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Posted

Z-Day... We all know it's coming. One day, the earth will be overrun with the undead, so we best start getting prepared.

Allomancy in the zombie apocalypse... Coinshots to take down any walkers. Lurchers to retrieve the coins (or any other projectiles you might find laying around). Soothers for keeping your group of survivors calm. Just a few ideas to get you started...

How would you use allomancy in the zombie apocalypse? Any particular power you would like to have (other than the obvious answer of "mistborn")? Which would be the most beneficial? Or the least beneficial?

Discuss! And remember, the survival of the human race depends on us!

Posted

Elantris Spoiler!

Easy- I'd just fix Aon Rao, and that would turn all the zombies into gods. ;)

Or, if the disease happened to be based off of some metals, then I would be very happy to be an aluminum gnat. Being able to not get the disease? Perfect.

I guess on the far-more-likely chance of it not being allomantic-metal based, I would want to be a Coinshot. Burn it for long enough, become a Savant, and then I can "see" in the dark, and I'll ALWAYS KNOW WHEN THEY'RE COMING. Not to mention being able to make a Shotgun out of anything. Which everyone knows is the perfect zombie weapon. ;)

Posted

WoA spoilers:

If brass and zinc worked like they do for koloss and kandra, Soothers and Rioters would easily be the best.

Otherwise, I would begin by sending out Pulsers in fortified pods (I'm imagining spheres with thick shells that the Pulsers could walk in to get them to roll), such that the Pulser inside each couldn't be hurt (but also couldn't directly fight), but would put up large bubbles to slow the zombies greatly. I would then have coinshots send out lots of metal, not to kill or disable (they're already dead, sule), just to fill them (the front lines in particular) with fragments of metal. Accuracy would be impossible because of the distortion from the bubbles, but it would also be irrelevant for the tactic. Then, I would pair Coinshots with Nicrobursts, and Push hard on the metals imbedded in the zombies (not normally possible, I know, but zombie bodies probably don't work like living human ones, and nicrosil might make it possible anyway). This would sweep them away, creating havoc among vast numbers of them, far more than those which where directly hit by metal. All the while, the cadmium bubbles would be up, so as the zombies flew backwards, they might suffer the shock of entering and exiting several bubbles. Then, while the zombies were stunned, several Thugs would go out and incapacitate those that had not been by the Nicro-Push (the cadmium bubbles would be taken down at this point). Tineyes would be guards, looking and listening for any stragglers. Sliders would constantly surround the commanders of the battle, allowing them more time to plan and make decisions as the battle was in progress.

Posted

That's a pretty intense plan, but don't forget that you'd have to go around afterwards picking off any partial zombies that might still be lying around, since you have to get them in the brain to permanently re-kill them.

The great thing about Coinshots is that they're silent, so you don't have to worry about attracting attention when you shoot them. Soothers to keep people calm and rational, as was mentioned, and Rioters would be great if, say, a member of your group freezes up at the wrong moment and you needed to get them moving again. Tineyes for watch, obviously, as long as they can stand the smell, Pewterarms for the intense physical work, etc.

Posted

I'd definitely have to go Pewterarm. Best for dealing with anything that managed to get too close, and likely the best chance of staving off infection and lasting in a world where a sound night's sleep is asking for trouble.

Posted

You know, come to think of it, bendalloy would be awesome for quick reloads, especially if you use a weapon like a crossbow that takes a little more time than dropping one magazine and inserting another.

Posted

It might be cheating but I think i would have to go for

(HoA spoilers)

I would be a seer, everything else can be learnt fairly easily so long as you can quickly and easily deal with the zombies themselves, burning atium makes that ridiculously easy, so long as you are aware of the necessity of destroying the brain. Just take a decent hammer and smash skulls.

Posted

Risky - extremely risky - but it would definitely work. It would also work with ranged weapons if you don't feel like taking that gamble, especially with the fast burn rate.

Posted

I'm thinking more as a get out of jail free card than as something to use all the time, don't run around getting into fights, even for a full mistborn that would be risky, and in any kind of apocalyptic scenario you want to avoid risks where you can, but sooner or later you're going to be caught out and when that happens it really is the best way to do a lot of damage quickly, whatever weapon you use.

Posted

All the while, the cadmium bubbles would be up, so as the zombies flew backwards, they might suffer the shock of entering and exiting several bubbles. Then, while the zombies were stunned, several Thugs would go out and incapacitate those that had not been by the Nicro-Push (the cadmium bubbles would be taken down at this point). Tineyes would be guards, looking and listening for any stragglers. Sliders would constantly surround the commanders of the battle, allowing them more time to plan and make decisions as the battle was in progress.

You know, this is offtopic, but I don't think anybody has discussed the effects of pushing or pulling objects outside the bubble. What does the slowdown of metal bits feel like for the Coinshot?

Now back on topic: I'd probably board my Allomantic FTL craft, and run like a chicken!

Or, barring that, go on Hemalurgic rampage to collect all powers, preferably finishing off bitten survivors before they turn. I may die, but I will die mad, happy and powerful! :D

Re:Elantris spoiler

God that transfer godhood by biting.

Posted

I'd be a coinshot for one reason alone: Coinshots can fly. It's rather easy to escape zombies when you can flee upwards.

The danger of being an Allomancer in a post-apocalyptic world (as opposed to Scadrial) would be the lack of alchemists who can prepare pure metal solutions. For that reason, I think I might prefer to be a Feruchemist, probably either of speed or strength.

Posted

Hm, there's something we haven't considered here. What if the zombies can use the Metallic Arts? I'd be afraid that all their shambling is just storing up speed in steelminds for a rush when they get really hungry.

Posted

If its just allomancy, then I would probably go with what other people have said. As for zombies using allomancy, I think it would depend on what kind of zombie it is. If the zombie is running on instinct, then I would say yes, since allomancy at its most basic is instinctual.

If I had hemalurgy, I would make some hemalurgists like Zane (to give them great ability with Steel-pushes) and have them shoot spikes into the zombies to steal power, provided power can be obtained. If no power can be obtained, then they will just take headshots.

For feruchemy, very useful abilities would be the ability to store wakefulness, and store nutrients.

Posted
The danger of being an Allomancer in a post-apocalyptic world (as opposed to Scadrial) would be the lack of alchemists who can prepare pure metal solutions. For that reason, I think I might prefer to be a Feruchemist, probably either of speed or strength.

Second.

Would Feruchemy Duralumin Connection work with zombies? If it did, I would just store it ALL the time so that they would not notice me.

If it not, I would be a Bendalloy Feruchemist. In the zombie-apocalypse-world your diet would consist of starving for food and then have a food binge when you found a large stock. Neither of which would be healthy for your body. By storing food energy in a bendalloy mind, you could literally eat any and all food when ever you got the chance and then slowly consume it over time.

Even if you have the best fortress and the best defenses against the zombie horde, it will be worth bunk if you starve to death.

Posted

Would Feruchemy Duralumin Connection work with zombies? If it did, I would just store it ALL the time so that they would not notice me.

So you would be the weird psychopathic hermit that the protagonists find hiding in the infected area?

Posted

The question about whether zombies can use Allomancy really depends on the "zombie canon" you follow, as was said before. For example, in The Walking Dead, only the brain stem is active. The vast majority of zombies can pretty much only move, kill, and eat, though a couple of them have been observed to remember how to use primitive tools like rocks, and can attempt to climb over obstacles given enough time. My guess is that even if the instinct to use Allomancy remains (provided they even can, since in this particular example canon, the soul is absent by this point), they wouldn't have the cognitive processes necessary to apply it very well. Remember that even before Vin knew she was an Allomancer and was using her "Luck," she knew she was doing something and was applying it logically to her situation.

Zombie Thugs, however, would be terrifying. Thankfully, though, I don't think we'd have to worry about that too long thanks to pewter's rapid burn rate.

Posted

If its just allomancy, then I would probably go with what other people have said. As for zombies using allomancy, I think it would depend on what kind of zombie it is. If the zombie is running on instinct, then I would say yes, since allomancy at its most basic is instinctual.

If I had hemalurgy, I would make some hemalurgists like Zane (to give them great ability with Steel-pushes) and have them shoot spikes into the zombies to steal power, provided power can be obtained. If no power can be obtained, then they will just take headshots.

For feruchemy, very useful abilities would be the ability to store wakefulness, and store nutrients.

I got to figure that zombie-fueled Hemalurgic spikes are a one-way road to frothing insanity.

Posted

but you might be able to use the zombies to create spikes for turning your 'friends' into Koloss to unleash on a large hoard of zombies, 10 Koloss could do a hell of a lot of damage to just about any number of zombies.

Posted

I got to figure that zombie-fueled Hemalurgic spikes are a one-way road to frothing insanity.

Well, I guess it would depend on how they became zombies. If it was through some sort of spiritual disease then yeah it would be a bad idea, but as long as the spikes are properly cleaned it should be okay.

but you might be able to use the zombies to create spikes for turning your 'friends' into Koloss to unleash on a large hoard of zombies, 10 Koloss could do a hell of a lot of damage to just about any number of zombies.

Until the Koloss turn into zombies... *shudders*

Posted

Until the Koloss turn into zombies... *shudders*

Actually...i dont think THAT much would really change about the Koloss in that situation.....In fact, they might actually be a bit LESS blood thirsty at times. Plus I can't imagine how slow they would be.....

Posted

True that. Still, it's more fun to gather a group of intrepid heroes and actually try to survive... or better yet, try to rebuild some semblance of a society.

Speaking of Feruchemists, having a Keeper or an Archivist Ferring around would be really great for rebuilding, once you've managed to find a relatively safe/defensible place to live.

Posted

True that. Still, it's more fun to gather a group of intrepid heroes and actually try to survive... or better yet, try to rebuild some semblance of a society.

Speaking of Feruchemists, having a Keeper or an Archivist Ferring around would be really great for rebuilding, once you've managed to find a relatively safe/defensible place to live.

Well, as long as they stored useful stuff, XD

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