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Posted (edited)

alr, I’ll do that. Is there anything else you want me to mention, including all previously said things?

Edited by Entr0pic
Posted (edited)
16 minutes ago, Hoid_Slayer said:

Hey, I was just looking at the doc, and can you add Cascea to the section on factions and cities where the other continents are shown?

Did that for you.

43 minutes ago, bmcclure7 said:

Black

That's just normal text color

Edited by CoderDrag0n8
Posted
3 minutes ago, Lopens Tenth Cousin said:

Can I have a burgundy or maroon?

Or just brown.

Also I don't know how much time I have this week, but I promise I'll be more involved next week.

Burgundy and maroon are both available. I’ll update the doc in a sec

Posted
On 3/24/2025 at 9:27 PM, IcedOutPenguin said:

*grumble*

I'm gonna forget like all of it and nothing is going to make sense.

What is your civilization idea?

Posted
17 minutes ago, bmcclure7 said:

What is your civilization idea?

a semi-small empire of a few large cities and smaller villages, they (if possible) are in the jungle or dense rainforest, which has limited contact with outside civilizations, and has impaired development with things like technology to a crawl. I've got a lot more detail about demographics and culture and such that I can divulge at request.

Posted
44 minutes ago, IcedOutPenguin said:

a semi-small empire of a few large cities and smaller villages, they (if possible) are in the jungle or dense rainforest, which has limited contact with outside civilizations, and has impaired development with things like technology to a crawl. I've got a lot more detail about demographics and culture and such that I can divulge at request.

By all means, do

Posted
3 minutes ago, bmcclure7 said:

By all means, do

Oh, you poor fool...

Spoiler

The cities are arrayed in the less dense parts of the jungle, and sufficient land around them has been cleared for agricultural use. If you were to go on *most of* the paths connecting the cities, they would be surrounded by dense jungle quickly. Unfortunately for them, most of the more valuable resources are in the thicker and denser parts of the jungle, such as honey, silk, and incense. Travel to these areas is often dangerous because of the lack of a beaten path and dangerous jungle animals like snakes and big cats. 

The cities are usually built in tiers, with an outer wall that usually has houses and other buildings built into the wall, which is decently thick. Inside the wall, you will find the market rows, which run from the main entrances up the tiers along the main roads. The city is based mostly on Burgess's concentric rings model with a few modifications, the first zone is the lower class housing, with the class and status getting higher and more expensive until you reach the aristocratic plaza which is a large circular plaza with exactly 10 estates, the ten wealthiest/powerful family's live there. 

The most common jobs in the cities are farming or building. Farmers usually farm wet rice because of the tropical climate; builders are in charge of clearing the rainforest, moving the logs, and building with them. Quarrieng is not uncommon and is often done near the city wherever stone is found, whether that is a cliff or the side of a mountain.

Resource appropriation is a common issue in the lower class, as much of the valuable resources, such as gold, silver, and other things. Those that are found are sold for high prices to wealthier families. This results in many of the lower class families having few valuable material possessions.

Here's just a little bit about the demographics and resource management.

Posted
1 hour ago, IcedOutPenguin said:

Oh, you poor fool...

  Hide contents

The cities are arrayed in the less dense parts of the jungle, and sufficient land around them has been cleared for agricultural use. If you were to go on *most of* the paths connecting the cities, they would be surrounded by dense jungle quickly. Unfortunately for them, most of the more valuable resources are in the thicker and denser parts of the jungle, such as honey, silk, and incense. Travel to these areas is often dangerous because of the lack of a beaten path and dangerous jungle animals like snakes and big cats. 

The cities are usually built in tiers, with an outer wall that usually has houses and other buildings built into the wall, which is decently thick. Inside the wall, you will find the market rows, which run from the main entrances up the tiers along the main roads. The city is based mostly on Burgess's concentric rings model with a few modifications, the first zone is the lower class housing, with the class and status getting higher and more expensive until you reach the aristocratic plaza which is a large circular plaza with exactly 10 estates, the ten wealthiest/powerful family's live there. 

The most common jobs in the cities are farming or building. Farmers usually farm wet rice because of the tropical climate; builders are in charge of clearing the rainforest, moving the logs, and building with them. Quarrieng is not uncommon and is often done near the city wherever stone is found, whether that is a cliff or the side of a mountain.

Resource appropriation is a common issue in the lower class, as much of the valuable resources, such as gold, silver, and other things. Those that are found are sold for high prices to wealthier families. This results in many of the lower class families having few valuable material possessions.

Here's just a little bit about the demographics and resource management.

What is the dominant species? And what is its origin?
what shard has the most influence on the culture

Entr0pic @IcedOutPenguin@CoderDrag0n8 @Lord Ruler Sylphrena@Lopens Tenth Cousin @Hoid_Slayer@Through The Living Glass @SpiritOfWrath@TheBestTruthwatcher

Are we good as far as civilizations go?

Posted
1 minute ago, bmcclure7 said:

What is the dominant species? And what is its origin?
what shard has the most influence on the culture

Right species. I wasn't considering that. 

Also, this is basically leftover from a different project, and I need to adjust the culture and need to review the dominant shards, and adjust the culture accordingly.

Posted

Here is my civilization proposal.

  • Althians.
  • They are reptilian with webbed feet, tails, and very powerful jaws. Imagine humanoid alligators or the Lizard from marvel.
  • They were originally humans but were modified by Corruption to be better suited to the swamps of Arvus.
  • Native to Velia region of Arvus.
  • Rather then a unified empire they are collection of about a dozen city states known as the Althian League. They have strong warrior culture where the best fighters usually rule as dictators or share power as a oligarchy. Their cities have relatively small populations due to the difficulties of building in swamps but the ones they have are similar to Venice. The cities make most of the money raiding their neighbors or by offering themselves as mercenaries. They worship all 3 shards in the system as a single deity they call the Great Divine. Their religion says that restraining your emotion or desire is a form of lying to yourself and is sinful. In their eyes the Great Divine values passion and self expression above all else regardless of what form it takes. This has lead to the development of a lot of art and architectural styles developing in their cities and even their combat values style and showmanship over efficiency. Those who are capable of wielding one or multiple MoIs are seen as blessed and called prophets that will elevate their city above the rest. This belief system has led to corruption being very widespread as things like bribes are not seen as criminal but rather a natural part of self expression, however priests that are able to wield Verity's MoI are tasked with finding and executing those deemed to detrimental to the cities functioning. (I'll come up with names for all the city states later but the cities that have the most invested fighters lead the league in their raids and take most of the spoils due to having the Great Divines favor).
Posted
Just now, CoderDrag0n8 said:

What color do you want your text to be in the doc? I currently have you as light blue

Light blue is fine.

Posted
2 hours ago, Entr0pic said:

Hey @SpiritOfWrath, could you give us some more information on verity? We don’t have much info on them.

Verity is the Shard of truth - except Verity will not hesitate to do whatever it takes to spread the truth.

Verity’s number is 2.

Aaannd that’s about all on the Shard rn.

The rest is really up to yall, but I was THINKING

That rarely happens.

Verity, Vessel: Solara, a previously microkinetic individual - whose specialty was illusion. In mortality, was  abused for the power, leading to an unnatural conviction against lies even before Shardhood. Spent time in jail for assault. 

Verity, Color: White (If that’s possible - not sure if a 0-value is smt the shards have.)

Verity, intent: Verity is. Verity will be. Truth is consistent. Lies crumble. And all lies will eventually crumble, whether by natural causes, or by Verity’s influence. What harm, then, is there in taking down the lies manually? They are a blemish, really. Offensive. 

Verity, Objective: Purge the unworthy. As such, a worrying amount of propaganda is circulated for her people, and this is where the crusade stems from.

Verity, manifestation: A human form, wearing plate armor, glowing very very brightly. The glow is much less harmful to those Invested by her.

Posted
1 minute ago, SpiritOfWrath said:

Verity is the Shard of truth - except Verity will not hesitate to do whatever it takes to spread the truth.

Verity’s number is 2.

Aaannd that’s about all on the Shard rn.

The rest is really up to yall, but I was THINKING

That rarely happens.

Verity, Vessel: Solara, a previously microkinetic individual - whose specialty was illusion. In mortality, was  abused for the power, leading to an unnatural conviction against lies even before Shardhood. Spent time in jail for assault. 

Verity, Color: White (If that’s possible - not sure if a 0-value is smt the shards have.)

Verity, intent: Verity is. Verity will be. Truth is consistent. Lies crumble. And all lies will eventually crumble, whether by natural causes, or by Verity’s influence. What harm, then, is there in taking down the lies manually? They are a blemish, really. Offensive. 

Verity, Objective: Purge the unworthy. As such, a worrying amount of propaganda is circulated for her people, and this is where the crusade stems from.

Verity, manifestation: A human form, wearing plate armor, glowing very very brightly. The glow is much less harmful to those Invested by her.

Thank you, thank you. Please notify us if you think of more story for verity. 

Posted
2 minutes ago, SpiritOfWrath said:

Verity, Color: White (If that’s possible - not sure if a 0-value is smt the shards have.)

Preservation's color already. Yellow? 

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