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Posted

Ok

im back

GasRoleplay can rot in a hole. (That’s totally what GSRP stands for. Trust. Don’t ask Spark.)

¡¡¡POTENTIAL WORLDBUILDING FOR VERITY!!!

So, the conquest thing. I already put that down.

But society/culture: The peoples are INTENSE. They have a whole “honor” (best word, NOT BASED ON HONOR) system set up like that of the medieval knights or samurais, ya know? Falsehood leads to swift execution, and their political intrigue generally revolves around stretching the truth to the limit and “forget” things when convenient.

Classes and such: Their warriors wear white (NO NOT SZETH) and fight in ways such that they limit the dirtying of their robes as much as possible. Their higher class are a group of elite that are revered for their philosophical pursuits.

Planet: Fifth, presumably uninhabitable planet that Verity made pockets of habitable land within, in which Verity cultivated their own society ‘n’ stuff. Since it started uninhabitable, natural resources are sorely limited and so they get the majority of their belongings directly from Verity. The more truthful one is, the more they get from Verity - another crime is gifts or commerce, which earns prison time.

 

 

And

time

so

i have that

Very rough…

Posted (edited)

Do we currently have any real worldbuilding for invididual shards? Or do we have to vote on that too? Is the only currently canon things the ones in the og pitches?

Edited by CoderDrag0n8
Posted
23 hours ago, CoderDrag0n8 said:

Okay:

A piece of cultivation, ruin, and invention

Name: Change

Intent: To control change. Possible MoI's could be shapeshifting

Vessel: Was originially a dragon

I’m sorry I got this proposal mixed up with the one above it that was my bad you’ll have an extra vote for tomorrow’s poll to make up for it. 

Posted
8 hours ago, bmcclure7 said:

I’m sorry I got this proposal mixed up with the one above it that was my bad you’ll have an extra vote for tomorrow’s poll to make up for it. 

Yay thank you. But its no big deal. Its just corruption + invention. 

Posted (edited)
16 minutes ago, bmcclure7 said:

OK does anyone have any more proposals or do you think it’s time to start the poll?

We should start the poll, i think. I like all our current suggestions 

Edited by Entr0pic
Posted
47 minutes ago, bmcclure7 said:

OK does anyone have any more proposals or do you think it’s time to start the poll?

I think we should start the poll

Posted
Just now, Entr0pic said:

So what are we doing next @bmcclure7?

 

 

 

 

 

 

 

I haven’t entirely decided yet either we should move onto civilizations, or magics systems, or maybe try to flush out the world a bit more maybe come up with individual flora and fauna maybe not.

Posted (edited)

Remeber Link to doc with the suggestions is here

Edit: Also maybe do magic systems next. We already have some people drafting them.

Edited by CoderDrag0n8
Posted (edited)
6 minutes ago, CoderDrag0n8 said:

Remeber Link to doc with the suggestions is here

Edit: Also maybe do magic systems next. We already have some people drafting them.

Yea, me and coderdragon have a shared magic system, and Hoid slayer has his sonomancy, all of which are fleshed out

Edited by Entr0pic
Posted

We should do colors on those docs, just to see who put what where.

@Lopens Tenth Cousin, do you have a magic system idea for indulgence, and do you think they're "native" to the planet? 

If you don't, would you like me to come up with one?

Posted
On 3/18/2025 at 11:28 PM, Entr0pic said:
Spoiler

retribution

WOT

oh, also. I belive we're not allowed to mention that outside of spoiler boxers. Right @Greywatch?  (Sorry for the random ping, you're just the only mod online rn)

Posted (edited)
58 minutes ago, Argenti said:

We should do colors on those docs, just to see who put what where.

@Lopens Tenth Cousin, do you have a magic system idea for indulgence, and do you think they're "native" to the planet? 

If you don't, would you like me to come up with one?

I don't have a specific system, but I have a general guideline of it being based on will of the user (sort of like the green lantern ring, but it's really the more willing a person is to do something (or you could say how ambitious they are), the more Investiture you can access). Also my stupid computer won't let me access the doc. I'll have to look at it later when I can access a different computer.

Edited by Lopens Tenth Cousin
Explaining
Posted

I'll just put my main gripes with Shifting and Hijacking here, for those of you who can't see the docs.

(Shifting and Hijacking)

Spoiler

Shifting (CoderDrag0n8’s MoI) (Branch of Hijacking MoI): 

Base mechanics: A system similar to the Knights Radiant with oaths, but they are more a matter of position. Like, 'I am a shifter of the 6th oath' or something. They would be shapeshifters and would gain powers as they gain oaths. (No there are no 'spren' that regulate the oaths. Corruption itself has to regulate it.) Corruption has the highest oath possible, and no others can reach that oath level. The shifter’s shifting powers are similar to dragon’s and there are many dragons among the order. They are powered by Corrupted investiture (Corruption’s investiture) from corruption himself. There are few of them, and are corruptions elite force to control. Corruption can also corrupt (A bit like Sja-Anat) other investiture and their forms. Hijackers can Hijack Shifters, it’s just very hard. However, many shifters can immediately shift out of the hijack, and some of the highest oaths are completely immune.

Some powers: (Ranging throughout oath levels) are: Self shifting (Changing the shape and look of yourself) Other shifting (Shifting the shape of other things[like soul casting, but without needing permission]) Spirit Shifting (One of the most powerful, can shift and change your spirit web, giving other MoIs. Only very very high oaths can access it) Realm Shifting (Can shift between realms) Vaw Shifting (Can summon a Vawning) Corrupted Shifting (Can corrupt other investiture[Can make stormlight become corrupted stormlight] and can use access to investiture to corrupt[can burn metals and get corrupted investiture]) Varium Shifting (Certain shifters can summon Varium and shape it) Spacial Shifting (Can transform between shard and original being[reserved for Corruption only]) and Species Shifting (Can transform between species[usually used for kandra transformation{More useful than you would expect}]).

Initiation: They go through rigorous testing and training before corruption accepts their first oath. They rise the ranks until they are put into the field. When corruption chooses a shifter, their spirtweb is cracked. however, they also gain protections against the flaw that all beings with a cracked spirtweb have. Shifters are very secretive and very rare. Shifters are usually chosen from hijackers. When a Hijacker becomes a shifter, they lose their hijacking powers, and slowly regain them as they rise the ranks. note that they only gain the power that correlates to what they were before. Ex someone who was a physical hijacker does not gain access to spiritual hijacking.

Chemalurgy: Corruption has tainted (Even more) hemalurgy so that spikes made of varium (corruption’s godmetal) have a similar effect to lerasium, except easier to gain, and has hemalurgic gain. This means that it effectively doubles the power lost. This is used to make twisted and incredibly powerful Chemalurgic constructs. Chemalurgy is the art of hemalurgy with varium. Varium also has the ability to perfectly store intent. This means that the speaker of the spike can store the intent of physical features they want to warp; it's a more powerful Atium, in that aspect. 

Varium/Corrupted Investiture: Varium works as a physical manifestation of corrupted investiture. Varium can appear in many forms, and vials of varium are usually used by shifters to get easy and quick corrupted investiture. The best way to gain corrupted investiture is from the Vawning (See more in Hijacking). High enough oath level shifters can summon corrupted investiture straight from the spiritual realm. Varium can also be used, if shifted into the right form, as a partial biological construct, and can be affected by Varium spikes. Varium is also used by the shifters to create mechanical constructs. Another form of corrupted investiture is Vaw.

Lore: When corruption ascended, his best friend became the first shifter. His best friend was a dragon and is still alive to this day. The second highest oath also gives Spacial Shifting and Corruptions friend is still the only second highest to this day. Corruption even gives him lots of freedom. His spacial shifting gives him the perspective and mind of a shard, not the powers of a shard.

 

Hijacking [open to name ideas] (entr0pic’s MoI) (Branch of Shifting MoI):

 

Base mechanics: Hijacking is like a weird mesh between awakening and soulcasting.There are 3 types of hijackers: physical, mental, and spiritual. Hijackers of each variety can change aspects relating to what kind they have (ex a physical hijacker could manipulate physical attributes). To do this, a hijacker must be touching someone and say a command correlating to what part of someone you want to hijack. The command structure is “be [what you want to change]” ex, a physical hijacker could say “be weak of body” as a valid command. You can use any language to do this, including sign languages. generally, the more complex a command, the   more power you need to achieve it (which will be explained shortly) . An example of a complex command would be “be strong of body, with hazel eyes, a round face, and keen senses”. It is impossible to hijack yourself, as that is reserved for shifters. It is also impossible to hijack an animal. Changes, no matter what, are temporary. The nature of corruption denies permanent change. how a change manifests is largely based on perception and intent. For example, if a mental hijacker said “be weak of mind” that could make someone emotionally unstable or slow of thought, depending on the intent and perception of the hijacker. However, a hijacker cannot replicate forms of investiture without certain additions. They can't just say “be a mistborn” and make a mistborn. More dramatic changes in hijacking are easier to do than more subtle ones, as corruption likes dramatic shifts. For example, the command “be morally corrupt” would be more efficient when used on a virtuous person, when compared to an already vain and jealous person. hijackers have a harder time hijacking shifters, but it is possible. Shifters, however, lie and say that it is impossible 

Some examples of common commands are:

“Be strong of body” Used by physical hijackers 

“be keen of senses” used by physical hijackers

“be swift footed” used by physical hijackers

“be weak of emotion” used by mental hijackers

“be easily coerced” used by mental hijackers  

“be an amnesiac” used by mental hijackers

“Be weak of identity” used by spiritual hijackers 

“be connected to X location” used by spiritual hijackers 

“Be strong of luck” used by spiritual hijackers 

Power source: hijackers are powered by “vaw” (pronounced like “maw”, but with a v). Vaw is obtained via what are called “vawings” where vaw rains down in the form of a purple-ish flaky substance. These happen every 3rd day naturally, but can be induced by Corruption or a higher level shifter. Vaw will break down within ~2 days if left alone, and is largely harmless. A hijacker can ingest vaw to power themselves. Vaw reserves last for a longer time, ~6 days. However, the more vaw you have, the longer it stays as a whole. As mentioned earlier, the more complex a hijacking is, the more vaw you need. Vaw can be unkeyed, but is it extremely hard to do so. Unkeyed vaw acts like unkeyed dor. Certain groups have taken an interest in vaw due to this.  Vaw can power all kinds of hijacking. Vaw could, theoretically, be stored in a nicrosilmind to prevent the decay. If you spike someone with a nicrosil spike while they have vaw, you would gain their vaw reserves, but not their hijacking. Crushed varium can also be used as a substitute for vaw, but it’s less efficient. Hijackers can use their power anywhere, so long as they have fuel. It is hard for them to leave the system without the help of an experienced spiritual hijacker.

Initiation: hijackers are chosen directly by corruption himself, bestowed upon those he thinks would make “good use of the power”. You can become a hijacker at any point of your life, but they’re usually chosen at the ages 12-20. Roughly 1 out of 500,000 people are chosen, although there are booms and depressions, depending on the time and location. Corruption will sometimes appear to the chosen upon choosing them, and will congratulate them. He has even been noted appearing to a select few hijackers consistently. 

Ranks & Order: there isn’t a very rigid structure among the hijackers, but there is some order. Most hijackers of the same variety will often meet with one another, and are generally hostile to the other varieties. Corruption does not mind this, as he actually enjoys the conflict and the changes it leads to. Hijackers are Corruption’s soldiers, but not in the most literal sense. Since most hijackers are people who want major change, such as revolutionaries, activists, conquerors, etc, they further his goals. Corruption’s most favored hijackers are sometimes called the “Taf’ir”. How this name came about is unknown (the name came about because a hijacker asked corruption “What am I?”, to which he responded “Taf’ir” this word actually means “a good person” in corruption’s native language, but the hijacker took it as a special rank. [Characters in verse don’t know this.]) For his literal battles, while he prefers shifters and Chemalurgic constructs, there aren’t many, so hijackers are used often as a substitute. 

Misc: a hijacker's powers can be stolen via an Atuim, Lerasuim, or Varuim (Corruption’s godmetal) spike (See more about Varium in Chemalurgy). While his main magic systems are hijacking and shifting, being part cultivation and ruin, he has access to the old magic and hemalurgy. He has bestowed knowledge of Hemalurgy and Chemalurgy only to his most trusted chosen. There are also legends of corruption bestowing gifts on his followers, which he achieved via the old magic. He is still willing to give boons, should someone find him. Hijackers are viewed differently depending on the region, but most have some measure of respect and fear towards them. a hijacker savant can hold vaw for longer, and can hijack more efficiently, but will start to shift to what they hijack, like how a soulcaster savant turns to what they soulcast. a hijacker savant is harder to turn into a shifter.

First off I question why a shard focused on change and unchecked growth/destruction have strict, orderly levels that grant set powers? Shard intent and planet type typically inform the structure and access of the invested art, if not the invested acts themselves. I'm under the assumption that Corruption is largely dominated by the shard's intent. Entropic said the vessel wasn't that assertive, which would make me think he couldn't act beyond what the shard would want.

Secondly, Shifting and Hijacking both seem a little... expansive in my opinion? Shapeshifting, OP Soulcasting (Makes sense as far as corruption goes), Elsecalling, Budget Bondsmithing/ Essence marks, full Mistborn powers, Hemulurgly that's just better in every way (There's not a single downside to using Chemalurgy over anything else. It would be better to spike yourself and give yourself double power-loosing hemulargic decay get rid of its only flaw.), generation of Perpendicularities, magical prosthesis, Fabrials, Awakening and inverse Forgery (Likely things are harder) are just the things I noticed. 

Remember Sanderson's second and third laws; Limitations are more interesting than Powers, and expand what you have before you add anything new. We need to cut both systems down a bit to a core idea- what does each system want to do? What is corruption's intent? Even mighty, expansive powers like Forgery, Bondsmithing, and Elantrians have downsides, limitations, and a core idea. Forgery requires research and years of work, and can't work well on things that aren't likely, Bondsmithing is very very rare, and can only manipulate connection, while Aon Dor requires you to be in a small geographical area and for you to know specific arcane symbols. All of these have ways around them, yes, but they're difficult to do, and more importantly, cheating-they're not built in. Could there be a way for  Chemalurgy to double power, sure! But should it be a native thing that just happens whenever you do it? I don't think so.

Posted (edited)
47 minutes ago, Argenti said:

I'll just put my main gripes with Shifting and Hijacking here, for those of you who can't see the docs.

(Shifting and Hijacking)

  Hide contents

Shifting (CoderDrag0n8’s MoI) (Branch of Hijacking MoI): 

Base mechanics: A system similar to the Knights Radiant with oaths, but they are more a matter of position. Like, 'I am a shifter of the 6th oath' or something. They would be shapeshifters and would gain powers as they gain oaths. (No there are no 'spren' that regulate the oaths. Corruption itself has to regulate it.) Corruption has the highest oath possible, and no others can reach that oath level. The shifter’s shifting powers are similar to dragon’s and there are many dragons among the order. They are powered by Corrupted investiture (Corruption’s investiture) from corruption himself. There are few of them, and are corruptions elite force to control. Corruption can also corrupt (A bit like Sja-Anat) other investiture and their forms. Hijackers can Hijack Shifters, it’s just very hard. However, many shifters can immediately shift out of the hijack, and some of the highest oaths are completely immune.

Some powers: (Ranging throughout oath levels) are: Self shifting (Changing the shape and look of yourself) Other shifting (Shifting the shape of other things[like soul casting, but without needing permission]) Spirit Shifting (One of the most powerful, can shift and change your spirit web, giving other MoIs. Only very very high oaths can access it) Realm Shifting (Can shift between realms) Vaw Shifting (Can summon a Vawning) Corrupted Shifting (Can corrupt other investiture[Can make stormlight become corrupted stormlight] and can use access to investiture to corrupt[can burn metals and get corrupted investiture]) Varium Shifting (Certain shifters can summon Varium and shape it) Spacial Shifting (Can transform between shard and original being[reserved for Corruption only]) and Species Shifting (Can transform between species[usually used for kandra transformation{More useful than you would expect}]).

Initiation: They go through rigorous testing and training before corruption accepts their first oath. They rise the ranks until they are put into the field. When corruption chooses a shifter, their spirtweb is cracked. however, they also gain protections against the flaw that all beings with a cracked spirtweb have. Shifters are very secretive and very rare. Shifters are usually chosen from hijackers. When a Hijacker becomes a shifter, they lose their hijacking powers, and slowly regain them as they rise the ranks. note that they only gain the power that correlates to what they were before. Ex someone who was a physical hijacker does not gain access to spiritual hijacking.

Chemalurgy: Corruption has tainted (Even more) hemalurgy so that spikes made of varium (corruption’s godmetal) have a similar effect to lerasium, except easier to gain, and has hemalurgic gain. This means that it effectively doubles the power lost. This is used to make twisted and incredibly powerful Chemalurgic constructs. Chemalurgy is the art of hemalurgy with varium. Varium also has the ability to perfectly store intent. This means that the speaker of the spike can store the intent of physical features they want to warp; it's a more powerful Atium, in that aspect. 

Varium/Corrupted Investiture: Varium works as a physical manifestation of corrupted investiture. Varium can appear in many forms, and vials of varium are usually used by shifters to get easy and quick corrupted investiture. The best way to gain corrupted investiture is from the Vawning (See more in Hijacking). High enough oath level shifters can summon corrupted investiture straight from the spiritual realm. Varium can also be used, if shifted into the right form, as a partial biological construct, and can be affected by Varium spikes. Varium is also used by the shifters to create mechanical constructs. Another form of corrupted investiture is Vaw.

Lore: When corruption ascended, his best friend became the first shifter. His best friend was a dragon and is still alive to this day. The second highest oath also gives Spacial Shifting and Corruptions friend is still the only second highest to this day. Corruption even gives him lots of freedom. His spacial shifting gives him the perspective and mind of a shard, not the powers of a shard.

 

Hijacking [open to name ideas] (entr0pic’s MoI) (Branch of Shifting MoI):

 

Base mechanics: Hijacking is like a weird mesh between awakening and soulcasting.There are 3 types of hijackers: physical, mental, and spiritual. Hijackers of each variety can change aspects relating to what kind they have (ex a physical hijacker could manipulate physical attributes). To do this, a hijacker must be touching someone and say a command correlating to what part of someone you want to hijack. The command structure is “be [what you want to change]” ex, a physical hijacker could say “be weak of body” as a valid command. You can use any language to do this, including sign languages. generally, the more complex a command, the   more power you need to achieve it (which will be explained shortly) . An example of a complex command would be “be strong of body, with hazel eyes, a round face, and keen senses”. It is impossible to hijack yourself, as that is reserved for shifters. It is also impossible to hijack an animal. Changes, no matter what, are temporary. The nature of corruption denies permanent change. how a change manifests is largely based on perception and intent. For example, if a mental hijacker said “be weak of mind” that could make someone emotionally unstable or slow of thought, depending on the intent and perception of the hijacker. However, a hijacker cannot replicate forms of investiture without certain additions. They can't just say “be a mistborn” and make a mistborn. More dramatic changes in hijacking are easier to do than more subtle ones, as corruption likes dramatic shifts. For example, the command “be morally corrupt” would be more efficient when used on a virtuous person, when compared to an already vain and jealous person. hijackers have a harder time hijacking shifters, but it is possible. Shifters, however, lie and say that it is impossible 

Some examples of common commands are:

“Be strong of body” Used by physical hijackers 

“be keen of senses” used by physical hijackers

“be swift footed” used by physical hijackers

“be weak of emotion” used by mental hijackers

“be easily coerced” used by mental hijackers  

“be an amnesiac” used by mental hijackers

“Be weak of identity” used by spiritual hijackers 

“be connected to X location” used by spiritual hijackers 

“Be strong of luck” used by spiritual hijackers 

Power source: hijackers are powered by “vaw” (pronounced like “maw”, but with a v). Vaw is obtained via what are called “vawings” where vaw rains down in the form of a purple-ish flaky substance. These happen every 3rd day naturally, but can be induced by Corruption or a higher level shifter. Vaw will break down within ~2 days if left alone, and is largely harmless. A hijacker can ingest vaw to power themselves. Vaw reserves last for a longer time, ~6 days. However, the more vaw you have, the longer it stays as a whole. As mentioned earlier, the more complex a hijacking is, the more vaw you need. Vaw can be unkeyed, but is it extremely hard to do so. Unkeyed vaw acts like unkeyed dor. Certain groups have taken an interest in vaw due to this.  Vaw can power all kinds of hijacking. Vaw could, theoretically, be stored in a nicrosilmind to prevent the decay. If you spike someone with a nicrosil spike while they have vaw, you would gain their vaw reserves, but not their hijacking. Crushed varium can also be used as a substitute for vaw, but it’s less efficient. Hijackers can use their power anywhere, so long as they have fuel. It is hard for them to leave the system without the help of an experienced spiritual hijacker.

Initiation: hijackers are chosen directly by corruption himself, bestowed upon those he thinks would make “good use of the power”. You can become a hijacker at any point of your life, but they’re usually chosen at the ages 12-20. Roughly 1 out of 500,000 people are chosen, although there are booms and depressions, depending on the time and location. Corruption will sometimes appear to the chosen upon choosing them, and will congratulate them. He has even been noted appearing to a select few hijackers consistently. 

Ranks & Order: there isn’t a very rigid structure among the hijackers, but there is some order. Most hijackers of the same variety will often meet with one another, and are generally hostile to the other varieties. Corruption does not mind this, as he actually enjoys the conflict and the changes it leads to. Hijackers are Corruption’s soldiers, but not in the most literal sense. Since most hijackers are people who want major change, such as revolutionaries, activists, conquerors, etc, they further his goals. Corruption’s most favored hijackers are sometimes called the “Taf’ir”. How this name came about is unknown (the name came about because a hijacker asked corruption “What am I?”, to which he responded “Taf’ir” this word actually means “a good person” in corruption’s native language, but the hijacker took it as a special rank. [Characters in verse don’t know this.]) For his literal battles, while he prefers shifters and Chemalurgic constructs, there aren’t many, so hijackers are used often as a substitute. 

Misc: a hijacker's powers can be stolen via an Atuim, Lerasuim, or Varuim (Corruption’s godmetal) spike (See more about Varium in Chemalurgy). While his main magic systems are hijacking and shifting, being part cultivation and ruin, he has access to the old magic and hemalurgy. He has bestowed knowledge of Hemalurgy and Chemalurgy only to his most trusted chosen. There are also legends of corruption bestowing gifts on his followers, which he achieved via the old magic. He is still willing to give boons, should someone find him. Hijackers are viewed differently depending on the region, but most have some measure of respect and fear towards them. a hijacker savant can hold vaw for longer, and can hijack more efficiently, but will start to shift to what they hijack, like how a soulcaster savant turns to what they soulcast. a hijacker savant is harder to turn into a shifter.

First off I question why a shard focused on change and unchecked growth/destruction have strict, orderly levels that grant set powers? Shard intent and planet type typically inform the structure and access of the invested art, if not the invested acts themselves. I'm under the assumption that Corruption is largely dominated by the shard's intent. Entropic said the vessel wasn't that assertive, which would make me think he couldn't act beyond what the shard would want.

Secondly, Shifting and Hijacking both seem a little... expansive in my opinion? Shapeshifting, OP Soulcasting (Makes sense as far as corruption goes), Elsecalling, Budget Bondsmithing/ Essence marks, full Mistborn powers, Hemulurgly that's just better in every way (There's not a single downside to using Chemalurgy over anything else. It would be better to spike yourself and give yourself double power-loosing hemulargic decay get rid of its only flaw.), generation of Perpendicularities, magical prosthesis, Fabrials, Awakening and inverse Forgery (Likely things are harder) are just the things I noticed. 

Remember Sanderson's second and third laws; Limitations are more interesting than Powers, and expand what you have before you add anything new. We need to cut both systems down a bit to a core idea- what does each system want to do? What is corruption's intent? Even mighty, expansive powers like Forgery, Bondsmithing, and Elantrians have downsides, limitations, and a core idea. Forgery requires research and years of work, and can't work well on things that aren't likely, Bondsmithing is very very rare, and can only manipulate connection, while Aon Dor requires you to be in a small geographical area and for you to know specific arcane symbols. All of these have ways around them, yes, but they're difficult to do, and more importantly, cheating-they're not built in. Could there be a way for  Chemalurgy to double power, sure! But should it be a native thing that just happens whenever you do it? I don't think so.

I can answer your gripes on hijacking, but i would ask @CoderDrag0n8 about shifting.

For limitation, i, admittedly, should have emphasized this more. Hijackings go away very quickly. You can only do bursts of change, unless you have a copious amount of vaw.  

Also, your right about corruptions vessel (I’m calling him var btw) is unassertive. And what is corruptions intent, it’s to change and to alter what was  previous. This is what hijacking is trying to achieve, at its very base. I thought the “reverse plausibility” thing with hijacking would be a good way to convey that, but agian, do you have any suggestions?

Edited by Entr0pic
grammar + clarification
Posted
6 minutes ago, Entr0pic said:

I can answer your gripes on hijacking, but i would ask @CoderDrag0n8 about shifting.

for one, I though hijacking was limited enough, but I suppose i could very well have gone a tad overboard. Do you have any suggestions to help with that?

For limitation, i, admittedly, should have emphasized this more. Hijackings go away very quickly. You can only do bursts of change, unless you have a copious amount of vaw.  

Also, your right about corruptions vessel (I’m calling him var btw) is unassertive. And what is corruptions intent, it’s to change and to alter what was  previous. This is what hijacking is trying to achieve, at its very base. I thought the “reverse plausibility” thing with hijacking would be a good way to convey that, but agian, do you have any suggestions?

I'll give you some in the morning.

Posted
14 minutes ago, Argenti said:

I'll give you some in the morning.

Just now, Entr0pic said:

Alright, thank you.

Ah to hell with it I'm not getting any sleep anyway.

Hijacking (Wildforming? Spiritforming?Hacking? Idk) doesn't have massive issues, it just kinda got grouped in with shifting which I have large issues with (since they're so intertwined). If it was me, I'd get rid of the distinction between physical, mental, and spiritual, and rather just pick one or two (or limit what spiritual aspects it can change?)- it's a bit more interesting to have a limitation on what the system as a whole can change. The very short timer (measured more in the seconds or minutes?) certainly helps with keeping it a nice amount of strong; it's not the end all be all of magic systems.

Also. We should decide more about the pre-shardic history. Since the flora and fauna have some investiture, and Ver's Ascension is presumbly recent ish (within a few hundred years) I'd presume there was a medium-low level of Environmental Investiture before Ver's Ascension.

(Is Ver from here? How recent is indulgence?) 

I digress. That means there was some sort of Latent Investiture which had to have some shardic intent and could have spawned a weak system. The likely shards are Ambition (Indulgence has to get it from somewhere, and it's not threnody. Plus she bled out), Autonomy (she's everywhere) or Cultivation and a bit of Ruin (duh). I would love it if the local systems used to be weaker to until they got super charged by the many Shards that now dwell in their system. So like, maybe old shifting used to be just gaining the traits of the local Fauna, Hjacking used to be limited to say, hijacking natural flora?

Posted (edited)
15 minutes ago, Argenti said:

Ah to hell with it I'm not getting any sleep anyway.

Hijacking (Wildforming? Spiritforming?Hacking? Idk) doesn't have massive issues, it just kinda got grouped in with shifting which I have large issues with (since they're so intertwined). If it was me, I'd get rid of the distinction between physical, mental, and spiritual, and rather just pick one or two (or limit what spiritual aspects it can change?)- it's a bit more interesting to have a limitation on what the system as a whole can change. The very short timer (measured more in the seconds or minutes?) certainly helps with keeping it a nice amount of strong; it's not the end all be all of magic systems.

Also. We should decide more about the pre-shardic history. Since the flora and fauna have some investiture, and Ver's Ascension is presumbly recent ish (within a few hundred years) I'd presume there was a medium-low level of Environmental Investiture before Ver's Ascension.

(Is Ver from here? How recent is indulgence?) 

I digress. That means there was some sort of Latent Investiture which had to have some shardic intent and could have spawned a weak system. The likely shards are Ambition (Indulgence has to get it from somewhere, and it's not threnody. Plus she bled out), Autonomy (she's everywhere) or Cultivation and a bit of Ruin (duh). I would love it if the local systems used to be weaker to until they got super charged by the many Shards that now dwell in their system. So like, maybe old shifting used to be just gaining the traits of the local Fauna, Hjacking used to be limited to say, hijacking natural flora?

Okay, i see. The timer is measured in minutes btw. 

I don’t think var is native to this system. I imagine he choose a system that was largely uninhabited and that corruption/indulgence influenced the planets heavily. 

I like the suggestion the hijacking came about as a result of a natural magic system being warped by corruption into hijacking.

Edited by Entr0pic
Posted
1 hour ago, Argenti said:

I'll just put my main gripes with Shifting and Hijacking here, for those of you who can't see the docs.

(Shifting and Hijacking)

  Reveal hidden contents

Shifting (CoderDrag0n8’s MoI) (Branch of Hijacking MoI): 

Base mechanics: A system similar to the Knights Radiant with oaths, but they are more a matter of position. Like, 'I am a shifter of the 6th oath' or something. They would be shapeshifters and would gain powers as they gain oaths. (No there are no 'spren' that regulate the oaths. Corruption itself has to regulate it.) Corruption has the highest oath possible, and no others can reach that oath level. The shifter’s shifting powers are similar to dragon’s and there are many dragons among the order. They are powered by Corrupted investiture (Corruption’s investiture) from corruption himself. There are few of them, and are corruptions elite force to control. Corruption can also corrupt (A bit like Sja-Anat) other investiture and their forms. Hijackers can Hijack Shifters, it’s just very hard. However, many shifters can immediately shift out of the hijack, and some of the highest oaths are completely immune.

Some powers: (Ranging throughout oath levels) are: Self shifting (Changing the shape and look of yourself) Other shifting (Shifting the shape of other things[like soul casting, but without needing permission]) Spirit Shifting (One of the most powerful, can shift and change your spirit web, giving other MoIs. Only very very high oaths can access it) Realm Shifting (Can shift between realms) Vaw Shifting (Can summon a Vawning) Corrupted Shifting (Can corrupt other investiture[Can make stormlight become corrupted stormlight] and can use access to investiture to corrupt[can burn metals and get corrupted investiture]) Varium Shifting (Certain shifters can summon Varium and shape it) Spacial Shifting (Can transform between shard and original being[reserved for Corruption only]) and Species Shifting (Can transform between species[usually used for kandra transformation{More useful than you would expect}]).

Initiation: They go through rigorous testing and training before corruption accepts their first oath. They rise the ranks until they are put into the field. When corruption chooses a shifter, their spirtweb is cracked. however, they also gain protections against the flaw that all beings with a cracked spirtweb have. Shifters are very secretive and very rare. Shifters are usually chosen from hijackers. When a Hijacker becomes a shifter, they lose their hijacking powers, and slowly regain them as they rise the ranks. note that they only gain the power that correlates to what they were before. Ex someone who was a physical hijacker does not gain access to spiritual hijacking.

Chemalurgy: Corruption has tainted (Even more) hemalurgy so that spikes made of varium (corruption’s godmetal) have a similar effect to lerasium, except easier to gain, and has hemalurgic gain. This means that it effectively doubles the power lost. This is used to make twisted and incredibly powerful Chemalurgic constructs. Chemalurgy is the art of hemalurgy with varium. Varium also has the ability to perfectly store intent. This means that the speaker of the spike can store the intent of physical features they want to warp; it's a more powerful Atium, in that aspect. 

Varium/Corrupted Investiture: Varium works as a physical manifestation of corrupted investiture. Varium can appear in many forms, and vials of varium are usually used by shifters to get easy and quick corrupted investiture. The best way to gain corrupted investiture is from the Vawning (See more in Hijacking). High enough oath level shifters can summon corrupted investiture straight from the spiritual realm. Varium can also be used, if shifted into the right form, as a partial biological construct, and can be affected by Varium spikes. Varium is also used by the shifters to create mechanical constructs. Another form of corrupted investiture is Vaw.

Lore: When corruption ascended, his best friend became the first shifter. His best friend was a dragon and is still alive to this day. The second highest oath also gives Spacial Shifting and Corruptions friend is still the only second highest to this day. Corruption even gives him lots of freedom. His spacial shifting gives him the perspective and mind of a shard, not the powers of a shard.

 

Hijacking [open to name ideas] (entr0pic’s MoI) (Branch of Shifting MoI):

 

Base mechanics: Hijacking is like a weird mesh between awakening and soulcasting.There are 3 types of hijackers: physical, mental, and spiritual. Hijackers of each variety can change aspects relating to what kind they have (ex a physical hijacker could manipulate physical attributes). To do this, a hijacker must be touching someone and say a command correlating to what part of someone you want to hijack. The command structure is “be [what you want to change]” ex, a physical hijacker could say “be weak of body” as a valid command. You can use any language to do this, including sign languages. generally, the more complex a command, the   more power you need to achieve it (which will be explained shortly) . An example of a complex command would be “be strong of body, with hazel eyes, a round face, and keen senses”. It is impossible to hijack yourself, as that is reserved for shifters. It is also impossible to hijack an animal. Changes, no matter what, are temporary. The nature of corruption denies permanent change. how a change manifests is largely based on perception and intent. For example, if a mental hijacker said “be weak of mind” that could make someone emotionally unstable or slow of thought, depending on the intent and perception of the hijacker. However, a hijacker cannot replicate forms of investiture without certain additions. They can't just say “be a mistborn” and make a mistborn. More dramatic changes in hijacking are easier to do than more subtle ones, as corruption likes dramatic shifts. For example, the command “be morally corrupt” would be more efficient when used on a virtuous person, when compared to an already vain and jealous person. hijackers have a harder time hijacking shifters, but it is possible. Shifters, however, lie and say that it is impossible 

Some examples of common commands are:

“Be strong of body” Used by physical hijackers 

“be keen of senses” used by physical hijackers

“be swift footed” used by physical hijackers

“be weak of emotion” used by mental hijackers

“be easily coerced” used by mental hijackers  

“be an amnesiac” used by mental hijackers

“Be weak of identity” used by spiritual hijackers 

“be connected to X location” used by spiritual hijackers 

“Be strong of luck” used by spiritual hijackers 

Power source: hijackers are powered by “vaw” (pronounced like “maw”, but with a v). Vaw is obtained via what are called “vawings” where vaw rains down in the form of a purple-ish flaky substance. These happen every 3rd day naturally, but can be induced by Corruption or a higher level shifter. Vaw will break down within ~2 days if left alone, and is largely harmless. A hijacker can ingest vaw to power themselves. Vaw reserves last for a longer time, ~6 days. However, the more vaw you have, the longer it stays as a whole. As mentioned earlier, the more complex a hijacking is, the more vaw you need. Vaw can be unkeyed, but is it extremely hard to do so. Unkeyed vaw acts like unkeyed dor. Certain groups have taken an interest in vaw due to this.  Vaw can power all kinds of hijacking. Vaw could, theoretically, be stored in a nicrosilmind to prevent the decay. If you spike someone with a nicrosil spike while they have vaw, you would gain their vaw reserves, but not their hijacking. Crushed varium can also be used as a substitute for vaw, but it’s less efficient. Hijackers can use their power anywhere, so long as they have fuel. It is hard for them to leave the system without the help of an experienced spiritual hijacker.

Initiation: hijackers are chosen directly by corruption himself, bestowed upon those he thinks would make “good use of the power”. You can become a hijacker at any point of your life, but they’re usually chosen at the ages 12-20. Roughly 1 out of 500,000 people are chosen, although there are booms and depressions, depending on the time and location. Corruption will sometimes appear to the chosen upon choosing them, and will congratulate them. He has even been noted appearing to a select few hijackers consistently. 

Ranks & Order: there isn’t a very rigid structure among the hijackers, but there is some order. Most hijackers of the same variety will often meet with one another, and are generally hostile to the other varieties. Corruption does not mind this, as he actually enjoys the conflict and the changes it leads to. Hijackers are Corruption’s soldiers, but not in the most literal sense. Since most hijackers are people who want major change, such as revolutionaries, activists, conquerors, etc, they further his goals. Corruption’s most favored hijackers are sometimes called the “Taf’ir”. How this name came about is unknown (the name came about because a hijacker asked corruption “What am I?”, to which he responded “Taf’ir” this word actually means “a good person” in corruption’s native language, but the hijacker took it as a special rank. [Characters in verse don’t know this.]) For his literal battles, while he prefers shifters and Chemalurgic constructs, there aren’t many, so hijackers are used often as a substitute. 

Misc: a hijacker's powers can be stolen via an Atuim, Lerasuim, or Varuim (Corruption’s godmetal) spike (See more about Varium in Chemalurgy). While his main magic systems are hijacking and shifting, being part cultivation and ruin, he has access to the old magic and hemalurgy. He has bestowed knowledge of Hemalurgy and Chemalurgy only to his most trusted chosen. There are also legends of corruption bestowing gifts on his followers, which he achieved via the old magic. He is still willing to give boons, should someone find him. Hijackers are viewed differently depending on the region, but most have some measure of respect and fear towards them. a hijacker savant can hold vaw for longer, and can hijack more efficiently, but will start to shift to what they hijack, like how a soulcaster savant turns to what they soulcast. a hijacker savant is harder to turn into a shifter.

First off I question why a shard focused on change and unchecked growth/destruction have strict, orderly levels that grant set powers? Shard intent and planet type typically inform the structure and access of the invested art, if not the invested acts themselves. I'm under the assumption that Corruption is largely dominated by the shard's intent. Entropic said the vessel wasn't that assertive, which would make me think he couldn't act beyond what the shard would want.

Secondly, Shifting and Hijacking both seem a little... expansive in my opinion? Shapeshifting, OP Soulcasting (Makes sense as far as corruption goes), Elsecalling, Budget Bondsmithing/ Essence marks, full Mistborn powers, Hemulurgly that's just better in every way (There's not a single downside to using Chemalurgy over anything else. It would be better to spike yourself and give yourself double power-loosing hemulargic decay get rid of its only flaw.), generation of Perpendicularities, magical prosthesis, Fabrials, Awakening and inverse Forgery (Likely things are harder) are just the things I noticed. 

Remember Sanderson's second and third laws; Limitations are more interesting than Powers, and expand what you have before you add anything new. We need to cut both systems down a bit to a core idea- what does each system want to do? What is corruption's intent? Even mighty, expansive powers like Forgery, Bondsmithing, and Elantrians have downsides, limitations, and a core idea. Forgery requires research and years of work, and can't work well on things that aren't likely, Bondsmithing is very very rare, and can only manipulate connection, while Aon Dor requires you to be in a small geographical area and for you to know specific arcane symbols. All of these have ways around them, yes, but they're difficult to do, and more importantly, cheating-they're not built in. Could there be a way for  Chemalurgy to double power, sure! But should it be a native thing that just happens whenever you do it? I don't think so.

I understand your gripes, I did make shifting a bit overpowered. One thing I forgot to mention, however is that there are MANY MANY oath levels. It is a bit rigid, but the oaths more represent levels of power. Each oath gets progressively harder and harder to get to, and most shifters are just glorified kandra with shardblade/shardplate. It would take thousands of lifetimes to get high enough to rival the current second in command. I would say its a bit like forgery, requiring lifetimes to get the more powerful abilities. I am receptive to more individual feedback, I do think my system is quite faulty. I would LOVE some more specific feedback please. I agree with all of your statements, and want to change them, without changing the core princible of shifting which is: Shapeshifting with no limits and incredible ramifications. I would be willing to edit/remove chemalurgy, I just wanted to refrence hemalurgy with Varium spikes in a meaning full way.

Posted
13 minutes ago, CoderDrag0n8 said:

I understand your gripes, I did make shifting a bit overpowered. One thing I forgot to mention, however is that there are MANY MANY oath levels. It is a bit rigid, but the oaths more represent levels of power. Each oath gets progressively harder and harder to get to, and most shifters are just glorified kandra with shardblade/shardplate. It would take thousands of lifetimes to get high enough to rival the current second in command. I would say its a bit like forgery, requiring lifetimes to get the more powerful abilities. I am receptive to more individual feedback, I do think my system is quite faulty. I would LOVE some more specific feedback please. I agree with all of your statements, and want to change them, without changing the core princible of shifting which is: Shapeshifting with no limits and incredible ramifications. I would be willing to edit/remove chemalurgy, I just wanted to refrence hemalurgy with Varium spikes in a meaning full way.

I have some questions

How many oaths does the second in command have currently?

What are the oaths? Is it like light weavers (more personal) or is some set ideal (like wind runners) 

Spoiler

I guess all orders have set ideals. But is it more personal or rigid 

Are powered gained through oaths or do they just get stornger

When are oaths said? Is it officiated by corruption 

Spoiler

Less “these words are accepted” and more dose corruption decide who gets elevated in oaths 

 

Posted

I updated my MoI to make it more balanced. The oaths are no longer their, instead replaced with insanity. Tell me if there is anything I missed!

Quote

Shifting (CoderDrag0n8’s MoI) (Branch of Hijacking MoI): 

Base mechanics: There are levels of power that are called cracks in the shifter’s society. They would be shapeshifters and would gain powers as they gain cracks. Corruption has the highest crack count possible, and no others can reach that crack level. The shifter’s shifting powers are similar to dragon’s and there are many dragons among the order. They are powered by Corrupted investiture (Corruption’s investiture) from corruption himself. There are few of them, and are corruptions elite force to control. Corruption can also corrupt (A bit like Sja-Anat) other investiture and their forms. Hijackers can Hijack Shifters, it’s just very hard. However, many shifters can immediately shift out of the hijack, and some of the highest crack counts are completely immune.

Some powers: (Ranging throughout crack counts) are: Self shifting (Changing the shape and look of yourself) Other shifting (Shifting the shape of other things[like soul casting, but without needing permission]) Spirit Shifting (One of the most powerful, can shift and change your spirit web, giving other MoIs. Only very very high crack counts can access it) Realm Shifting (Can shift between realms) Vaw Shifting (Can summon a Vawning) Corrupted Shifting (Can corrupt other investiture[Can make stormlight become corrupted stormlight] and can use access to investiture to corrupt[can burn metals and get corrupted investiture]) Varium Shifting (Certain shifters can summon Varium and shape it) Spacial Shifting (Can transform between shard and original being[reserved for Corruption only]) and Species Shifting (Can transform between species[usually used for kandra transformation{More useful than you would expect}]).

Initiation: They go through rigorous testing and training before corruption accepts their first crack. They rise the ranks until they are put into the field. When corruption chooses a shifter, their spirtweb is cracked. however, they also gain protections against the mind controlablity that all beings with a cracked spirtweb have. Shifters are very secretive and very rare. Shifters are usually chosen from hijackers. When a Hijacker becomes a shifter, they lose their hijacking powers, and slowly regain them as they rise the ranks. note that they only gain the power that correlates to what they were before. Ex someone who was a physical hijacker does not gain access to spiritual hijacking.

Chemalurgy: Corruption has tainted (Even more) hemalurgy so that spikes made of varium (corruption’s godmetal) can steal shifting. And they have Chemalurgic gain. This means that it effectively doubles the power lost. This is used to make twisted and incredibly powerful Chemalurgic constructs. Chemalurgy is the art of hemalurgy with varium. Varium also has the ability to perfectly store intent. This means that the speaker of the spike can store the intent of physical features they want to warp; it's a more powerful Atium, in that aspect. Shifters, however are the only ones who can take advantage of this Chemalurgy. 

Varium/Corrupted Investiture: Varium works as a physical manifestation of corrupted investiture. Varium can appear in many forms, and vials of varium are usually used by shifters to get easy and quick corrupted investiture. The best way to gain corrupted investiture is from the Vawning (See more in Hijacking). High enough cracked shifters can summon corrupted investiture straight from the spiritual realm. Varium can also be used, if shifted into the right form, as a partial biological construct, and can be affected by Varium spikes. Varium is also used by the shifters to create mechanical constructs. Another form of corrupted investiture is Vaw.

Lore: When corruption ascended, his best friend became the first shifter. His best friend was a dragon and is still alive to this day. The second highest crack count also gives Spacial Shifting and Corruptions friend is still the only second highest to this day. Corruption even gives him lots of freedom. His spacial shifting gives him the perspective and mind of a shard, not the powers of a shard.

Spiritweb/Cracks: Whenever a shifter uses their powers, their spirit web is more and more cracked. Corrupted. The ‘cracks’ that the shifters use to add structure to their powers is merely the continued corruption/decay of their spiritweb. The more and more their spiritweb breaks apart, the more and more access they have to the abilities of shifting. Chemalurgy only works to double their powers because of how destroyed their spiritweb becomes. In fact, taking out a Chemalurgic spike will then work to advance their powers more (This works with any spike). They have to constantly keep their mental barriers up to keep from being mind controlled with emotional allomancy or by shards. The higher their crack count, the better the mental barriers are, but the worse their sanity is. Many shifters have gone so crazy that it would make one of the Fused that went insane, look like the most sane person ever. In fact, hemalurgic spikes get attracted to shifters and shifters have to work to keep them away. Their spiritweb just wants to be filled again, even through hemalurgic constructs.

Mostly look at the last part. That is the main change. I hope I changed it well!

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