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Jo and the Bush

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Everything posted by Jo and the Bush

  1. First off, you can always add quotes yourself. Feel free to post the receipts for your bragging rights Second off, I was posting the bit that was actually interesting with regards to the mechanics of this game, plotting a path to victory, Third off, well done, you've very smart. Have a kudos.
  2. 2 minor issues with attempting that, 1, when you quote a post, it doesn't include the quotes already in the post, and 2, I had been hoping to put it in a doc, but IDK. I'll try it. Inside this spoiler is the last 50 messages of that PM, where they analyze their path to victory,
  3. I never really know how to type up my thoughts at the end of a game. I really liked running this game. It was a blast to run, and to test various ideas in. What did we learn? I learned that tie-massacres are amazing. 5 people executed in a single cycle is wonderful, but also massively balance affecting. I’m not certain if it actually changed the path the game took, or simply sped it up by 4 cycles, but losing that many players at once, some of them who had very little analysable interactions, was definitely a blow to the village. One of the reasons I like ties working like this, is the lack of RNG. I don’t people to live or die based on a coin flip. I want it to be completely predictable. I don’t actually like RNG outside of the initial boundaries of the setting up the game. It makes it harder to plan or predict, and it feels worse (to me) to lose or win based on luck. I prefer my games to either have all RNG, or no RNG. Give me hyper chaos or give me determinism. But I don’t actually want a 5 way tie to kill 5 players. Something I mused about in the Spec doc was a tie triggering a sudden death round. If an execution ends in a tie, there is a 24 hour mini round without powers or roles, in which votes can only be cast for the tied contestants. If there is a tie in this round, everyone does still die, but at least now the player base chose it, instead of it being manipulated by soothers. I think this bears experimenting with. Expect to see it in a game I run eventually, unless someone wants to test it for me. What else did I learn? I learned that clear inactivity filters are a must. I didn’t like having to judge halfway through a game when to replace someone. YEVAD and THE DEMON (Cool band name btw) both lost the ability to access the 17th Shard due to internet restrictions. Because the possibility of them getting access back existed, I didn’t immediately replace them. I had pinch hitters lined up, but I really didn’t want to use them and risk the Capital bros coming back and being disappointed. So I delayed for as long as I thought reasonable, and Demon got executed, and Aeternum came into the game with enough votes on them to immediately get caught up in the amazing Penguin Massacre. Thank you for stepping in Aeternum, your actions did alter the course of the game, even though you were in it for 24 hours. I wish you could have played longer, and I wish that Hoid Slayer could have played with you, but Demon got executed. It was the right play, but it was rude. If I had had objective criteria with which to replace inactive players, a lot of my stress about interfering would have been gone. I don’t like making judgement calls about that kind of thing in the middle of play. Also, on the topic of the Massacre and inactivity, I do need to apologize to Aster publicly. Aster is new to this forum. They didn’t know how to get from thread to thread. I had been linking the next thread in the previous every turn, up until 3/4 or 4/5 or so. Aster would have been active, and absolutely would have voted, potentially preventing the Massacre completely, except that I had forgotten I had established a precedent. Partially that is on me, partially that is on Aster, and partially that is really not something to be blamed on anyone, just a weird circumstance. I’m not sure how I would prevent such occurrences in the future, except to not add Quality of Life improvements to my game? IDK. What else did I learn? I confirmed my theory that the Eliminators do not need a kill to be powerful or findable. They just need some way to affect the game that is obviously them. I don’t think they ever felt weak or impotent due to the lack of kill, and I also really like how it completely changed the dynamic of who lived or died. There is no way Kas would be among the survivors if the Elims had a kill. I absolutely want to have more games without an Eliminator kill. The Eliminators also didn’t feel very strong. I had thought that their power would grow as the game went on, erasing 1 vote in the first cycle, 2 in the next, until they were erasing 10 at once in the endgame. I failed to properly simulate a game while balancing it, or I would have realized that. When I was running the numbers in the Elim doc before the game, my numbers were hyper idealized. I even adjusted them at one point to be more realistic, and they were still hyper idealized. I’m glad the elims did this good, but I’m not certain they were properly balanced against the village. I’ll need you all to replay this game at least 15 more times to be sure. Finally, I learned that I really like experimenting with Votes. I really liked how votes accumulate. It never got as bad as I had assumed it would, but it still made each execution a little bit different. When I had first planned out this game, I had pictured people accumulating a dozen votes by the time they were eventually executed, without really doing the math or simulations to realize that it was always going to be only a handful at most, since whoever had the most votes would die and take them out of the game. (Side note, run off execution game? If the person you want to execute doesn’t make the cut, your vote instead goes towards your second most sussed player? I’ll need to run that next.) What did end up happening was most executions having some clear choices to them. It was rarely a case where anyone could be executed, it was usually ‘who has enough votes already to be in danger’. And that was delightful to me, especially at the end, when Kasimir and Lord Spirit had one and none votes respectively, though Kas was never a suspect. Man got a single vote on Turn 1, then never again. I do think that the idea of mandatory voting is interesting, but I wouldn’t combine it with cumulative voting again. It caused inactivity problems, which I will discuss later. I think next time I run an experimental voting game, I will instead have votes carry over, in that if you vote for Alvron, but he lives, your vote remains on Alvron until you move it or he dies. There is still some staying power, but not accumulative power. That also feels more true to the situation. Post-Script I am still terrible at not talking in my player’s PM’s. I need to chill. I don’t think I affected the course of the game at all, but I did type up and then erase a lot of PM’s. I wanted to transcribe Kas and TUO’s PM for people to read, but I can’t find a good way to do that. Post-post-Script I just realized that canonically, Striker is still alive. He got put in a cell instead of squished or forgotten. lol.
  4. I should have doublechecked the names. LordSpirit =/= Lord Spirit Such a tiny difference.
  5. Lol, of the two examples you gave, only one had that formatting. Now its done i think
  6. Man, I miss running SE games. Can i get a QF slot?
  7. Araris and I determined that, rules as written, and flavor-wise, that would have been a Village Victory. The villagers win once the Elims are all dead, and the Elims win once the Village can't win.
  8. There was a little bit there, before Worldhopper voted, where you were the last man standing.
  9. People forgot V easily. When he was born, his parents forgot to finish naming him. When he was a baby, they regularily forgot to feed him. He grew up to be small and scrawny. Fit underneath tables and underfoot. He tried to be out of sight as much as he could. He liked being forgotten. He liked being able to do what he wanted without oversight. He forgot his own parents soon afterward. He wandered the world, forgetting most of what he saw, forgetting to age, forgetting where he was going. He didn't remember how he ended up on a caravan in a black land, and he didn't remember how he ended up in a storm ravaged war camp. He didn't remember how he arrived in this Tower. He did remember Teejay, Penguin, and Var finding him. They would forget him, but then they would tap a metal bracelet they wore, and somehow remember him. Eventually, he stopped trying to make them forget him. They had big plans, plans that would provide him with a great home, a living tower, if he used his strange abilities to their advantage, they could make the Tower forget ever working for anyone but them. They could make the Tower their servant. They could give V a home where everyone would remember or forget him as he chose. He didn't really see the point, to be honest, but they seemed to think it was important, and they were faster than him, so he decided to go along with it. Except, now they were gone. Smushed or arrested. V was alone again. Except, there were 4 people watching him. Alvron, Kalhavar, Elkath, and that Midius, who never seemed to forget him, no matter what. The others would, but then Midius would remind them. Kalhavar had taken to staring at him, writing notes on his own arms to remember, and digging tunnels to all his hiding places. V didn't like the attention. Didn't like being remembered so thoroughly. So V tried to forget them. He tried to make them forget him. He tried to make the tower forget itself. He tried lots of things, but he couldn't affect more than one person at a time. He couldn't do it fast enough. they kept reminding eachother. So he tried a new tactic. People often said there was a god. Honor, or Passion, or Adonalsium, or the God Beyond, or Brandon Sanderson, or the One. That was only one person. If he made god forget him, would that make everyone forget him? He focused, He forgot, And the universe forgot him. Quick Fix 75: The Tower's Pressure, Turn 9 and Onwards: ■■■■■■■■■ All of Kasimir's votes have been forgotten! Lord Spirit was Executed! He was the last Enemy! The game is over, with 3 Citizen left standing! The Village has won! Thank you all for playing, if I had known the game would end today, I would have had my thoughts all written up. Expect those in 2 days. For now, here is the Eliminator Document, and the Spectator Document. Final Player List: @BigBadBagsworth Tim, a worthy Tribute @KelsierApologist Flyrcado Vyoly, I'm guessing Thlayen? @The Unknown Area The bane of all Cartographers @YEVAD One who is seeking the most important words to say (Replaced by @Aeternum on Turn 5.) @IcedOutPenguin An arctic bird on a world with no arctic @|TJ| One who had the potential to be QF75's GM. @KaladinsSenseOfHumorSpren Talinele, who hails from somewhere in Russia, Australia, or anywhere in that Latitude, probably. @ThatOneWorldhopper Elkath Elnorin, Believer in Random Chance @Negative_Null Ciris,The only one with the proper amount of respect. @RoyalBeeMage Roy, who is not ignorant. @Lord Spirit V, is for Victorious @Tinwatcher Tinel, the ship name of Tindwyl and Kal-el @THE DEMON Karl, who may or might be a Voidbringer. @StrikerEZ Var, agent of the Men in Black @Aster , who wants to be DM'd the word Bread @Kasimir, Kalhaver, Gopher Extraordinare
  10. About to climb into bed, so don't have time to do a nice looking vote count, but the Spreadsheet is up to date as of this post i'm writing. 10 hours left of the turn.
  11. You told them to vote or you'd Chairshot them.
  12. Var considered his options. There were 4 other suspects staring at him right now, all believing, despite his best tricks, that he was their enemy. Well, other than his accomplice. Option 1 was to try to get some duralumin and brass into himself, and put everyone into near catatonia. He could just walk out the door. Option 1 result was the Tower smushing him like Penguin and Teejay. Option 2 was to get some steel, iron, pewter, and duralumin into him, and just fight his way out. Option 2 result was death by Dustbringers, almost certainly. Option 3 was to continue talking. Convince them that Teejay and the Penguin had been operating alone. Abandon their plans and simply go back to quietly living in the Tower, until such a time as they could return to the plan in one fell swoop. Judging by the way Kalhavar was passing out steel chairs to everyone, while holding on to an Aluminum Noseball bat for himself, meant that Option 3 result was almost certainly death. That left Option 4. He didn't like it, but it was a thin thread that lead into a future in which the plan could still work, and he could still profit from it in some way. He turned to the Windrunners, and stuck out his hands to them. "I surrender." The Windrunners stared at him. The Dustbringers stepped forward, bringing power to bear, but the Windrunners immediately blocked them, with their Captain looking around and giving quiet orders. He stepped up to Var and squinted at him. "What are you surrendering for?" "Well, Captain Relador, I'm surrendering for accidentally tampering with the Tower's memories. It was an accident, discovered by myself and," he thought quickly, what name should he say to achieve the highest odds of victory? "Alvron, and then Teejay and Penguin blackmailed and threatened us into obeying them. With them dead, I no longer need to fear for my life, so I shall cooperate fully with the Tower, and the Knights Radiant. Please take me into custody." "Hmmmm. Alright. Take him to the cells now. We'll let Dalinar interrogate him. Quick Fix 75: The Tower's Pressure, Turn 8: Stricken @StrikerEZ was Executed! StrikerEZ was an Enemy of the Tower! All of IcedOutPenguin's votes were forgotten! I will confirm, here and now in my capacity as the Game Master, that there is only 1 Eliminator left. If there had been 5 total, The game would have ended after turn 5, as that Massacre would have put them into their victory conditions. Player List and Current Votes @The Unknown Order [ 3 ]: Negative_Null (T1), BigBadBagsworth (T2), Lord Spirit (T2), StrikerEZ(T4), Lord Spirit (T4), StrikerEZ (T7) @ThatOneWorldhopper [ 1 ]: IcedOutPenguin (T1), Lord Spirit (T7) @Lord Spirit [ 3 ]: Negative_Null (T3), The Unknown Order (T7), ThatOneWorldhopper (T7), Kasimir (T7) @Kasimir [ 1 ]: Tinwatcher (T1) KaladinsSenseOfHumorSpren, Executed Turn 1 RoyalBeeMage, Executed Turn 2 |TJ|, Executed Turn 3 THE DEMON, Executed Turn 4 Aeternum, Executed Turn 5 IcedOutPenguin, Executed Turn 5 Negative_Null, Executed Turn 5 Tinwatcher, Executed Turn 5 Aster, Executed Turn 5 BigBadBagsworth, Executed Turn 6 KelsierApologist, Executed Turn 6 StrikerEZ, Executed Turn 7
  13. That is Turn 7 over, tune in for Turn 8: Stricken What is a Buzzer Beater?
  14. BigBadBagsworth had really been carrying the game yesterday huh
  15. They all still count. StrikerEZ currently has 8 votes on him.
  16. I suppose I need a refresher in writing clear rules. No, the Elims could only use one of their abilities a Turn.
  17. Alvron is The Unknown Order's character name. He never chose any other name, so that's what I went with.
  18. The room was a mess of Edgedancers and Truthwatchers. Celeste Spores still coated the floor unactivated, and those two orders were the only ones expected to survive if they activated again. It was a strange sight, to see knights in resplendent shard plate, wielding common brooms. The spores were being brought to a much more isolated room, for study by experienced Ardents Tim, Plyrcado, Alvron, Elkath, V, Var, and Kalhavar stood, sat, and lay in a corner of the room. No windows or doors. A dozen Windrunners, and half that Dustbringers watched them. Midius stood alone against the far wall, with a handful of the spores in his hand. "Have you ever heard of Lumar?" "No. Is this story going to be important Wit?" "I haven't the faintest idea. I've never heard of Lumar either. I'll have to pay it a visit after this. These aether-spores should only have been native to Dhatri, and I have no idea where Lumar is in relation." The Sibling didn't answer him. He was growing increasingly worried about the effects this would have on their mind, the constant forgetting and subsequent retreats into memory to try to determine what had been lost. It wouldn't be healthy for anyone. "5 of them gone at once, and one was an enemy. Is that a good enough sacrifice? 7 remain now. I could just kill them all, remove any threat. We don't even know how many of them are innocent. It could be none." "Ah, not feeling any ruths today? I suppose I can't blame you, but these people are still on edge from that massacre. You perpetuating another one would only worsen matters, turn the tower against you. I encourage you to feel some Mercy, Sibling." "This goes on too long. More than one will perish today Midius." "Two then? That is how many people think are left." "Must you fight me on this Midius?" "Yes." He let no levity out into his voice. "It is your body, but it is our home. Two, no more." "Fine. Tim and Plyrcado. Remove them now." He raised an eyebrow. "Why not-" "NOW MIDIUS, or I remove all of them!" Midius considered his options, considered the increasing instability of events in Urithiru and on Roshar, and nodded. He gave the orders. Alvron, Elkath, V, and Kalhavar turned to stare at Var, who shrugged and smiled, pleased that he had been overlooked and forgotten by the Sibling. Quick Fix 75: The Tower's Pressure, Turn 7: Mercy @KelsierApologist was Executed! She was a Servant! @BigBadBagsworth was Executed! He was a Servant! The Eliminators have used their One-Use ability to save @StrikerEZ from Execution! Player List and Current Votes @The Unknown Order [ 2 ]: Negative_Null (T1), BigBadBagsworth (T2), Lord Spirit (T2), StrikerEZ(T4), Lord Spirit (T4) @ThatOneWorldhopper [ 1 ]: IcedOutPenguin (T1) @Lord Spirit [ 0 ]: Negative_Null (T3) @StrikerEZ [ 8 ]: BigBadBagsworth (T1), ThatOneWorldhopper (T2), Negative Null (T2), The Unknown Order (T4), Aeternum (T5), BigBadBagsworth (T6), KelsierApologist (T6), The Unknown Order (T6), ThatOneWorldhopper (T6), Lord Spirit (T6), Kasimir (T6). @Kasimir [ 1 ]: Tinwatcher (T1) KaladinsSenseOfHumorSpren, Executed Turn 1 RoyalBeeMage, Executed Turn 2 |TJ|, Executed Turn 3 THE DEMON, Executed Turn 4 Aeternum, Executed Turn 5 IcedOutPenguin, Executed Turn 5 Negative_Null, Executed Turn 5 Tinwatcher, Executed Turn 5 Aster, Executed Turn 5 BigBadBagsworth, Executed Turn 6 KelsierApologist, Executed Turn 6
  19. And that is time! Tune in very soon for Turn 7: Massacre part 2
  20. 35 minutes left of this turn. Everyone has already voted. Nice. If anyone is planning on changing their vote at the last minute, I would appreciate the forewarning in your GM private message.
  21. Love how the thread has become the Spec Doc.
  22. BigBadBagsworth[ 3 ]: IcedOutPenguin(T3), BigBadBagsworth (T4), StrikerEZ (T6) KelsierApologist [ 3 ]: Kasimir(T1), |TJ| (T1), KelsierApologist (T4) TheUnkownOrder [ 2 ]: Negative_Null (T1), BigBadBagsworth (T2), Lord Spirit (T2), StrikerEZ(T4), Lord Spirit (T4) @ThatOneWorldhopper [ 2 ]: IcedOutPenguin (T1), ThatOneWorldhopper (T6) Lord Spirit [ 0 ]: Negative_Null (T3) StrikerEZ [ 7 ]: BigBadBagsworth (T1), ThatOneWorldhopper (T2), Negative Null (T2), The Unknown Order (T4), Aeternum (T5), BigBadBagsworth (T6), KelsierApologist (T6), The Unknown Order (T6), Lord Spirit (T6), Kasimir (T6) Kasimir [ 1 ]: Tinwatcher (T1) I believe this is the Vote Count. If any of you see a discrepancy, please say so. Y'all have been very good about voting early this turn. I appreciate it.
  23. The Emoji problem is real, and I feel for you Striker.
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