issue of the moat. 

Let some flowing ones scale the walls while this is happening- they can't stop us all. They're mostly trying to distract the radiants.

Heavenly ones aren't attacking, moreso trying to keep everyone grounded.

The goal isn't to kill everything; the higher radiants will be very hard to put down, so just try to ignore them. Thin out the numbers and damage the fortress itself. Take away all the aluminum you can find.

Once the strike begins to turn, retreat, and recover. Wait for the next highstorm to allow more fused to come back, but in the meantime, harass them with deepest ones and make them kill their friends with the faceless ones.

Of course, this means the radiants have more investiture; but that shouldn't be a problem.

After a few days, strike with the infantry and everything else; the exact options don't matter, since fully repairing the fortress Is impossible. Now you kill everything

Posted

My thoughts:


Focused ones can presumably break Radiant Shardplate, especially since it doesn’t seem to feed off their Stormlight.

Thunderclasts could do a great job of breaking down the fortifications from afar, with thrown rocks.

In an aluminum-lined fortress, it seems it would be difficult to recharge spheres. Presumably they would have to hang them outside or at least have them be exposed somehow. So that’s a potential target.

You could airdrop in masked ones under cover of darkness, allowing them to infiltrate and begin doing all sorts of sabotage.

Unmade. We’ve only seen Yelig-nar on-screen one time, and Amaram barely even figured any of the surges out. We do know a host is incredibly dangerous, and  a competent one would be capable of taking Fifth-ideal Radiants. Other unmade are also likely capable of similar battlefield feats, we just haven’t seen them on screen. The midnight mother, for example, could send endless waves of midnight essence at the fort to wear them down and drain their stormlight reserves.

Better soldiers. In an era with very poor metallurgy, having soldiers that grow armor comparable with modern steel is an incredible boon. The average singer soldier is dramatically easier to equip than the average human one. Invested troops aside, humans would have a very hard time winning a war against singers. Any point on the wall where there’s not Radiants, there will be problems if Singer troops get up. And they might be able to simply leap up to the top of the wall if it’s not tall enough. Remember that they can leap Chasms.

 

Posted

I would also ask why the fortress matters strategically? To win the process of the Desolations, there needs to be a final winner. Seemingly the only path to this is the extermination of the opponent as a species or their Shard giving up. Since a Fused probably can't expect to do much to make Tannavast give up, then the only option is to murder as many humans a possible.

There are not even 10k humans in this fortress. It is not worth attacking. Have Masked One agents impersonate local fishermen or traders to keep an eye on the place while focusing on a project to poison water supplies for villages and cities, slaughter herds of animals, and destroying stores of grain or other foodstuffs. You know, do a genocide.

Posted
On 4/24/2026 at 2:48 PM, Frustration said:

I have long said that I don't know how Fused were ever supposed to pose a threat to Radiant forces during the Desolations. Well, I want to see if the people of the internet can change my mind.

Well, it's explicitly stated that humanity won every single desolation, so I don't see this as a problem. Also, the Fused are unkillable, so they can attrit Radiants though "meatgrinder" tactics, which can somewhat compensate for their relative weakness.

9 hours ago, ParaTulip said:

I would also ask why the fortress matters strategically? To win the process of the Desolations, there needs to be a final winner. Seemingly the only path to this is the extermination of the opponent as a species or their Shard giving up. Since a Fused probably can't expect to do much to make Tannavast give up, then the only option is to murder as many humans a possible.

Yeah, I think that the optimal strategy for the Singers would be an insurgency, where instead of trying to win military victory, they aim to cause the maximum amount of damage to human society. For instance, targeting scribes, massacring peasants, and just wreaking havoc in general. Although humans are far more fecund than Singers, so the former are likely to win any long war of attrition, which, incidentally, is exactly what happened.

Posted

The problem for the Singers is the cycle of the desolation. The Fused are the peer force to the Radiants, not the Regals. Anyone with shard plate and blade is a threat to entire companies of Regals. Once the Fused are re-sealed on Braize, then the humans will reclaim their old lands and maybe do their own genocides.

I guess it is a bit of a modern thing to view the extermination of one's enemies as anything other than a natural escalation of a conflict for resources.

I wonder if Koravellium thought Tanavast would get over his attachment to humans at some point or if the Intent influence made her see this as evolution picking between two upright sapients of comparable bodymass fighting over a niche that she was hoping to keep either way.

Posted
17 hours ago, Argenti said:

Go upwind, and use the surge of transformation to create a caustic gas that chokes and poisons. The point isn't to kill the radiants (it won't) but to kill the mundane soldiers, damage stormlight reserves and hurt morale. When the windrunners and skybreakers try to stop this, ambush them, and kill as many as you can.

Wait for the gas to clear out. Maybe a day or so.

Interesting strategy, I was not expecting it.

What do you do if Windspren create a barrier and don't let the gas in?

12 hours ago, NameIess said:

My thoughts:


Focused ones can presumably break Radiant Shardplate, especially since it doesn’t seem to feed off their Stormlight.

Thunderclasts could do a great job of breaking down the fortifications from afar, with thrown rocks.

In an aluminum-lined fortress, it seems it would be difficult to recharge spheres. Presumably they would have to hang them outside or at least have them be exposed somehow. So that’s a potential target.

You could airdrop in masked ones under cover of darkness, allowing them to infiltrate and begin doing all sorts of sabotage.

Unmade. We’ve only seen Yelig-nar on-screen one time, and Amaram barely even figured any of the surges out. We do know a host is incredibly dangerous, and  a competent one would be capable of taking Fifth-ideal Radiants. Other unmade are also likely capable of similar battlefield feats, we just haven’t seen them on screen. The midnight mother, for example, could send endless waves of midnight essence at the fort to wear them down and drain their stormlight reserves.

Better soldiers. In an era with very poor metallurgy, having soldiers that grow armor comparable with modern steel is an incredible boon. The average singer soldier is dramatically easier to equip than the average human one. Invested troops aside, humans would have a very hard time winning a war against singers. Any point on the wall where there’s not Radiants, there will be problems if Singer troops get up. And they might be able to simply leap up to the top of the wall if it’s not tall enough. Remember that they can leap Chasms.

 

Solid battle plan. I don't think you need to worry too much about the regals jumping like that. The chasms were horizontal and they needed running starts.

10 hours ago, ParaTulip said:

I would also ask why the fortress matters strategically? To win the process of the Desolations, there needs to be a final winner. Seemingly the only path to this is the extermination of the opponent as a species or their Shard giving up. Since a Fused probably can't expect to do much to make Tannavast give up, then the only option is to murder as many humans a possible.

There are not even 10k humans in this fortress. It is not worth attacking. Have Masked One agents impersonate local fishermen or traders to keep an eye on the place while focusing on a project to poison water supplies for villages and cities, slaughter herds of animals, and destroying stores of grain or other foodstuffs. You know, do a genocide.

Very rarely to almost never do armies attack fortifications because the people inside are important targets. It's because they hold enemies that you have to deal with before you can move on. If you ignore them, then you have a dangerous enemy behind you, able to stop your retreat if you run into another army, harry you from behind during all of your endeavors, cut off your supply lines, and generally just ruin your day. Ignoring them to attack cities nearby would actually play into the radiants' hands as the army would need to spread out over a large section of land, which would allow the radiants to engage them in small groups instead of a massive hoard.

I can list numerous historical examples, but I think that the best illustration would be the German invasion of Belgium during WW1. Strategically speaking Belgium was unimportant for Germany. They were only trying to pass through so that they could invade France. Despite this, and the German forces far outmatching the Belgians by a considerable margin in just about every important metric, the German invasion of France was delayed considerably and changed the course of the entire war, because Germany couldn't afford to simply march past the Belgian forts, but had to take the time to capture them one by one.

Germany's entire invasion plan was critically delayed, and the French armies were given crucial extra time to prepare, because a bunch of hastily made conscripts had basic fortifications.

Posted
5 hours ago, Frustration said:

Interesting strategy, I was not expecting it.

What do you do if Windspren create a barrier and don't let the gas in?

I don't think they can do that (without a ton of extra stormlighy); but if they can.... If only there was an unmade who could corrupt lesserspren. And if she's not available, we can break the barrier with idk... Focused ones? Maybe the transformed ones can do it too.

Posted
7 hours ago, Frustration said:

Very rarely to almost never do armies attack fortifications because the people inside are important targets. It's because they hold enemies that you have to deal with before you can move on.

You put this fortress in the midst of a large lake. I again need to ask what the strategic picture is such that holding the fortress, instead of just having it under surveillance, matters.

I know about the German plan to invade the low countries and why the German military command felt it was so critical to do atrocities to the Belgians about any delay to that plan. Purelake is not Belgium. Do you want to make this fortress be in Marabethia on the coast of Purelake and controlling a pass across that narrow strip of land, thus making this about controlling a pass while still having this huge body of water be in play somehow?

 

Posted
3 hours ago, ParaTulip said:

You put this fortress in the midst of a large lake. I again need to ask what the strategic picture is such that holding the fortress, instead of just having it under surveillance, matters.

I know about the German plan to invade the low countries and why the German military command felt it was so critical to do atrocities to the Belgians about any delay to that plan. Purelake is not Belgium. Do you want to make this fortress be in Marabethia on the coast of Purelake and controlling a pass across that narrow strip of land, thus making this about controlling a pass while still having this huge body of water be in play somehow?

 

I did not put it anywhere, we saw it during one of Dalinar's visions. What it was protecting is unclear but it was there for a reason.

5 hours ago, Argenti said:

I don't think they can do that (without a ton of extra stormlighy); but if they can.... If only there was an unmade who could corrupt lesserspren. And if she's not available, we can break the barrier with idk... Focused ones? Maybe the transformed ones can do it too.

They kept the highstorm out of a storm shelter, and opened the highstorm to help Kaladin find his dad.

Posted
14 hours ago, Schizoposting said:

Well, it's explicitly stated that humanity won every single desolation, so I don't see this as a problem. Also, the Fused are unkillable, so they can attrit Radiants though "meatgrinder" tactics, which can somewhat compensate for their relative weakness.

note that it seems to me that they are technically not unkillable, unless the process is different in the everstorm vs normal desolations. In the everstorm, they needed a host to return. If all the hosts were dead they couldn't come back. I can't recall if that's different in the normal desolations 

Posted
37 minutes ago, Immortal Platypus said:

note that it seems to me that they are technically not unkillable, unless the process is different in the everstorm vs normal desolations. In the everstorm, they needed a host to return. If all the hosts were dead they couldn't come back. I can't recall if that's different in the normal desolations 

IIRC, it takes a few days for them to return using the non-Everstorm method. But given the fact that there are only 4000 Fused, and the fact that suicide bombings/attacks are common IRL, I don't think that they would have any trouble getting volunteers. And worst comes to worst, they can just force Singers into becoming hosts.

Posted
3 hours ago, Schizoposting said:

IIRC, it takes a few days for them to return using the non-Everstorm method. But given the fact that there are only 4000 Fused, and the fact that suicide bombings/attacks are common IRL, I don't think that they would have any trouble getting volunteers. And worst comes to worst, they can just force Singers into becoming hosts.

it definitely does take a few days, but I don't recall if it requires a host. I was saying that if it does, you could wipe out the singers and they wouldn't be able to return. it's impractical, but probably possible

Posted
On 4/24/2026 at 1:48 PM, Frustration said:

Yeah, yeah I know these threads are so last month.

I still wanted to do this.

 

I have long said that I don't know how Fused were ever supposed to pose a threat to Radiant forces during the Desolations. Well, I want to see if the people of the internet can change my mind.

 

Your mission:

  Hide contents

During the visions Dalinar sees an obsidian fortress in the purelake, your mission is to take the fortress.

The inside is assumed to be coated in aluminum, and has the following as defenders

  1. Windrunners: 1 fifth ideal, 3 fourth ideal, 12 third ideal, 100 squires
  2. Skybreakers: 3 third ideal, 3 squires
  3. Dustbringers: 1 fourth ideal, 1 third ideal, 12 squires
  4. Edgedanncers: 3 third ideal
  5. Truthwatchers: None
  6. Lightweavers: 2 third ideal
  7. Elsecallers: 1 second ideal
  8. Willshapers: 4 third ideal
  9. Stonewards: 1 Fifth ideal, 3 third ideal, 4 squires
  10. Soldiers: 1,000

 

You can take whatever resources you deem necessary, however as this will take place during a Desolation, there is no anti-lights, no everstorm, and only surge fabrials, with no suppressors.

 

How do you do it?

Thuderclast snd the unmade with the fused and regals acting as support should be enough. The heart could cause the leaders to fall into hedonism while the mid night mother murders the middle commanders . While the thrill cause the common men to turn against each other 

then have your army attack from without while the other half attacks from within with the help of Dai-Gonarthis

Posted

Here's what I would do: Kill them all

We know that soldiers are coming to reinforce the fortress from Dalinar's vision. I would attack these soldiers and rout them to destroy whatever organization they had. I'll now have masked ones disguise themselves as soldiers and allow the shattered army to retreat to the fortress—where they'll presumably be allowed in. Then I can have these masked ones destroy a small section of aluminum inside the fortress, using illusions to help them do this. This gives an entry point for the deepest ones. Using illusions to again disguise this, I'll use the deepest ones to make a tunnel for my forces—it won't have to be big, as I'll only bring in some of the Fused. Using the masked one's illusions, I'll spread these fused around the fortress. Around this time, I'll have my outside forces attack with thunderclasts and have the heavenly ones attack from above, as the fortress is described as "castle-like," suggesting the possibility of an aerial attack. When many of the Radiants leave the fortress to go fight, I'll use the disguised Fused to attack, hopefully taking command of large portions of the fortress. While the fighting is raging, I'll use altered ones to make something akin to tnt and blow up the fortress. If none of the Fused have any idea what gunpowder is (I mean, they have oil), then I'll have them soulcast the load bearing parts of the fortress. While many of the Fused may die, that's a sacrifice I'm willing to make, the fortress should be in ruins and the Radiants scattered. 

Posted (edited)

It would be difficult for certain, and I don't think that Odium's forces would pursue a strategy based on winning any one Desolation in the manner you describe. Their major advantages involve degrading the opposing populations so that, in future Desolations, there are fewer people who might become Radiants and mundane soldiers are less capable and more poorly equipped. Attrition is the Fused's greatest weapon.

It's hard to make really specific plans without knowing the reason that Feverstone Keep might be so important to hold, as pointed out by @ParaTulip. There are also a lot of questions about the Purelake, which has some decidedly unnatural features, which might change things if we knew the answers. But if we accept that it must be taken my top priorities, roughly in order of desirability, would be:

  1. Kill, negate, or otherwise subvert the Elsecaller and Lightweavers. Their presence in the keep makes a siege pointless.
  2. Kill the Windrunners. They are versatile, but taking out a Radiant Windrunner also takes out their squires for free. This would seriously impact the Radiants' ability to maneuver and harry the Fused.
  3. Steal, destroy, or damage the gemstones at the keep. Ability to preserve Stormlight for use between Highstorms is absolutely necessary for the Radiants to be as valuable as they are.
  4. Degrade the keep itself, especially but not only the aluminum. It's a valuable and versatile resource that they won't be able to replace and adds meaningfully to the keep's defense.
  5. Kill high-Oath Radiants as opportunity allows, but other than the three Orders listed above the rest seem less important. Dangerous for sure, especially since we don't know what certain Orders can do at those levels. But overall the other orders seem less able to dictate where and how engagements take place than an ample squad of Windrunners. The Fused will want the Radiants to be stuck in the Keep and always responding, not choosing.

Obviously these are all easier said than done. In particular, (1) seems like it would be very difficult. Maybe an assassination attempt by a Masked One would work but that seems like a tall order. (2) seems important operationally, and achievable, because the Windrunners need to actually sortie to be useful and this makes it possible to draw them out into situations where the highest-value targets might be vulnerable. (3) is very important but might be nearly as difficult as (1): the Radiants will be aware of their reliance on the gems, and the time when they're most collectively vulnerable is probably during Highstorms, a situation which inherently favors the Radiants. (4) is easiest to achieve and important but response is also entirely up to the Radiants, so it seems hard to use for acute leverage.

My general approach would be like a game of Connect 4: do as many things as possible at once which might each provide some incremental advantage, not because they will be decisive or undetected but because forcing the Radiants to respond to all of them will eventually provide an opportunity to impose one of these meaningful losses and/or provide additional opportunity to do so later. Attrition. Realistically we'd have to worry about reinforcements and opportunity costs of focusing on the keep, but those were not in the scenario.

Focused Ones bombard the keep, pursuing (4), and trying to stop them will involve drawing Radiants out where they might be struck down, working towards (2). Bonus points for interfering with gemstone recharging, though bombardment that precise during a Highstorm seems unrealistic. Altered Ones manipulate the landscape in ways that make it harder for the mundane soldiers to maneuver, increasing the need to deploy Radiants (especially the Windrunners), again working towards (2). Using the chaos of battle to insert Masked Ones into the keep as saboteurs seems valuable, as they could subtly do a lot to work towards (3) like cracking gemstones or degrading their cut. Setting up fake staging areas as Potemkin installations would be useful to confuse the Radiants and prod them to investigate. If they do investigate there is a chance to take down a Radiant, and if they don't then the Fused can actually use them. Deploy any Unmade in ways that require the Radiants to split their attention. Even if Yelig-Nar is off to the side not doing anything, the Radiants will still have to keep attention and resources ready in case he does do something; he cannot simply be ignored.

Since the Radiants are fixated on holding the keep, no matter the reason, they can't leave. Losses for Odium's forces aren't very important while every loss for the Radiants is all but irreplaceable. The Fused haven't got much to defend and so no engagement puts much at risk for them. Time favors the Fused and eventually they can strip the Radiant forces of their magical and mundane capabilities. Eventually the Radiants will starve, be diminished to the point they are unable to resist invasion, or leave, at which point the Fused have claimed the keep and won the scenario. But, as above, I don't think that the Fused strategy would depend on something like taking the keep. The cycle of Desolations was working for them.

Edited by Returned
Posted
18 hours ago, Returned said:

Kill, negate, or otherwise subvert the Elsecaller and Lightweavers. Their presence in the keep makes a siege pointless.

You need to kill all the willshapers as well, they have transportation, also making a siege pointless.

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