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Posted (edited)

I am voting for Antillar

I am moving to the Billard Room

(Could a fancy person change that to the right color for me? Mobile)

Edited by Lord Pifferdoo
Posted (edited)

Voting for Ant

 

At the end of the day I wish to move to Lounge Theatre

Edited by Alvron
Posted (edited)

Day 4: Tough Decisions

On the third day after the attack I rolled into the White Room to find all of my Aspects already engaged in conversation. “Stephen!” Abe Smith said, being the first one to spot me. Everyone turned their attention to me. The conversation didn’t stop, though. Everyone tried talking to me at once, telling me who they suspected, things they had learned, why they were themselves innocent, and so on. It all jumbled together into one big incoherent mess.

“Quiet! QUIET!” I yelled, and everyone stopped talking. “One at a time, please.”

Everyone started right back up again. I shut my eyes and clutched my head with both hands- My doctor had been by earlier that morning and had reduced the amount of pain meds I was taking, and I was feeling the effects. Everyone’s yammering wasn’t helping me.

“One!” I said, eyes still closed.

“Two!” Everyone stopped talking, realizing that I wasn’t listening to them.

“Three!”

I opened my eyes, then counted all of the pointing fingers. Then I counted them again.

An equal number of fingers pointed at Herr Pifferd and Mortimer Jennings.

I raised my pistol, first pointing at one, then the other.

“You know I’d never try to hurt you, or anyone for that matter,” Mortimer said, shaking his head.

“Das ist, weil du ein Feigling, Herr Jennings sind,” Herr Pifferd said, his outrageous mustache puffing out as he spoke earnestly. “Zurück in den Krieg, den wir taten, was wir an, damit wir überleben konnten. Ich war gezwungen, ... Schreckliche zu tun ... Aber nicht mehr! NICHT MEHR ICH GESAGT HABE!”

He shouted the last bit, then fell to the ground, sobbing into his hands.

I sighed, lowering my pistol. “Look,” I told them, “We have to find the traitors. Whatever you’ve been doing isn’t working. I know you have been spending nights alone, avoiding each other as much as possible. This has to stop. Get out, move around, watch everyone and see what they are up to. Got it?”

Everyone nodded.

“Good. You are all dismissed.”

As everyone began shuffling out of the room, I wheeled my chair over to Herr Pifferd. The large German man was still sobbing. I put my hand on his shoulder, causing him to jump. He looked about frantically, before his attention focused on me.

“Here,” I said, handing him a slip of paper. “My cryptologist gave this to me earlier. Maybe you could work on it a bit for me? It will help take your mind off of… the past.”

The note read:

Pursuant to the Modest Proposal:
The first key: I will remember those who have been forgotten.
Consider extension of system to allow for role claims, using Line 1 'I am voting for <player name>.'

Psychologist = 1 + Underline
Bodyguard = 2
Demolitionist = 3
Cryptologist = 4
Espionage Agent = 5
Matchmaker = 6 <1 + Bold>
Lover = 7
Regular = 8
Nightmare = 9
Death unlocks the second. The second the third. All things unfold according to their own pace.
It is This Correspondents' Measured Opinion that Such a move might be the Hallmark of the Desperate and is to be utilised Only with Full Discretion and Careful Forethought.
 
P.S. As to my own part, having Turned my Thoughts to Matters other than that of the Modest Proposal and its Equally Modest Successor, but No Less Weighty, I have Apprehend that we Ought to Consider not Offering up another of our Fellow Aspects to a Death Most Terminal at Stephen's hands. I Confess that Many of you may Consider me Mad to Propose such. It is No Small Matter to Suggest we Leave Off of Death for a Day or So. There is, Nonetheless, a very Great Advantage in this scheme, that we have so far been Killing our fellow Aspects with Scant Information to Show for it. I have Reckoned in light of the silence from our Nightmarish Brethren that if we Cease and Desist from this Most Noble if Unfortunate Practice for the time being, we shall Perchance Force their hand if they Wish Kills, Allowing them to be Exposed. We Will Therefore be more Knowledgeable, more Wise, and Reasoned than in our current State.
 
This, Most Noble Gentlemen and Ladies, is a game of Wits, and if we Settle Upon the most Stubborn Strategy, we Shall See the Yellow-Bellied Coward who first Blinks. I grant Opposition may arise, who will Vociferously Proclaim that we Stand to Lose A Great Deal of information from such a Perspective. To them, my own Unworthy Rejoinder Claims that this Battle is one Unlike Any Other we have Fought and to Object on Grounds that we have not Fought this way before is Feeble-Minded Protestations blind to the Howling Gales of Change. How Many among you have had Conversations that formed Fecund and Receptive ground for your Suspicions to Flourish? We are Poorer than we Ever Were Before, & the time is Fully Ripe to Recognise That.

This Strategy, I Submit, is Prey to the One Hamartia that it becomes Futility Itself when the Treacherous Blackguards among us Begin to Slay Us, yet in Such a Pass, Good Readers, we Shall not Lack for Information, for Killing Exposes them to an Unprecedented Degree. A Most Learnèd Professor, a Man of Worthy Renown and a Gentleman of Good Standing has once Ventured that he Saw no Reason to Blink.

I remain,
Dragon.

HIC GAUDET MORS SUCCURRERE VITAE

IN GU HX BR AJ PE WK NRT DI TE EC CR
PA SI HH BM EG SF RL NAY GB GA SD CO

DH HB FF EJ XA OW XZ GM IH ML JR NK QS

YN GT CR PTJ QD GG TW LR ND VP PT NP

SH II HS PV FZ IR OQS DZ FN DS XMR GV

RN XJ DX DL BU JN YW UU EN CW OT BR

RK WU GR EW LD FZ IZ ZY TK JD HN OJ

DR ZIF GL SE EH PT KM GW RZ DB KGR HL

IN NL XY HZ JR WH DE JG UII JF JE EX UBN

PM VY LE WF VM JD GB ZU VM CW DQ CX

WZ COA GN FH GT GL RP HD GW SJ ZT AE

CO YO MC EZ BF JKD BZ JX LU ZD MY VM

YI MW BP BN BQQ

MI UZIGO RL PQR GR GPEU GZ HJ UOB RF OGI QIP YLF XG MF VM WFG IGI WWF XJ YAWR MI IYI LBGF

----

Nobody Died!

ATTENTION!
So as the GM, I have one primary rule that I try to follow, courtesy of Crafty-Alex of Crafty Games. Namely: “What sounds the most fun and the least broken?” I have realized that I have fallen short of this goal. I thought that the way I set the rooms up in the beginning with the restrictions on roles would be a fun twist. However, I didn’t foresee how difficult it would make things for the Nightmare Aspects- to the point where the game is broken and I believe is not becoming fun for many players. As such, from here on out, ALL ROLES MAY USE THEIR POWERS ON ANY PLAYER IN ANY ROOM, IRREGARDLESS OF WHO ELSE IS IN THE SAME ROOM. This applies to the Nightmare Kills, the Bodyguard, the Psychologist, the Matchmaker, and the Demolitionist.

I really REALLY hate to change rules mid-game, but I feel that this will be the best and most fun for everyone moving forward. I have talked it over with our Moderator, Little Wilson, and she supports this decision. If you have any questions about it you may ask me about it in a PM with me and Little Wilson.

----

Day 4 will begin as soon as you receive your invite into the next Room PM group. NOTE! I am closing down the Library today. Everybody who wished to move there will be moved to the Theatre (normally I would close the Theatre, since only one person chose to move there, but the guys in the Spectator Doc have been having fun picking the movies that are playing each day ;) ) Room Assignments will be as follows:

Dining Hall
Clare Wintris (1- Liam)
Din (0)
Mortimer Jennings (3- Clare Wintris, Herr Pifferd, Ron Lav)
JP (0)

Lounge
Liam (0)
Adrian Fox (0)
Melvin (0)
Hondren (0)
Bernie Kassig (0)

Billiard Room
Herr Pifferd (3- Joe, Mortimer Jennings, Lily Carter)
Joe (0)
Lily Carter (1- Bernie Kassig)
Cheesy Rogers (1- Hondren)

Theatre
Ron Lav (0)
Bubba V (1- Roger De Bree / Alex Wunkel)
Roger De Bree / Alex Wunkel (2- Melvin, Din)
Jain (0)
Abe Smith (0)


EDIT: Also, a reminder, please do not make a new post in the White Room when you want to change your vote or room choice. Please just edit your original post. It makes it much easier for me to count and double check my work.

This is doubly true now that some players are trying to put secret codes in their vote and room choices.

EDIT2: Somebody pointed out to me that one player went to make or change a vote, but did it in his edit from Day 2 instead of Day 3. Unfortunately, I can't count that vote. Please make sure that you have one (and only one) new post for each new cycle, and that you are editing the current one. If it make it easier, you can post the Day # in your post. ie: "Day 4: I am voting for X and moving to Y."

Edited by Alvron
Posted (edited)

Day Four:

 

I am voting for Kassig.

 

I haven't yet decided where I'm going.

Edited by Kasimir
Posted (edited)

1. I using the new system and voting for Joe

2.

3.

4. Kasimir

5. Luckat

6. 

7.

8.

9.

 

I will remain in the Billiard Room

Edited by Lord Pifferdoo
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