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Posted

I thought this up while daydreaming so let me put it here. (Please, criticize me if you feel as if it could use improvement)

Fellcaster code of conduct, written 59 C’R

1: Thou shall be beholden to no laws besides these

2: Thou shall not use thine power to promote order

3: Thou shall not use thine powers to harm one of our own

4: Thou shall be a proxy of the great chaos, our lord Vav’orit

5: Thou shall not shun thine powers, and shall use them accordingly

6: Thou shall not tolerate disrespect against our lord Vav’orit, our holy order, or against oneself 

7: Thou is a holy man, and shall act as such

8: Thou shall not try to circumvent these laws

9: If thou has succeeded in breaking these laws, it shall result in dan’kiter

this is our best attempt at translating the old laws. But as many of you know, vivin’kor is a convoluted language. I wonder, if these laws had been preserved, would the fellcaster orders have fallen so far? 

- Kilia Minid, head scholar of the Corulite royal court. 

 

 

Posted
9 minutes ago, Hoid_Slayer said:

Wait… won’t there be multiple main characters? You said “character”

Honestly, haven’t completely decided yet originally I thought about having a single character and having people vote on his various actions like a traditional interactive story. And then branching off into more characters. But I’m not 100% sure that’s the best format so I’m open for suggestions.

Posted
1 minute ago, bmcclure7 said:

Honestly, haven’t completely decided yet originally I thought about having a single character and having people vote on his various actions like a traditional interactive story. And then branching off into more characters. But I’m not 100% sure that’s the best format so I’m open for suggestions.

You looked into what the Alleyverse does?

Its traditional RP characters, but they extensively make sure that they aren’t poor writing.

Posted
Just now, bmcclure7 said:

Honestly, haven’t completely decided yet originally I thought about having a single character and having people vote on his various actions like a traditional interactive story. And then branching off into more characters. But I’m not 100% sure that’s the best format so I’m open for suggestions.

I think we should do a normal RP format, where each one of us makes a character and controls their actions.

That way, each person can feel a connection to their character, while also avoiding any disputes that arrive over the behavior of a single character.

Obviously, there would be some basic rules: no godmodding, and perhaps certain parts of the setting can only be controlled by specific people.

Posted
Just now, Hoid_Slayer said:

I think we should do a normal RP format, where each one of us makes a character and controls their actions.

That way, each person can feel a connection to their character, while also avoiding any disputes that arrive over the behavior of a single character.

Obviously, there would be some basic rules: no godmodding, and perhaps certain parts of the setting can only be controlled by specific people.

Good point - who would GM?

Posted
1 minute ago, SpiritOfWrath said:

You looked into what the Alleyverse does?

Its traditional RP characters, but they extensively make sure that they aren’t poor writing.

Yeah, the Alleyverse is a great example of this

Posted
2 minutes ago, SpiritOfWrath said:

Good point - who would GM?

We don’t need a specific GM; different players can control different parts of the plot and setting. If we were to interact with the blattelans (my civilization) then I would control what happens there, but if we were to go into, say, the swamps, it may be different.

Posted
Just now, Hoid_Slayer said:

We don’t need a specific GM; different players can control different parts of the plot and setting. If we were to interact with the blattelans (my civilization) then I would control what happens there, but if we were to go into, say, the swamps, it may be different.

Oohhh

ye, that wud work

side point

Do we have any Worldbuilding narrowed down for Verity’s people other than their powers?

Posted
1 minute ago, Hoid_Slayer said:

We don’t need a specific GM; different players can control different parts of the plot and setting. If we were to interact with the blattelans (my civilization) then I would control what happens there, but if we were to go into, say, the swamps, it may be different.

Very least, I think we should have some kind of DM just to make interactions between other players go smoothly. Perhaps we should have a pole on what exact format we want to use. What do the rest of you think?

Posted
2 minutes ago, bmcclure7 said:

Very least, I think we should have some kind of DM just to make interactions between other players go smoothly. Perhaps we should have a pole on what exact format we want to use. What do the rest of you think?

Poll for format is good.

Posted
2 minutes ago, bmcclure7 said:

Very least, I think we should have some kind of DM just to make interactions between other players go smoothly. Perhaps we should have a pole on what exact format we want to use. What do the rest of you think?

I think a mix of what @Hoid_Slayer suggested and the Alleyverse format would work there.

But polls are our friends!

Posted (edited)

I think @bmcclure7 should be the GM. That's kinda how I imagined it. But I also like

4 hours ago, Hoid_Slayer said:

We don’t need a specific GM; different players can control different parts of the plot and setting. If we were to interact with the blattelans (my civilization) then I would control what happens there, but if we were to go into, say, the swamps, it may be different.

A lot too.

4 hours ago, Hoid_Slayer said:

I think we should do a normal RP format, where each one of us makes a character and controls their actions.

That way, each person can feel a connection to their character, while also avoiding any disputes that arrive over the behavior of a single character.

Obviously, there would be some basic rules: no godmodding, and perhaps certain parts of the setting can only be controlled by specific people.

Maybe max of 2 MoIs per character. Or 1?

Also, are all civilizations approved? Should I put them all on the doc? Actually, could bmcclure7 look over the doc to make sure we did it right? The Doc

Edited by CoderDrag0n8
Posted
3 hours ago, CoderDrag0n8 said:

I think @bmcclure7 should be the GM. That's kinda how I imagined it. But I also like

A lot too.

Maybe max of 2 MoIs per character. Or 1?

Also, are all civilizations approved? Should I put them all on the doc? Actually, could bmcclure7 look over the doc to make sure we did it right? The Doc

They aren’t very many of them so I would say yes go ahead and approve them all

Posted (edited)
52 minutes ago, bmcclure7 said:

They aren’t very many of them so I would say yes go ahead and approve them all

'There aren't many' He says.

Quote

Entr0pic’s Civilization:

1: humans, descended from those cultivated by indulgence.

2: they generally have tanned skin, and darker hair. Nothing else to note about them.

3: the swamplands and plains of Velia (continent on Arvus)

4: Humans (and the planet) were created by indulgence, and later nurtured by corruption.

5 they’re a trio of countries, each having a separate form of government. Isnea, which uses an oligarchy, Corul, which uses a monarchy, and Sertl, which uses a meritocracy. Isnea and Sertl mutually hate one another, and Corul always tries to keep the peace between them all. Corruption will sometimes intervene, sparking or stopping conflict. It depends on how long peace or war has lasted. 

Factions & Cities:

Velia: Velia is the main continent on Arvus, and the most populated. It’s mainly populated by swamplands, like all of Arvus.

Yiter: Yiter is the frontier continent on Arvus. It, like all arvish landmass, is covered mostly in swamplands. However, this continent has prominent mountain ranges. It also contains Corruption’s perpendicularity, in the heart of the most prominent swamp, known as the “Deathgrips”. Near the perpendicularity, Corruption has stationed Chemalrugic constructs as guards, under his control. 

Sero: Sero is the third Arvish continent, and largely unknown to most people. Only the shifters and Taf’ir really know of it

Cascea: Cascea, the Untamed Continent. Cascea is a smaller continent in the South Pole of Arvus. Before Indulgence, Cascea was a hub of life, one of the few places where the heat wasn’t too overpowering to prevent life. After Indulgence’s arrival, Cascea froze over, and most life died out or was driven underground. Today, very little life exists on Cascea’s surface.

Isnae: isnae is a major country in Arvus. Their main territories take up the northern half of the Velian continent. They also have some colonial territories on Yiter. They are an industrial people, with metal, specifically varium, as the main export. The capital city of Isnae is Soryst

Sertl: sertel is the greatest rival of isnae. They have an agricultural economy, exporting lumber and crops, and their main territory is in the southern end of the Velian continent. the capital city of Sertel is Ergl

Corul: Corul is a small city state directly in between Isnae and Sertl. they are notoriously neutral, often trying to broker a peace between the two (likely because they would get swept up quickly should war break out). the capital city of Corul is Kusket

Desr: a prominent city in Sertl, and main headquarters the mental Fellcasters prefer.

Seks: a prominent city in Corul, main headquarters the physical Fellcasters prefer. 

Nom: an Isnian colony in Yiter, recently made the favored headquarters of spiritual Fellcasters.

Yelsk: Yelsk is a large city state ruled by a single Sin Crown, the Night King, who is both the oldest and most powerful sin crown known. The ground around the city walls seems to breathe, and the very forest is both hostile to intruders, and parts around those welcomed by the Night King. 

The heartlands: the main expanse of Velian swamplands, the main portion is in Sertl, but it encroaches partly in Isnian territory.

Fellcastia: Is an extension of Fellcastia on Zion. 

Corulite royal court: the Corulite royal court is a collection of state officials & high ranking nobility that help the king rule Corul. Important people include: Kilia Minid, Head of the logistical and scholars branch. Cila Iter, head of the king's guard. Rilin Uten, head of economics and the king's personal advisor. And his lordship Hetan Lun, Representative of noble houses.

The Xine: the xine are the 5 most “exemplary People in Isnian society”, according to Isnian propaganda. The xine vote on all laws being passed, with a majority needing to be met in order for it to go through. When a xine is brought into power, they must choose one person to whom their spot in the xine shall go, in the event that they become unfit to rule, abdicate willingly, or die. In the event that a member of the xine dies, and their chosen dies before they can claim their spot on the xine, the remaining members vote on someone to join, with a 50% vote or higher needing to be reached.

CoderDrag0n8’s civilization: 

1. Zionians (Dragons and Humans)

2. Dragons and Humans (And other species to). Zion’s radiation of investiture has slightly changed their very being, and some are no longer entirely human (Or dragon).

3. Made by corruption, though some dragons predate the shattering

4. Zion. Everywhere.

5. Because of the uninhabitable nature of Zion, the Zionians are rough and powerful having slightly enhanced physical traits and feared and revered across the system. They are a strong single 'empire'. They have many independent parts, although they all see themselves as one empire and would help other Zionians. There are more refugees across the planet. Zionians know each other well and some even reside in the dangerous Lemon Fields.

Factions:

Overview: Due to Zion’s uninhabitable nature, the people have created less cities, more refugee camps. The continents of Zion are blurred lines on a map, as due to the harsh nature, all Zionians see themselves as Zionians. Most factions (The word I will be using for the refugee camps) let any Zionians in, some even non-Zionians! However, some are in odd situations, and while they want to let other Zionians in, they cannot. Always assume they are in the wastelands unless specified otherwise.

Shiftatia: The main home of the shifters, most shifters come here at some point in their life. Mostly populated by shifters, they let anyone in. This creates lots of the trade through Zion. They are the center of most goods, and have one of the most easy access to Arvus out of all the factions (Besides Transportia).

Transportia: The main transporter of goods through Zion, they are always looking for new workers! Many people get good income from the many trading outposts at Transportia. Sadly, many of their workers die every year because of the harsh conditions of Zion. They have the most reliable access to Arvus, and almost monopolize trade throughout Zion.

Fellcastia: The main hub of Fellcasters in Zion, has a secluded portal to Arvus available only to Fellcasters and shifters going to Fellcastia on Arvus. Only shifters and Fellcasters are let in, on corruption’s orders. Many of the orders that corruption gives come from here. Many shifters dislike this, and decide to instead go to Shiftatia.

Argenti’s civilization: 

1. Sin Crows

2.  Giant, horned, and sapient Crows. They're around 5 feet in size, and have jet black feathers. Vaw rolls off them, and wearing their feathers gives you resistance to corruptive investiture. Their horns are supernaturally sharp, and are able to pierce Sin Crown's skin. They're naturally followers of Sin Crowns, and serve them as such.

3. Crafted by Indulgence as his spies, later broke away, but are willing and able to follow mortal sin crowns.

4.  Arvus, mostly the mountainous regions, though they go all over.

They have a complex but obscure culture, as they don't speak Arvish. Supposedly they're made of many warring tribes, but who knows?

TheBestTruthWatcher’s civilization:

1. Amphidorans

2.  They are Bipedal with smooth skin that can change colors. They have webbed fingers and toes that help them swim in deep swamp waters. They also have a clear third eye lid that lets them open their eyes underwater. They breathe through their skin (like frogs). Their hair is short and usually only grows as long as a foot.

3. They were made by Corruption shortly after the saturation of Arvus

4. They live on the planet Arvus, and the continent of Sero’s swamplands.

The Amphidorans are a group of nomads with only 20 permanent settlements. Only a few  Amphidorans live in the settlement, mainly those with kids or have important jobs (Farmers, Government workers, fishermen, etc), the rest of the Amphidorans travel around the continent. The Amphidorans are united by a council. The council men are elected by those who permanently live in the settlements

Hoid_slayer’s civilization:

Alright! Time to get down to work

Civilization 1: The Forgotten

1. Blattelans (bug people)

2. The blattelans are anthropomorphic insect-like beings. They have triangular heads and long, spindly legs ending in talons. They have a set of arms coming from their shoulders (like humans), also spindly and with four fingers. Finally, they have a third set of limbs extending from the middle of their torso. These aren’t really legs or arms; they’re a sort of in-between that can be used to grab stuff (also four fingers) but aren’t really good for manipulating stuff, and can also be easily adapted to serve as an extra set of legs. Their ancestors were winged, and current day blattelans still retain wing buds where they used to be. Like bugs, they have an exoskeleton, and their language consists of clicks and chirps. They have two large eyes recently adapted to see in the dark and the cognitive capacity of people.

3. The blattelans are some of the few life forms existing on Arvus before the arrival of Indulgence (but not predating the Shattering). They believe they were created  by a powerful god they call Perfection, or really “The One Who Seeks Perfection”. According to their myths, Perfection created them and then disappeared long before the arrival of Indulgence. (I was hoping this “Perfection” could be Order, my Shard proposal, thus making it canon in this world even if it will have no plot relevance, just as a larger universe tease, but that’s not necessary). When Indulgence arrived, they believed it to be the return of Perfection. When Indulgence proceeded to terraform the world, driving the blattelans underground, they believed it to be the dark version of Perfection, or Havoc (“The One Who Seeks Havoc”).

4. The blattelans live in Arvus, in Cascea, the Untamed Continent. Cascea is a smaller continent in the South Pole of Arvus. Before Indulgence, Cascea was a hub of life, one of the few places where the heat wasn’t too overpowering to prevent life. After Indulgence’s arrival, Cascea froze over, and most life died out or was driven underground. Today, very little life exists on Cascea’s surface. Most people on Arvus don’t know about the existence of the blattelans, and vice versa.

5. The blattelans live in a Unity (“That Which Creates Unity”), which is essentially a large alliance between a variety of independent states. Most of the states are on good terms, and they regularly interact, but each has a slightly different culture and language (might flesh them out more later).

Bmcclure7’s Civilization

The Community network of several hundred villages in the dryer part of the swaps The villages surround a large monastery, and are considered vessels to it. The monastery of changes Is inhabited by monks, dedicated to expanding the art of shaping and shifting. The population is mostly human. They were originally created by indulgence, but have since been altered by corruption, resulting in strange mutations. The mutations differ from person to person. Most, however, our subtly mutated enough, that they could still pass as a mutated human to most observers.A

 

Lord Ruler Slyphrena’s civilization:

  • Althians.

  • They are reptilian with webbed feet, tails, and very powerful jaws. Imagine humanoid alligators or the Lizard from marvel.

  • They were originally humans but were modified by Corruption to be better suited to the swamps of Arvus.

  • Native to the Velian region of Arvus.

  • Rather than a unified empire they are a collection of about a dozen city states known as the Althian League. They have a strong warrior culture where the best fighters usually rule as dictators or share power as an oligarchy. Their cities have relatively small populations due to the difficulties of building in swamps but the ones they have are similar to Venice. The cities make most of the money raiding their neighbors or by offering themselves as mercenaries. They worship all 3 shards in the system as a single deity they call the Great Divine. Their religion says that restraining your emotion or desire is a form of lying to yourself and is sinful. In their eyes the Great Divine values passion and self expression above all else regardless of what form it takes. This has led to the development of a lot of art and architectural styles developing in their cities and even their combat values style and showmanship over efficiency. Those who are capable of wielding one or multiple MoIs are seen as blessed and called prophets that will elevate their city above the rest. This belief system has led to corruption being very widespread as things like bribes are not seen as criminal but rather a natural part of self expression, however priests that are able to wield Verity's MoI are tasked with finding and executing those deemed detrimental to the city’s functioning. (I'll come up with names for all the city states later but the cities that have the most invested fighters lead the league in their raids and take most of the spoils due to having the Great Divines favor)a

IcedOutPenguin’s Civilization:

[a semi-small empire of a few large cities and smaller villages, they (if possible) are in the jungle or dense rainforest, which has limited contact with outside civilizations, and has impaired development with things like technology to a crawl. I've got a lot more detail about demographics and culture and such that I can divulge at request.]

[The cities are arrayed in the less dense parts of the jungle, and sufficient land around them has been cleared for agricultural use. If you were to go on *most of* the paths connecting the cities, they would be surrounded by dense jungle quickly. Unfortunately for them, most of the more valuable resources are in the thicker and denser parts of the jungle, such as honey, silk, and incense. Travel to these areas is often dangerous because of the lack of a beaten path and dangerous jungle animals like snakes and big cats. 

The cities are usually built in tiers, with an outer wall that usually has houses and other buildings built into the wall, which is decently thick. Inside the wall, you will find the market rows, which run from the main entrances up the tiers along the main roads. The city is based mostly on Burgess's concentric rings model with a few modifications, the first zone is the lower class housing, with the class and status getting higher and more expensive until you reach the aristocratic plaza which is a large circular plaza with exactly 10 estates, the ten wealthiest/powerful family's live there. 

The most common jobs in the cities are farming or building. Farmers usually farm wet rice because of the tropical climate; builders are in charge of clearing the rainforest, moving the logs, and building with them. Quarrieng is not uncommon and is often done near the city wherever stone is found, whether that is a cliff or the side of a mountain.

Resource appropriation is a common issue in the lower class, as much of the valuable resources, such as gold, silver, and other things. Those that are found are sold for high prices to wealthier families. This results in many of the lower class families having few valuable material possessions.]

No no. Not that many. Only around... 8 of them. And 6 pages on the doc. 'There arent that many' He said.

(Sorry if I'm being mean. Sometimes I take jokes to far)

Edited by CoderDrag0n8
Posted
7 minutes ago, CoderDrag0n8 said:

'There aren't many' He says.

No no. Not that many. Only around... 8 of them. And 6 pages on the doc. 'There arent that many' He said.

(Sorry if I'm being mean. Sometimes I take jokes to far)

Fair enough, I missed at least one of these so I had to count round six which I didn’t think to be particularly large for two planets but if you think we need a poll we can form one and take the top five

Posted
1 hour ago, bmcclure7 said:

Fair enough, I missed at least one of these so I had to count round six which I didn’t think to be particularly large for two planets but if you think we need a poll we can form one and take the top five

Idk. I was just pointing it out, because I'm not sure how 8 civilizations are going to coexist on 2 planets (With 6-7 of them being on Arvus). i think it might, work, the GM would just have to be careful.

9 hours ago, bmcclure7 said:

Very least, I think we should have some kind of DM just to make interactions between other players go smoothly. Perhaps we should have a pole on what exact format we want to use. What do the rest of you think?

polls would be okay.

Posted
39 minutes ago, CoderDrag0n8 said:

Idk. I was just pointing it out, because I'm not sure how 8 civilizations are going to coexist on 2 planets (With 6-7 of them being on Arvus). i think it might, work, the GM would just have to be careful.

I see it working pretty easily, personally. Remember, Roshar is full of civilizations and it all works together. Earth has held hundreds at a time. Of course, this means that all civilizations won't be getting the same amount of attention, but that's okay.

Again, I don't love the idea of a single GM, as it reduces individual agency and the plot then becomes extremely dependent on their availability, but I'm willing to work with it if that's what everyone wants.

Posted
5 hours ago, bmcclure7 said:

They aren’t very many of them so I would say yes go ahead and approve them all

ehhhhhhhhhhhhhhh I think we should cut down to 1-2 playable species. We have humans, Dragons, Sin Crows (This is very funny okay. They're also probably not playable. Think greatshells), Amphidorans, Blattelans, The Community (Human+, I think?), Althians, and @IcedOutPenguins.

We can have more civilizations, yes. But like the Alethi vs the Thaylans vs the Southern Scadrians, they're not really different species.

 

While it could be good, we'll need to bring them all up to a certain standard, as some have more effort put into them others *cough* Sin Crows *Cough.*

@CoderDrag0n8 I'm curious, why in lore would their be dragons? Especially, why would they serve a shard? They're only found rarely in very small numbers off world, so why are they on Zion?

2 hours ago, Hoid_Slayer said:

I see it working pretty easily, personally. Remember, Roshar is full of civilizations and it all works together. Earth has held hundreds at a time. Of course, this means that all civilizations won't be getting the same amount of attention, but that's okay.

Again, I don't love the idea of a single GM, as it reduces individual agency and the plot then becomes extremely dependent on their availability, but I'm willing to work with it if that's what everyone wants.

also, hoidslayer, no, a vampire couldn't drink drink coconut water to sustain themselves. Coconut water CAN'T be used as a blood transfusion. It can serve as a bad blood plasma transfusion, but at that point you're better drinking it rather than injecting juice into your blood.

Not to mention the super-natural part.

Posted (edited)
14 minutes ago, Argenti said:

ehhhhhhhhhhhhhhh I think we should cut down to 1-2 playable species. We have humans, Dragons, Sin Crows (This is very funny okay. They're also probably not playable. Think greatshells), Amphidorans, Blattelans, The Community (Human+, I think?), Althians, and @IcedOutPenguins.

We can have more civilizations, yes. But like the Alethi vs the Thaylans vs the Southern Scadrians, they're not really different species.

 

While it could be good, we'll need to bring them all up to a certain standard, as some have more effort put into them others *cough* Sin Crows *Cough.*

@CoderDrag0n8 I'm curious, why in lore would their be dragons? Especially, why would they serve a shard? They're only found rarely in very small numbers off world, so why are they on Zion?

also, hoidslayer, no, a vampire couldn't drink drink coconut water to sustain themselves. Coconut water CAN'T be used as a blood transfusion. It can serve as a bad blood plasma transfusion, but at that point you're better drinking it rather than injecting juice into your blood.

Not to mention the super-natural part.

I added dragons for the same reason your Sin Crowns are vampires. Look at my signature, interests, about me, and title. Also, they don't serve corruption. Some of them just became fellcatsers (Still want to say hijackers, woopsey) and/or shifters.
I do agree that all of those species are a bit too much, but the civilizations are mostly fine.

Edited by CoderDrag0n8
Posted
2 minutes ago, CoderDrag0n8 said:

I added dragons for the same reason your Sin Crowns are vampires. Look at my signature, interests, about me, and title. Also, they don't serve corruption. Some of them just became fellcatsers (Still want to say hijackers, woopsey) and/or shifters.
I do agree that all of those species are a bit too much, but the civilizations are mostly fine.

Fair. 🤷‍♂️ Dragons are sick as hell. But that's the OOC reason, why are they there in lore? Dragon Colony?

Anything specific about these dragons or just generic cosmere?

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