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Returned

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  1. It seems to me that the entire body goes in. Again, consider Nergaoul: "physically" huge in size and with a substantial effect when not contained, but wholly contained in a gemstone (in the physical realm) and no longer exerting its effects afterwards (the Thrill vanished). It's the latter part that makes me think there isn't any "overflow" from inside the gemstone to anywhere else. It seems to me that the gemstone trapping imposes enough physicality on a spren to fully contain it. Whether or not a spren cares about that doesn't seem to me to be about physical space concerns (for example, when Syl was confined to a cabin on the Honorspren ship she wasn't in an oubliette, but she still didn't like being stuck in a room). I'm not sure that, in the physical realm, spren care about size or space constraints or can feel cramped, but maybe I'm forgetting some scene or descriptions about it. My impression is that spren size in the physical realm is more like an incidental expression than it is a real, inherent physical property. But that's just my impression. (Also, for the record Cryptics can change their size in the physical realm, we see Pattern do it when he picks locks and, more pedantically, when he changes from 3D to flat-- it's being invisible that they can't do. But I think there are spren who cannot change their size or shape, so the point is well taken). Frustration's comment about Ba-Ado-Mishram being inside of a gemstone in the spiritual realm also seems like evidence in the "fully contained" direction, and although she did have some interaction with Renarin and Rlain I'd chalk that up to spiritual realm oddness instead of the gemstones being less confining.
  2. I'm not totally sure it would work in the CR. Paired gemstones seem to have strong physical character (based on Navani's experiments), and we know that distance eventually causes the connection between fabrials based on gemstone pairing to weaken or fail. Physical distance isn't consistent in Shadesmar, so I wonder if the paired properties of gemstones apply there in a way similar to how they behave in the physical realm. Maybe they'd work less well, or maybe better. It does seem like the embassy should have had a way to communicate with Urithiru if possible, so that they did not carry spanreeds suggests that they don't work properly in Shadesmar. I agree that it seems likely that the entire spren is inside of the gemstone. "Inside" seems like a physical property, and that's consistent with what we observed with Nergaoul in Oathbringer. Though, on the last point, do we have any indication that spren care about their physical size? The Sibling's concerns seem relevant, but in the physical realm they don't have bodies in the same sense that physical beings do. Syl doesn't seem to care if she's large or small. I'm drawing a blank on any examples of how that might work in the Cognitive Realm, though-- spren bodies don't seem very plastic there, so maybe there's a cognitive element that is important.
  3. The "not through the Diagram" piece is what I was referring to. He may have succeeded in his goal, but not through his plans (at least, as he understood them). Hence the "plans didn't work" comment. We can't rule out that the true plan, devised by the ultra-brilliant Taravangian, was exactly what ended up happening, however difficult that may be to believe. But less important that Alethkar and Jah Keved, which are famed for having the best soldiers and most expansive militaries in the world. Most of Roshar is not accessible by boat. The navy matters and is an important military target (as you say), but it's not as important a military to control in pursuit of conquering Roshar, which is what I was trying to describe. Edit: I don't mean to suggest that Thaylenah has an incompetent or ineffective military, but rather that it probably wouldn't be the first one to take command of for someone who wants military dominance. Important, but less so than Alethkar and Jah Keved.
  4. It's always frustrating and tricky to evaluate anything based off of the Diagram because it's more detailed and dense than we can comprehend (maybe we can identify with Taravangian and company on that!). So we always have the possibilities that the Diagram was wrong, that it was right but misinterpreted by its followers, that it was right but didn't have time to come to fruition, and other issues surrounding our indefinable lack of knowledge about it. Here are a couple of considerations/guesses: Taravangian's plans ultimately didn't work: he wasn't the king of everything, and so his imagined deal with Odium didn't work out as he had originally intended. It didn't even work for nations he actually was king of, like Jah Keved. So we should be careful of thinking that every single move was perfect and precise. He couldn't do everything at once (he often complained about lacking time), so "why not X?" might be better looked at as "why not X yet?". I tend to view the Diagram as less about making nothing but decisive moves than it was about playing the odds to create circumstances that he could later exploit in ways that were favorable to him. When there was a decisive opportunity, he took it, but there also seemed to be a lot of conditionality in predictions. Lots of contingencies, essentially, so that he could make the best possible decisions depending on how certain events played out. That he could have become Prime (if, indeed, he could) is probably less important than making sure that he became Prime in an appropriate way at an appropriate time. His schemes missed quite a bit, almost certainly including Szeth's death and rejection of being Truthless. They were also cut short (or seriously diverted by events). There is no reason to think that he had fully completed the waves of assassinations and subsequent machinations he had planned out, so perhaps Iri and Theylenah were spared because the plans were disrupted. Taravangian didn't want a shattered Alethkar, he wanted a whole one that he could control indirectly (by controlling Dalinar, which seems to have been his original plan) or directly in some other way. Dealing with ten Highprincedoms seems harder and worse than one single nation, though I have to think that Taravangian would have plots and plans for dealing with such a thing were it really more attractive to do so. As it was, Dalinar sidelined Elhokar and effectively ruled the nation anyhow. Removing Elhokar as a figurehead would probably have upset that. It was only when Dalinar turned away from the "path of the warlord", and therefore became a rival to him, that Taravangian sent Szeth to kill him. Taravangian's assassinations were widespread and (apparently) carefully chosen and planned, presumably to cause chaos and unease but also to create conditions that he could further exploit to achieve his ends. Paralyzing Azir by ensuring that the most capable candidates for Prime didn't want the position (because of fear of more assassination) may have pushed it into the state he wanted. Taravangian went to an enormous amount of trouble to hide his ultimate goals, such as being crowned king of Jah Keved "by accident". It was important to his schemes that he be seen as nonthreatening and something other than a power-hungry conqueror. Explicitly claiming the office of Prime wouldn't work well with that (even if it were legally possible, which it may not have been), while submitting an impossibly great essay would destroy his image as a doddering, kindly old man. For all we know, that was his ultimate plan but it had to come later when subterfuge was no longer necessary. He made use of the tensions caused by no one knowing who had hired the Assassin in White. We know very little about international relations and politics prior to the coming of the Everstorm, and even less about internal considerations for basically everywhere except Alethkar and Jah Keved. If we assume that the plan the Diagram outlined was pretty good, and that the participants in the conspiracy were doing an adequate job of decoding it, then we must also assume that these sorts of issues weren't oversights. Taravangian's early efforts were to control the most militarily powerful nations on Roshar. Maybe that was coincidence, but to me it suggests that military conquest was the route to becoming king of at least some places. But you aren't going to start with Theylenah for that, or even the regionally fractious Azir.
  5. Delays happen and we are generally told about them, as well as other updates on his writing progress. But he's also shown that he is pretty good at sticking to his release schedules, sometimes perhaps to the books' detriment. Delays to his book releases are kind of a mixed thing for me. I think that his aggressive schedule and efforts to follow it have demonstrably led to less polished releases, and those books would really have benefitted from more writing time. But when delays are from ever more projects it seems like more writing time and attention won't be the result. In short, I'm not worried about the books being finished so much as I'm worried about them being given too little attention on their way to becoming finished. Every side project that comes up, especially big ones not totally under his control, do increase my worries about this.
  6. I hadn't thought about it that way, but that sounds like a reasonable explanation to me. The scene didn't bother me, so maybe I'm easy to satisfy, but the only thing about the shower sequence that made it stand out for me is how unusual such a scene is in Cosmere books generally. That's probably what makes those scenes feel so disjointed to me: characters don't really have much... nonviolent, interpersonal physical activity. They don't do much kissing, there's little physical contact between them, and they don't even have very much physical attraction or response described. So to go from almost no interactions or content in that mode to giggling together in the shower, or hammock, or wherever, just feels abrupt. For Straff I read every scene involving his mistresses/slave victims as expressing how violent, cruel, vicious, and self-centered he is. Wrapping those traits in sexual encounters made them more visceral and impactful for me, in ways that simple narrations and his other actions didn't really convey. I didn't like those scenes, but I did think they were effective in demonstrating Straff's awfulness in ways that were distinctive. And even then they were not all that explicit or detailed. I put them on the same level as the scene in which he kills Amaranta: brutal, awful, and very much an expression of Straff himself. Not strictly necessary, maybe, but evocative. The Queen Fen scene just didn't bother me, or really even register for me. They might as well have been sitting in a dining room, wearing more clothing than ever, for all the detail or impact it had. Instead it had maybe four references to her being nude and some barely-veiled references to what she and her consort get up to (which itself is no surprise, given that he is her consort). I never even read it as a sex scene until re-reading it in response to this thread; I'd thought the scene was after they were done with everything and maybe cuddling a bit, but I think it's more than fair to read it differently (especially with Kmakl's comment on page 139). Awfully mild either way. But if it bothers you, because of the nudity or anything else, it bothers you. At least those sequences are rare and brief.
  7. None of these books were written to please and fully satisfy any one person, specifically. That you, personally, don't like it or find it interesting isn't really something that you can call the author to account over. Some people don't like fantasy novels, so most of Stormlight is, for them, unnecessary nonsense. Some people don't like moral philosophy, so the sections of Stormlight that talk about it are, for them, unnecessary diversions. Some people don't like violence, and so the violence in Cosmere novels is unnecessary and bad for them. Some people don't like narrative depth or complexity, and much of Sanderson's writing is tedious or upsetting to them. Some people would find even the mention of sexual activity to be too crass, leaving the suggestion in the OP similarly baffling and upsetting to them as the content you're complaining about. Some people find sexuality to be a fundamental part of human existence, and so not including it for any characters, in any way, ever seems odd and incomplete to them. Especially for characters whose relationships might suggest it is appropriate or expected. Some people find raciness exciting and will like a book better if it includes a bit of it. Sometimes elements like nudity or sex give fuller shape to a scene or theme, suggesting the dynamics of a situation or aspects of characters. I can't tell you why these specific scenes were included. In WaT I don't think that they were done very well, nor did they seem to serve any purpose I could discern (unless it really was just tossed in to appeal to those who might want such scenes). But those issues are not about nudity nor sexuality. I liked well enough the WoA implications between Elend and Vin because they were appropriate to their relationship and contrasted tragically with the grim backdrop against which their marriage took place. It was also extraordinarily mild and far from explicit or detailed, as the citation from Treamayne demonstrates-- it's hard to see that as graphic content that was shoved in the reader's face. Maybe those elements didn't land for you and what little detail was there was too much for you. But calling it baffling and valueless only because you, personally, don't like any amount of that content is an awkward standard to force onto an author.
  8. I wouldn't really call any of those scenes "detailed". They're present, which is a change from most of his novels. I don't recall any comments Sanderson has made about those particular sequences and so I can't give a definitive answer to your question. I do think that "just say[ing] it happened" seems like a pretty awkward thing to write in, even more so than the scenes themselves. I don't see any reason they would come up in dialogue, or how they would be worked into narration while also being totally off-screen given that they are not in any way plot-relevant. Every piece of every book was included by the author for some reason or other, and we don't usually get much specific explanation for why each one was chosen (or omitted). They do give a bit more of a view into characters' lives and relationships, which is worth something even if not very impactful or important. The only book in which it registered for me at all was WaT, and then only because the scenes felt very tacked on. If forced to guess I might think it was a part of working gender and sexuality into WaT more broadly, where those elements have a (small) bit more prominence than in the other books. But that's a weak guess and I don't think that the small handful of references to sex do much in that direction.
  9. "At the highest" is doing some heavy lifting on that low thousands estimate and is suggestive about timing. I'd wager that that number is post-Aharietiam, possibly close to the Recreance, when the Radiants were active and did not have to deal with the Desolations or anything else that degraded the human populations and their infrastructure. The ideas that there were many thousands of Radiants, that they were as capable against the Fused as we've observed, and Aharietiam was one of the worst Desolations ever (per Kalak, I think?) simply doesn't track. So either that WoB is a mistake, Sanderson is lazy and sloppy with the worldbuilding of his flagship series that he's been writing for decades, there are factors in the struggle between Radiants and Fused we aren't aware of or aren't considering, your assessment (and our observations of the Fused's performance) is off, or the highest number of Radiants ever was not typical enough of their forces to govern their conflicts. Take your pick of those options, but at minimum the lattermost seems very parsimonious to me. I also think that the Fused performance estimate is at least incomplete, and that battlefield performance isn't the standard we should be using to evaluate them. Even from Oathbringer on the Fused, while in many ways not very successful, are too much for the Radiants to overwhelm or even control during the war. WaT is really striking in how poorly the Fused fare, especially in Azimir and the Shattered Plains. It seems more plausible to me (and more agreeable) that that book is the piece that doesn't fit well, rather than retroactively unraveling the entire six-millennia backstory and making all of the books nonsensical. New details may shift my thinking, but I'd rather not tank the whole series just to accommodate Sigzil's performance against a listless and incompetent Fused army.
  10. I don't see any obvious reason that it couldn't work, but even if they can it seems like they must be generally less capable of it than humans. We have some precedent for that in the Singers. Spren live in Shadesmar where we have seen humans attract spren readily, but the spren settlements are not overrun with lesser spren all the time. It is interesting that humans seem particularly capable of attracting spren. I wonder why that is.
  11. @Frustration's general considerations seem sound, as usual. But I think that there are two big issues to be aware of when thinking about a specific scenario like this: 1. Taking a keep seems generally not that important in itself in a world with Surgebinders all over the place, or at least we don't know why such a thing might be worth the effort to them (as I mentioned above) and so it's difficult to identify when it would be too difficult to bother with. This is essentially the idea in the OP that it's not clear how the Fused can pose a meaningful threat to Radiant forces. Feverstone might be difficult enough, in this setup, that the Fused would never bother because it is (for all intents and purposes) the case that the Radiants have little to worry about. 2. Humanity never had an easy time of the Desolations, including after the Radiants were established. So even though they ultimately won them all it can't be so lopsided as to be "the Fused basically can't ever win". That leaves either author fiat or considerations that we aren't aware of which make the Fused more capable opponents as explanations for why they weren't blowout victories for the humans. My guess is that it's a mix of both, with the specific detail that tactics favor Radiant forces with high-Oathed members but there are not enough of those high-Oathed members to translate that tactical advantage into a reliable, strategic one. Even to the extent that the Radiants' battlefield advantages are decisive, that just means that the Fused's approach within a Desolation is less likely to focus on the battlefield. And I maintain that the Fused are unlikely to focus much on individual battles, wars, or even Desolations-- that's not the scale on which they're operating. The Fused don't really need to survive engagements, and inflicting casualties and degrading infrastructure advance their goals either way.
  12. I'd been leaning on the "it's much harder to leave Shadesmar than to enter it" thing to disregard the Transportation surge, but I think you're right. That the four third-Oath Willshapers are in the keep is too serious an issue to ignore. If we think we can pick off individual Radiants, they should be on the list as well. I'd prioritize them below the Elsecaller and Windrunners, but I'm not sure where I'd place them among the rest. It might be hard to bait them into a position where they could be realistically targeted.
  13. It would be difficult for certain, and I don't think that Odium's forces would pursue a strategy based on winning any one Desolation in the manner you describe. Their major advantages involve degrading the opposing populations so that, in future Desolations, there are fewer people who might become Radiants and mundane soldiers are less capable and more poorly equipped. Attrition is the Fused's greatest weapon. It's hard to make really specific plans without knowing the reason that Feverstone Keep might be so important to hold, as pointed out by @ParaTulip. There are also a lot of questions about the Purelake, which has some decidedly unnatural features, which might change things if we knew the answers. But if we accept that it must be taken my top priorities, roughly in order of desirability, would be: Kill, negate, or otherwise subvert the Elsecaller and Lightweavers. Their presence in the keep makes a siege pointless. Kill the Windrunners. They are versatile, but taking out a Radiant Windrunner also takes out their squires for free. This would seriously impact the Radiants' ability to maneuver and harry the Fused. Steal, destroy, or damage the gemstones at the keep. Ability to preserve Stormlight for use between Highstorms is absolutely necessary for the Radiants to be as valuable as they are. Degrade the keep itself, especially but not only the aluminum. It's a valuable and versatile resource that they won't be able to replace and adds meaningfully to the keep's defense. Kill high-Oath Radiants as opportunity allows, but other than the three Orders listed above the rest seem less important. Dangerous for sure, especially since we don't know what certain Orders can do at those levels. But overall the other orders seem less able to dictate where and how engagements take place than an ample squad of Windrunners. The Fused will want the Radiants to be stuck in the Keep and always responding, not choosing. Obviously these are all easier said than done. In particular, (1) seems like it would be very difficult. Maybe an assassination attempt by a Masked One would work but that seems like a tall order. (2) seems important operationally, and achievable, because the Windrunners need to actually sortie to be useful and this makes it possible to draw them out into situations where the highest-value targets might be vulnerable. (3) is very important but might be nearly as difficult as (1): the Radiants will be aware of their reliance on the gems, and the time when they're most collectively vulnerable is probably during Highstorms, a situation which inherently favors the Radiants. (4) is easiest to achieve and important but response is also entirely up to the Radiants, so it seems hard to use for acute leverage. My general approach would be like a game of Connect 4: do as many things as possible at once which might each provide some incremental advantage, not because they will be decisive or undetected but because forcing the Radiants to respond to all of them will eventually provide an opportunity to impose one of these meaningful losses and/or provide additional opportunity to do so later. Attrition. Realistically we'd have to worry about reinforcements and opportunity costs of focusing on the keep, but those were not in the scenario. Focused Ones bombard the keep, pursuing (4), and trying to stop them will involve drawing Radiants out where they might be struck down, working towards (2). Bonus points for interfering with gemstone recharging, though bombardment that precise during a Highstorm seems unrealistic. Altered Ones manipulate the landscape in ways that make it harder for the mundane soldiers to maneuver, increasing the need to deploy Radiants (especially the Windrunners), again working towards (2). Using the chaos of battle to insert Masked Ones into the keep as saboteurs seems valuable, as they could subtly do a lot to work towards (3) like cracking gemstones or degrading their cut. Setting up fake staging areas as Potemkin installations would be useful to confuse the Radiants and prod them to investigate. If they do investigate there is a chance to take down a Radiant, and if they don't then the Fused can actually use them. Deploy any Unmade in ways that require the Radiants to split their attention. Even if Yelig-Nar is off to the side not doing anything, the Radiants will still have to keep attention and resources ready in case he does do something; he cannot simply be ignored. Since the Radiants are fixated on holding the keep, no matter the reason, they can't leave. Losses for Odium's forces aren't very important while every loss for the Radiants is all but irreplaceable. The Fused haven't got much to defend and so no engagement puts much at risk for them. Time favors the Fused and eventually they can strip the Radiant forces of their magical and mundane capabilities. Eventually the Radiants will starve, be diminished to the point they are unable to resist invasion, or leave, at which point the Fused have claimed the keep and won the scenario. But, as above, I don't think that the Fused strategy would depend on something like taking the keep. The cycle of Desolations was working for them.
  14. I think that Vasher is a good candidate for a major or ultimate antagonist, but that's mostly a product of his being extremely knowledgeable and passively immortal: he can be on the scene long enough to take the role, and knowledge lets him be more aware of what's going on than most (especially more than we readers will know) while also making him extremely versatile in influencing events. It's a short list of characters who are similarly capable and so Vasher being on that list cannot be ignored. The biggest thing that makes me doubt him in this role is his apathy, and that apathy seems based (at least in part) on concern about unintended or uncontrollable consequences of his actions. Vasher sure seems deeply upset about things he's done, even though it's not clear which specific things trouble him the most. I feel confident that we'll get a lot more character development for Vasher, so maybe this will change. I read his distaste for gods as being more about generalized hierarchies, dominance, and disdain more than "I oppose anyone who holds a Shard, and the Shards themselves". I could be way off on that. Since Shards can't really be destroyed, it's an interesting idea that he might favor an approach like Rayse's to shatter them into pieces too small to sustain Vessels as god-like. I'm less on board with future developments continuing with the musical-Shards rotation that is so often discussed here. That could still be what happens, and obviously it matters who holds the Shards, but the pattern of "mortal defeats a Shard, takes the Shard, only to fall to another mortal in turn" is kind of clunky as the driving force of the plot. I hope that the Cosmere story turns on things other than that pattern, even if the Shards change hands along the way. I'm less and less inclined to buy "aligned with Autonomy" as solid evidence of anything, unless we elevate Autonomy to prime-antagonist status as well (and even then I'm not as animated about the idea as I used to be).
  15. Returned

    Kelsier Drawing

    I like it, it has good depth with the coins in the foreground and the mists in the background. Good motion too, especially in the similar curvatures in the mistcloak tassels and the mists behind. The proportions are maybe a bit off in the arms and legs, but I don't think it's too severe. I like your style, especially your compositions that show characters in action. I hope you upload more of your work!
  16. It's a theory that's come up before. For my part, I think that Sanderson indicated it as a possibility in the course of describing the relationships between spren and the state of affairs on Roshar. I don't think that Sanderson was suggesting that Syl must or will become that, nor did he foreshadow that it would happen. It still might work out that way, of course, but I've always found the theory to be pretty loose. Which indicators do you think are the most suggestive, and do you think Syl will end up in that role?
  17. It doesn't seem like the ability of gems in spheres to hold Stormlight was very important for anything, up until WoR or so. Holding Light only demonstrates that there is a real gem inside, and the light itself (as well as its amount) was not used for much. Spheres seem too small to do much for Soulcasters, based on what we saw of their use. Their ability to illuminate the dark is handy but a convenience more than a necessity, and one that many could not necessarily afford. The difference between a real sphere and a counterfeit one is meaningful for managing the money supply, but it also seems pretty rootless-- I don't recall anything like a government-backed mint producing spheres for commerce. Presumably, if you had a gem and could cut it into the right sizes and then embed the fragments in glass spheres, you could manufacture currency exactly as valid as anyone else's. That seems relevant when gemstones on Roshar appear to mostly come from ranching and hunting. Of course its totally possible that features which deal with those considerations exist but were never relevant in the stories and so we just haven't seen them. All that is to say that, while the ability to hold Investiture is minimally useful it doesn't seem very important to currency as Rosharans have generally used it for a few millennia. The return of the Radiants might have changed that, but now that the Investiture is available only at Retribution's pleasure that consideration seems obsolete. So authenticity of currency will be as important as it ever was, economically, but I don't know that the ability to hold Light will be any more or less important now than it was before the end of WaT. It may not even be relevant at all, depending on how easily Taravangian can control infusing spheres at his preference. We did get some insight from the gemstone reserve bank in Thaylen City, namely that people are comfortable exchanging scrip that represents ownership of specific gemstones (infused or not). Maybe the new situation will be enough to shift people away spheres for their everyday needs, and towards some other symbolic currency. Or maybe, as @PanLin suggested, Retribution will exert his control over the world by controlling the money supply in a way that only he can affect. Given what we know about his personality and situation, I'd bet that that will be what happens. It's too useful a tool for Taravangian to simply not bother with.
  18. It's not that I have some need for an adaptation to be ultra-faithful to the source material. It's that the book is already very, very good (in my personal opinion), and so substantial changes run a strong risk of losing or blunting some of the things that made it good. There is more downside potential. I've also seen terrible books adapted into great shows and movies, but when the source isn't so good then changes are more likely to be positive. I, too, would prefer a good film to a bad one, but I want a good Final Empire movie (since that's what they're saying they intend to make). A movie that is good enough in its own right but loses most of what made the source material special might as well be an independent property and not an adaptation at all. If TFE is unfilmable, then don't try to film it. If you really want, you could make something else in the Mistborn setting which is filmable without dragging Vin's story into it. Each era 2 book seems very well suited for movies , for example. That's why the run time is such an important component. It's not realistic to fit the whole book into two hours, but if the movie is not going to be longer than that, what will be cut out, and what impact will it have? We can easily lose a couple of ball scenes, I think. Cutting most of the opening section, showing Vin's life before meeting Kelsier, could probably be made to work but also thins Vin's character quite a bit. Cutting Marsh, Spook, Docks, and Ham would be more problematic. Cutting Sazed out would be far worse. Sanderson writing the screenplay is extremely encouraging (he has a deeper understanding of the source material than anyone else), so we're less likely to lose something that is core to what the story is. But he's not at the helm of the project, many if not most decisions will be out of his hands, adaptations can be badly done, movies can be bad, and we're hoping for a six-hour on-screen story to be stuffed into a two-hour movie. There's no reason to panic or to assume that the final product will be bad, but neither is there any guarantee of excellence or even mediocre quality. There is valid reason for people to be concerned that a book they love will be translated into a movie they don't. Insisting that the movie will be good and satisfying to fans because of a bland assertion that studios don't make high-budget, bad movies which flop isn't very persuasive.
  19. That must be why the 1984 Dune movie is one of the most respected and beloved adaptations of all time. Same for the new Wuthering Heights. Anyone here remember the Sci Fi channel's Earthsea adaptation and its towering awesomeness, faithful and divergent in all the right places? Jumping media, the E.T. video game changed all the details of the movie and was wildly popular and well-regarded. All sarcasm aside, people rarely set out to make a bad film. People rarely set out to make a bad adaptation. Alas, studios release dud movies every year, and Apple has released some widely disliked and/or unsuccessful movies. As far as I know, Sanderson has never written a movie before, adaptation or otherwise; I doubt he'll be directing (or even would want to). It certainly seems like all the elements for success are present, which is promising. But there are lots of ways a film adaptation project can go poorly, for all sorts of reasons and with a wide array of possible impacts on the final product. A hollow action movie featuring the word "allomancy" but little to none of what made the book so special and well-regarded would be deeply disappointing for me, no matter how much money it might gross. Even if it turns out to be a good enough movie it wouldn't necessarily be a good version of The Final Empire, or Mistborn more generally. That's what worries me, though I'm definitely more excited and optimistic than nervous and pessimistic.
  20. AonDor does have its limitations, specifically location, knowledge, skill, and time. We've seen that the location piece can be addressed, though how easy that is to set up is not clear. The remaining limitations suggest that while AonDor can replicate any other Invested art it is unlikely that any given practitioner will be able to do so comprehensively. A practitioner probably has better options than imitating other specific arts, and the amount of effort involved in general duplication seems extremely high. For a potential example, look at how much time and effort it's taken Khriss to even document the details of Invested arts, never mind figuring out how to imitate them precisely through AonDor. Regardless, overall I think we're going to see more egregious muddying of what each art can do as Cosmere-dwellers learn more about them over time. AonDor will be the least of it.
  21. I think that it's best to view movie versions of books as adaptations rather than translations: movies are different from books, and so changes should be expected. Some things that work in a book won't translate well to a movie, and movies allow some things that books don't. Even when there are strong efforts to preserve what the book version is, I find it often leads to the rushed/overcrowded feeling the OP describes. A lot also depends on the director, who will modify and interpret the script beyond what Sanderson might intend for it. So while I'm a purist at heart I recognize that a super-faithful movie adaptation of a book is likely to be a "worse" movie in many ways than a competent adaptation would be. Run time is one of the biggest considerations with this. I don't think that The Final Empire could be faithfully adapted in less than six hours or so at minimum, which is a set of movies or a miniseries (though I guess miniseries are kind of out of fashion at this point...). I'd wager that the run time will not be longer than two and a half hours (and probably not even that long). That's still enough time to tell a great story, and enough for the essence of the book to shine. We're going to lose a lot of atmospheric scenes, a moderate amount of character depth, and the general pacing of the novel. Especially with how Sanderson's writing has evolved since writing The Final Empire I expect to lose a lot of nuance about the crew, a lot of individual balls (I predict we'll see two and a half), and gain a more rushed/crowded feeling on the scenes which remain while also being a bit more blunt and formulaic about how those scenes develop and connect with each other. I'm hopeful that it will come out well and satisfy me as a fan (it does happen, sometimes), but I'm also aware that this is a commercial project with a lot of pieces and is in a medium and environment with which Sanderson is relatively inexperienced.
  22. As I recall, (IotED spoiler): The WoB regarding the mechanism of just eating the worms seems intact-- that approach isn't enough by itself.
  23. Wayne's stealing seems compulsive, but his explanations (and even bothering to give an explanation) vary a lot. He usually describes his thefts as borrowing or as swapping. When he swaps, he tends to suggest specific details of the things he "gives", to suggest that they are even trades. I remember him once stealing something and leaving a rat tail in exchange, and saying that the rat tail was the longest one he'd seen (suggesting it was valuable). Focusing on specific, likely-irrelevant physical traits of things he exchanges might be a good angle for getting very Wayne-like commentary around these events.
  24. I don't think it's safe to conclude that the prevailing attitude was "good riddance". I also don't see any reason to think that there was any public-spirited open debate or broad public agreement about the Shattering. Not that we have much information about circumstances surrounding the event in any direction, but that lack suggests that we should be humble about reaching any conclusion at all. I do think that the broad shape of Cosmere events has been very "great person" focused: a very small number of people with incredible resources make the decisions which shape the world, and they tend not to care much what others think about the changes they impose. In that vein I would think that a conspiracy, however it came to be, is much more fitting than a zeitgeist for deicide. The conspirators seem to have had varied motivations, attitudes, and goals, but they likely were not random people: they were positioned in such a way as to be able to form and carry out their conspiracy. Outside of that consideration I think that attitudes about Adonalsium were probably as varied and contested as attitudes about anything else. Even if there were general approvals for killing Adonalsium I have trouble believing that a meaningful portion of Cosmere denizens would be on board for these specific sixteen people shattering Adonalsium into those specific 16 Shards and then going off to do their own things for their own reasons. That alone makes me think that the Shatterers arrogated those decisions to themselves, then used their power and knowledge to secure and use the Dawnshards, without involving many others to provide input or to resist. I wonder what the social and political landscape would be like if the general population were aware that Adonalsium was to be destroyed, and were fine with it. What do you all think it might be like? Mass strife, malaise, ennui, bottled-up tensions, open warfare, debates over what Shards to create, factions maneuvering to be the group that carries out the deed? "Adonalsium should be destroyed, and some currently-existing people should each take up one Xth of infinite power" seems like a really desperate view to take and accept, so if people did feel that way it suggests incredible pressures and situations surrounding them.
  25. I'm skeptical that there exist reliable, long-term solutions to the problem. I like @Argenti's approach, but I'd modify it slightly. I'd send the whole apparatus into space, moving at an extremely high velocity and in a huge orbit, to places physically far from anywhere that people live. Because it's so small and uncomplicated it won't give off much physical signature that people can use to find or track it, and being far from masses of cognition that let people cheat physical distances means that people have to get to it the normal way, which can be hard in space and at high velocities. An Awakened metalmind is a good idea. I like one that could dynamically shift mass around the structure to allow for changes in orbit without giving off much signal, though getting it to make good decisions about course changes may not be possible without a substantially more complicated setup. Otherwise I might just launch it into a star, black hole, or large gas giant. The Dawnshard can probably handle that, but a seeker would have a hard time retrieving it. My impression of Dawnshards is that they are primarily Spiritual, heavily constrained/shaped by a Cognitive manifestation (like how spren are primarily Cognitive but have Physical representations), and corporealized in a Physical object, for lack of a better term. Obscuring the physical piece seems like the best core approach, and using the vastness of space along with relative velocities seems at least as good to me as any other effort. No effort will ever be unbeatable.
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