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Posted (edited)

This is probably the most unique idea I've ever had on the shard. It is also possibly insane.

I'm not making this to try and code Cosmere characters into Smash bros. That was just the best title I could come up with. My actual goal is to place various cosmere powersets in fights with sharders acting as each one, in an almost RP sort of way.

Now, why is this in the Cosmere discussion and not the RP thread?

The main reason is that I will be placing all of the results into a massive dataset which I will post here at the end of the event for our analysis.

 

How this will work:

Anyone interested can volunteer and will fill one of two rolls: players, or judges. Individuals might be asked to serve in both rolls should they wish to or simply depending on how many volunteers we have.

Two players and three judges will be assigned to any particular matchup, each player will be assigned one character, and each player will be assigned one judge to argue for them, and one to mediate.

Play will work as so:  The player will be contacted via PM by their respective judge and given a character. At this point they are to give a physical description of their character and any resources and materials they have(Subject to review by the judges). This description will be all that their opponent will know about their character before combat begins.

Combat will take place in turns that will go as follows:

  1. Each player in a private PM with their judge writes out what action their character will take, as well as what action they intend to take next turn. They will also include any supporting information WoBs or other stuff at this point.
  2. Both judges will copy the posts into a different PM that will include only the judges. At this point the three judges will debate and decide upon the most likely outcome from the actions taken.
  3. At this point the third judge will write up a narration of what occurs which the other two will send said narration back to the PMs with the players
  4. Back to step 1 and repeat until one player has victory
  5. The lead judge compiles all narrations, edited as necessary and posts it on this thread.

 

When a players intended next action is the action they take on their next turn they are assumed to have priority over the other player. Likewise players are required with each post to include information about all powers they are currently using: such as metals being burned or tapped, current lashings strengths and directions, illusions currently in play, etc. This is for affects like bronze, or other similar abilities. Players using future sight like Atium will be allowed to see what their opponent intends to do.

 

Obviously I cannot do this on my own, so I'd like to ask for your help, which is the main purpose of the thread. We need a minimum of seven individuals but the more the merrier obviously.

 

So, would you be interested?

Spoiler
  1. Adonalsium-will-return - Judge
  2. Akimikoisthecutest - Judge
  3.  Immortal platypus - Judge
  4. Frustration - Either
  5. Coder Dragon - Either
  6. Ashkaloda - Either
  7. Born of Mist - Player
  8. Argenti - Either
  9. Qianweilian - Either - weight class 1&2
  10. Kaladinsenseofhumorspren - Either - weight class 2
  11. Trusk'our - Judge
  12. Panlin - Judge
  13. AonDorSmiteThisGuy - Player
  14. Xiahida - Player wieght class 2-3

 

Edited by Frustration
Posted
53 minutes ago, Frustration said:

This is probably the most unique idea I've ever had on the shard. It is also possibly insane.

I'm not making this to try and code Cosmere characters into Smash bros. That was just the best title I could come up with. My actual goal is to place various cosmere powersets in fights with sharders acting as each one, in an almost RP sort of way.

Now, why is this in the Cosmere discussion and not the RP thread?

The main reason is that I will be placing all of the results into a massive dataset which I will post here at the end of the event for our analysis.

 

How this will work:

Anyone interested can volunteer and will fill one of two rolls: players, or judges. Individuals might be asked to serve in both rolls should they wish to or simply depending on how many volunteers we have.

Two players and three judges will be assigned to any particular matchup, each player will be assigned one character, and each player will be assigned one judge to argue for them, and one to mediate.

Play will work as so:  The player will be contacted via PM by their respective judge and given a character. At this point they are to give a physical description of their character and any resources and materials they have(Subject to review by the judges). This description will be all that their opponent will know about their character before combat begins.

Combat will take place in turns that will go as follows:

  1. Each player in a private PM with their judge writes out what action their character will take, as well as what action they intend to take next turn. They will also include any supporting information WoBs or other stuff at this point.
  2. Both judges will copy the posts into a different PM that will include only the judges. At this point the three judges will debate and decide upon the most likely outcome from the actions taken.
  3. At this point the third judge will write up a narration of what occurs which the other two will send said narration back to the PMs with the players
  4. Back to step 1 and repeat until one player has victory
  5. The lead judge compiles all narrations, edited as necessary and posts it on this thread.

 

When a players intended next action is the action they take on their next turn they are assumed to have priority over the other player. Likewise players are required with each post to include information about all powers they are currently using: such as metals being burned or tapped, current lashings strengths and directions, illusions currently in play, etc. This is for affects like bronze, or other similar abilities. Players using future sight like Atium will be allowed to see what their opponent intends to do.

 

Obviously I cannot do this on my own, so I'd like to ask for your help, which is the main purpose of the thread. We need a minimum of seven individuals but the more the merrier obviously.

 

So, would you be interested?

I would! 

Spoiler

Time to flex my realmatics muscles

 

Posted
1 hour ago, Frustration said:

This is probably the most unique idea I've ever had on the shard. It is also possibly insane.

I'm not making this to try and code Cosmere characters into Smash bros. That was just the best title I could come up with. My actual goal is to place various cosmere powersets in fights with sharders acting as each one, in an almost RP sort of way.

Now, why is this in the Cosmere discussion and not the RP thread?

The main reason is that I will be placing all of the results into a massive dataset which I will post here at the end of the event for our analysis.

 

How this will work:

Anyone interested can volunteer and will fill one of two rolls: players, or judges. Individuals might be asked to serve in both rolls should they wish to or simply depending on how many volunteers we have.

Two players and three judges will be assigned to any particular matchup, each player will be assigned one character, and each player will be assigned one judge to argue for them, and one to mediate.

Play will work as so:  The player will be contacted via PM by their respective judge and given a character. At this point they are to give a physical description of their character and any resources and materials they have(Subject to review by the judges). This description will be all that their opponent will know about their character before combat begins.

Combat will take place in turns that will go as follows:

  1. Each player in a private PM with their judge writes out what action their character will take, as well as what action they intend to take next turn. They will also include any supporting information WoBs or other stuff at this point.
  2. Both judges will copy the posts into a different PM that will include only the judges. At this point the three judges will debate and decide upon the most likely outcome from the actions taken.
  3. At this point the third judge will write up a narration of what occurs which the other two will send said narration back to the PMs with the players
  4. Back to step 1 and repeat until one player has victory
  5. The lead judge compiles all narrations, edited as necessary and posts it on this thread.

 

When a players intended next action is the action they take on their next turn they are assumed to have priority over the other player. Likewise players are required with each post to include information about all powers they are currently using: such as metals being burned or tapped, current lashings strengths and directions, illusions currently in play, etc. This is for affects like bronze, or other similar abilities. Players using future sight like Atium will be allowed to see what their opponent intends to do.

 

Obviously I cannot do this on my own, so I'd like to ask for your help, which is the main purpose of the thread. We need a minimum of seven individuals but the more the merrier obviously.

 

So, would you be interested?

I would love too!

I can be either a player or both a judge and a player, (I am fairly good at realmatic theory & at RP)

Posted

I would be interested in being a judge, though I worry my knowledge pales in comparison to someone like @alder24 or @Treamayne, making me hesitant to be one of the judges arguing for a player. 

1 hour ago, Frustration said:

At this point they are to give a physical description of their character and any resources and materials they have(Subject to review by the judges)

I would also like to know what the review process looks like, ie, what amount of materials and/or Investiture would be allowed. Obviously a fight between a 5th Ideal KR and a Mistborn changes based on how much metal the Mistborn has and how much Light the KR has. 

Another thing to note is that with the advent of WAT, there isn't really Stormlight (although I have a theory about that), is that considered in these fights? There are workarounds (Venli's ability to Surgebind with Voidlight, Lift uses Lifelight (which might be slightly different now), and any KR can use Towerlight, etc.), but they each have their own restrictions. 

In other words, I think it would be good to establish a baseline ruleset, but that could be done after gauging interest. 

Posted
2 hours ago, Frustration said:

This is probably the most unique idea I've ever had on the shard. It is also possibly insane.

I'm not making this to try and code Cosmere characters into Smash bros. That was just the best title I could come up with. My actual goal is to place various cosmere powersets in fights with sharders acting as each one, in an almost RP sort of way.

Now, why is this in the Cosmere discussion and not the RP thread?

The main reason is that I will be placing all of the results into a massive dataset which I will post here at the end of the event for our analysis.

 

How this will work:

Anyone interested can volunteer and will fill one of two rolls: players, or judges. Individuals might be asked to serve in both rolls should they wish to or simply depending on how many volunteers we have.

Two players and three judges will be assigned to any particular matchup, each player will be assigned one character, and each player will be assigned one judge to argue for them, and one to mediate.

Play will work as so:  The player will be contacted via PM by their respective judge and given a character. At this point they are to give a physical description of their character and any resources and materials they have(Subject to review by the judges). This description will be all that their opponent will know about their character before combat begins.

Combat will take place in turns that will go as follows:

  1. Each player in a private PM with their judge writes out what action their character will take, as well as what action they intend to take next turn. They will also include any supporting information WoBs or other stuff at this point.
  2. Both judges will copy the posts into a different PM that will include only the judges. At this point the three judges will debate and decide upon the most likely outcome from the actions taken.
  3. At this point the third judge will write up a narration of what occurs which the other two will send said narration back to the PMs with the players
  4. Back to step 1 and repeat until one player has victory
  5. The lead judge compiles all narrations, edited as necessary and posts it on this thread.

 

When a players intended next action is the action they take on their next turn they are assumed to have priority over the other player. Likewise players are required with each post to include information about all powers they are currently using: such as metals being burned or tapped, current lashings strengths and directions, illusions currently in play, etc. This is for affects like bronze, or other similar abilities. Players using future sight like Atium will be allowed to see what their opponent intends to do.

 

Obviously I cannot do this on my own, so I'd like to ask for your help, which is the main purpose of the thread. We need a minimum of seven individuals but the more the merrier obviously.

 

So, would you be interested?

This sounds complicated and intriguing, so I would love to help out. I would most rather be a judge, although I wouldn’t turn down being a character. 

Posted
50 minutes ago, Qianweilian said:

 I don't know if this insane or ingenious.

When you find out which one, let me know.

44 minutes ago, Immortal Platypus said:

I would also like to know what the review process looks like, ie, what amount of materials and/or Investiture would be allowed. Obviously a fight between a 5th Ideal KR and a Mistborn changes based on how much metal the Mistborn has and how much Light the KR has.

I intend for it to be pretty generous. Obviously one rule cannot apply to every sort of equipment imaginable which is why the judges are necessary.

However, the gist is that if it's reasonable that someone could obtain one and it doesn't mess with powerscaling too much it's fine.

Such that:

Allomantic grenades, Guns, Dynamite, and mildly full metalminds would be fine.

While:

Honorblades, Dawnshards, nukes, Chasmfiends, or Nightblood would not.

 

Objects like: Medallions, Hemalurgic spikes, Soulcasters, full metalmind bracers(depending on the metal) we could probably allow in some kind of restricted format.

56 minutes ago, Immortal Platypus said:

Another thing to note is that with the advent of WAT, there isn't really Stormlight (although I have a theory about that), is that considered in these fights? There are workarounds (Venli's ability to Surgebind with Voidlight, Lift uses Lifelight (which might be slightly different now), and any KR can use Towerlight, etc.), but they each have their own restrictions. 

Well the Everstorm gives Warlight now, which they could use. For the moment I'd say use Warlight and assume it works the same as Stormlight for all purposes because that's what we have data points for.

59 minutes ago, Immortal Platypus said:

In other words, I think it would be good to establish a baseline ruleset, but that could be done after gauging interest. 

I was honestly half-scared that no one would look at this at all so having this much support already is blowing my mind.

Thanks guys you are amazing!

 

As for a ruleset: I'm working on a weight class right now so that we don't have Oath five Windrunners beating tineyes to death, but after that I thought we'd allow the matchups to run their course and add adjustments as needed.

Though if anyone thinks it would be better another way I am open to suggestions.

Posted
1 minute ago, Frustration said:

As for a ruleset: I'm working on a weight class right now so that we don't have Oath five Windrunners beating tineyes to death, but after that I thought we'd allow the matchups to run their course and add adjustments as needed.

 

The system by no means has to be perfect, and edge cases will arise, no matter what we do.

Posted (edited)
15 hours ago, Argenti said:

The system by no means has to be perfect, and edge cases will arise, no matter what we do.

I agree.

I'm also really excited to try this.

 

Okay for Volunteers we have:

  1. Adonalsium-will-return - Judge
  2. Akimikoisthecutest - Judge
  3.  Immortal platypus - Judge
  4. Frustration - Either
  5. Coder Dragon - Either
  6. Ashkaloda - Either
  7. Born of Mist - Player
  8. Argenti - Either
  9. Qianweilian - Either - weight class 1&2
  10. Kaladinsenseofhumorspren - Either - weight class 2
  11. Trusk'our - Judge

 

That's enough to start!

Basic weight class: based off of another thread.

Spoiler

Weight class 1: Elantrians, 4th ideal radiants, Sixth heightening and above

Weight class 2: 3rd oath radiants, Feruchemists, Unoathed, Shardbearers, Fused, Mistborn, Twinborn(There are too many varieties to list all of them, all will go here for now). Fifth heightening

Weight class 3: Aetherbound, Sandmasters, 2nd oath radiants, Mistings, ferrings, fourth heightening, Regals, Koloss

I'll leave things like Heralds, Fullborn, and tenth heightening awakeners banished to weight class zero for the moment, mostly just because we don't know enough about them for the data to be worth much, though if you want to play a round without recording the results go right ahead.

 

In an hour or so I'll set up a random bracket or something so keep an eye on those PMs, but for now do any of our players have a weight class they would prefer, and if so which ones?

Also if you have problems with the weight classes feel free to bring it up.

Edited by Frustration
Posted
4 minutes ago, Frustration said:

I agree.

I'm also really excited to try this.

 

Okay for Volunteers we have:

  1. Adonalsium-will-return - Judge
  2. Akimikoisthecutest - Judge
  3.  Immortal platypus - Judge
  4. Frustration - Either
  5. Coder Dragon - Either
  6. Ashkaloda - Either
  7. Born of Mist - Player
  8. Argenti - Undeclared
  9. Qianweilian - Undeclared

 

That's enough to start!

Basic weight class: based off of another thread.

  Hide contents

Weight class 1: Elantrians, 4th ideal radiants, Sixth heightening and above

Weight class 2: 3rd oath radiants, Feruchemists, Unoathed, Shardbearers, Fused, Mistborn, Twinborn(There are too many varieties to list all of them, all will go here for now). Fifth heightening

Weight class 3: Aetherbound, Sandmasters, 2nd oath radiants, Mistings, ferrings, fourth heightening

I'll leave things like Heralds, Fullborn, and tenth heightening awakeners banished to weight class zero for the moment, mostly just because we don't know enough about them for the data to be worth much, though if you want to play a round without recording the results go right ahead.

 

In an hour or so I'll set up a random bracket or something so keep an eye on those PMs, but for now do any of our players have a weight class they would prefer, and if so which ones?

Also if you have problems with the weight classes feel free to bring it up.

I'll play or judge, doesn’t matter 

5 minutes ago, Frustration said:

Weight class 1: Elantrians, 4th ideal radiants, Sixth heightening and above

Weight class 2: 3rd oath radiants, Feruchemists, Unoathed, Shardbearers, Fused, Mistborn, Twinborn(There are too many varieties to list all of them, all will go here for now). Fifth heightening

Weight class 3: Aetherbound, Sandmasters, 2nd oath radiants, Mistings, ferrings, fourth heightening

What about those cantcle zombie things? 

Posted
9 minutes ago, Argenti said:

I'll play or judge, doesn’t matter 

What about those cantcle zombie things? 

Ooh, I had forgotten about charred.

Um, weight class 3.

From what I remembered they were just strong and fast. Unless I forgot something big, like their existing of course. 

Posted
2 hours ago, Qianweilian said:

I'll...try it? I don't know if this insane or ingenious.

The answer is yes. It is yes.

50 minutes ago, Frustration said:

When you find out which one, let me know.

I intend for it to be pretty generous. Obviously one rule cannot apply to every sort of equipment imaginable which is why the judges are necessary.

However, the gist is that if it's reasonable that someone could obtain one and it doesn't mess with powerscaling too much it's fine.

Such that:

Allomantic grenades, Guns, Dynamite, and mildly full metalminds would be fine.

While:

Honorblades, Dawnshards, nukes, Chasmfiends, or Nightblood would not.

 

Objects like: Medallions, Hemalurgic spikes, Soulcasters, full metalmind bracers(depending on the metal) we could probably allow in some kind of restricted format.

Well the Everstorm gives Warlight now, which they could use. For the moment I'd say use Warlight and assume it works the same as Stormlight for all purposes because that's what we have data points for.

I was honestly half-scared that no one would look at this at all so having this much support already is blowing my mind.

Thanks guys you are amazing!

 

As for a ruleset: I'm working on a weight class right now so that we don't have Oath five Windrunners beating tineyes to death, but after that I thought we'd allow the matchups to run their course and add adjustments as needed.

Though if anyone thinks it would be better another way I am open to suggestions.

I like letting the Tineyes win

Idea: Because of their disgrace in this theorietical scenerio, give all tineyes the power of a shard.

22 minutes ago, Frustration said:

I agree.

I'm also really excited to try this.

 

Okay for Volunteers we have:

  1. Adonalsium-will-return - Judge
  2. Akimikoisthecutest - Judge
  3.  Immortal platypus - Judge
  4. Frustration - Either
  5. Coder Dragon - Either
  6. Ashkaloda - Either
  7. Born of Mist - Player
  8. Argenti - Undeclared
  9. Qianweilian - Undeclared

 

That's enough to start!

Basic weight class: based off of another thread.

  Hide contents

Weight class 1: Elantrians, 4th ideal radiants, Sixth heightening and above

Weight class 2: 3rd oath radiants, Feruchemists, Unoathed, Shardbearers, Fused, Mistborn, Twinborn(There are too many varieties to list all of them, all will go here for now). Fifth heightening

Weight class 3: Aetherbound, Sandmasters, 2nd oath radiants, Mistings, ferrings, fourth heightening

I'll leave things like Heralds, Fullborn, and tenth heightening awakeners banished to weight class zero for the moment, mostly just because we don't know enough about them for the data to be worth much, though if you want to play a round without recording the results go right ahead.

 

In an hour or so I'll set up a random bracket or something so keep an eye on those PMs, but for now do any of our players have a weight class they would prefer, and if so which ones?

Also if you have problems with the weight classes feel free to bring it up.

I think my previous suggestion should be used, and tineyes brought to weight class 1.

6 minutes ago, Frustration said:

Ooh, I had forgotten about charred.

Um, weight class 3.

From what I remembered they were just strong and fast. Unless I forgot something big, like their existing of course. 

I like strong and fast :3

Posted
12 minutes ago, Frustration said:

Ooh, I had forgotten about charred.

Um, weight class 3.

From what I remembered they were just strong and fast. Unless I forgot something big, like their existing of course. 

Yeah that's probably realistic. They're a bit harder to kill, I think 

Spoiler

Frankly they're kinda forgettable 

 

Oh- do you want to add forgery? Or Dahkor? Or do you think we don't know enough.

Posted

This sounds cool. But we already know the outcomes of any matchup involving a radiant. Plate blocks 100% of attacks and the attack that has to be let through for a good story is instantly healed through. Then we soulcast your head in a block of aluminum. 

Posted
6 minutes ago, DoctaDajman said:

This sounds cool. But we already know the outcomes of any matchup involving a radiant. Plate blocks 100% of attacks and the attack that has to be let through for a good story is instantly healed through. Then we soulcast your head in a block of aluminum. 

I agree plate is broken. That's why we have the weight classes.

Posted
2 hours ago, Frustration said:

I agree.

I'm also really excited to try this.

 

Okay for Volunteers we have:

  1. Adonalsium-will-return - Judge
  2. Akimikoisthecutest - Judge
  3.  Immortal platypus - Judge
  4. Frustration - Either
  5. Coder Dragon - Either
  6. Ashkaloda - Either
  7. Born of Mist - Player
  8. Argenti - Either
  9. Qianweilian - Undeclared

 

That's enough to start!

Basic weight class: based off of another thread.

  Hide contents

Weight class 1: Elantrians, 4th ideal radiants, Sixth heightening and above

Weight class 2: 3rd oath radiants, Feruchemists, Unoathed, Shardbearers, Fused, Mistborn, Twinborn(There are too many varieties to list all of them, all will go here for now). Fifth heightening

Weight class 3: Aetherbound, Sandmasters, 2nd oath radiants, Mistings, ferrings, fourth heightening

I'll leave things like Heralds, Fullborn, and tenth heightening awakeners banished to weight class zero for the moment, mostly just because we don't know enough about them for the data to be worth much, though if you want to play a round without recording the results go right ahead.

 

In an hour or so I'll set up a random bracket or something so keep an eye on those PMs, but for now do any of our players have a weight class they would prefer, and if so which ones?

Also if you have problems with the weight classes feel free to bring it up.

Sign me up, as both player and judge if possible.

I'd like weight class 2.

Posted (edited)

I'll play in weight classes 1 and 2, and I’ll also judge if helpful.

Suggestions:

Spoiler

Steel Inquisitor: 2

Regal: 3

Dakhor: 2

Shade: 3

Aetherborn: 3

Koloss: 3

Kandra: 3

Rational man with shotgun: 3

Dragon: 1

 

Edited by Qianweilian
Posted

I see a bit of a problem with placing all Sandmasters in the same class, because there are those with like 3 ribbons, and then there are those with like 25. Yeah Kenton won with a very limited amount of ribbons but thats the exception, I would say comparing an Underfen with 1 Ribbon and a Mastrel with 15+ Ribbons is the similar as Comparing 4th Ideal KR to 2th Ideal KR

Posted

So as we're starting the first couple of rounds here right now I thought I'd put an example most here right now as well as a clarification on draws.

 

Example post:

Spoiler

I drink my vial of metals and push myself into the air, using the trick inquisitors use to see all nearby metal sources. Burning steel, pewter, tin, and bronze, and launching a spray of coins at my opponent.

Support:

Spoiler

Brandon Sanderson

By the way, you probably remember form book one the way that Inquisitors see. They have such a subtle touch with Steel and Iron, and their lines, that they can see via the trace metals in everyone's bodies and in the objects around them.

The thing is, any Allomancer with access to iron or steel could learn to do this. Some have figured it out, in the past, but in current times, nobody–at least, nobody the heroes know–is aware of this. Except, of course, for Marsh.

And he chose not to share it.

The Well of Ascension Annotations (Nov. 11, 2007)

 Magic currently being used: Steel, Tin, Bronze, Pewter

Next move: I plan to duralumin burn steel and launch a metal nugget at my opponent

Only put the things that could reasonably be done all at once or in very quick succession.

 

Additionally in case of a draw the character playing less aggressively will lose, for example a heavenly one who stays in the air and doesn't fight their Koloss adversary.

10 minutes ago, Wahrheitswächter said:

I see a bit of a problem with placing all Sandmasters in the same class, because there are those with like 3 ribbons, and then there are those with like 25. Yeah Kenton won with a very limited amount of ribbons but thats the exception, I would say comparing an Underfen with 1 Ribbon and a Mastrel with 15+ Ribbons is the similar as Comparing 4th Ideal KR to 2th Ideal KR

I haven't read the omnibus, but in the graphic novels Sandmasters can burn themselves out and when they recover they have more ribbons. I'd assume Kenton made that common knowledge. 

Posted
1 minute ago, Frustration said:

I haven't read the omnibus, but in the graphic novels Sandmasters can burn themselves out and when they recover they have more ribbons. I'd assume Kenton made that common knowledge. 

It does, but there’s a ceiling for everyone. While an underfen will likely get more than one ribbon, the mastrells will always be far more powerful.

Posted
24 minutes ago, Qianweilian said:

It does, but there’s a ceiling for everyone. While an underfen will likely get more than one ribbon, the mastrells will always be far more powerful.

Interesting. I'll have to look further into it.

As they're in weight class three I'd just leave them as is, unless we could find more to create a fourth weight class.

 

Side note as for why what a character intends to do next is important is that it allows the judges to determine how you would react to what your opponent does.

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