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Posted (edited)
On 12/25/2025 at 9:59 AM, Honors Ghost said:

So my friends reading mistborn era one and they asked why lurchers are the most useless mistings and I thought abt it and I think they might have a point but I rly hope someone can tell me why they’re actually super op

That depends on your definition of "useless" - A-Iron is much better to have for day-to-day life tasks. Also, we see how proficient that Kelsier and Zane get with both pushes and pulls, but we never had a Lurcher PoV to showcase how nuanced an A-Iron misting can get with practice (imagine a Lurcher as practiced with their ability as Breeze was in Soothing). 

A-Iron has a lot of potential, that just did not have an appropriate place in the Era 1 to get any screentime or development like the other Mistings received. 

Edited by Treamayne
SPAG
Posted

I have always assumed that lurchers can see ironlines, like the steel lines that coinshots see.

OTOH, compounding iron would be very hard to use. "I can dramatically increase my own weight and fall through this floor!" Admittedly, Wax did use that trick once.

Posted
1 minute ago, Treamayne said:

That depends on your definition of "useless" - A-Iron is much better to have for day-to-day life tasks. Also, we see how proficient that Kelsier and Zan get with both pushes and pulls, but we never had a Lurcher PoV to showcase how nuanced an A-Iron misting can get with practice (imagine a Lurcher as practiced with their ability as Breeze was in Soothing). 

A-Iron has a lot of potential, that just did not have an appropriate place in the Era 1 to get any screentime or development like the other Mistings received. 

That’s true I rly hope we get a lurcher pov in era 3

Posted

They can walk along ceilings and up walls, though mostly limited to large buildings. They can have great mobility by pulling to adjust their course while moving (anchors permitting, of course). They can frustrate metal projectiles and certainly don't need to maximally pull on everything indefinitely-- you can divert a flying knife from its target by pulsing your iron, and since it would obviously be foolish to pull it into your own chest the lurcher just... wouldn't do that. The ability to see iron lines could be handy in a variety of situations. Snatching metal objects towards yourself and away from others could be very useful-- the key to your cell or handcuffs, a weapon that an enemy is closer to than you are, pulling a weapon out of an adversary's hands or ruining their aim or balance. A lot of modern equipment contains small masses of metal and can be ruined if that metal is torn from its normal place. A really good lurcher (as in, better than any we've seen) could pick locks very easily.

Posted (edited)
2 hours ago, Returned said:

They can walk along ceilings and up walls, though mostly limited to large buildings. They can have great mobility by pulling to adjust their course while moving (anchors permitting, of course). They can frustrate metal projectiles and certainly don't need to maximally pull on everything indefinitely-- you can divert a flying knife from its target by pulsing your iron, and since it would obviously be foolish to pull it into your own chest the lurcher just... wouldn't do that. The ability to see iron lines could be handy in a variety of situations. Snatching metal objects towards yourself and away from others could be very useful-- the key to your cell or handcuffs, a weapon that an enemy is closer to than you are, pulling a weapon out of an adversary's hands or ruining their aim or balance. A lot of modern equipment contains small masses of metal and can be ruined if that metal is torn from its normal place. A really good lurcher (as in, better than any we've seen) could pick locks very easily.

especially with the buildings on Scadrial because they have modern skyscrapers and building which contain wires and steel beams and other metal components. And the Scadrians have a metal fetish as Nomad noted. They love it way too much.

Edited by Shatter
Posted
On 12/25/2025 at 7:59 AM, Honors Ghost said:

So my friends reading mistborn era one and they asked why lurchers are the most useless mistings and I thought abt it and I think they might have a point but I rly hope someone can tell me why they’re actually super op

I feel like this perception of Lurchers is primarily a result of most of the major characters being unfamiliar with how to precisely leverage Iron Allomancy specifically, and what precise use we do see being fairly brief.

Kelsier and Vin noticeably focus on using the physical metals, but Kelsier's skill with Steel and Iron isn't shown very much, and while Vin does use Steel a lot, she uses Pewter far more than she does Iron, mostly Pulling to enable better and more precise use of her Steelpushes.

In Era 2, this is arguably even worse, as the main character is a Coinshot with a pretty clear (albeit understandable) bias towards "what I do is better", and the few Lurchers we see don't really leverage their power much.

Personally, I see Iron vs Steel as about equal, although better in specific areas for each metal. Steel has more overt offensive and defensive power, whereas Iron lends itself better to precision use and generally has better mobility and utility in environments that enable it.

Lurchers don't need to carry metal on them, and the use of multiple anchors and varying pull strength for movement and other effects is likely vastly more important than it is for Coinshots. A skilled Lurcher can probably just walk up a skyscraper, hover in midair effortlessly by pulling against multiple anchors situated above them (whereas Coinshots struggle to do the same thing, having to balance on a single point where the lines from anchors underneath them intersect, Lurchers just have to pull up against gravity and aren't at risk of falling anywhere near as easily), etc.

Not to mention, Lurchers are fully capable of yanking a metal object hard enough to hurt someone, they just need to get their target in-between them and whatever they want to hit people with, whereas a Coinshot just pulls out a coin and slams it into their enemy's forehead.

Consistently, Iron vs Steel is about precision versus power. Wax shoves a bullet through a solid wall, Ranette has her entire house rigged up so that she can pull any of her doors open without using her hands, and can yank whatever tool she wants into her hands with a gesture and a thought. I know which one of those I'd want to be able to do, personally.

Iron is my favorite Allomantic metal, because it is really useful, arguably more useful than Steel in most situations, but Steel is better in a direct combat situation.

Posted
On 12/28/2025 at 1:10 AM, Shadeshadow227 said:

I feel like this perception of Lurchers is primarily a result of most of the major characters being unfamiliar with how to precisely leverage Iron Allomancy specifically, and what precise use we do see being fairly brief.

Kelsier and Vin noticeably focus on using the physical metals, but Kelsier's skill with Steel and Iron isn't shown very much, and while Vin does use Steel a lot, she uses Pewter far more than she does Iron, mostly Pulling to enable better and more precise use of her Steelpushes.

In Era 2, this is arguably even worse, as the main character is a Coinshot with a pretty clear (albeit understandable) bias towards "what I do is better", and the few Lurchers we see don't really leverage their power much.

Personally, I see Iron vs Steel as about equal, although better in specific areas for each metal. Steel has more overt offensive and defensive power, whereas Iron lends itself better to precision use and generally has better mobility and utility in environments that enable it.

Lurchers don't need to carry metal on them, and the use of multiple anchors and varying pull strength for movement and other effects is likely vastly more important than it is for Coinshots. A skilled Lurcher can probably just walk up a skyscraper, hover in midair effortlessly by pulling against multiple anchors situated above them (whereas Coinshots struggle to do the same thing, having to balance on a single point where the lines from anchors underneath them intersect, Lurchers just have to pull up against gravity and aren't at risk of falling anywhere near as easily), etc.

Not to mention, Lurchers are fully capable of yanking a metal object hard enough to hurt someone, they just need to get their target in-between them and whatever they want to hit people with, whereas a Coinshot just pulls out a coin and slams it into their enemy's forehead.

Consistently, Iron vs Steel is about precision versus power. Wax shoves a bullet through a solid wall, Ranette has her entire house rigged up so that she can pull any of her doors open without using her hands, and can yank whatever tool she wants into her hands with a gesture and a thought. I know which one of those I'd want to be able to do, personally.

Iron is my favorite Allomantic metal, because it is really useful, arguably more useful than Steel in most situations, but Steel is better in a direct combat situation.

^ this. I came here to say pretty much all of this. It's my favorite allomantic ability, but it is MUCH more useful in more modern times than Era 1. Also, in The Lost Metal, Kelsier refers to steelsight as "the sight of the gods" which I think lends to that sight having a lot of ability we haven't seen yet.

Posted
On 12/28/2025 at 12:10 AM, Shadeshadow227 said:

I feel like this perception of Lurchers is primarily a result of most of the major characters being unfamiliar with how to precisely leverage Iron Allomancy specifically, and what precise use we do see being fairly brief.

Kelsier and Vin noticeably focus on using the physical metals, but Kelsier's skill with Steel and Iron isn't shown very much, and while Vin does use Steel a lot, she uses Pewter far more than she does Iron, mostly Pulling to enable better and more precise use of her Steelpushes.

In Era 2, this is arguably even worse, as the main character is a Coinshot with a pretty clear (albeit understandable) bias towards "what I do is better", and the few Lurchers we see don't really leverage their power much.

Personally, I see Iron vs Steel as about equal, although better in specific areas for each metal. Steel has more overt offensive and defensive power, whereas Iron lends itself better to precision use and generally has better mobility and utility in environments that enable it.

Lurchers don't need to carry metal on them, and the use of multiple anchors and varying pull strength for movement and other effects is likely vastly more important than it is for Coinshots. A skilled Lurcher can probably just walk up a skyscraper, hover in midair effortlessly by pulling against multiple anchors situated above them (whereas Coinshots struggle to do the same thing, having to balance on a single point where the lines from anchors underneath them intersect, Lurchers just have to pull up against gravity and aren't at risk of falling anywhere near as easily), etc.

Not to mention, Lurchers are fully capable of yanking a metal object hard enough to hurt someone, they just need to get their target in-between them and whatever they want to hit people with, whereas a Coinshot just pulls out a coin and slams it into their enemy's forehead.

Consistently, Iron vs Steel is about precision versus power. Wax shoves a bullet through a solid wall, Ranette has her entire house rigged up so that she can pull any of her doors open without using her hands, and can yank whatever tool she wants into her hands with a gesture and a thought. I know which one of those I'd want to be able to do, personally.

Iron is my favorite Allomantic metal, because it is really useful, arguably more useful than Steel in most situations, but Steel is better in a direct combat situation.

 

On 1/1/2026 at 7:48 AM, Kelkamer said:

^ this. I came here to say pretty much all of this. It's my favorite allomantic ability, but it is MUCH more useful in more modern times than Era 1. Also, in The Lost Metal, Kelsier refers to steelsight as "the sight of the gods" which I think lends to that sight having a lot of ability we haven't seen yet.

I can echo all of this. The more I think about it the more I like lurching. In fact I have always loved iron feruchemy and thing the two combined makes for, if not the most powerful, one of the most interesting compounders out there. Everything from demolition to free skating on the walls and ceilings of buildings is possible. 

If there was one thing Wax taught us it is this... F-iron makes everything better. And compounding it with a power that allows for wall walking and spidermaning around on the ceiling just makes it that much more dope. 

While I found Ranette to be a completely obnoxious character to read about, her scene in Alloy of Law at her workshop was one of my favorite scenes from that era. I dont know what exactly it was about it but I do know that without her being a Lurcher I would have not liked the scene at all. 

Then in TLM it hinted at being able to change where you pull from. I think that opens a bunch of possibilities as well. If it were to get really explored and expose tricks like developing inquisitor sight or being able to pull object through anything other than your center of mass I think the metal will be popping off. 

You may not even need the big shield to pull things you could put your hand out to the side, yoink to the hand and then move it. I find it as plausible as moving a speed bubble with yourself and less imbalanced than that. 

And iron is cheap. Cheap enough that becoming a savant should be fairly simple. 

Posted

I'm surprised no one has mentioned it here yet, but once Era 4 rolls around, Lurchers would be incredible in space.  They would definitely still have a tether for safety, but Lurchers would be able to easily walk all over the spaceship or space station to service it or for combat.  Their maneuverability would be just as good as Coinshots in a ship entirely made of metal, and Ranette's trick of pulling tools to her would be even more effective in zero gravity, such as retrieving tools if they drift too far away or pulling tools along with them as they move.  I do hope we get more of them earlier than that, but I think the space age of Scadrial would be their time to shine.  

Posted
On 1/5/2026 at 11:42 PM, DoctaDajman said:

The more I think about it the more I like lurching. In fact I have always loved iron feruchemy and thing the two combined makes for, if not the most powerful, one of the most interesting compounders out there.

 

IIRC, Sanderson had initially considered making Wax an iron compounder, but ultimately decided against it, because it would be too much like Spiderman. I seem to remember a WoB along these lines.

IMHO, lurchers will really come into their own once weight medallions become more more widely available, which I hope would be in Era 3. Their biggest weakness regarding movement is that their anchors need to bear their weight, but medallions would solve it. 

I also remember that Sanderson specifically mentioned a lurcher in a way that hinted that one may be a main or important character in "Ghostbloods", so maybe we'll get a more detailed look into their capabilities in a few years.

 

Posted
On 12/28/2025 at 1:10 AM, Shadeshadow227 said:

I feel like this perception of Lurchers is primarily a result of most of the major characters being unfamiliar with how to precisely leverage Iron Allomancy specifically, and what precise use we do see being fairly brief.

Kelsier and Vin noticeably focus on using the physical metals, but Kelsier's skill with Steel and Iron isn't shown very much, and while Vin does use Steel a lot, she uses Pewter far more than she does Iron, mostly Pulling to enable better and more precise use of her Steelpushes.

In Era 2, this is arguably even worse, as the main character is a Coinshot with a pretty clear (albeit understandable) bias towards "what I do is better", and the few Lurchers we see don't really leverage their power much.

Personally, I see Iron vs Steel as about equal, although better in specific areas for each metal. Steel has more overt offensive and defensive power, whereas Iron lends itself better to precision use and generally has better mobility and utility in environments that enable it.

Lurchers don't need to carry metal on them, and the use of multiple anchors and varying pull strength for movement and other effects is likely vastly more important than it is for Coinshots. A skilled Lurcher can probably just walk up a skyscraper, hover in midair effortlessly by pulling against multiple anchors situated above them (whereas Coinshots struggle to do the same thing, having to balance on a single point where the lines from anchors underneath them intersect, Lurchers just have to pull up against gravity and aren't at risk of falling anywhere near as easily), etc.

Not to mention, Lurchers are fully capable of yanking a metal object hard enough to hurt someone, they just need to get their target in-between them and whatever they want to hit people with, whereas a Coinshot just pulls out a coin and slams it into their enemy's forehead.

Consistently, Iron vs Steel is about precision versus power. Wax shoves a bullet through a solid wall, Ranette has her entire house rigged up so that she can pull any of her doors open without using her hands, and can yank whatever tool she wants into her hands with a gesture and a thought. I know which one of those I'd want to be able to do, personally.

Iron is my favorite Allomantic metal, because it is really useful, arguably more useful than Steel in most situations, but Steel is better in a direct combat situation.

I hadn’t thought abt that that makes a ton of sense

 

2 hours ago, Isilel said:

 

IIRC, Sanderson had initially considered making Wax an iron compounder, but ultimately decided against it, because it would be too much like Spiderman. I seem to remember a WoB along these lines.

IMHO, lurchers will really come into their own once weight medallions become more more widely available, which I hope would be in Era 3. Their biggest weakness regarding movement is that their anchors need to bear their weight, but medallions would solve it. 

I also remember that Sanderson specifically mentioned a lurcher in a way that hinted that one may be a main or important character in "Ghostbloods", so maybe we'll get a more detailed look into their capabilities in a few years.

 

Awesome :3

Posted
3 hours ago, Isilel said:

I also remember that Sanderson specifically mentioned a lurcher in a way that hinted that one may be a main or important character in "Ghostbloods", so maybe we'll get a more detailed look into their capabilities in a few years.

I believe that we are also supposed to get a look into the feruchemical side of chromium?

Posted
5 hours ago, Isilel said:

IIRC, Sanderson had initially considered making Wax an iron compounder, but ultimately decided against it, because it would be too much like Spiderman. I seem to remember a WoB along these lines.

WoB yes, but not about Wax. Era 2 would not have had the skyscrapers to be viable. 
WoB:

Spoiler
Quote

Questioner

You know how Wax has control of his Steelpushes? Well, if someone has an Ironpull ability, can get practiced enough to, in the Wax & Wayne era, swing through downtown Elendel Spiderman-like with controlled Ironpulls?

Brandon Sanderson

I've actually thought about that, and I went away from it, just because of Spiderman. I have to be really careful that I just don't go Spiderman-y. But I would say it's an in-world possibility that someone could do that, and it wouldn't be that hard if you've got the buildings. The trick is, most downtowns are not tall enough, and I would say in Elendel even now, there aren't enough skyscrapers that you could really go full-on Spiderman. But if you could, if you were, like, downtown Manhattan, you could do it.

Salt Lake City ComicCon 2017 (Sept. 21, 2017)

 

 

Posted
On 1/5/2026 at 7:05 PM, Nalthian Customs Official said:

I'm surprised no one has mentioned it here yet, but once Era 4 rolls around, Lurchers would be incredible in space.  They would definitely still have a tether for safety, but Lurchers would be able to easily walk all over the spaceship or space station to service it or for combat. 

Wouldnt an iron pull function as a tether? A coinshot would be at risk of pushing themself into open space, but a lurcher can always pull themself toward any source of metal. I've always though space was the safest environment for a lurcher. 

Pre space age, a lurcher on a skateboard would be pretty cool. Being able to mimic spidermans web slinging abilities isn't half bad either. There are plenty of indoor or close quarter situations that would allow a lurcher to show off as much as any coinshot. 

It is definitely one of the riskiest powers in the Cosmere. I'm sure one of the seedier broadsheets has already put together a series of the most grisly iron pulling accidents. 

 

Posted
2 hours ago, QuantumAce said:

Wouldnt an iron pull function as a tether? A coinshot would be at risk of pushing themself into open space, but a lurcher can always pull themself toward any source of metal. I've always though space was the safest environment for a lurcher. 

Pre space age, a lurcher on a skateboard would be pretty cool. Being able to mimic spidermans web slinging abilities isn't half bad either. There are plenty of indoor or close quarter situations that would allow a lurcher to show off as much as any coinshot. 

It is definitely one of the riskiest powers in the Cosmere. I'm sure one of the seedier broadsheets has already put together a series of the most grisly iron pulling accidents. 

 

This was totally a character I have envisioned many a times. A courier lurcher who delivers directly to a window. They rock those sick free Skates and skate along the sides of building pulling against the building and forward at the same time. The Skates dont have to be attached because they are pulling on those as well. 

Now I also think Marsh gave us some good evidence that enough training could allow a Lurcher or coinshot to choose where they generate lines from. Unless his holding out his hands when crushing the gun was just for show. 

Posted
15 hours ago, DoctaDajman said:

Now I also think Marsh gave us some good evidence that enough training could allow a Lurcher or coinshot to choose where they generate lines from. Unless his holding out his hands when crushing the gun was just for show. 

I absolutely think it's a tip off that a skilled enough lurcher/coinshot can alter the source of their pull/push. They say it's from center of mass, but can't be because it's the same spot for me and women and we have naturally different center of masses. I think it's all about preconceived perception on the spiritual realm level, so a sufficiently Cosmere aware individual should be able to pull it off with enough practice. Of course, who knows how much practice is ultimately needed. Ole Iron Eyes had 300 years. Most people wont get that kinda time. 

  • 3 months later...
Posted

You could use it to essentially summon metal objects.

Or... be spider-man.

Posted
Quote

Now I also think Marsh gave us some good evidence that enough training could allow a Lurcher or coinshot to choose where they generate lines from. Unless his holding out his hands when crushing the gun was just for show. 

I think this idea is interesting, because in era 2, it mentions that a coinshot like Wax can  shift their lines to go to parts in an object instead of just the object. It would make sense you would be able to do this with the point of origin, not just the point of arrival.

Posted
3 hours ago, Willshaper42 said:

I think this idea is interesting, because in era 2, it mentions that a coinshot like Wax can  shift their lines to go to parts in an object instead of just the object.

Not just Era 2, Kelsier does this in the first book - TFE Ch 34:

Spoiler

The archers fired.

Kelsier grabbed the bars, flaring both steel and iron, Pushing against one tip of each bar and Pulling against the opposite tip. The bars lurched in the air, immediately beginning to spin like furious, lunatic windmills. Most of the flying arrows were sprayed to the side by the spinning rods of iron.

 

3 hours ago, Willshaper42 said:

It would make sense you would be able to do this with the point of origin

Wax does this throughout Era 2 - every time he pushes a bullet. If he was pushing from his center-mass the bullet would never fly true, he has to be pushing from his weapon hand - directly behind the bullet. 

  • 2 weeks later...
Posted

Lurchers can still fly if they have anchors above them (this is really only useful in a city or something)

Also, here are a few ideas I have for cool things they could do:

1. A Lurcher could open Allomantic locks (these exist in era 2)

2. A Lurcher could probably "slingshot" thrown or Pushed objects back at the enemy by pulling so it orbits in a circle around them and then releasing so it flies back to where it came from

3. A Lurcher could don armor iron-man style, pulling it onto their bodies

4. A Lurcher could just cause general mayhem and collateral damage by pulling on random metal stuff

  • 2 weeks later...
Posted
Quote

As Kelsier fell, he Pulled on a soldier, yanking himself back. The soldier was pulled off his feet by the force of the Ironpull, and he began to streak toward Kelsier. Both men flew in the air. Kelsier flared iron, Pulling against a group of soldiers to his right while still Pulling against the single soldier. The result was a pivot. Kelsier flew to the side, and the soldier—held as if by tether to Kelsier’s body—swung in a wide arc like a ball on a chain.

This is one of my favorite examples of Iron being used offensively 

Posted

lurchers on their own aren't as good as coinshots but they can fly so that is pretty OP in the pre-flight era.

also iron compunders would be insane at flying because they would be able to pull on metal dust, and fly toward it. then pull the dust towards them for later use. 

On 4/20/2026 at 7:02 PM, Denissimo said:

You could use it to essentially summon metal objects.

Or... be spider-man.

not really, because spiderman uses webs like tethers. he swings on ropes.

lurchers don't have ropes. it's more like stiff elevators connected to all the metal around them.

so the swinging mechanic would be different. 

But it might kinda work because of the constant downward pull of gravity. 

Posted
6 hours ago, chipofIsharsblade said:

lurchers on their own aren't as good as coinshots but they can fly so that is pretty OP in the pre-flight era.

also iron compunders would be insane at flying because they would be able to pull on metal dust, and fly toward it. then pull the dust towards them for later use. 

not really, because spiderman uses webs like tethers. he swings on ropes.

lurchers don't have ropes. it's more like stiff elevators connected to all the metal around them.

so the swinging mechanic would be different. 

But it might kinda work because of the constant downward pull of gravity. 

Fair. With the correct modulation of pulls, they would have the equivalent though.

Or, just pull something towards you: but each time lessen the pull and shift slightly just before it reaches you, pulling it into a sort of orbit. If you do it right, you could accelerate something in a circle around you and basically become a orbital cannon: in the sense that your method of projectile propulsion is orbital acceleration.

Or, just be Thor.

Posted

 

7 hours ago, chipofIsharsblade said:
On 4/20/2026 at 7:02 AM, Denissimo said:

You could use it to essentially summon metal objects.

Or... be spider-man.

not really, because spiderman uses webs like tethers. he swings on ropes.

lurchers don't have ropes. it's more like stiff elevators connected to all the metal around them.

so the swinging mechanic would be different. 

WoB:

Spoiler

Questioner

You know how Wax has control of his Steelpushes? Well, if someone has an Ironpull ability, can get practiced enough to, in the Wax & Wayne era, swing through downtown Elendel Spiderman-like with controlled Ironpulls?

Brandon Sanderson

I've actually thought about that, and I went away from it, just because of Spiderman. I have to be really careful that I just don't go Spiderman-y. But I would say it's an in-world possibility that someone could do that, and it wouldn't be that hard if you've got the buildings. The trick is, most downtowns are not tall enough, and I would say in Elendel even now, there aren't enough skyscrapers that you could really go full-on Spiderman. But if you could, if you were, like, downtown Manhattan, you could do it.

Salt Lake City ComicCon 2017 (Sept. 21, 2017)

So, Era 3 it would be possible as the cities grow.

Posted

Hoorah.

19 hours ago, Treamayne said:

 

WoB:

  Hide contents

Questioner

You know how Wax has control of his Steelpushes? Well, if someone has an Ironpull ability, can get practiced enough to, in the Wax & Wayne era, swing through downtown Elendel Spiderman-like with controlled Ironpulls?

Brandon Sanderson

I've actually thought about that, and I went away from it, just because of Spiderman. I have to be really careful that I just don't go Spiderman-y. But I would say it's an in-world possibility that someone could do that, and it wouldn't be that hard if you've got the buildings. The trick is, most downtowns are not tall enough, and I would say in Elendel even now, there aren't enough skyscrapers that you could really go full-on Spiderman. But if you could, if you were, like, downtown Manhattan, you could do it.

Salt Lake City ComicCon 2017 (Sept. 21, 2017)

So, Era 3 it would be possible as the cities grow.

 

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